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6,065 Commits over 1,004 Days - 0.25cph!

5 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
5 Days Ago
Fix paintable sign inserts not being covered in raid windows
6 Days Ago
Step left/right blends - dont work how I want yet
6 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
6 Days Ago
Somewat better spline movement
6 Days Ago
WIP 3p and vm anim work
6 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
6 Days Ago
Swap to a 1d blend instead, we don't need the y value
7 Days Ago
Dont wipe the mountable wipe anchor on the client
7 Days Ago
Fixed pooltable not being placeable
7 Days Ago
More compile fixes
7 Days Ago
rename PoolTable to Pooltable so Unity behaves
7 Days Ago
game_room_dlc -> game_room_dlc/pool
7 Days Ago
Serializer fix Codegen
7 Days Ago
main -> game_room_dlc
7 Days Ago
softcore_tc_stack_fix -> main
7 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
7 Days Ago
demo_comptatbility_editor_fix -> main
7 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
8 Days Ago
Same thing for the second entry way
8 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
8 Days Ago
Fix last played gamemode being retained on the client
8 Days Ago
raiding_countdown_fix -> main
8 Days Ago
raid_window_fixes -> main
8 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
8 Days Ago
raid_window_fixes -> main
8 Days Ago
Fixed a loophole allowing frame insert items to be damaged
8 Days Ago
Null guard raid status window
8 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
8 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
8 Days Ago
WIP new 3p anims setup
9 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
9 Days Ago
pooltable -> pool
9 Days Ago
game_room_dlc -> game_room_dlc/pooltable
9 Days Ago
main -> game_room_dlc
9 Days Ago
softcore_updates_jul_26 -> main
9 Days Ago
raid_window -> softcore_updates_jul_26
9 Days Ago
Minor map ui improvements
9 Days Ago
softcore_updates_jul_26 -> main
9 Days Ago
raid_window -> softcore_updates_jul_26
9 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
9 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
11 Days Ago
raid_window -> softcore_updates_jul_26
11 Days Ago
Swap raidStatusSet to be lazy loaded instead
12 Days Ago
Batch tc network updates over a few frames instead
12 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
12 Days Ago
Compile fix
12 Days Ago
Block doors/gates from receiving damage outside a raid window
12 Days Ago
Ensure we only add raid status provided we are in softcore
12 Days Ago
raid_window -> softcore_updates_jul_26