125,327 Commits over 4,171 Days - 1.25cph!
Added grass to TestLevel because why not
radiation changes back in
Added missing references finder util
Fixed a bunch of missing references
Forgot to check in the updated roof materials for stone roof
Fixed how AISense handles AIObstacleRedirect.
Increased blueprint scrollwheel sensitivity
Fixed blurry steam avatars
Made rad town placement attempt upper bound more sane
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt
Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture
Enabled back blending between base normal map and splat detail normals (now fixed)
animations and sound effects all done for the view model pump shotgun
NPC population is now logged just before respawning.
wm_ version of the pump shotgun.
NPC population logging now includes player count.
Craft queue info in blueprint list
Right clicking blueprint cancels queue'd craft
Option<T>.isEmpty no longer creates garbage.
NPC movement no longer creates garbage.
Confusing ConsoleSystem.Run refactor
AISense no longer adds redundant obstacles.
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
Converted terrain normal map bake to tangent space (shaders need updating)
Made AssetStorage override previously stored PNGs
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
Fixed terrain normal texture scene connections and updated metas
updated the some sound effect names so they match the other weapons
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Fixed all chat being "text"
Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
Wait two frames between world generation steps to guarantee UI refresh
Hide vital warnings if they're not vital
Show main vitals in inventory menu
Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
Forgot updated icon metas
Added world seed, size and checksum to system info
More layout width for the info fields in the F1 menu
Added terrain texture Bake replace request dialog
Removed editor checksum debug log
Scene2Prefab - optionally don't update unchanged scenes
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
Belt bar selection highlight
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Strip server-only components on client build
Started to unify flee and retreat.