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6,239 Commits over 1,035 Days - 0.25cph!

7 Days Ago
Poolball Shadows, highlights, stripes etc
7 Days Ago
More WIP
7 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
7 Days Ago
arrow_late_loading_fix -> main
7 Days Ago
main -> game_room_dlc
7 Days Ago
game_room_dlc -> new_pool_ui
7 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
7 Days Ago
syncvar_ornateframe_initialiser_fix -> main
7 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
8 Days Ago
game_room_dlc -> main
8 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
8 Days Ago
game_room_dlc -> main
8 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
8 Days Ago
In a gamer over state allow anyone to reset the pool game
8 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
8 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
8 Days Ago
WIP: new avatar masks new top bar
8 Days Ago
game_room_dlc -> new_pool_ui
8 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
8 Days Ago
pool: add more profiling everywhere
9 Days Ago
More minor work
9 Days Ago
Initial setup
9 Days Ago
main -> game_room_dlc
9 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
9 Days Ago
game_room_dlc -> main
9 Days Ago
Ensure cue ball starts on the line is should
9 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
9 Days Ago
Stop the racked balls clipping into each other
9 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
9 Days Ago
Remove WIP text on the pooltable
20 Days Ago
game_room_dlc -> main
20 Days Ago
Cleanup spline movement a bit
20 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
20 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
20 Days Ago
Fix pooltabel groundwatch not working
21 Days Ago
game_room_dlc -> main
21 Days Ago
Compile fixes
21 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
21 Days Ago
pool: - sound effect on mounting
21 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
21 Days Ago
pool: Ensure we cant move after hitting the ball
21 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
21 Days Ago
- play confetti effect on win
21 Days Ago
game_room_dlc -> main
21 Days Ago
Fix hit animation not working
21 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
22 Days Ago
game_room_dlc -> main
22 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
22 Days Ago
Fix cue not staying in our right hand
23 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions