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5,388 Commits over 854 Days - 0.26cph!

20 Days Ago
Properly cancel reload animation if you get off a turret
20 Days Ago
Fix clamping issues
20 Days Ago
Remove turret from Invoke Handler
20 Days Ago
Set rear turret pitch clamp 30 -> 10
20 Days Ago
Ensure front turret min walk distance is set to -2
20 Days Ago
mountable_bypass_extended -> main
20 Days Ago
Rollout position per frame bypass to cannons and tugboats
21 Days Ago
Support autosave/autoload in objects with inherited syncvars
21 Days Ago
easel_canvas_syncvar_autoload_fix -> main
21 Days Ago
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21 Days Ago
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21 Days Ago
proprenderer_print_log_fix -> main
21 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
21 Days Ago
pt_boat_turret_seat_angle_fix -> main
21 Days Ago
Compile fix
24 Days Ago
pt_boat_turret_seat_angle_fix -> main
24 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
25 Days Ago
Stop another prop renderer log
25 Days Ago
main -> pt_boat_turret_seat_angle_fix
25 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
25 Days Ago
main -> pt_boat_turret_seat_angle_fix
25 Days Ago
proprenderer_error_spam_fix -> main
25 Days Ago
Dont update prop renderer in playmode
25 Days Ago
pt_boat_turret_prefabinfo -> main
25 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
25 Days Ago
Generated the double pt boat turret icon
25 Days Ago
- Revert M249 icon - Add single turret icon
25 Days Ago
icon_generator_animation_support
25 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
25 Days Ago
force_update_trigger_bypass -> main
25 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
25 Days Ago
force_update_trigger_bypass -> main
25 Days Ago
Dont need extra force update check
25 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
26 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
26 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
26 Days Ago
pt_boat_turret_fixes -> main
26 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
26 Days Ago
main -> pt_boat_turret_fixes
27 Days Ago
mountplayersync_ai_bypass
27 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
27 Days Ago
Fixed incorrect set parent check on the right branch this time
27 Days Ago
Fixed incorrect set parent check
27 Days Ago
pt_boat_fixes -> main
27 Days Ago
main -> mountplayersync_ai_bypass
27 Days Ago
pt_boat_turret_fixes -> main
27 Days Ago
- Fix rear turret being able to move outside its clamping bounds