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5,404 Commits over 854 Days - 0.26cph!

23 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
23 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
23 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
23 Days Ago
naval_update -> naval_update/boat_steering_creaks
23 Days Ago
naval_update -> naval_update/boat_steering_creaks
23 Days Ago
scientist_boats_gameplay_pass_4 -> main
23 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
23 Days Ago
Swap PTBoat loot door to a regular dry box
23 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
23 Days Ago
hideifaiming_nre_fix -> main
23 Days Ago
head_animation_debug_command -> main
23 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
23 Days Ago
Add a command to debug cannon/ptboat head animations not working
23 Days Ago
pt_boat_turret_improvements_3 -> main
23 Days Ago
Compile fix
23 Days Ago
Make front turret 4x less accurate (by AI) than the rear
23 Days Ago
Properly cancel reload animation if you get off a turret
24 Days Ago
Fix clamping issues
24 Days Ago
Remove turret from Invoke Handler
24 Days Ago
Set rear turret pitch clamp 30 -> 10
24 Days Ago
Ensure front turret min walk distance is set to -2
24 Days Ago
mountable_bypass_extended -> main
24 Days Ago
Rollout position per frame bypass to cannons and tugboats
24 Days Ago
Support autosave/autoload in objects with inherited syncvars
24 Days Ago
easel_canvas_syncvar_autoload_fix -> main
24 Days Ago
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24 Days Ago
proprenderer_print_log_fix -> main
24 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
24 Days Ago
pt_boat_turret_seat_angle_fix -> main
24 Days Ago
Compile fix
28 Days Ago
pt_boat_turret_seat_angle_fix -> main
28 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
28 Days Ago
Stop another prop renderer log
28 Days Ago
main -> pt_boat_turret_seat_angle_fix
28 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
28 Days Ago
main -> pt_boat_turret_seat_angle_fix
28 Days Ago
proprenderer_error_spam_fix -> main
28 Days Ago
Dont update prop renderer in playmode
28 Days Ago
pt_boat_turret_prefabinfo -> main
28 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
28 Days Ago
Generated the double pt boat turret icon
28 Days Ago
- Revert M249 icon - Add single turret icon
28 Days Ago
icon_generator_animation_support
28 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
28 Days Ago
force_update_trigger_bypass -> main
28 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations