125,327 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Added grass to TestLevel because why not
11 Years Ago
radiation changes back in
11 Years Ago
Added missing references finder util Fixed a bunch of missing references
11 Years Ago
Forgot to check in the updated roof materials for stone roof
11 Years Ago
Blueprint icon
zon
11 Years Ago
Fixed how AISense handles AIObstacleRedirect.
11 Years Ago
Increased blueprint scrollwheel sensitivity
11 Years Ago
Fixed blurry steam avatars
11 Years Ago
Made rad town placement attempt upper bound more sane
11 Years Ago
swizzled green channel
11 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
11 Years Ago
animations and sound effects all done for the view model pump shotgun
11 Years Ago
forgot something
zon
11 Years Ago
NPC population is now logged just before respawning.
11 Years Ago
wm_ version of the pump shotgun.
11 Years Ago
updated radzone amounts
zon
11 Years Ago
NPC population logging now includes player count.
11 Years Ago
merge from main
11 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
zon
11 Years Ago
Option<T>.isEmpty no longer creates garbage.
zon
11 Years Ago
NPC movement no longer creates garbage.
11 Years Ago
Confusing ConsoleSystem.Run refactor
zon
11 Years Ago
AISense no longer adds redundant obstacles.
11 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
11 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
11 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
11 Years Ago
added dryfire anims and sounds for all of the weapons; fixed some clipping problems with the thompson reload added ironsight animations for the pump shotgun
11 Years Ago
Fixed terrain normal texture scene connections and updated metas
11 Years Ago
New island stuff.
11 Years Ago
updated the some sound effect names so they match the other weapons
11 Years Ago
Handle www error when downloading news images Handle retry connection error when missing server address Handle ConsoleSystem.Build when passed a null object
11 Years Ago
Fixed background blur in dev scenes Fixed steamworks error on shutdown
11 Years Ago
Fixed all chat being "text"
11 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
11 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
11 Years Ago
Hide vital warnings if they're not vital Show main vitals in inventory menu
11 Years Ago
Fixed legacyLevel2 not playing for petur Added control map channel indicator to splat icons
11 Years Ago
Forgot updated icon metas
11 Years Ago
Added world seed, size and checksum to system info
11 Years Ago
More layout width for the info fields in the F1 menu
11 Years Ago
Added terrain texture Bake replace request dialog
11 Years Ago
Removed editor checksum debug log
11 Years Ago
Scene2Prefab - optionally don't update unchanged scenes
11 Years Ago
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
11 Years Ago
Belt bar selection highlight
11 Years Ago
Removed ConsoleSystem.ConvarChanged Updated ConvarWater to use new convar callback
11 Years Ago
Strip server-only components on client build
11 Years Ago
Missing file
zon
11 Years Ago
Started to unify flee and retreat.
11 Years Ago
merge from main