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642 Commits over 213 Days - 0.13cph!

11 Days Ago
Added fishing village, bandit town and outpost shopkeeper tokens
11 Days Ago
Ramdon lighting files
11 Days Ago
S2P - got all vending machines translations working apart from shopkeepers
14 Days Ago
Vending machine translation token now routed through protobuf
14 Days Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
14 Days Ago
Set phrases for all npc vendors
14 Days Ago
Added backend support to allow localisation to npc vending machines
14 Days Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
14 Days Ago
Additional open root check
14 Days Ago
Modified our version of LeanTween to add some additional NRE checks
15 Days Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
15 Days Ago
Removed debugging
15 Days Ago
Compile fixes
15 Days Ago
Merged death clipping fix
15 Days Ago
Small fixes. Ready to merge.
15 Days Ago
Target returning dummy data if no player outside of zone detected
16 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
16 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
16 Days Ago
Additional debugging Further optimisation to zone score updating
16 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
17 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
17 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
17 Days Ago
Way less liberal with the no go zone nearest edge calculation
17 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
17 Days Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
17 Days Ago
Swapped heli death detection to an overlap sphere centered on its transform
17 Days Ago
Merge monument crash
17 Days Ago
Merge main
17 Days Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
18 Days Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
18 Days Ago
Use a point destination as a target instead of just going forward
22 Days Ago
Missed pathing files
22 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
22 Days Ago
Added Ackermann steering to target
22 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
22 Days Ago
Initial test scene and client and server script setup
24 Days Ago
Override throttle for crash
24 Days Ago
Stopped heli death until spinout starts
24 Days Ago
Fixed some bugs preventing spin out state after reaching monument position
24 Days Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
24 Days Ago
Spinout no longer tied to death state
24 Days Ago
Swapped weakspot pools over to using GetList
24 Days Ago
Merge main
25 Days Ago
Checked in main
25 Days Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
28 Days Ago
junkpile layering issue
28 Days Ago
Merged main
28 Days Ago
Reinstate changes
28 Days Ago
Overwrite my changes
28 Days Ago
Merge main