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5,852 Commits over 943 Days - 0.26cph!

20 Days Ago
Removed the loading thingy, few more adjustments
20 Days Ago
Better pressed colour!
20 Days Ago
Added hover over colour changes to the fake inventory slots
20 Days Ago
Fix draggins vs clicking detection on existing sell orders
20 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
20 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
20 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
20 Days Ago
Add styling when dragging sell orders
20 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
20 Days Ago
main -> vendingmachine_ui_refresh
21 Days Ago
Fix compile error
21 Days Ago
Add spotilight and pulsing support
21 Days Ago
main -> vendingmachine_ui_refresh
21 Days Ago
deployablesnapping_preview_fix -> main
21 Days Ago
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21 Days Ago
windmill_fixes -> main
21 Days Ago
Fix windturbine gib scale
21 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
21 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
21 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
21 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
21 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
21 Days Ago
Fix smoke grenade manager returns driving me crazy
21 Days Ago
transformchanged_cleanup -> main
21 Days Ago
Support food on corpses again
21 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
21 Days Ago
main -> vendingmachine_ui_refresh
21 Days Ago
transformchanged_cleanup -> main
21 Days Ago
Space
21 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
21 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
21 Days Ago
- Deselect support - Format changes
22 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
22 Days Ago
main -> vendingmachine_ui_refresh
22 Days Ago
server_browser_row_fix -> main
22 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
22 Days Ago
doubleconnect_eac_fix -> main
22 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
22 Days Ago
Route regular server joins through the console command instead
22 Days Ago
Attempted fix for 'A session is already active.' EAC error
22 Days Ago
boatai_los_swapfix -> main
22 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
22 Days Ago
main -> vendingmachine_ui_refresh
22 Days Ago
- Minor polish
22 Days Ago
Missed files
22 Days Ago
Can now make fulll vending order with drag/drop
22 Days Ago
Fix virtual icon dragging not working
22 Days Ago
Add drag support to the fake slot and inventory system (not working properly yet)
22 Days Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
23 Days Ago
Better button styling