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4,821 Commits over 762 Days - 0.26cph!

2 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
2 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
spawn setting change again
3 Days Ago
Better scientist boat spawn settings
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
3 Days Ago
Dont allow ai turrets to move if ai.move is false
3 Days Ago
Dont move scientist boats if Ai.Move is false
3 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
3 Days Ago
Early exit out our update loop if there are no connections inside a large radius
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
pt_boat_turrets -> naval_update
3 Days Ago
Covered another case ^
3 Days Ago
Can't try to fire whilst reloading
3 Days Ago
Masked out the rear 50 cal turret body animation
3 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
3 Days Ago
More pivot cleanup
3 Days Ago
Fix another screwed up pivot on the front turret
3 Days Ago
Fix slightly off player pivot on front turret
3 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
3 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
3 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
3 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Compile fixes
4 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
4 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
4 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
4 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
4 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
4 Days Ago
Update to version 1.13.11
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
naval_update -> turret_head_animations
4 Days Ago
naval_update -> blueprint_viewmodel
7 Days Ago
Final profiler window tweaks: supports larger packet rundowns
7 Days Ago
Capture all missed outgoing packets in client and server
7 Days Ago
Ensure 'server' is set right on our inbound packets
7 Days Ago
missed files (again)
7 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
7 Days Ago
Better effect outgoing packets
7 Days Ago
missing file
7 Days Ago
main -> network_profiler
7 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
7 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
8 Days Ago
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8 Days Ago
hero_title_change -> main
8 Days Ago
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