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4,973 Commits over 792 Days - 0.26cph!

4 Days Ago
Missing proto file
4 Days Ago
Fix ClientOnPlayerDismount NRE
4 Days Ago
Compile fix
4 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
5 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
5 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
9 Days Ago
- Re-setup, will need wes to fix the rest
9 Days Ago
naval_update -> Cannon_Animation
9 Days Ago
Add reset trigger support
9 Days Ago
pt_boat_polish_pass_2 -> naval_update
9 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
merge from deepsea_generation_tweaks
9 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
9 Days Ago
Tweaked deep sea generation, entities are more clustered
9 Days Ago
merge from naval_update
9 Days Ago
naval_update -> pt_boat_polish_pass_2
9 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
9 Days Ago
50cal_animations -> naval_update
9 Days Ago
50cal -> naval
9 Days Ago
50cal_Animations -> naval_update
9 Days Ago
50cal_animation -> naval_update
9 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
9 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
9 Days Ago
Try authority with higher yield state acceptance
9 Days Ago
50cal_animations -> naval_update
9 Days Ago
50cal_animations -> naval_update
9 Days Ago
Up the updaterate since we are using serverside movement
9 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
9 Days Ago
50cal_animations -> naval_update
9 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
9 Days Ago
naval_update -> 50cal_animations (2)
9 Days Ago
naval_update -> 50cal_animations (merge issues)
10 Days Ago
turret_fixes -> naval_update
10 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
10 Days Ago
Resort 50 cal left after the merge
10 Days Ago
naval_update -> turret_fixes
10 Days Ago
- More seat adjustments
10 Days Ago
Try out seat relative position re-sync update
10 Days Ago
Bring down reload to like 14.7
10 Days Ago
Reorient seat in the turret Better eye pos
10 Days Ago
10 Days Ago
Reorient seat in gun space
10 Days Ago
- Only update server seat if no client auth
10 Days Ago
Compile fix
10 Days Ago
- Remove debug logs - Remove ddraw
10 Days Ago
- Missing
10 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
10 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
10 Days Ago
Compile fixes