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3,132 Commits over 578 Days - 0.23cph!

4 Days Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
4 Days Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
4 Days Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
4 Days Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
4 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
4 Days Ago
Turn down bootstrap image opacity
4 Days Ago
Remove flex transition from page animations
4 Days Ago
Headers
4 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
5 Days Ago
Custom unpress siblings setup Works with options settings
5 Days Ago
Hook settings menu into new main menu
5 Days Ago
SyncVars -> Aux3
5 Days Ago
Try to ensure editor weaving process isn't running on build
5 Days Ago
patrol_helicopter_rotation_fixes -> main
5 Days Ago
Sanitise patrol helicopter spotlight rotations
5 Days Ago
bee_catapult_bomb -> main
5 Days Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
5 Days Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
5 Days Ago
syncvars -> aux3
5 Days Ago
Try and skip setter injection on the client by checking the subtarget
5 Days Ago
main -> syncvars
5 Days Ago
main -> bee_catapult_bomb
6 Days Ago
syncvars -> aux3
6 Days Ago
Ensure build looks in the correct path
6 Days Ago
Call patch assembly anytime scripts reload
6 Days Ago
main -> new_menu
6 Days Ago
Re-enable bootstrap check
6 Days Ago
main -> syncvars
6 Days Ago
Add inventory page
6 Days Ago
Setup options styling on main menu
6 Days Ago
Missed files
6 Days Ago
Tab system Wired up home and play Animation transitions
6 Days Ago
Fixed navigation architecture Setup Page system
6 Days Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
6 Days Ago
syncvars -> aux3
6 Days Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
7 Days Ago
syncvars -> aux3
7 Days Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
7 Days Ago
syncvars -> aux3
7 Days Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
7 Days Ago
Safeguards for client weaving process (dont try to hook setter at at all)
7 Days Ago
Fixed autosave/autoload not using preprocessor directives
7 Days Ago
syncvars -> Aux3
7 Days Ago
Fixed Changed event being ran on autoload
7 Days Ago
Convert train line up to unload and train num connected cars to syncvars
7 Days Ago
Set GenerateEvent default to true
7 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
7 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
7 Days Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
7 Days Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave