5,738 Commits over 913 Days - 0.26cph!
Preserve unitask from IL2CPP stripping
generate_commands_2 -> main
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
All ConsoleCommands/ convars now have generated descriptions
New clean batch of convar descriptions.
Came up with a better prompt which seems to be giving much better outputs
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
- Always show convar descriptions (dont need to highlight them)
- Hide description if we have none
- First batch of ai generated convar descriptions
- (Generated) is appended to the front of each one so players know if its hand written or generated
- AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason)
Have to wait 3 hours because of rate limits
- Fix more console compile errors
- Fix WakeAIZ compile error
- Remove rich text from a bunch of places in the console
- Hide RconOnly command unless RCON
- Hide developer only commands unless developer
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
- Hovering over a autocomplete option will add it to the input field
- Arrow key navigating to an autocomplete option will also add it to the input field
Dont print every log twice
Make errors more see-through
Error UI:
- Dont force uppercase
- Allow turning off amount object again
Ensure new error panels alpha is auto set to 1
Attempt to scroll auto complete when navigating
Prevent new error ui from autowiping its errors depending on alpha state
Autocomplete now shows in a scroll
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal.
- Added a console command to test NRE's
Pressing enter on autocomplete entries submits them to the console input field
Add light/dark rows to the command list
- Mark convars that are methods with [METHOD] in autocomplete + Command List
- Add a scrollbar to console
- Clamp command list scroll instead of elastic
- Refactor autocomplete logic - put it all in a single script
- Reposition auto completes so they go top to bottom now
Reduce console input size, reduce size of auto complete entries
Applied old console prefab
- Applied flaviens virtual scroll changes (minor changes to add better overscan)
- Change font base size on autocomplete buttons
- Reduce autocomplete button size
- cap console ui refresh
- add fast paths to text buffer
- optimize autocomplete
skybox_slider_fix -> main
Fix skybox slider not working in workshop editor
loading_screen_fixes -> main
- Fix loading screen constantly disabling itself
- Removed old loading screen
- Dont allow disabling images
- Rename methods and minor cleanup
- Simplify loading screen images (let http image handle it)
- Setup one set of images on launch and let it be reused throughout
- Make use of Image Cache so we can get cache reads on each successive game launch
- Ensure loading screen images are DXT high quality compressed
Add DXT compression support to HttpImage
Add a few more preloaded error objects
- New error system
- Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else
- Current max of 10 unique errors shown (always shows latest at top
- Add convar to go back to the legacy error system (incase)