6,245 Commits over 1,035 Days - 0.25cph!
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles.
Should handle demo compat not correctly finding loaded prefabs.
game_room_dlc -> new_pool_ui
Add some better tooltips depending on what you pot
Pool ui:
- Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot
- Always show your side to the left
- Various fixes
- Add two avatar icons: 1 for each player
Poolball Shadows, highlights, stripes etc
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
arrow_late_loading_fix -> main
game_room_dlc -> new_pool_ui
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
syncvar_ornateframe_initialiser_fix -> main
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
A new player cannot mount while any existing pool-table mountable remains occupied
Pool cue stroke movement now ignores input.vehicle_flipy
In a gamer over state allow anyone to reset the pool game
Pool: dismount players mounted on the table if they start to go underwater
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
WIP: new avatar masks
new top bar
game_room_dlc -> new_pool_ui
Dismount the player from the pooltable if theres no ground beneath them
pool: add more profiling everywhere
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
Ensure cue ball starts on the line is should
Ensure 8 and 5 ball aren't swapped on the backend - woops
Stop the racked balls clipping into each other
Ensure pool balls are set to an identity rotation when first spawned
Remove WIP text on the pooltable
Cleanup spline movement a bit
Pooltable:
- Groundwatch fixes
- Various layer/setup fixes
- Rotation fixes
Pooltable:
- Remade all colliders as primitives
- Better deploy and prevent build volumes
Fix pooltabel groundwatch not working
Pool:
- Add test sounds when hitting cue
- Add test sounds when pool balls hit each other
pool:
- sound effect on mounting
New pool controls that more closesly resemble real pool
- Hold Left Click to be able to adjust power
- Pull Back / Push Forward will adjust power
- Quickly pushing forward will actually hit the ball
pool:
Ensure we cant move after hitting the ball
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
- play confetti effect on win