userIan Hendersoncancel
reporust_rebootcancel

5,258 Commits over 823 Days - 0.27cph!

43 Days Ago
Dont downcast list type when passing as an argument
44 Days Ago
Fixed menu slider being set to an integer value (now float)
44 Days Ago
Menu scene changes (missed file)
44 Days Ago
New change: prevent the quick craft menu from updating if you are pressing buttons, it's subtle but this stops a spam click making the button dissapear before you are ready - makes it a bit easier to see what's going on - Fixed the favouriting button not working (include it in the hash calculations) - Adjusted menu setting
44 Days Ago
Reintroduced inventory.quickcraftdelay This prevents you from spam clicking a quick craft button if the menu has recently refreshed, preventing misclicks. Added a menu item, so its adjustable not just with a convar
44 Days Ago
main -> quick_craft_improvements
44 Days Ago
Split Autoturret into multiple work queues: Ammo, Scan, Tick Keep Aiming/Rotating code in the 66hz loop Move TargetAquisition/Thinking/Firing to a 10hz work queue scheduling loop Around a 0.3ms in improvement (in spikes) on idle with 500 turrets.
44 Days Ago
Split off autoturret ammo updating into its own queue
44 Days Ago
No need to sort rays - we are looping over them all anyway I'm sure theres some minor concerns with the relevant collider 'usually' being first, but the loop isnt the expensive bit The scale of the sorting is
44 Days Ago
Minor cleanup
44 Days Ago
More profiling
44 Days Ago
Don't need to check peekers if the target isn't a player. Should save us some cycles
44 Days Ago
main -> autoturret_improvements
44 Days Ago
Introduce some inaccuracy and bursts when Scientists are firing the mounted weapons on the PT Boat - Codegen
44 Days Ago
scientist_boat_ai_inaccuracy -> main
44 Days Ago
- Setup customizable properties (servervars) - Codegen
44 Days Ago
adjust bouyancy pausing step
45 Days Ago
Set y height to 0 now instead of trying to grab the water level (failing and giving us -16?)
45 Days Ago
Add a convar for debugging the boat ai flipping eject - Codegen
45 Days Ago
main -> mountplayersync_ai_bypass
45 Days Ago
missing_script_errors -> main
45 Days Ago
Remove Phrases.asset - unused
46 Days Ago
Decreasse Scientist RHIB AI HP by 40%
46 Days Ago
main -> scientist_boat_ai
46 Days Ago
autoturret_improvements -> main
46 Days Ago
quick_craft_improvements -> main
46 Days Ago
I left a bunch of logs again
46 Days Ago
Fixed turrets not following proper aim direction if it doest have a target (on the server code), so its ready to auto snap when we swap back to the server auth side - Compile fix
47 Days Ago
Dirty aim direction angle changed from 0.03 (it basically never ran) to 1 - Instantly reduced turret snapshots when aiming to a target - Lerped on the client anyway so it doesnt make too much of a difference apart from reducing packets
48 Days Ago
Fix cant start coroutine because object is inactive error
48 Days Ago
quickcraft_improvements -> main
48 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
48 Days Ago
quick_craft_improvements -> main
48 Days Ago
Minor quick craft button cleanup
48 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
48 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
49 Days Ago
hotreload_serialization_fix_2 -> main
49 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
49 Days Ago
Compile fix
49 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
49 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
49 Days Ago
Subtract 139721
49 Days Ago
Compile fixes after deleting the convar
49 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
49 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
49 Days Ago
npc_vendor_accessible_fix -> main
49 Days Ago
Remove for the travelling vendor
49 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
49 Days Ago
player_head_stuck_fix_2 -> main
49 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping