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6,285 Commits over 1,035 Days - 0.25cph!

43 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
44 Days Ago
- Manifest - Demo compat
44 Days Ago
main -> game_room_dlc
44 Days Ago
Codgen
44 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
44 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
44 Days Ago
metabolism_fixes -> main
44 Days Ago
Only advance the baseline when we report a change
44 Days Ago
Code cleanup
44 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
47 Days Ago
Codegen
47 Days Ago
Fix raid window convars not persisting after restart
47 Days Ago
Try doing it in post load
47 Days Ago
correct comment
47 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
47 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
48 Days Ago
keep a dropped key around for an hour rather than 5 minutes
48 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
48 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
49 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
49 Days Ago
game_room_dlc -> game_room_dlc/pool
49 Days Ago
Broken codegen fix 2
49 Days Ago
Fixed broken codegen
49 Days Ago
Fixed console system
49 Days Ago
pool -> game_room_dlc
49 Days Ago
game_room_dlc/pool -> game_room_dlc
49 Days Ago
Missed files
49 Days Ago
Debug commands to change pool table state
49 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
49 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
49 Days Ago
Better blue team colour
49 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
49 Days Ago
Remove old icon
49 Days Ago
Fix busted 3p cue position/rotation
49 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
49 Days Ago
Change ... to say PROCESSING TURN in pool table status
49 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
49 Days Ago
game_room_dlc -> game_room_dlc/pool
50 Days Ago
Check socket base instead
50 Days Ago
Only send snapping mode information provided we have a snappable object
50 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
50 Days Ago
3p pool cue sticks to hand bone
50 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
50 Days Ago
Additional checks
50 Days Ago
Show pool power bar on the ui
50 Days Ago
New, decently cleaned up test pool ui
50 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
50 Days Ago
Missed files
50 Days Ago
- Codegen
50 Days Ago
pool -> game_room_dlc