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5,640 Commits over 913 Days - 0.26cph!

36 Days Ago
- Command list - Command button setup - Flex scroll setup
36 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
36 Days Ago
Fix odd history inputs + odd history loading
37 Days Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
37 Days Ago
Missed files
37 Days Ago
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
37 Days Ago
Minor log changes
37 Days Ago
Add extra logs when coping/clearing
37 Days Ago
main -> new_console-ui
38 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
38 Days Ago
manifest_size_optimizations -> server_browser_optimizations
38 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
38 Days Ago
fix_server_browser_compression -> server_browser_optimizations
38 Days Ago
server_side_list_filters -> server_browser_optimizations
38 Days Ago
Swap logic check round for the cache isOn
38 Days Ago
Try/Catch instead of just rawdogging it
38 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
38 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
39 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
42 Days Ago
server_browser_phrase_fix -> main
42 Days Ago
Remove unused phrases
42 Days Ago
Fix a bunch of missing tags on the map creator
42 Days Ago
boat_highspeed_parenting_fix -> main
42 Days Ago
Stop high speed dismounting throwing you from your player made boat
42 Days Ago
delay_browser_changes -> main
42 Days Ago
Revert region changes until next month - bring back ping for now
43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
off_required_fix -> main
43 Days Ago
Fix off phrase being set to required
44 Days Ago
Remove kicked toast debug log
44 Days Ago
cargo_crate_layering_fix -> main
44 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
44 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
44 Days Ago
labs_crate_player_input -> main
44 Days Ago
boat_hand_animation_fix -> main
44 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
44 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
44 Days Ago
freshwater_fix
44 Days Ago
Revert to a better cs: #144447
44 Days Ago
freshwater_fix -> main
44 Days Ago
Revert proc map to #142609
44 Days Ago
server_browser_obfuscation_fix -> main
44 Days Ago
Dont obfuscate ping assmembly
44 Days Ago
Ordering changes
44 Days Ago
main -> sendmodelstate_optim
44 Days Ago
playerboat_deployable_snapping -> main
44 Days Ago
Dont use root - was grabbing the boats rotation