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5,301 Commits over 854 Days - 0.26cph!

23 Days Ago
cannon_clipping_fix -> main
23 Days Ago
Apply new cannon values to the camera head animation system
23 Days Ago
syncvar_inheritance_fix -> main
23 Days Ago
stopengine_nre -> main
23 Days Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
23 Days Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
23 Days Ago
Subtract merge on 140788
23 Days Ago
artist_pack_dlc -> artist_dlc_ornate_frames
23 Days Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
23 Days Ago
Properly support inherited SyncVars up to an infinite depth
23 Days Ago
stay_close_death_fix -> main
23 Days Ago
Fix issues preventing boats from reaquiring a target that they already have which was stopping them getting into 'stay close' mode
23 Days Ago
- Ensure target is cleared on ai death - Fix Exit state being used in the wrong places, leaving AI without a state at all
23 Days Ago
boatai_better_patrol -> main
24 Days Ago
Fix the values so they can orbit smoothly
24 Days Ago
Fix some minor bugs with the new orbit state. Still needs some more work
24 Days Ago
Extra debugging Simplify the state Increase radius
24 Days Ago
New Orbit state. Used when protecting Oilrig and intecepting a ghost ship when the a crate is hacked: - AI boats will move towards the target - Reach a specific point then begin patroling around the target - Try and maintain group cohesion
24 Days Ago
boatai_avoid_trigger_fix -> main
24 Days Ago
Avoidance cache gets stale quicker - should help prevent times where the boats will ignore avoid triggers Turn off boat ai state sleeping Helps make them way better behaviourly and since everything is budgetted it looks fine
24 Days Ago
50cal_fullammo_spawn -> main
24 Days Ago
Ensure 50 cal turrets start with max ammo
24 Days Ago
rhib_passenger_light_fix -> main
24 Days Ago
NRE fix
24 Days Ago
Ensure only drivers can toggle RHIB lights
25 Days Ago
boat_planner_new_icons -> main
25 Days Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
25 Days Ago
main -> naval_update
25 Days Ago
deepsea_disable_drone -> main
25 Days Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
25 Days Ago
boatai_cleartarget_fix -> main
25 Days Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
25 Days Ago
boatai_clartarget_fix -> main
25 Days Ago
Only let the claimant boat give up the target. Behaviour isn't as good but prevents the recursive nature of forwarding claims.
28 Days Ago
boatai_targeting_bugs -> main
28 Days Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
28 Days Ago
Fix NRE
28 Days Ago
autoturret_improvements -> main
28 Days Ago
autoturret_improvements -> main
28 Days Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
28 Days Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
28 Days Ago
main -> autoturret_improvements
29 Days Ago
turret_ai_dotproduct_fix -> main
29 Days Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
29 Days Ago
boatai_singlegroup_attacks -> main
29 Days Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
29 Days Ago
ptboat_mountedturret_improvements
29 Days Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
29 Days Ago
Reimplement 138920 and 138922
29 Days Ago