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2,555 Commits over 517 Days - 0.21cph!

20 Days Ago
Fixed boomerang server methods running in the client (only in editor)
20 Days Ago
main -> boomerang
20 Days Ago
Changed convar
20 Days Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
20 Days Ago
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21 Days Ago
bee_ux_improvements -> main
21 Days Ago
revert_project_file -> main
21 Days Ago
Correct one
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21 Days Ago
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21 Days Ago
Add a tip telling you what to do if you're attacked by bees
21 Days Ago
show hit notifications when your bee swarm damages someone
21 Days Ago
impact_details_variety -> main
21 Days Ago
Improved blunt wood decal
21 Days Ago
bee_owners -> main
21 Days Ago
Restore stomped code changes
21 Days Ago
Merge issues
21 Days Ago
main -> bee_owners
21 Days Ago
more crappy volume changes
21 Days Ago
Remove sprinkler ddraw
21 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
21 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
21 Days Ago
Fix errors with deploy guides that dont have volume renderers
21 Days Ago
Support cone shapes
21 Days Ago
impact_details_variety -> main
21 Days Ago
compile fixes
24 Days Ago
Shader and colour refinements. Added hemisphere support
24 Days Ago
Setup a scrolling diagonal material
24 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
24 Days Ago
Moved the code into deploy guide renderer instead
24 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range
24 Days Ago
some more minor dirt adjustments
24 Days Ago
Make slashes cause smaller decals than blunt, cause that makes sense
24 Days Ago
Blunt effects now support non uniform scaling (skew)
24 Days Ago
Added random rotation modifer to all bullet decals
24 Days Ago
Ensure all stab effects have rotation modifers on them
24 Days Ago
Further refinements to slash effects
24 Days Ago
Fixed metal ore scale issues
25 Days Ago
First set of refinements to the rest of the slash details
25 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
25 Days Ago
Fix master swarms not killing themselves after a period of time without a target
25 Days Ago
Porabola utils Incase I want to use it
25 Days Ago
Initial crappy curving logic
25 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
25 Days Ago
Adjusted bounding box again
25 Days Ago
- increased speed - debug command - codegen