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4,985 Commits over 792 Days - 0.26cph!

20 Days Ago
Only show crosshair when not using sights (front turret)
20 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
20 Days Ago
Extra protection to on cl_attack and on cl_reload
20 Days Ago
naval_update -> pt_boat_turrets
20 Days Ago
scientist_boat_ai -> naval_update
20 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
20 Days Ago
scientist_boat_ai -> naval_update
20 Days Ago
Ensure front turret is playing the front turret animation
20 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
20 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
20 Days Ago
Only try and ram occasionally
20 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
20 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
20 Days Ago
Only fill fuel to 50
20 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
20 Days Ago
naval_update -> scientist_boat_ai
21 Days Ago
scientist_boat_ai -> naval_update
21 Days Ago
spawn setting change again
21 Days Ago
Better scientist boat spawn settings
21 Days Ago
scientist_boat_ai -> naval_update
21 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
21 Days Ago
Dont allow ai turrets to move if ai.move is false
21 Days Ago
Dont move scientist boats if Ai.Move is false
21 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
21 Days Ago
Early exit out our update loop if there are no connections inside a large radius
21 Days Ago
naval_update -> scientist_boat_ai
21 Days Ago
pt_boat_turrets -> naval_update
21 Days Ago
Covered another case ^
21 Days Ago
Can't try to fire whilst reloading
21 Days Ago
Masked out the rear 50 cal turret body animation
21 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
21 Days Ago
More pivot cleanup
21 Days Ago
Fix another screwed up pivot on the front turret
21 Days Ago
Fix slightly off player pivot on front turret
21 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
21 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
21 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
21 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
22 Days Ago
scientist_boat_ai -> naval_update
22 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
22 Days Ago
scientist_boat_ai -> naval_update
22 Days Ago
Compile fixes
22 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
22 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
22 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
22 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
22 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
22 Days Ago
Update to version 1.13.11
22 Days Ago
naval_update -> scientist_boat_ai
22 Days Ago
naval_update -> turret_head_animations