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3,132 Commits over 578 Days - 0.23cph!

15 Days Ago
Missed Files - Code Analysis Dependencies
15 Days Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
16 Days Ago
Setup syntax receiver
16 Days Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
16 Days Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
16 Days Ago
Give queue back to the pool if its empty (after sending)
16 Days Ago
Fixed bitmask read using too small a bit count
16 Days Ago
Code cleanup
16 Days Ago
Remove client -> server syncvars
16 Days Ago
main -> syncvars
19 Days Ago
better_isbroken_icon -> main
19 Days Ago
main -> hackweek_drawbridge
21 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
21 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
21 Days Ago
Scale all damage types rather than bothering with an index
22 Days Ago
▍▇▉▉█▍▋▆ ▄▍ █▊▇▄▅ █▇▆▇▌ ▋▆▍▊▄ ▍█ ▍▆▇ █▌ ▉▄▋▆▍, ██▆ ▅▆ █▋▅▊ ▉▄ ▉▇▉▊
23 Days Ago
Compile error
23 Days Ago
Cleanup
23 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
23 Days Ago
Generation fixes
23 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
23 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
23 Days Ago
Protobuf support for sync vars
23 Days Ago
Throw error if too many sync vars are defined
23 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
23 Days Ago
Some fixes for client authoritative queue packing
23 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
23 Days Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
23 Days Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
23 Days Ago
Server receive packed sync var methods
23 Days Ago
naval_update ➡️ scientist_rhib
23 Days Ago
main ➡️ syncvars
23 Days Ago
main ➡️ naval_update
24 Days Ago
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24 Days Ago
Minor changes
24 Days Ago
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24 Days Ago
Fixed broken terrain setup
24 Days Ago
Prefab setup
24 Days Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
24 Days Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
25 Days Ago
Ensure child classes of SyncVar are picked up in SyncVar Codegen Initial profiling pass. Virtually no memory overhead for send/receive, and very little for the queue (pooled)
25 Days Ago
Fix non packed syncvars attempting to use the cheap int ids used with regular packed sync vars (will try and incorporate this before release)
25 Days Ago
Locally cache a reference to queue sending action for each entity that needs it - use that for invoke repeating and cancel invoke
25 Days Ago
Cleanup start/stop queue methods Return hashset to the pool on stop
25 Days Ago
Conditional sync vars now force sending. We use force here due to memory. onditionals could be added to the queue for specific values, and then by the time the queue processes it the value may have changed. Invoking force prevents us from having to maintain a dictionary of values for every entity
25 Days Ago
Server -> Client Syncvars properly syncing up via a fixed repeating queue Cancel repeating invoke on entity destroy Bitmask setup as a uint - 32 sync vars max per class
25 Days Ago
▋▌▄▍▊▋▇▄▆_▆▇▉_▇▋▆▋▊▆▌_▄▇▇▉█▅▄▋▅ -> ▇▋▉▍
25 Days Ago
▆▅▋▅▅▊▋▉ ▇▉▅▇▄▆▍▇▄▍▌, ██ ▉▊▋▆▋▉▋ ▊▉▍▆▆█
25 Days Ago
World changes