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5,085 Commits over 792 Days - 0.27cph!

9 Days Ago
main -> scientist_boat_ai
9 Days Ago
autoturret_improvements -> main
9 Days Ago
quick_craft_improvements -> main
9 Days Ago
I left a bunch of logs again
9 Days Ago
Fixed turrets not following proper aim direction if it doest have a target (on the server code), so its ready to auto snap when we swap back to the server auth side - Compile fix
10 Days Ago
Dirty aim direction angle changed from 0.03 (it basically never ran) to 1 - Instantly reduced turret snapshots when aiming to a target - Lerped on the client anyway so it doesnt make too much of a difference apart from reducing packets
11 Days Ago
Fix cant start coroutine because object is inactive error
11 Days Ago
quickcraft_improvements -> main
11 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
11 Days Ago
quick_craft_improvements -> main
11 Days Ago
Minor quick craft button cleanup
11 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
11 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
12 Days Ago
hotreload_serialization_fix_2 -> main
12 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
12 Days Ago
Compile fix
12 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
12 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
12 Days Ago
Subtract 139721
12 Days Ago
Compile fixes after deleting the convar
12 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
12 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
12 Days Ago
npc_vendor_accessible_fix -> main
12 Days Ago
Remove for the travelling vendor
12 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
12 Days Ago
player_head_stuck_fix_2 -> main
12 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
12 Days Ago
windturbine_lod_fix -> main
12 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
12 Days Ago
mountplayersync_ai_bypass -> main (yolo)
12 Days Ago
mountplayersync_ai_bypass -> main
12 Days Ago
hot_reload_1.13.13 -> main
12 Days Ago
Update HotReload to 1.13.13
12 Days Ago
network_profiler_improvements -> main
12 Days Ago
Display in/out simple bytes in MB
12 Days Ago
network_profiler_improvements -> main
12 Days Ago
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
13 Days Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
13 Days Ago
- Remove logs - Codegen - Cleanup
13 Days Ago
notifications_indicator_fix_2 -> main
13 Days Ago
Dont read all noticies on init
13 Days Ago
main -> notifications_indicator_fix_2
13 Days Ago
main -> mountplayersync_ai_bypass
13 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
13 Days Ago
network_profiler_accumulate_packets -> main
13 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
13 Days Ago
scientist_boat_work_queue -> main
13 Days Ago
Codegen
13 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
13 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself