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6,046 Commits over 974 Days - 0.26cph!

8 Days Ago
Add snapping to auto turret and flame turret through the new auto system
9 Days Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
9 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
9 Days Ago
Cleanup prefab path
9 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
9 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
9 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
10 Days Ago
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10 Days Ago
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10 Days Ago
Use HasGreatlyChanged() for temp and comfort
10 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
10 Days Ago
Set parent history projectile validation default to true
13 Days Ago
Fixed pooltable NRE'ing on spawn
13 Days Ago
Codegen Manifest
13 Days Ago
Second set of cherrypicks
13 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
13 Days Ago
50cal_animation_improvements -> main
13 Days Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
13 Days Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
13 Days Ago
main -> 50cal_animation_improvements
13 Days Ago
deployable_snapping_settings_fix -> main
13 Days Ago
Fix diffferent snap modes not properly registering on the server
14 Days Ago
industrial_conveyor_network_optimize -> main
14 Days Ago
Unbusy has to call the full update because we are .5s later
14 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
14 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
14 Days Ago
network_analyser_rebuild -> main
14 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
14 Days Ago
50cal_animation_improvements -> main
14 Days Ago
player_loot_mark_dirty_fix -> main
14 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
14 Days Ago
Fix 'elbow-ness' a little on the front turret
15 Days Ago
New rear turret IK curves
15 Days Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
15 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
15 Days Ago
main -> 50cal_animation_improvements
15 Days Ago
mountable_rollback -> main
15 Days Ago
Refactor tick parent history into TickHistory
15 Days Ago
Set parenthistory to false as default
15 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
15 Days Ago
Fix rear turret having incorrect animator time setting
15 Days Ago
main -> mountable_rollback
15 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
16 Days Ago
steam_icons_upload_refactor_2 -> main
16 Days Ago
Update 145674 for the current codebase
16 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
17 Days Ago
main -> mountable_rollback
17 Days Ago
demo_breaking_fix -> main
17 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
18 Days Ago
- Add a serverside convar to be able to toggle it on/off - Parameter-less constructor to Deque so it can be pooled - Codegen