userIan Hendersoncancel
reporust_rebootcancel

5,683 Commits over 913 Days - 0.26cph!

42 Days Ago
Add extra logs when coping/clearing
42 Days Ago
main -> new_console-ui
42 Days Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
42 Days Ago
manifest_size_optimizations -> server_browser_optimizations
42 Days Ago
fix_server_browser_compression -> server_browser_optimizations (2)
42 Days Ago
fix_server_browser_compression -> server_browser_optimizations
42 Days Ago
server_side_list_filters -> server_browser_optimizations
43 Days Ago
Swap logic check round for the cache isOn
43 Days Ago
Try/Catch instead of just rawdogging it
43 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
43 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
43 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
47 Days Ago
server_browser_phrase_fix -> main
47 Days Ago
Remove unused phrases
47 Days Ago
Fix a bunch of missing tags on the map creator
47 Days Ago
boat_highspeed_parenting_fix -> main
47 Days Ago
Stop high speed dismounting throwing you from your player made boat
47 Days Ago
delay_browser_changes -> main
47 Days Ago
Revert region changes until next month - bring back ping for now
48 Days Ago
▌▊▊▅▍▄▆▉█▋▊▍▇▇█▊▊▅▌▅▌▇▇█ ▌▅ ▇▆▌▉
48 Days Ago
▇▇▍ ▍▉▅▋▄▇ ▇▌ ▅▊▌▋▄ ▆▉▌▌ ▊ ▅▅▅▋▉█▊ ▉▊█▄▄ ▇▄▊▌▉▊▊▌▇ ▇▆▋▉▄▌ ▍▊ ▆█▇▄▉▆▅ ▌▆▍▋▅▉ ▊▍▋▅▆▋ ▄▅▋▌
48 Days Ago
▊▉▄▉▍▍▇▄▊▇▋▋▄▆▋▆▊▍▄▅▋▋▅▊ ▋▆ ▊▄▆▉
48 Days Ago
▅ ▆▇▇▉ ▄▌▉█ ▍▄▍ ▇▋▄▊▆▇ ▄▋▉▉▍▇ ▊▉▋█▍▋ ▍▍ ▉▊ ▆▇▅▇ ▇▄▄▋ ▊▊█▆
48 Days Ago
off_required_fix -> main
48 Days Ago
Fix off phrase being set to required
49 Days Ago
Remove kicked toast debug log
49 Days Ago
cargo_crate_layering_fix -> main
49 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
49 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
49 Days Ago
labs_crate_player_input -> main
49 Days Ago
boat_hand_animation_fix -> main
49 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
49 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
49 Days Ago
freshwater_fix
49 Days Ago
Revert to a better cs: #144447
49 Days Ago
freshwater_fix -> main
49 Days Ago
Revert proc map to #142609
49 Days Ago
server_browser_obfuscation_fix -> main
49 Days Ago
Dont obfuscate ping assmembly
49 Days Ago
Ordering changes
49 Days Ago
main -> sendmodelstate_optim
49 Days Ago
playerboat_deployable_snapping -> main
49 Days Ago
Dont use root - was grabbing the boats rotation
49 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
49 Days Ago
Project y directions rather than assuming y = 0
49 Days Ago
Turn other instances of Vector3.up into ent up
49 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
50 Days Ago
menu2_play_warmup_fix -> main
50 Days Ago
We dont need readonly anymore - drop it
50 Days Ago
syncvar_traincoupling_fix_2 -> main