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6,817 Commits over 1,096 Days - 0.26cph!

5 Days Ago
Door.SetOpen no longer sends a full network update when the door is already in the requested state (door closers re-close shut doors 3 s after every open/close cycle) Saves ~76 B per nearby player per call
5 Days Ago
Only send search light network updates when aim/flags change rather than per tick when mounted
5 Days Ago
Dont send travelling vendor map marker updates 20 frames a second Saves 160 bytes per network tick when the vendor is out
5 Days Ago
Remove old mortar prototype code Means we can remove an mortarCooldown float with every BasePlayer update Saves 6 bytes per player update
5 Days Ago
Add a test to ensure that networkLookDirection is false for NPCs that dont have a look animator Better way to go than toggling in preprocess
5 Days Ago
Dont send full network updates every tick for for animals without a look animator. bears, polar bears, boars, chickens, crabs, frogs, jellyfish, squirrels, rabbits, stags Worst offender is bear costing 94 bytes~ per update when roaming. ~550 B/s → ~27 B/s per bear per player while roaming
5 Days Ago
pt_boat_target_fixes -> main
5 Days Ago
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
5 Days Ago
Hidden players rank behind every visible one, but can still be picked if nobody is visible
5 Days Ago
mag_drop_fixes -> main
5 Days Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
5 Days Ago
Swap the rest of the mag drops over to the same system as the glass ak
5 Days Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
5 Days Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
8 Days Ago
Don't allow nudity in the character creator - was a bit grim
8 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
8 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
8 Days Ago
Fix crazy DOF
9 Days Ago
Fix pt boat rear turret viewmodel
9 Days Ago
cannon_test_fix -> main
9 Days Ago
Fix mountable tests not working with BaseMountedWeapon rewrite
9 Days Ago
9 Days Ago
pt_boat_turret_rewrite -> turret_viewmodel
9 Days Ago
pt_boat_turret_rewrite -> main
9 Days Ago
Ensure the empt flag works
9 Days Ago
- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
9 Days Ago
vending_ui_fixes -> main
9 Days Ago
Fix 'add sell order' exceeding stack size
9 Days Ago
Fix always showing 1x when hovering over things in the vending ui
9 Days Ago
boomerang_damage_fix -> main
9 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
9 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
9 Days Ago
pt_boat_turret_rewrite -> main
9 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
9 Days Ago
main -> pt_boat_turret_rewrite
10 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
10 Days Ago
Cherrypick 166476 -> turret_viewmodels
10 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
10 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
10 Days Ago
biofuel_generator_pool_fix -> main
10 Days Ago
Fix biofuel generator pooling bug
10 Days Ago
Fix incorrect shot settings
10 Days Ago
Minor shadow changes/fixes
10 Days Ago
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
10 Days Ago
More prefab changes to support grids with no fixed size elements
10 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
10 Days Ago
Merge fixes
10 Days Ago
main -> character_customisation
10 Days Ago
Swap over to new vertical design