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6,245 Commits over 1,035 Days - 0.25cph!

11 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
11 Days Ago
game_room_dlc -> new_pool_ui
11 Days Ago
main -> game_room_dlc
12 Days Ago
Add some better tooltips depending on what you pot
12 Days Ago
Minor colour changes
12 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
12 Days Ago
Poolball Shadows, highlights, stripes etc
12 Days Ago
More WIP
12 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
12 Days Ago
arrow_late_loading_fix -> main
12 Days Ago
main -> game_room_dlc
12 Days Ago
game_room_dlc -> new_pool_ui
12 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
12 Days Ago
syncvar_ornateframe_initialiser_fix -> main
12 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
13 Days Ago
game_room_dlc -> main
13 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
13 Days Ago
game_room_dlc -> main
13 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
13 Days Ago
In a gamer over state allow anyone to reset the pool game
13 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
13 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
13 Days Ago
WIP: new avatar masks new top bar
13 Days Ago
game_room_dlc -> new_pool_ui
13 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
13 Days Ago
pool: add more profiling everywhere
14 Days Ago
More minor work
14 Days Ago
Initial setup
14 Days Ago
main -> game_room_dlc
14 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
14 Days Ago
game_room_dlc -> main
14 Days Ago
Ensure cue ball starts on the line is should
14 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
14 Days Ago
Stop the racked balls clipping into each other
14 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
14 Days Ago
Remove WIP text on the pooltable
25 Days Ago
game_room_dlc -> main
25 Days Ago
Cleanup spline movement a bit
25 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
25 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
25 Days Ago
Fix pooltabel groundwatch not working
26 Days Ago
game_room_dlc -> main
26 Days Ago
Compile fixes
26 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
26 Days Ago
pool: - sound effect on mounting
26 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
26 Days Ago
pool: Ensure we cant move after hitting the ball
26 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
26 Days Ago
- play confetti effect on win
26 Days Ago
game_room_dlc -> main