147,113 Commits over 4,444 Days - 1.38cph!

8 Minutes Ago
testlist
9 Minutes Ago
merge from mfm2 (merge from main)
11 Minutes Ago
More manual fixes after merge
22 Minutes Ago
Hide change accessory button if you dont own any accessory
22 Minutes Ago
Charms search bar Minor styling update
27 Minutes Ago
merge from main manually resolve Elevator and VendingMachine conflicts
29 Minutes Ago
merge from main
57 Minutes Ago
merge from status_convar_fix
58 Minutes Ago
merge from streamermode_fix
59 Minutes Ago
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1 Hour Ago
Charm icon tooltip
1 Hour Ago
SSAO render feature port
1 Hour Ago
Revert 153856
1 Hour Ago
merge from main
1 Hour Ago
merge from contact_lowresasset_fix
1 Hour Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
2 Hours Ago
merge from optimize_train_track_meshes -> main
2 Hours Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
2 Hours Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
2 Hours Ago
merge from main -> optimize_train_track_meshes
4 Hours Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
4 Hours Ago
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5 Hours Ago
Merge from ModularCarClipping_Fix
5 Hours Ago
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5 Hours Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
5 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
6 Hours Ago
Merge from main
6 Hours Ago
Merge from sprint_subsystem
6 Hours Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
6 Hours Ago
Merge from parent
Today
Merge from mount_cycle_fix
Today
Merge from main (some tricky PlayerModel.cs merges happening today)
Today
Merge from wanted_deep_sea_fix
Today
Merge from huntingtrophy_skins
Today
Merge from PlayerRigUpdate2
Today
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Today
Merge from torch_implementation_finish
Today
Merge from main
Today
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Today
Merge from cinematic_speed_fix
Today
Fixed some warnings being thrown when entering and exiting cinematic anims
Today
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Today
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Today
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