userIan Hendersoncancel
reporust_rebootcancel

6,103 Commits over 1,004 Days - 0.25cph!

7 Days Ago
Fix busted 3p cue position/rotation
7 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
7 Days Ago
Change ... to say PROCESSING TURN in pool table status
7 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
7 Days Ago
game_room_dlc -> game_room_dlc/pool
8 Days Ago
Check socket base instead
8 Days Ago
Only send snapping mode information provided we have a snappable object
8 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
8 Days Ago
3p pool cue sticks to hand bone
8 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
8 Days Ago
Additional checks
8 Days Ago
Show pool power bar on the ui
8 Days Ago
New, decently cleaned up test pool ui
8 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
8 Days Ago
Missed files
8 Days Ago
- Codegen
8 Days Ago
pool -> game_room_dlc
8 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
8 Days Ago
Use player id 0 to as an error fallback
8 Days Ago
Add substeps to the pool physics system for better performance at low fps
8 Days Ago
More compile fixes
8 Days Ago
Serializer fix
8 Days Ago
Compile errors
9 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
9 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
9 Days Ago
Fix raid window widget showing the wrong time
9 Days Ago
Add gather rate and raid window details to the softcore changelog section
9 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
9 Days Ago
main -> game_room_dlc
9 Days Ago
- More shot animation work - More debugging
9 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
9 Days Ago
auto close the pool table dialog if you die
12 Days Ago
- More toast work - Custom dismount position setup - More test UI
12 Days Ago
raidwindow_paintable_sign_fix -> main
12 Days Ago
- More crappy UI - Animator changes
12 Days Ago
Minor 3p animation fixes
12 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
12 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
12 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
12 Days Ago
Fix paintable sign inserts not being covered in raid windows
13 Days Ago
Step left/right blends - dont work how I want yet
13 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
13 Days Ago
Somewat better spline movement
13 Days Ago
WIP 3p and vm anim work
13 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
13 Days Ago
Swap to a 1d blend instead, we don't need the y value
14 Days Ago
Dont wipe the mountable wipe anchor on the client
14 Days Ago
Fixed pooltable not being placeable
14 Days Ago
More compile fixes
14 Days Ago
rename PoolTable to Pooltable so Unity behaves