userIan Hendersoncancel
reporust_rebootcancel

4,829 Commits over 762 Days - 0.26cph!

3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Ensure front turret is playing the front turret animation
3 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
3 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
3 Days Ago
Only try and ram occasionally
3 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
3 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
3 Days Ago
Only fill fuel to 50
3 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
3 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
spawn setting change again
4 Days Ago
Better scientist boat spawn settings
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
4 Days Ago
Dont allow ai turrets to move if ai.move is false
4 Days Ago
Dont move scientist boats if Ai.Move is false
4 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
4 Days Ago
Early exit out our update loop if there are no connections inside a large radius
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
pt_boat_turrets -> naval_update
4 Days Ago
Covered another case ^
4 Days Ago
Can't try to fire whilst reloading
4 Days Ago
Masked out the rear 50 cal turret body animation
4 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
4 Days Ago
More pivot cleanup
4 Days Ago
Fix another screwed up pivot on the front turret
4 Days Ago
Fix slightly off player pivot on front turret
4 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
4 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
4 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
4 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
5 Days Ago
scientist_boat_ai -> naval_update
5 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
5 Days Ago
scientist_boat_ai -> naval_update
5 Days Ago
Compile fixes
5 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
5 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
5 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
5 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
5 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
6 Days Ago
Update to version 1.13.11
6 Days Ago
naval_update -> scientist_boat_ai
6 Days Ago
naval_update -> turret_head_animations
6 Days Ago
naval_update -> blueprint_viewmodel
8 Days Ago
Final profiler window tweaks: supports larger packet rundowns
8 Days Ago
Capture all missed outgoing packets in client and server
8 Days Ago
Ensure 'server' is set right on our inbound packets
8 Days Ago
missed files (again)
8 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position