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6,131 Commits over 1,004 Days - 0.25cph!

7 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
7 Days Ago
metabolism_fixes -> main
7 Days Ago
Only advance the baseline when we report a change
7 Days Ago
Code cleanup
7 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
10 Days Ago
Codegen
10 Days Ago
Fix raid window convars not persisting after restart
10 Days Ago
Try doing it in post load
11 Days Ago
correct comment
11 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
11 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
11 Days Ago
keep a dropped key around for an hour rather than 5 minutes
11 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
11 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
12 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
12 Days Ago
game_room_dlc -> game_room_dlc/pool
13 Days Ago
Broken codegen fix 2
13 Days Ago
Fixed broken codegen
13 Days Ago
Fixed console system
13 Days Ago
pool -> game_room_dlc
13 Days Ago
game_room_dlc/pool -> game_room_dlc
13 Days Ago
Missed files
13 Days Ago
Debug commands to change pool table state
13 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
13 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
13 Days Ago
Better blue team colour
13 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
13 Days Ago
Remove old icon
13 Days Ago
Fix busted 3p cue position/rotation
13 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
13 Days Ago
Change ... to say PROCESSING TURN in pool table status
13 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
13 Days Ago
game_room_dlc -> game_room_dlc/pool
13 Days Ago
Check socket base instead
13 Days Ago
Only send snapping mode information provided we have a snappable object
13 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
13 Days Ago
3p pool cue sticks to hand bone
13 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
13 Days Ago
Additional checks
13 Days Ago
Show pool power bar on the ui
13 Days Ago
New, decently cleaned up test pool ui
14 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
14 Days Ago
Missed files
14 Days Ago
- Codegen
14 Days Ago
pool -> game_room_dlc
14 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
14 Days Ago
Use player id 0 to as an error fallback
14 Days Ago
Add substeps to the pool physics system for better performance at low fps
14 Days Ago
More compile fixes
14 Days Ago
Serializer fix