125,327 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Added F2 options to hide hud/chat/branding
11 Years Ago
Removing debugging from PlayerInput now that wakeup bug is fixed
11 Years Ago
Protocol++ (non dev branch can't see building skin changes anyway)
11 Years Ago
Cleaned up unused code
11 Years Ago
adding corrugated_a generic textures
11 Years Ago
Updated to Unity b22
11 Years Ago
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
11 Years Ago
merge from main
11 Years Ago
finished the 3rd person animations for pump shotgun. set up the wm_sawnoffshotgun to use appropriate 3rd person animations
11 Years Ago
Fixed divide by zero Fixed 0 health on building blocks Reduced cost/health of all twig blocks Added roof block
11 Years Ago
Meat is now stackable Medkits/Pills are stackable Added missing twig roof skin
11 Years Ago
Map stuff.
11 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
11 Years Ago
Can toggle nudity censor in F2 menu F2 menu settings are now saved properly
11 Years Ago
Added explosives/timed explosive charge items Updated phrases
11 Years Ago
Fixed supply drop parachute not closing Added ThrownWeapon HeldEntity type Added c4 charge entity Fixed warnings in ItemIcon
11 Years Ago
merge from main
11 Years Ago
merge from main #2
11 Years Ago
Don't wipe out the whole stack when eating
11 Years Ago
Added maxCondition to item def
11 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
11 Years Ago
Added 1st pass player wounded animation
11 Years Ago
base item condition stuff
11 Years Ago
property changes
11 Years Ago
Added Voice chat UI
11 Years Ago
Server compile fix
11 Years Ago
Generated loot recepies with new items
11 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
11 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
11 Years Ago
Updated player wounded anim & .meta
11 Years Ago
adjusted a bunch of view model's idle animations
11 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
11 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
11 Years Ago
condition2
11 Years Ago
missing stuff
11 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
11 Years Ago
merge from main
11 Years Ago
Ambience WIP
11 Years Ago
Merge from main
11 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
11 Years Ago
Added conditionRepairable to item defs
11 Years Ago
merged changes from main
11 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
11 Years Ago
Backup
11 Years Ago
Ambient stings & ambience volume tweaks
11 Years Ago
merge from main
11 Years Ago
First pass at ambience
11 Years Ago
Missing start position randomization
11 Years Ago
Progress
11 Years Ago
Progress