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6,002 Commits over 974 Days - 0.26cph!

9 Days Ago
Update 145674 for the current codebase
9 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
10 Days Ago
main -> mountable_rollback
10 Days Ago
demo_breaking_fix -> main
10 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
11 Days Ago
- Add a serverside convar to be able to toggle it on/off - Parameter-less constructor to Deque so it can be pooled - Codegen
11 Days Ago
Initial attempt at mountable rollback to fix 'projectile invalid' when attacking a player thats on a mini or zipline etc. We cheat by only storing player relative positions to avoid rolling back mountables physics positions Each client will allocate and store the last 16 ticks. 192 bytes for each mounted player, which is reused via the pool. Retain old behaviour if not mounted hit or if the last 16 ticks aren't available
11 Days Ago
demo_scrubbing_optimizations -> main
13 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
13 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
13 Days Ago
boomerang_model_dupe_fix -> main
13 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
13 Days Ago
binoculars_ultrawide_fixes -> main
13 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
13 Days Ago
main -> PlayerRigUpdate2
14 Days Ago
disable_ping_estimation_again -> main
14 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
14 Days Ago
main -> custom_;loadingmessages_newlines
14 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
14 Days Ago
cargo_map_marker_fix_2 -> main
14 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
14 Days Ago
main -> game_room_dlc
15 Days Ago
game_room_dlc_pool -> game_room_dlc
15 Days Ago
compile errors
15 Days Ago
Fix mountable floating issues
15 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
15 Days Ago
Enable legs renderer on pool table mountable
16 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
16 Days Ago
Initial UI setup
16 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
16 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
16 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
16 Days Ago
Reset the game when the 8 ball is pocketed before its due
16 Days Ago
Add support for raycasting inside the pool physics engine
17 Days Ago
- Show cue - Add line renderer to show where you're aiming
17 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
17 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
17 Days Ago
Can now walk around the pool table when mounted
17 Days Ago
Sync pool mountable locations over the net
17 Days Ago
Fixed dumb 3am bug I couldn't see
18 Days Ago
Prevent older server snapshots from messing with existing client ones (needs more work tomorrow)
18 Days Ago
- Use eye override direction instead for cue ball shoot direction - Apply ball force as a local dir
18 Days Ago
Remove dodgy null check
18 Days Ago
- Fix z position being stomped (when loading table state) - Fix shooting not working - Fix only being able to mount the table once - Codegen
18 Days Ago
Pool Physics Engine: - Frame rate independent drag - Stopping distance to stop creeping when applying drag - Higher threshold to detect 'stopped' physics bodies
18 Days Ago
Fix list clear NRE
18 Days Ago
Stop groundwatch killing the table as well
18 Days Ago
- Locally shoot the pool shot as well (prediction and reconcilliation) - Parent mountables instead - Get Owner Table Via GetParentEntity() instead - Only allow joining the table when nothing is in motion
18 Days Ago
- Allow player to play against themselves - Temp patch for viewmodel issues
20 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel