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5,865 Commits over 943 Days - 0.26cph!

18 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
18 Days Ago
- Anim polish for the 10000 time - Missing phrases
18 Days Ago
Some more animations, some more polish
18 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
18 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
18 Days Ago
Various theming changes on the customer panel. Too many to list
19 Days Ago
Setup the button callbacks
20 Days Ago
Fix contents not showing up
20 Days Ago
Add a 'no orders' view for when a vending machine has no orders
20 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
20 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
20 Days Ago
Initial customer vending panel wireframe
21 Days Ago
main -> vendingmachine_ui_refresh
22 Days Ago
Removed the loading thingy, few more adjustments
22 Days Ago
Better pressed colour!
22 Days Ago
Added hover over colour changes to the fake inventory slots
22 Days Ago
Fix draggins vs clicking detection on existing sell orders
22 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
22 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
22 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
22 Days Ago
Add styling when dragging sell orders
22 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
22 Days Ago
main -> vendingmachine_ui_refresh
22 Days Ago
Fix compile error
22 Days Ago
Add spotilight and pulsing support
22 Days Ago
main -> vendingmachine_ui_refresh
22 Days Ago
deployablesnapping_preview_fix -> main
22 Days Ago
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22 Days Ago
windmill_fixes -> main
23 Days Ago
Fix windturbine gib scale
23 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
23 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
23 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
23 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
23 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
23 Days Ago
Fix smoke grenade manager returns driving me crazy
23 Days Ago
transformchanged_cleanup -> main
23 Days Ago
Support food on corpses again
23 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
23 Days Ago
main -> vendingmachine_ui_refresh
23 Days Ago
transformchanged_cleanup -> main
23 Days Ago
Space
23 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
23 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
23 Days Ago
- Deselect support - Format changes
23 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
23 Days Ago
main -> vendingmachine_ui_refresh
23 Days Ago
server_browser_row_fix -> main
23 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
23 Days Ago
doubleconnect_eac_fix -> main