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6,160 Commits over 1,004 Days - 0.26cph!

31 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
32 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
32 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
32 Days Ago
Battery fixes
32 Days Ago
snapping_fixes -> main
33 Days Ago
snapping_fixes -> main
33 Days Ago
Ability to enable/disable seat by socket height dynamically on each entity
33 Days Ago
main -> snapping_fixes
33 Days Ago
vending_machine_admin_typo -> main
33 Days Ago
Separate typo fix
33 Days Ago
server_item_notifications_streamermode -> main
33 Days Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
33 Days Ago
Stop deepsea npc shops from showing up in outpost search
33 Days Ago
sell_order_warning_persistence -> main
33 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
33 Days Ago
main -> photograph_text_fix
33 Days Ago
Fix photograph notes not updating
33 Days Ago
voip_cctv_rewrite -> main
33 Days Ago
vending_flag_collision_fix -> main
33 Days Ago
Fix flag collision
33 Days Ago
main -> snapping_fixes
33 Days Ago
high_level_networking_improvements -> main
34 Days Ago
Add EntityRef support to our RPC source generator
34 Days Ago
Add EntityRef SyncVar support
34 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
34 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
34 Days Ago
main -> game_room_dlc
35 Days Ago
vending_stats_crash_fix -> main
35 Days Ago
vending_stats_page_fix -> main
35 Days Ago
- Remove some test code in for disk - Add using statements
35 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
35 Days Ago
main -> game_room_dlc
35 Days Ago
Stop duplicate stats pages opening on top of each other
35 Days Ago
convar_odd_lookup_behaviour -> main
35 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
38 Days Ago
oxygen_ui_flicker_fix -> main
38 Days Ago
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
38 Days Ago
Fix oxygen ui flickering on/off
38 Days Ago
stats_blurry_clock_fix -> main
38 Days Ago
Fix a big blurry clock
38 Days Ago
main -> game_room_dlc
39 Days Ago
force runtime lookups to rebuild from the updated asset
39 Days Ago
demo_compatability_layer -> main
39 Days Ago
Empty compat file so it gets included in builds
39 Days Ago
vending_stats_text_fix -> main
39 Days Ago
Stop the text going blurry in the vending stats page
39 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
39 Days Ago
main -> demo_compatability_layer
39 Days Ago
camera_flash_fixes -> main
39 Days Ago
Compile errors