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5,098 Commits over 823 Days - 0.26cph!

35 Days Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
35 Days Ago
Extra MoutedWeapon profiling
35 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
35 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
35 Days Ago
naval_update -> mountedturret_fixes
36 Days Ago
Cherrypick 50cal fixes
36 Days Ago
Fix unset storage container in RHIB.DeepSea
36 Days Ago
turret_fixes -> naval_update
36 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
36 Days Ago
Lerp smoothly to 0 - dont hard set
36 Days Ago
demo_fixes -> naval_update
36 Days Ago
naval_update -> turret_fixes
36 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
37 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
37 Days Ago
Remove icons that generated in the main folder
37 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
37 Days Ago
naval_update -> mountedturrets_fixes
37 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
37 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
37 Days Ago
Wrap is invisible check in a server block
37 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
37 Days Ago
ai_boats_fixes -> naval_update
37 Days Ago
Compile fixes (2)
37 Days Ago
Compile fixes
37 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
37 Days Ago
Missing proto file
37 Days Ago
Fix ClientOnPlayerDismount NRE
37 Days Ago
Compile fix
37 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
37 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
37 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
42 Days Ago
- Re-setup, will need wes to fix the rest
42 Days Ago
naval_update -> Cannon_Animation
42 Days Ago
Add reset trigger support
42 Days Ago
pt_boat_polish_pass_2 -> naval_update
42 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
42 Days Ago
merge from naval_update/deep_sea
42 Days Ago
merge from deepsea_generation_tweaks
42 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
42 Days Ago
Tweaked deep sea generation, entities are more clustered
42 Days Ago
merge from naval_update
42 Days Ago
naval_update -> pt_boat_polish_pass_2
42 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
42 Days Ago
50cal_animations -> naval_update
42 Days Ago
50cal -> naval
42 Days Ago
50cal_Animations -> naval_update
42 Days Ago
50cal_animation -> naval_update
42 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
42 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
42 Days Ago
Try authority with higher yield state acceptance