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6,170 Commits over 1,004 Days - 0.26cph!

17 Days Ago
Remove old pooltable models (will prevent read/write nre)
17 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
17 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
18 Days Ago
game_room_dlc -> main (missed files)
18 Days Ago
game_room_dlc -> main
18 Days Ago
Revert PlayerAnimation controller - merge issues
18 Days Ago
Codegen
18 Days Ago
main -> game_room_dlc
18 Days Ago
demo_compat_crc_fix -> main
18 Days Ago
Stop Demo CRC being ignored in Editor
19 Days Ago
Ensure pool ui closes in demos (when not in first person)
19 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
19 Days Ago
Stop pool dismounts making you fly
19 Days Ago
Stop players feet clipping into the ground whilst playing pool
19 Days Ago
Fix pooltable collider NRE
19 Days Ago
Added disclaimer text on the pooltable
19 Days Ago
Fix darts throwing towards the player and bricking the darts board
20 Days Ago
Obfuscation fix
20 Days Ago
main -> game_room_dlc
20 Days Ago
Compile fix
20 Days Ago
Increase movement speed
20 Days Ago
Revert rolling changes Reduce stop threshold
20 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
20 Days Ago
Missed files
20 Days Ago
Split pool table into client + server files to cut down on the bloat
20 Days Ago
Fix a ton of movement lag issues
20 Days Ago
Further lower the pooltable
20 Days Ago
- Add mouse instructions to the ui - Minor ui changes
20 Days Ago
Fix pool balls not rolling when they get slow enough
20 Days Ago
Stop dismounting from the pooltable ending up killing you
20 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
20 Days Ago
Fix darts game board breaking aux1 builds
20 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
20 Days Ago
Stop pooltable floating
20 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
21 Days Ago
- Manifest - Demo compat
21 Days Ago
main -> game_room_dlc
21 Days Ago
Codgen
21 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
21 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
21 Days Ago
metabolism_fixes -> main
21 Days Ago
Only advance the baseline when we report a change
21 Days Ago
Code cleanup
21 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
24 Days Ago
Codegen
24 Days Ago
Fix raid window convars not persisting after restart
24 Days Ago
Try doing it in post load
25 Days Ago
correct comment
25 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
25 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load