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6,241 Commits over 1,035 Days - 0.25cph!

7 Days Ago
Minor colour changes
7 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
7 Days Ago
Poolball Shadows, highlights, stripes etc
8 Days Ago
More WIP
8 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
8 Days Ago
arrow_late_loading_fix -> main
8 Days Ago
main -> game_room_dlc
8 Days Ago
game_room_dlc -> new_pool_ui
8 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
8 Days Ago
syncvar_ornateframe_initialiser_fix -> main
8 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
9 Days Ago
game_room_dlc -> main
9 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
9 Days Ago
game_room_dlc -> main
9 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
9 Days Ago
In a gamer over state allow anyone to reset the pool game
9 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
9 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
9 Days Ago
WIP: new avatar masks new top bar
9 Days Ago
game_room_dlc -> new_pool_ui
9 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
9 Days Ago
pool: add more profiling everywhere
10 Days Ago
More minor work
10 Days Ago
Initial setup
10 Days Ago
main -> game_room_dlc
10 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
10 Days Ago
game_room_dlc -> main
10 Days Ago
Ensure cue ball starts on the line is should
10 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
10 Days Ago
Stop the racked balls clipping into each other
10 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
10 Days Ago
Remove WIP text on the pooltable
21 Days Ago
game_room_dlc -> main
21 Days Ago
Cleanup spline movement a bit
21 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
21 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
21 Days Ago
Fix pooltabel groundwatch not working
21 Days Ago
game_room_dlc -> main
21 Days Ago
Compile fixes
21 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
21 Days Ago
pool: - sound effect on mounting
21 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
21 Days Ago
pool: Ensure we cant move after hitting the ball
21 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
22 Days Ago
- play confetti effect on win
22 Days Ago
game_room_dlc -> main
22 Days Ago
Fix hit animation not working
22 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
22 Days Ago
game_room_dlc -> main
22 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)