147,093 Commits over 4,444 Days - 1.38cph!

47 Minutes Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Merge from ModularCarClipping_Fix
1 Hour Ago
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1 Hour Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
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2 Hours Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
2 Hours Ago
Merge from main
2 Hours Ago
Merge from sprint_subsystem
2 Hours Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from mount_cycle_fix
3 Hours Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
3 Hours Ago
Merge from wanted_deep_sea_fix
3 Hours Ago
Merge from huntingtrophy_skins
3 Hours Ago
Merge from PlayerRigUpdate2
3 Hours Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
3 Hours Ago
Merge from torch_implementation_finish
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Merge from cinematic_speed_fix
3 Hours Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
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4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Allow the 'retry' button to be pressed indefinitely
5 Hours Ago
steam_retry_button_fix -> main
5 Hours Ago
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5 Hours Ago
Fix retry steam button not working
5 Hours Ago
Cobalt Statue - Helix textures, material and prefab LODs
5 Hours Ago
Possible threading fix for voice delay issue
5 Hours Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
5 Hours Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Today
Merge from main
Today
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Today
merge from kickgms
Today
Item name and desc
Today
Item id, world model fixes