130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Scene2Prefab Military Tunnels.
                
                
                
                
             
         
        
            
            
            
                
                Fixed junkpile scientists not attacking back when hurt.
                
                
                
                
             
         
        
        
            
            
            
                
                Removed old deprecated NavMesh Grid from code.
                
                
                
                
             
         
        
            
            
            
                
                Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
                
                
                
                
             
         
        
            
            
            
                
                Removed Y axis camera movement smoothing (test)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cherry picking 
28408 (Network++ & Save++)
                
                
                
                
             
         
        
        
            
            
            
                
                Added camera movement inbetween physics frames (test)
                
                
                
                
             
         
        
            
            
            
                
                Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
                
                
                
                
             
         
        
            
            
            
                
                mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
                
                
                
                
             
         
        
            
            
            
                
                Continuing work on AI improvements.
                
                
                
                
             
         
        
            
            
            
                
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                Fixed legacy skins occasionally not displaying correctly (RUST-17)
                
                
                
                
             
         
        
            
            
            
                
                Added "Max Tree Meshes" slider to graphics options
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
                
                
                
                
             
         
        
            
            
            
                
                Lowered LOD/culling distances on reeds and water lillies
                
                
                
                
             
         
        
            
            
            
                
                Swamp and bandit town scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
                
                
                
                
             
         
        
        
            
            
            
                
                corn and pumpkin harvest time increased
                
                
                
                
             
         
        
            
            
            
                
                health over time takes longer to convert into health
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge from main + related fixes
                
                
                
                
             
         
        
            
            
            
                
                Lower chance of getting multiple seeds from eating corn and pumpkins
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater surfaces broken by combinedfog
                
                
                
                
             
         
        
            
            
            
                
                Fixed pumpkins not showing during fruiting phase
                
                
                
                
             
         
        
            
            
            
                
                Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
                
                
                
                
             
         
        
            
            
            
                
                pumpkin and corn seed yield tweaks
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
28293 & 
28294
Also fixed missing billboard on oak_e_trundra
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing billboard on oak_e_trundra (missing files)
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to NPC aim system.
                
                
                
                
             
         
        
            
            
            
                
                Another small aim tweak to NPCs.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add a D11JenkinsFile
                
                
                
                
             
         
        
            
            
            
                
                Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
                
                
                
                
             
         
        
            
            
            
                
                Removed some culling related profiler samples
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed terrain texture earray mip generation
Updated terrain texture array lods
                
                
                
                
             
         
        
        
            
            
            
                
                Changed tree impostor draw layer; now properly toggled along with trees
                
                
                
                
             
         
        
            
            
            
                
                Rowboat uses LOD Group instead of Renderer LOD 
                
                
                
                
             
         
        
            
            
            
                
                Fixed options menu not showing on first try
                
                
                
                
             
         
        
            
            
            
                
                Nuked GC allocs in PostEffectsBase and ImageEffectComposite
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Simplify for debugging