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5,891 Commits over 943 Days - 0.26cph!

21 Days Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
21 Days Ago
Use hud input instead
21 Days Ago
Prevent clicking in a vending entry input field from using a hotbar weapon
22 Days Ago
Tone down the emoji scale
22 Days Ago
Fix emoji picker being hidden underneath the stats menu
22 Days Ago
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
22 Days Ago
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
22 Days Ago
Fix dragging item being stuck on the screen when closing the vending admin UI
22 Days Ago
Fix existing sell order on modify clicked NRE
22 Days Ago
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
22 Days Ago
pooltable_and_dartboard_models -> game_room_dlc
22 Days Ago
main -> game_room_dlc
22 Days Ago
main -> vendingmachine_ui_refresh
23 Days Ago
Remove using as well
23 Days Ago
Unity Editor compile fix
23 Days Ago
vendingmachine_ui_refresh -> main
23 Days Ago
Second set of fixes - fake inventory compile errors
23 Days Ago
Compile fix - swap to using flags
23 Days Ago
vendingmachine_ui_refresh -> main
23 Days Ago
Clear hover over button fixes
23 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
23 Days Ago
- Final style changes - Added suggestions area in admin panel
23 Days Ago
main -> vendingmachine_ui_refresh
23 Days Ago
Fixed final vending entry pushing itself out the screen
23 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
23 Days Ago
Dynamic pricing support (nearly there!)
23 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
24 Days Ago
- Anim polish for the 10000 time - Missing phrases
24 Days Ago
Some more animations, some more polish
24 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
24 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
24 Days Ago
Various theming changes on the customer panel. Too many to list
25 Days Ago
Setup the button callbacks
26 Days Ago
Fix contents not showing up
26 Days Ago
Add a 'no orders' view for when a vending machine has no orders
26 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
26 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
26 Days Ago
Initial customer vending panel wireframe
26 Days Ago
main -> vendingmachine_ui_refresh
27 Days Ago
Removed the loading thingy, few more adjustments
28 Days Ago
Better pressed colour!
28 Days Ago
Added hover over colour changes to the fake inventory slots
28 Days Ago
Fix draggins vs clicking detection on existing sell orders
28 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
28 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
28 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
28 Days Ago
Add styling when dragging sell orders
28 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
28 Days Ago
main -> vendingmachine_ui_refresh
28 Days Ago
Fix compile error