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6,034 Commits over 974 Days - 0.26cph!

7 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
7 Days Ago
pooltable -> pool
7 Days Ago
game_room_dlc -> game_room_dlc/pooltable
8 Days Ago
main -> game_room_dlc
8 Days Ago
softcore_updates_jul_26 -> main
8 Days Ago
raid_window -> softcore_updates_jul_26
8 Days Ago
Minor map ui improvements
8 Days Ago
softcore_updates_jul_26 -> main
8 Days Ago
raid_window -> softcore_updates_jul_26
8 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
8 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup
10 Days Ago
raid_window -> softcore_updates_jul_26
10 Days Ago
Swap raidStatusSet to be lazy loaded instead
10 Days Ago
Batch tc network updates over a few frames instead
10 Days Ago
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
10 Days Ago
Compile fix
10 Days Ago
Block doors/gates from receiving damage outside a raid window
10 Days Ago
Ensure we only add raid status provided we are in softcore
10 Days Ago
raid_window -> softcore_updates_jul_26
10 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
10 Days Ago
set raid windows on by default
11 Days Ago
Seperate tc softcore stuff into its own file
11 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
11 Days Ago
11 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
11 Days Ago
Setup enum dropdown to override initial gamemode in Game Setup
12 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
12 Days Ago
Battery fixes
12 Days Ago
snapping_fixes -> main
12 Days Ago
snapping_fixes -> main
12 Days Ago
Ability to enable/disable seat by socket height dynamically on each entity
12 Days Ago
main -> snapping_fixes
12 Days Ago
vending_machine_admin_typo -> main
12 Days Ago
Separate typo fix
12 Days Ago
server_item_notifications_streamermode -> main
12 Days Ago
Giving yourself an item via f1/console commands will now respect streamermode and not reveal your actual username
12 Days Ago
Stop deepsea npc shops from showing up in outpost search
13 Days Ago
sell_order_warning_persistence -> main
13 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
13 Days Ago
main -> photograph_text_fix
13 Days Ago
Fix photograph notes not updating
13 Days Ago
voip_cctv_rewrite -> main
13 Days Ago
vending_flag_collision_fix -> main
13 Days Ago
Fix flag collision
13 Days Ago
main -> snapping_fixes
13 Days Ago
high_level_networking_improvements -> main
13 Days Ago
Add EntityRef support to our RPC source generator
13 Days Ago
Add EntityRef SyncVar support
13 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
14 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution