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5,085 Commits over 792 Days - 0.27cph!

24 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
24 Days Ago
Remove icons that generated in the main folder
24 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
24 Days Ago
naval_update -> mountedturrets_fixes
24 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
24 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
24 Days Ago
Wrap is invisible check in a server block
24 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
24 Days Ago
ai_boats_fixes -> naval_update
24 Days Ago
Compile fixes (2)
24 Days Ago
Compile fixes
24 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
24 Days Ago
Missing proto file
24 Days Ago
Fix ClientOnPlayerDismount NRE
24 Days Ago
Compile fix
24 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
25 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
25 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
29 Days Ago
- Re-setup, will need wes to fix the rest
29 Days Ago
naval_update -> Cannon_Animation
29 Days Ago
Add reset trigger support
29 Days Ago
pt_boat_polish_pass_2 -> naval_update
29 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
merge from deepsea_generation_tweaks
29 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
29 Days Ago
Tweaked deep sea generation, entities are more clustered
29 Days Ago
merge from naval_update
29 Days Ago
naval_update -> pt_boat_polish_pass_2
29 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
29 Days Ago
50cal_animations -> naval_update
29 Days Ago
50cal -> naval
29 Days Ago
50cal_Animations -> naval_update
29 Days Ago
50cal_animation -> naval_update
29 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
29 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
29 Days Ago
Try authority with higher yield state acceptance
29 Days Ago
50cal_animations -> naval_update
29 Days Ago
50cal_animations -> naval_update
29 Days Ago
Up the updaterate since we are using serverside movement
29 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
29 Days Ago
50cal_animations -> naval_update
29 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
29 Days Ago
naval_update -> 50cal_animations (2)
29 Days Ago
naval_update -> 50cal_animations (merge issues)
30 Days Ago
turret_fixes -> naval_update
30 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
30 Days Ago
Resort 50 cal left after the merge
30 Days Ago
naval_update -> turret_fixes
30 Days Ago
- More seat adjustments