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6,256 Commits over 1,035 Days - 0.25cph!

15 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
15 Days Ago
game_room_dlc -> main
15 Days Ago
new_pool_ui -> game_room_dlc
15 Days Ago
codegen
15 Days Ago
add a show tooltips convar and set it to default
15 Days Ago
Fix striped balls having weird shades
15 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
15 Days Ago
rename_test_warning -> main
15 Days Ago
Show an minor inspector warning if an item has been renamed recently
15 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
15 Days Ago
demo_compat_fix_2 -> main
15 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
15 Days Ago
game_room_dlc -> new_pool_ui
15 Days Ago
main -> game_room_dlc
15 Days Ago
Add some better tooltips depending on what you pot
15 Days Ago
Minor colour changes
15 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
15 Days Ago
Poolball Shadows, highlights, stripes etc
16 Days Ago
More WIP
16 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
16 Days Ago
arrow_late_loading_fix -> main
16 Days Ago
main -> game_room_dlc
16 Days Ago
game_room_dlc -> new_pool_ui
16 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
16 Days Ago
syncvar_ornateframe_initialiser_fix -> main
16 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
17 Days Ago
game_room_dlc -> main
17 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
17 Days Ago
game_room_dlc -> main
17 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
17 Days Ago
In a gamer over state allow anyone to reset the pool game
17 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
17 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
17 Days Ago
WIP: new avatar masks new top bar
17 Days Ago
game_room_dlc -> new_pool_ui
17 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
17 Days Ago
pool: add more profiling everywhere
18 Days Ago
More minor work
18 Days Ago
Initial setup
18 Days Ago
main -> game_room_dlc
18 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
18 Days Ago
game_room_dlc -> main
18 Days Ago
Ensure cue ball starts on the line is should
18 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
18 Days Ago
Stop the racked balls clipping into each other
18 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
18 Days Ago
Remove WIP text on the pooltable
29 Days Ago
game_room_dlc -> main
29 Days Ago
Cleanup spline movement a bit
29 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes