734 Commits over 2,527 Days - 0.01cph!
fixing a few texturing and transform errors
better naming convention, skinny pieces, reorganization
narrow track pieces, fixing various issues with normals and face directions
scaffold and more wood tileset pieces
enable static, ufmap file, s1 update
test scene update
Merge branch 'main' of sbox-unicycle-frenzy
start on wood track tile set pieces, plywood material
Merge branch 'main' of sbox-unicycle-frenzy
dev material for blockin track pieces
more track pieces, name changes/organization
narrow pieces and better file naming
increase wall height, curved pieces
more blockin pieces and reorganization
center pivots on track models
Merge branch 'main' of sbox-unicycle-frenzy
blockin models for a track tileset
planter 3 prefab
Merge branch 'main' of sbox-jumpermap
area 3 greenhouse plants, self ilum plant materials
plant tileset and texture tweaks, foliage added to area 3
foliage tileset, plant texture updates, start on foliage for area 3
only spawn pieces in spots player can reach
observatory prefab updates
update to monstera leaf texture
render backfaces on pixel shader, monstera plant leaves and potted plant models
clean up, testing support for office map
added support for preexisting maps
fixed issue with pieces sometimes not being able to find a spawn point
some clean up, end game countdown UI
initial logic for restarting the game once the puzzle is done
client will drop held item before disconnecting
clean up, trying to fix issue with animations while in assembly area
clean up and attempting to fix networking bugs
onscreen controls, change drop input behavior
sounds, adjust hand position when holding puzzle pieces, particle effect adjustments
particle for placing correct piece
jigsaw piece spawn tweaks, add glow on focused items, delete old map
puzzle pieces use NavMesh to spawn
rename Game to JigsawGame