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6,110 Commits over 1,004 Days - 0.25cph!

8 Days Ago
Missed files
8 Days Ago
Debug commands to change pool table state
8 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
8 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
8 Days Ago
Better blue team colour
8 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
8 Days Ago
Remove old icon
8 Days Ago
Fix busted 3p cue position/rotation
8 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
8 Days Ago
Change ... to say PROCESSING TURN in pool table status
8 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
8 Days Ago
game_room_dlc -> game_room_dlc/pool
9 Days Ago
Check socket base instead
9 Days Ago
Only send snapping mode information provided we have a snappable object
9 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
9 Days Ago
3p pool cue sticks to hand bone
9 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
9 Days Ago
Additional checks
9 Days Ago
Show pool power bar on the ui
9 Days Ago
New, decently cleaned up test pool ui
9 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
9 Days Ago
Missed files
9 Days Ago
- Codegen
9 Days Ago
pool -> game_room_dlc
9 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
9 Days Ago
Use player id 0 to as an error fallback
9 Days Ago
Add substeps to the pool physics system for better performance at low fps
9 Days Ago
More compile fixes
9 Days Ago
Serializer fix
9 Days Ago
Compile errors
9 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
9 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
9 Days Ago
Fix raid window widget showing the wrong time
9 Days Ago
Add gather rate and raid window details to the softcore changelog section
10 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
10 Days Ago
main -> game_room_dlc
10 Days Ago
- More shot animation work - More debugging
10 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
10 Days Ago
auto close the pool table dialog if you die
13 Days Ago
- More toast work - Custom dismount position setup - More test UI
13 Days Ago
raidwindow_paintable_sign_fix -> main
13 Days Ago
- More crappy UI - Animator changes
13 Days Ago
Minor 3p animation fixes
13 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
13 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
13 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
13 Days Ago
Fix paintable sign inserts not being covered in raid windows
14 Days Ago
Step left/right blends - dont work how I want yet
14 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
14 Days Ago
Somewat better spline movement