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4,917 Commits over 762 Days - 0.27cph!

4 Days Ago
Fixed Get Network Time compile error
4 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
4 Days Ago
Fix waiting for reload bugs
4 Days Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
4 Days Ago
Remove unused threshold
4 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
4 Days Ago
naval_update -> turret_fixes
4 Days Ago
- WIP
4 Days Ago
Missed compile fix
4 Days Ago
- Compile errors - Reduced rear screenshake
4 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
4 Days Ago
Restored the rotate to zero before reloading
4 Days Ago
Fix mounted weapon show/hide NRE
4 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
4 Days Ago
Bring back turret aim lerping
4 Days Ago
More value tuning
4 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
5 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
5 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
6 Days Ago
rhib_fixes -> naval_update
6 Days Ago
Swap drybox to use mailbox sounds
6 Days Ago
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6 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
6 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
6 Days Ago
pt_boat_turrets -> naval_update
6 Days Ago
- Flipped puinch (way nicer)
6 Days Ago
pt_boat_turrets -> naval_update
6 Days Ago
Much better fov punch system - ditch the spring
6 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
6 Days Ago
- More merge conflicts - Increased FOV punch
6 Days Ago
Deep sea portal partial (again)
6 Days Ago
50cal_Animations -> pt_boat_turrets
6 Days Ago
scientist_boat_ai -> naval_update
6 Days Ago
Compile fix
6 Days Ago
naval_update -> scientist_boat_ai
6 Days Ago
pt_boat_turrets -> naval_update
6 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
6 Days Ago
pt_boat_turrets -> naval_update
7 Days Ago
7 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
7 Days Ago
Compile fixes
7 Days Ago
- Add some smoothing to the rear turret
7 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
7 Days Ago
Don't play the client tick if no one is home
7 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
7 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
8 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
8 Days Ago
naval_update -> pt_boat_turrets