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6,076 Commits over 1,004 Days - 0.25cph!

6 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
6 Days Ago
main -> game_room_dlc
6 Days Ago
- More shot animation work - More debugging
6 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
6 Days Ago
auto close the pool table dialog if you die
9 Days Ago
- More toast work - Custom dismount position setup - More test UI
9 Days Ago
raidwindow_paintable_sign_fix -> main
9 Days Ago
- More crappy UI - Animator changes
9 Days Ago
Minor 3p animation fixes
9 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
9 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
9 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
10 Days Ago
Fix paintable sign inserts not being covered in raid windows
10 Days Ago
Step left/right blends - dont work how I want yet
10 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
10 Days Ago
Somewat better spline movement
10 Days Ago
WIP 3p and vm anim work
10 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
11 Days Ago
Swap to a 1d blend instead, we don't need the y value
11 Days Ago
Dont wipe the mountable wipe anchor on the client
11 Days Ago
Fixed pooltable not being placeable
11 Days Ago
More compile fixes
11 Days Ago
rename PoolTable to Pooltable so Unity behaves
11 Days Ago
game_room_dlc -> game_room_dlc/pool
11 Days Ago
Serializer fix Codegen
11 Days Ago
main -> game_room_dlc
11 Days Ago
softcore_tc_stack_fix -> main
11 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
11 Days Ago
demo_comptatbility_editor_fix -> main
11 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
12 Days Ago
Same thing for the second entry way
12 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
12 Days Ago
Fix last played gamemode being retained on the client
12 Days Ago
raiding_countdown_fix -> main
12 Days Ago
raid_window_fixes -> main
12 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
12 Days Ago
raid_window_fixes -> main
12 Days Ago
Fixed a loophole allowing frame insert items to be damaged
12 Days Ago
Null guard raid status window
12 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
12 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
12 Days Ago
WIP new 3p anims setup
13 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
13 Days Ago
pooltable -> pool
13 Days Ago
game_room_dlc -> game_room_dlc/pooltable
13 Days Ago
main -> game_room_dlc
13 Days Ago
softcore_updates_jul_26 -> main
13 Days Ago
raid_window -> softcore_updates_jul_26
13 Days Ago
Minor map ui improvements
13 Days Ago
softcore_updates_jul_26 -> main