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5,495 Commits over 882 Days - 0.26cph!

29 Days Ago
Ensure missing int parameter is added to mapnote validation
29 Days Ago
Temp fix to stop map marker edits from causing an NRE
29 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
30 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
30 Days Ago
If streamermode is enabled then turn off RHIB screens
30 Days Ago
Minor adjustments to walk around distance
30 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
30 Days Ago
turret_model_clipping_fix -> main
30 Days Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
31 Days Ago
turret_head_anim_fix -> main
31 Days Ago
Setup correct content bundles for animations
31 Days Ago
turret_slow_animation_fix -> main
31 Days Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
31 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
31 Days Ago
turret_hotfix_networkrange_fix -> main
31 Days Ago
turret_rear_turret_aiming_fix -> main
32 Days Ago
Slight reduction
32 Days Ago
Increase front turret rotate speed by 200 units
32 Days Ago
Fix rear turret using the wrong forward direction when shooting
32 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
33 Days Ago
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33 Days Ago
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33 Days Ago
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34 Days Ago
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35 Days Ago
playerboat_wheel_mount_optimization -> main
35 Days Ago
Enable mount parenting on boat building steeringwheel
35 Days Ago
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36 Days Ago
scientist_boats_gameplay_pass_4 -> main
36 Days Ago
Compile fix
36 Days Ago
scientist_boats_gameplay_pass_4 -> main
36 Days Ago
main -> scientist_boats_gameplay_pass_4
36 Days Ago
Use setup the correct starting rotation when mounting a turret
36 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
36 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
36 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
37 Days Ago
Compile fixes
37 Days Ago
scientist_boats_gameplay_pass_4 -> main
37 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
37 Days Ago
fix left 'ammoLeft' parameter not having the right string name
37 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
37 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
37 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
37 Days Ago
naval_update -> naval_update/boat_steering_creaks
37 Days Ago
naval_update -> naval_update/boat_steering_creaks
37 Days Ago
scientist_boats_gameplay_pass_4 -> main
37 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
37 Days Ago
Swap PTBoat loot door to a regular dry box
37 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null