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4,697 Commits over 762 Days - 0.26cph!

20 Days Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
20 Days Ago
naval_update -> scientist_boats_gameplay_2
20 Days Ago
naval_update/deep_sea -> naval_update
20 Days Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
20 Days Ago
scientist_boats_gameplay_2 -> naval_update
20 Days Ago
Made RHIB scientists way less tanky
20 Days Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
20 Days Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
20 Days Ago
scientist_boats_gameplay_2 -> naval_update
20 Days Ago
compile fixes
21 Days Ago
Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
21 Days Ago
Fix MountedWeaponSeat NRE
21 Days Ago
Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
21 Days Ago
naval_update -> pt_boat_2
21 Days Ago
scientist_boats_gameplay_2 _> naval_update
21 Days Ago
Fix fingers not working on reload animations
21 Days Ago
pt_boat_2 -> naval_update
21 Days Ago
naval_update -> pt_boat_2
21 Days Ago
PTBoat Scientists can use the rear turret properly
21 Days Ago
Missed file
21 Days Ago
Fix crash
21 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
21 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
22 Days Ago
seat changes
22 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
22 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
22 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
22 Days Ago
Codegen
22 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
22 Days Ago
Fix hips staying locked when moving the turrets up and down
22 Days Ago
naval_update -> pt_boat_2
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Dont kill rest of the scientists when the driver dies (not intentional)
24 Days Ago
scientist_boat_ai -> naval_update
24 Days Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
24 Days Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
24 Days Ago
naval_update -> scientist_boat_ai
24 Days Ago
pt_boat_2 -> naval_update
24 Days Ago
Compile errors
24 Days Ago
Codegen Manifest
24 Days Ago
naval_update -> pt_boat_2
24 Days Ago
Lerp when not using sights based on a fixed sensitivity value
24 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
24 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
25 Days Ago
Dont compare raw positions for state dirty
25 Days Ago
Fix rear turret being on the wrong camera mode
25 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
25 Days Ago
Play attack animations on the player when attacking (from a turret)
25 Days Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
25 Days Ago
Fixed yaw issues on ptboat front turret