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6,363 Commits over 1,066 Days - 0.25cph!

10 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
10 Days Ago
radwater_buff_2 -> main
10 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
10 Days Ago
session_modal_overflow_fix -> main
10 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
10 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
10 Days Ago
Merge conflicts
10 Days Ago
main -> character_customisation
14 Days Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
14 Days Ago
Add new animations to the character creator
14 Days Ago
- Missing files
14 Days Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
14 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
15 Days Ago
Fix categories not working properly
15 Days Ago
Look for COl when skipping meshes in building block highlights/upgrade
15 Days Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
15 Days Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
15 Days Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
16 Days Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
16 Days Ago
Fix character creator page setup
16 Days Ago
Add support to select race
16 Days Ago
UI - More layout - More styles
16 Days Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
16 Days Ago
Tiles setup
16 Days Ago
More UI WIP
16 Days Ago
main -> character_customisation
16 Days Ago
boat_fuel_interaction_fix -> main
16 Days Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
17 Days Ago
binocular_glare_fix -> main
17 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
17 Days Ago
network_range_audit -> main
17 Days Ago
bring labs crate normal down to 128m
17 Days Ago
Lower medium signs to 128m network range
17 Days Ago
main -> network_range_audit
17 Days Ago
wind_turbine_sfx_fix -> main
17 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
17 Days Ago
More WIP
17 Days Ago
Initial Main Menu UI WIP
17 Days Ago
main -> character_customisation
17 Days Ago
editor_multiplayer -> main
17 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
18 Days Ago
editor_multiplayer -> main
18 Days Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
18 Days Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
18 Days Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
18 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
18 Days Ago
Prevent pool table debug logs from spamming constantly
21 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
21 Days Ago
network_range_audit -> main
21 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)