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4,829 Commits over 762 Days - 0.26cph!

22 Days Ago
minor tweaks
22 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
22 Days Ago
More leg fixes
22 Days Ago
Disable leg animator to stop hand IKs going crazy
22 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
22 Days Ago
Enable arms on both turret seats
22 Days Ago
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22 Days Ago
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22 Days Ago
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23 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
23 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
23 Days Ago
heavy_helmet_overlay_fix -> main
23 Days Ago
Fix binoculars + the heavy helmet from rendering weird
23 Days Ago
menu_bootstrap_change -> main
23 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
23 Days Ago
building_planner_viewmodel -> main
23 Days Ago
Remove planner viewmodel
23 Days Ago
wrong branch! Merge to building_planner_viewmodel
23 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
23 Days Ago
main -> building_planner_viewmodel
24 Days Ago
main -> building_planner_viewmodel
24 Days Ago
vehicle_ui_sidecar -> main
24 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
24 Days Ago
vendor_drone_accessibility -> main
24 Days Ago
clean up the ui icon
24 Days Ago
main -> drone_accessibility
24 Days Ago
24 Days Ago
compile fixes
24 Days Ago
turret_viewmodel -> naval_update
24 Days Ago
Turn off viewmodel for now
24 Days Ago
comments
24 Days Ago
vendor_ui_drone_accesibility -> main
24 Days Ago
more stomped map fixes
24 Days Ago
Fixed broken drone phrase
24 Days Ago
Rverted a bunch of the stomped drone changes
24 Days Ago
Fix merge conflicts
24 Days Ago
main -> vendor_ui_drone_accessibility
24 Days Ago
Fix prediction NRE for NPCVendingMachines
25 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
25 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
25 Days Ago
naval_update -> turret_viewmodel
25 Days Ago
vendor_ui_drone_accessibility -> main
25 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
25 Days Ago
Compile error fix
25 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
25 Days Ago
Store drone accessible state on the map marker
25 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
25 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
26 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
26 Days Ago