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4,153 Commits over 701 Days - 0.25cph!

7 Days Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
7 Days Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
7 Days Ago
Integrate ZLinq instead
7 Days Ago
menu_vids -> main
7 Days Ago
More changes to ensure videos dont play on the home page
7 Days Ago
linq_optimisations -> main
7 Days Ago
main -> linq_optimisations
11 Days Ago
Simplify prioritize premium sorting - works way better than it did before
11 Days Ago
Cleanup
11 Days Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
11 Days Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
12 Days Ago
Fix the server browser duplicating listing results
12 Days Ago
Much better avoidance results - higher speed in general
12 Days Ago
manifest
12 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
12 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
13 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
13 Days Ago
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13 Days Ago
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13 Days Ago
Change it to as attachment - to match the storage containers
13 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
13 Days Ago
Minor cleanup Remove DDraws
13 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
13 Days Ago
Apply new changed script to the wall fluorescent light
13 Days Ago
Walllight now refreshes growables
13 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
13 Days Ago
RPC Build
13 Days Ago
Force 32 bit index space everywhere (for now)
14 Days Ago
naval_update -> scientist_boat_ai
14 Days Ago
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14 Days Ago
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14 Days Ago
Phrases
14 Days Ago
Check for storage adaptor too
14 Days Ago
Fixed incorrect pickup message
14 Days Ago
Fix wall cabinet being able to be picked up when locked
14 Days Ago
Fix label TC auth not working properly when the player has no building priv
15 Days Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
15 Days Ago
main -> full_drone_marketplace_fix
15 Days Ago
Fix bag labels not recognising sleeping players
15 Days Ago
Ensure bag label updates if you quickly swap between different bags
15 Days Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
15 Days Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
15 Days Ago
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15 Days Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
15 Days Ago
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15 Days Ago
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15 Days Ago
Can no longer loot the input side of dropboxes from the other side
16 Days Ago
Patrol helicopter gibs
16 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change