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6,073 Commits over 1,004 Days - 0.25cph!

3 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
3 Days Ago
auto close the pool table dialog if you die
6 Days Ago
- More toast work - Custom dismount position setup - More test UI
6 Days Ago
raidwindow_paintable_sign_fix -> main
6 Days Ago
- More crappy UI - Animator changes
6 Days Ago
Minor 3p animation fixes
6 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
6 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
6 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
7 Days Ago
Fix paintable sign inserts not being covered in raid windows
7 Days Ago
Step left/right blends - dont work how I want yet
7 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
7 Days Ago
Somewat better spline movement
7 Days Ago
WIP 3p and vm anim work
7 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
8 Days Ago
Swap to a 1d blend instead, we don't need the y value
8 Days Ago
Dont wipe the mountable wipe anchor on the client
8 Days Ago
Fixed pooltable not being placeable
8 Days Ago
More compile fixes
8 Days Ago
rename PoolTable to Pooltable so Unity behaves
8 Days Ago
game_room_dlc -> game_room_dlc/pool
8 Days Ago
Serializer fix Codegen
8 Days Ago
main -> game_room_dlc
8 Days Ago
softcore_tc_stack_fix -> main
8 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
8 Days Ago
demo_comptatbility_editor_fix -> main
8 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
9 Days Ago
Same thing for the second entry way
9 Days Ago
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
9 Days Ago
Fix last played gamemode being retained on the client
9 Days Ago
raiding_countdown_fix -> main
9 Days Ago
raid_window_fixes -> main
9 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
9 Days Ago
raid_window_fixes -> main
9 Days Ago
Fixed a loophole allowing frame insert items to be damaged
9 Days Ago
Null guard raid status window
9 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
9 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
9 Days Ago
WIP new 3p anims setup
10 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
10 Days Ago
pooltable -> pool
10 Days Ago
game_room_dlc -> game_room_dlc/pooltable
10 Days Ago
main -> game_room_dlc
10 Days Ago
softcore_updates_jul_26 -> main
10 Days Ago
raid_window -> softcore_updates_jul_26
10 Days Ago
Minor map ui improvements
11 Days Ago
softcore_updates_jul_26 -> main
11 Days Ago
raid_window -> softcore_updates_jul_26
11 Days Ago
- Ensure raid window status ticks update whilst on screen - Only set time placed if we are in softcore
11 Days Ago
- Add Raid Window information to the map ui - Simplify and clean up SecondsUntilNextChange/NextChangeUnixUTC - Cleanup