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4,997 Commits over 792 Days - 0.26cph!

7 Days Ago
Extra MoutedWeapon profiling
7 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
7 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
7 Days Ago
naval_update -> mountedturret_fixes
8 Days Ago
Cherrypick 50cal fixes
8 Days Ago
Fix unset storage container in RHIB.DeepSea
8 Days Ago
turret_fixes -> naval_update
8 Days Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
8 Days Ago
Lerp smoothly to 0 - dont hard set
8 Days Ago
demo_fixes -> naval_update
8 Days Ago
naval_update -> turret_fixes
8 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
9 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
9 Days Ago
Remove icons that generated in the main folder
9 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
9 Days Ago
naval_update -> mountedturrets_fixes
9 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
9 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
9 Days Ago
Wrap is invisible check in a server block
9 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
9 Days Ago
ai_boats_fixes -> naval_update
9 Days Ago
Compile fixes (2)
9 Days Ago
Compile fixes
9 Days Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
9 Days Ago
Missing proto file
9 Days Ago
Fix ClientOnPlayerDismount NRE
9 Days Ago
Compile fix
9 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
9 Days Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
9 Days Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
14 Days Ago
- Re-setup, will need wes to fix the rest
14 Days Ago
naval_update -> Cannon_Animation
14 Days Ago
Add reset trigger support
14 Days Ago
pt_boat_polish_pass_2 -> naval_update
14 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
merge from deepsea_generation_tweaks
14 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
14 Days Ago
Tweaked deep sea generation, entities are more clustered
14 Days Ago
merge from naval_update
14 Days Ago
naval_update -> pt_boat_polish_pass_2
14 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
14 Days Ago
50cal_animations -> naval_update
14 Days Ago
50cal -> naval
14 Days Ago
50cal_Animations -> naval_update
14 Days Ago
50cal_animation -> naval_update
14 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
14 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
14 Days Ago
Try authority with higher yield state acceptance
14 Days Ago
50cal_animations -> naval_update