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4,160 Commits over 701 Days - 0.25cph!

28 Days Ago
AI always ensures boat has enough fuel
28 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
28 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
28 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
28 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
28 Days Ago
rhib_scientist -> naval_update
28 Days Ago
Turn off RHIB map if in Hardcore
28 Days Ago
scientist_rhib -> naval_update
28 Days Ago
Small map screen changes Ensure RHIB population still works
28 Days Ago
naval_update -> scientist_rhib
28 Days Ago
team_bag_label_improvements -> main
28 Days Ago
Reduced popup scale a wee bit
28 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
28 Days Ago
main -> naval_update
28 Days Ago
integrated_protobufs -> main
28 Days Ago
Minor colour changes
29 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
29 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
29 Days Ago
🎉 Successfully generating accepted protobufs in editor
29 Days Ago
Generate into the data plugin folder as normal
29 Days Ago
Add into codegen Seperate generation code into its old assembly
29 Days Ago
team_bag_labels -> main
29 Days Ago
Another NRE that could've snuck in
29 Days Ago
Extra NRE safety check
29 Days Ago
main -> team_bag_labels
29 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
29 Days Ago
chicken_coop_indoor_sunlight -> main
29 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
29 Days Ago
screen_rocket_distortion_fix -> main
29 Days Ago
Fix NRE
29 Days Ago
Stop explosion effects staying on your screen after death in some cases
29 Days Ago
naval_update -> scientist_rhib
29 Days Ago
main -> naval_update
30 Days Ago
team_bag_labels -> main
30 Days Ago
Compile fix
30 Days Ago
team_bag_labels -> main
30 Days Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
30 Days Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
30 Days Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
30 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
30 Days Ago
Missed file
30 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
30 Days Ago
Optimise ItemManager::Initialize Linq Queries
31 Days Ago
Add Zlinq to the project
34 Days Ago
convar to help test prepare for missions
34 Days Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
35 Days Ago
more_browser_fixes -> main
35 Days Ago
Fix bug showing 'prioritise premium' as being off even though it was on
35 Days Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
36 Days Ago
fix_server_browser_missing_servers -> main