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6,109 Commits over 1,004 Days - 0.25cph!

8 Days Ago
Debug commands to change pool table state
8 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
8 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
8 Days Ago
Better blue team colour
8 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
8 Days Ago
Remove old icon
8 Days Ago
Fix busted 3p cue position/rotation
8 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
8 Days Ago
Change ... to say PROCESSING TURN in pool table status
8 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
8 Days Ago
game_room_dlc -> game_room_dlc/pool
8 Days Ago
Check socket base instead
8 Days Ago
Only send snapping mode information provided we have a snappable object
8 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
8 Days Ago
3p pool cue sticks to hand bone
8 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
8 Days Ago
Additional checks
8 Days Ago
Show pool power bar on the ui
8 Days Ago
New, decently cleaned up test pool ui
9 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
9 Days Ago
Missed files
9 Days Ago
- Codegen
9 Days Ago
pool -> game_room_dlc
9 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
9 Days Ago
Use player id 0 to as an error fallback
9 Days Ago
Add substeps to the pool physics system for better performance at low fps
9 Days Ago
More compile fixes
9 Days Ago
Serializer fix
9 Days Ago
Compile errors
9 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
9 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
9 Days Ago
Fix raid window widget showing the wrong time
9 Days Ago
Add gather rate and raid window details to the softcore changelog section
9 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
9 Days Ago
main -> game_room_dlc
9 Days Ago
- More shot animation work - More debugging
9 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
9 Days Ago
auto close the pool table dialog if you die
12 Days Ago
- More toast work - Custom dismount position setup - More test UI
12 Days Ago
raidwindow_paintable_sign_fix -> main
12 Days Ago
- More crappy UI - Animator changes
12 Days Ago
Minor 3p animation fixes
12 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
12 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
12 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
13 Days Ago
Fix paintable sign inserts not being covered in raid windows
13 Days Ago
Step left/right blends - dont work how I want yet
13 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
13 Days Ago
Somewat better spline movement
13 Days Ago
WIP 3p and vm anim work