userIan Hendersoncancel
reporust_rebootcancel

6,817 Commits over 1,096 Days - 0.26cph!

4 Days Ago
Door.SetOpen no longer sends a full network update when the door is already in the requested state (door closers re-close shut doors 3 s after every open/close cycle) Saves ~76 B per nearby player per call
4 Days Ago
Only send search light network updates when aim/flags change rather than per tick when mounted
4 Days Ago
Dont send travelling vendor map marker updates 20 frames a second Saves 160 bytes per network tick when the vendor is out
4 Days Ago
Remove old mortar prototype code Means we can remove an mortarCooldown float with every BasePlayer update Saves 6 bytes per player update
4 Days Ago
Add a test to ensure that networkLookDirection is false for NPCs that dont have a look animator Better way to go than toggling in preprocess
4 Days Ago
Dont send full network updates every tick for for animals without a look animator. bears, polar bears, boars, chickens, crabs, frogs, jellyfish, squirrels, rabbits, stags Worst offender is bear costing 94 bytes~ per update when roaming. ~550 B/s → ~27 B/s per bear per player while roaming
4 Days Ago
pt_boat_target_fixes -> main
4 Days Ago
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
4 Days Ago
Hidden players rank behind every visible one, but can still be picked if nobody is visible
4 Days Ago
mag_drop_fixes -> main
4 Days Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
4 Days Ago
Swap the rest of the mag drops over to the same system as the glass ak
4 Days Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
4 Days Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
7 Days Ago
Don't allow nudity in the character creator - was a bit grim
7 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
7 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
7 Days Ago
Fix crazy DOF
8 Days Ago
Fix pt boat rear turret viewmodel
8 Days Ago
cannon_test_fix -> main
8 Days Ago
Fix mountable tests not working with BaseMountedWeapon rewrite
8 Days Ago
8 Days Ago
pt_boat_turret_rewrite -> turret_viewmodel
8 Days Ago
pt_boat_turret_rewrite -> main
8 Days Ago
Ensure the empt flag works
8 Days Ago
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
8 Days Ago
vending_ui_fixes -> main
8 Days Ago
Fix 'add sell order' exceeding stack size
8 Days Ago
Fix always showing 1x when hovering over things in the vending ui
8 Days Ago
boomerang_damage_fix -> main
8 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
8 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
8 Days Ago
pt_boat_turret_rewrite -> main
8 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
8 Days Ago
main -> pt_boat_turret_rewrite
9 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
9 Days Ago
Cherrypick 166476 -> turret_viewmodels
9 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
9 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
9 Days Ago
biofuel_generator_pool_fix -> main
9 Days Ago
Fix biofuel generator pooling bug
9 Days Ago
Fix incorrect shot settings
9 Days Ago
Minor shadow changes/fixes
9 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
9 Days Ago
More prefab changes to support grids with no fixed size elements
9 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
9 Days Ago
Merge fixes
9 Days Ago
main -> character_customisation
9 Days Ago
Swap over to new vertical design