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5,692 Commits over 913 Days - 0.26cph!

29 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
29 Days Ago
Add DXT compression support to HttpImage
30 Days Ago
Add a few more preloaded error objects
30 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
30 Days Ago
Re-enable engine ui2
30 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
30 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
30 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
30 Days Ago
snake 256m -> 128m
30 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
30 Days Ago
grenade_molotov 256m -> 128m
30 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
30 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
30 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
30 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
30 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
30 Days Ago
Various final fixes with console input and autocomplete fuckery
30 Days Ago
Fix top level padding
30 Days Ago
Fix a bunch of borked server compiles
30 Days Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
30 Days Ago
Gracefully close the autocomplete window if we click off the search input field
30 Days Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
30 Days Ago
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
30 Days Ago
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
30 Days Ago
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
30 Days Ago
- Fix misaligned header spacing - Update culling groups
30 Days Ago
Clear out a huge amount of bloat
30 Days Ago
Mark TMP text as dynamic for command list entries
30 Days Ago
Fix broken text scaling after animating the command list
30 Days Ago
Missed files
31 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
31 Days Ago
Change the button colour in command list if its been changed from the default value
31 Days Ago
Setup correct anchors for console output
31 Days Ago
Setup tooltips for each of the commands
31 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
36 Days Ago
main -> new_console-ui
36 Days Ago
Compile fix
36 Days Ago
new_console-ui/commandlist -> new_console-ui
36 Days Ago
new_console-ui -> new_console-ui/commandlist
36 Days Ago
Swap to using on toggle changed for animation play
36 Days Ago
Fix nre with new command list ref
36 Days Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
36 Days Ago
sendmodelstate_optimization -> main
37 Days Ago
Added a button to toggle open/closed the command list
37 Days Ago
Fix command.GetOverride() NRE when populating the command list
37 Days Ago
Add highlighted search through the convars (just like settings search)
38 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
41 Days Ago
- Dont apply secure filter in history - not required
41 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
41 Days Ago
Fix inconsistent results NRE