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6,251 Commits over 1,035 Days - 0.25cph!

36 Days Ago
main -> game_room_dlc
36 Days Ago
Compile fix
36 Days Ago
Increase movement speed
36 Days Ago
Revert rolling changes Reduce stop threshold
36 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
36 Days Ago
Missed files
36 Days Ago
Split pool table into client + server files to cut down on the bloat
36 Days Ago
Fix a ton of movement lag issues
36 Days Ago
Further lower the pooltable
36 Days Ago
- Add mouse instructions to the ui - Minor ui changes
36 Days Ago
Fix pool balls not rolling when they get slow enough
36 Days Ago
Stop dismounting from the pooltable ending up killing you
36 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
36 Days Ago
Fix darts game board breaking aux1 builds
36 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
36 Days Ago
Stop pooltable floating
36 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
37 Days Ago
- Manifest - Demo compat
37 Days Ago
main -> game_room_dlc
37 Days Ago
Codgen
37 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
37 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
37 Days Ago
metabolism_fixes -> main
37 Days Ago
Only advance the baseline when we report a change
37 Days Ago
Code cleanup
37 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
40 Days Ago
Codegen
40 Days Ago
Fix raid window convars not persisting after restart
40 Days Ago
Try doing it in post load
41 Days Ago
correct comment
41 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
41 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
41 Days Ago
keep a dropped key around for an hour rather than 5 minutes
41 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
41 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
42 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
42 Days Ago
game_room_dlc -> game_room_dlc/pool
43 Days Ago
Broken codegen fix 2
43 Days Ago
Fixed broken codegen
43 Days Ago
Fixed console system
43 Days Ago
pool -> game_room_dlc
43 Days Ago
game_room_dlc/pool -> game_room_dlc
43 Days Ago
Missed files
43 Days Ago
Debug commands to change pool table state
43 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
43 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
43 Days Ago
Better blue team colour
43 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
43 Days Ago
Remove old icon
43 Days Ago
Fix busted 3p cue position/rotation