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1,525 Commits over 397 Days - 0.16cph!

28 Days Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
28 Days Ago
Added fx effects to all of the battering rams wheels
29 Days Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
29 Days Ago
Refactor: Further simple vehicle changes - Turned SimpleVehicleVisuals into a utility class instead. - Introduction of SimpleCarVisualsController to handle passing of appropriate settings into VehicleChassisVisuals. - Setup standard wheel update method. Retained old method of overrides.
29 Days Ago
SimpleVehicleVisuals server compile fix
30 Days Ago
Created simple vehicle system. This is a wrapper around the original VehicleVisuals system which allows quick creation of vehicle wheel movement without immense boilerplate.
30 Days Ago
voice_chat_cctv -> main
30 Days Ago
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31 Days Ago
radioactive_changed_removal -> main
31 Days Ago
Remove 'radioactivity changed' editor log
31 Days Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
31 Days Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
31 Days Ago
Fix server build error
31 Days Ago
report_copy_steamid -> main
31 Days Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
31 Days Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
31 Days Ago
main -> voice_chat_cctv
40 Days Ago
main -> vines
40 Days Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
40 Days Ago
Initial work to render a line
40 Days Ago
Dispose of line renderer on destroy
40 Days Ago
- Vine object - Prefab setup
40 Days Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
40 Days Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
40 Days Ago
Change mountable so the player doesnt insta die on dismount
40 Days Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
41 Days Ago
main -> vines
42 Days Ago
Auto dismount player at the end of sampling (just use distance for now)
42 Days Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
42 Days Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
42 Days Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
42 Days Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
43 Days Ago
Change input to jump only
43 Days Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
43 Days Ago
divesite_despawn_fix -> main
43 Days Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
44 Days Ago
Partial modifier and RPC build
44 Days Ago
- Scene updates - Prefab properties populated - Manifest
44 Days Ago
Merge fixes
44 Days Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
44 Days Ago
radtown_spline_fixes -> main
44 Days Ago
patrolheli_orbitstrafe_fix -> main
44 Days Ago
radioactive_water_convars -> main
44 Days Ago
buoy_spawn_fix -> main
44 Days Ago
Initial scene setup
44 Days Ago
Slight value tweaks
44 Days Ago
Greatly buffed rad amount from sprinklers by over 70% This makes it high enough to lightly affect full kits
44 Days Ago
Buffed the amount of rads given by splashes of radioactive water by 40%
45 Days Ago
Prevent Bunker Entrances being valid targets for heli crash
45 Days Ago
- Add a boolean to monuments allowing manual control of if heli should crash there or not - Ensure patrol heli respects the filter