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4,679 Commits over 762 Days - 0.26cph!

7 Days Ago
minor tweaks
7 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
7 Days Ago
More leg fixes
7 Days Ago
Disable leg animator to stop hand IKs going crazy
7 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
7 Days Ago
Enable arms on both turret seats
7 Days Ago
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7 Days Ago
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7 Days Ago
▆▌█▊▍ ▇▌▋▍▅▊█ █▌▇ ▇▅▅▋▌▊▅▄ ▌▅▊█▄ ▇█ ▍▍▌█▊. ▇▆▅ ▄▆▌▊▊▇▇ █▌ ▌▋ ▊▋▇▊▍ ▅▄▋▉█ ▇▍ ▌▇█ ▆▊▉▍ ▅▄ ▄▄▅▉, ▄▄▉▊ ▉▊▋ ▊▇▋▊ ▉▇▍▇▊▉▋▊▊ ▆▄▆▅▄, ▋▌▍▊▊▉▊▅▅▌ ▅▉▅▍▌▊ ▇▉▊
8 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
8 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
8 Days Ago
heavy_helmet_overlay_fix -> main
8 Days Ago
Fix binoculars + the heavy helmet from rendering weird
8 Days Ago
menu_bootstrap_change -> main
8 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
8 Days Ago
building_planner_viewmodel -> main
8 Days Ago
Remove planner viewmodel
8 Days Ago
wrong branch! Merge to building_planner_viewmodel
8 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
8 Days Ago
main -> building_planner_viewmodel
9 Days Ago
main -> building_planner_viewmodel
9 Days Ago
vehicle_ui_sidecar -> main
9 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
9 Days Ago
vendor_drone_accessibility -> main
9 Days Ago
clean up the ui icon
9 Days Ago
main -> drone_accessibility
9 Days Ago
compile fixes
9 Days Ago
turret_viewmodel -> naval_update
9 Days Ago
Turn off viewmodel for now
9 Days Ago
comments
9 Days Ago
vendor_ui_drone_accesibility -> main
9 Days Ago
more stomped map fixes
9 Days Ago
Fixed broken drone phrase
9 Days Ago
Rverted a bunch of the stomped drone changes
9 Days Ago
Fix merge conflicts
9 Days Ago
main -> vendor_ui_drone_accessibility
9 Days Ago
Fix prediction NRE for NPCVendingMachines
10 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
10 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
10 Days Ago
naval_update -> turret_viewmodel
10 Days Ago
vendor_ui_drone_accessibility -> main
10 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
10 Days Ago
Compile error fix
10 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
10 Days Ago
Store drone accessible state on the map marker
10 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
10 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
11 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
11 Days Ago