5,404 Commits over 854 Days - 0.26cph!
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Mounted weapons now give you hit markers when you shoot others
- Setup ownership system for held entity
Fix front pt boat turret having really high sensitivity and being hard to aim
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
scientist_boats_gameplay_pass_4 -> main
- Buff PT Boat loot
- Buff RHIB Loot
Swap PTBoat loot door to a regular dry box
- Wrap setup effect in try/catch
- guard against transform parent being null
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Add a command to debug cannon/ptboat head animations not working
pt_boat_turret_improvements_3 -> main
Make front turret 4x less accurate (by AI) than the rear
Properly cancel reload animation if you get off a turret
Remove turret from Invoke Handler
Set rear turret pitch clamp 30 -> 10
Ensure front turret min walk distance is set to -2
mountable_bypass_extended -> main
Rollout position per frame bypass to cannons and tugboats
Support autosave/autoload in objects with inherited syncvars
easel_canvas_syncvar_autoload_fix -> main
▌ █▊▍▆▌▍▄█▋▊▉▇▄▅▌▆▊▇▍▊▊▍▋▄▄▄ ▌▅ ▊█▉▄
▋ ▇▌▄ █▇▅▄▍▆▋ █▉▍▇ ▇▉▅▆█ ▅▋▆▇▊█▊ █▄ █▍█▇▉▆▊▍█▊ ▄▅▆▇ ▊▇█▇▉▉ ▌▇▉▌ █▊▄▄ ██▍ ▋▋▍█▆▆▄ ▄▋▊▇ ▅▉▆ ▆▌▇ ▊▄▅ ▅▄▌▆▄█ ▊▍▌▅ ▉▉▍▋▆█ ▇▌▇▄ █▇▌▌▉▆
▊ ▅▄▆▊ ▌▇▄█▋▋▇▌▌▉▌▌▊▅▌▉▋▉ ▍▆ ▍▅▍ ▍▆ ▉ █▋█▌█▊▊▍ ▋▄▅▄▅▆▍ ▍█▅▇▍▋▌▊▌ ▍▉▄ ▍▋ ▊█▄▆▆▇▉ ▇▄▄▅▆▋█▋ █▊█ ▋▆▍▊▋▊ ▇▋▉ ▅▉▌▌▊ ▋▆▄▊▄▌ ▍▌█▉ █▅▅▋▄█▌█ ▆▅▇ ▋▋▍▊▇▍
▉ ▍▆▇▌▇▉▄ ▍▆▌▆▄▋▋▇ ▆▆▄▇▄▋ ▍▉▌▇ ▋█▌▄▄▇▅ ▇█▆▇▍▆ █▄▄ ▋▋▄█▉ █▋▋█▍▍▌ ▄▌▄▊ ▉█▊▄ ▅▍▆█▄ ▋▇█ ▍▆▍▉▆▄▍ ▆█ ▇▋▇▊▄ ▉ ▄▇▇▆▊▆
proprenderer_print_log_fix -> main
Wrap proprenderer editor stuff in UNITY_EDITOR
Try checking EditorApplication.isPlaying as well
pt_boat_turret_seat_angle_fix -> main
pt_boat_turret_seat_angle_fix -> main
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level
This makes scientist animations at extreme angles much better
Stop another prop renderer log
main -> pt_boat_turret_seat_angle_fix
- Move turrets into the invoke handler
- Minor turret code refactor
main -> pt_boat_turret_seat_angle_fix
proprenderer_error_spam_fix -> main
Dont update prop renderer in playmode
pt_boat_turret_prefabinfo -> main
Add prefab info to the front and rear pt boat 50 cal turrets
Generated the double pt boat turret icon
- Revert M249 icon
- Add single turret icon
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state.
Required in order to generate icons for the new PT Boat Turrets
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations