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5,037 Commits over 792 Days - 0.26cph!

20 Days Ago
naval_update -> turret_fixes
20 Days Ago
- More seat adjustments
20 Days Ago
Try out seat relative position re-sync update
20 Days Ago
Bring down reload to like 14.7
20 Days Ago
Reorient seat in the turret Better eye pos
20 Days Ago
20 Days Ago
Reorient seat in gun space
20 Days Ago
- Only update server seat if no client auth
20 Days Ago
Compile fix
20 Days Ago
- Remove debug logs - Remove ddraw
20 Days Ago
- Missing
20 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
20 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
20 Days Ago
Compile fixes
20 Days Ago
- Fix client trying to override the reoncilliation when reloading
20 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
20 Days Ago
- Lerp properly - Dirty system - CLeanup fire system
20 Days Ago
Compile fix
20 Days Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
20 Days Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
20 Days Ago
Fixed Get Network Time compile error
20 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
20 Days Ago
Fix waiting for reload bugs
21 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
21 Days Ago
Remove unused threshold
21 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
21 Days Ago
naval_update -> turret_fixes
21 Days Ago
- WIP
21 Days Ago
Missed compile fix
21 Days Ago
- Compile errors - Reduced rear screenshake
21 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
21 Days Ago
Restored the rotate to zero before reloading
21 Days Ago
Fix mounted weapon show/hide NRE
21 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
21 Days Ago
Bring back turret aim lerping
21 Days Ago
More value tuning
21 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
21 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
22 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
22 Days Ago
rhib_fixes -> naval_update
22 Days Ago
Swap drybox to use mailbox sounds
22 Days Ago
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22 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
22 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
23 Days Ago
pt_boat_turrets -> naval_update
23 Days Ago
- Flipped puinch (way nicer)
23 Days Ago
pt_boat_turrets -> naval_update
23 Days Ago
Much better fov punch system - ditch the spring
23 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
23 Days Ago
- More merge conflicts - Increased FOV punch