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6,715 Commits over 1,096 Days - 0.26cph!

12 Days Ago
throwable_prediction_fixes -> main
12 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
12 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
13 Days Ago
mountable_weapon_zoo -> main
13 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
13 Days Ago
throwable_prediction_fixes -> main
13 Days Ago
- Reconcille thrown projectiles similarly to movement reconcilliation. Apply server corrected position and then replay and smooth in between client movements - Send over velocity info so the reoncilled state also applies server velocity + tumble etc Results in client sims that are way more accurate
13 Days Ago
- Ensure client ghost will properly detect its sticking positio - Nuke the client ghost if we get a server stick message and server setup
13 Days Ago
Stop character creator windows moving when orbiting around
13 Days Ago
Smoother crossfades
13 Days Ago
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
13 Days Ago
Dont use none as a category
13 Days Ago
Start with 'none' and have a full body camera
13 Days Ago
Do the walk out animation first rather than the ground pose
13 Days Ago
Fix errors
13 Days Ago
Dung gives 1 fuel
13 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
13 Days Ago
Fix dismount not removing the stir bar
13 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
13 Days Ago
Fix biofuel generator flag collision
13 Days Ago
- Manifest fixes
13 Days Ago
- Remove broken test stir - Swap to idle
13 Days Ago
Some more fly work
13 Days Ago
Add some more text to the screen in the biofuel generator
14 Days Ago
Open/close sounds
14 Days Ago
Add a 'needs stirring' electrical output so people can make circuits letting them know the generator needs stirred
14 Days Ago
Fix the deployment being the wrong way around
14 Days Ago
Add blinking 'processing' and 'blocked' text on the info display
14 Days Ago
Indicator + light notify LOD
14 Days Ago
Tech tree fixes
14 Days Ago
Minimum of 1 fuel for even worse foods (grubs)
14 Days Ago
- Description - Crafting costs - Tech tree
14 Days Ago
- Have to restir after adding new food - Show a little pop animation in the loot panel ui to show its been reset - Make 'electircity required' show in red
14 Days Ago
- Turn off lamp and indicator if theres no power connected to the biofuel generator - "stirring" -> "stirred"
14 Days Ago
Reduce power consumption
14 Days Ago
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
14 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
14 Days Ago
Better flies
14 Days Ago
Hide the spoon in the guide prefab
14 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
15 Days Ago
main -> biofuel_generator
15 Days Ago
pool_cue_quality_fix_2 -> main
15 Days Ago
Fix pool cue quality breaking in first person when swapping between different cues
15 Days Ago
Fix fire arrow sticking onto the 3p bow for other players
15 Days Ago
fire_arrow_3p_fix -> main
15 Days Ago
Codegen
15 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
15 Days Ago
Missed files
15 Days Ago
Network++
15 Days Ago
Codegen