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5,620 Commits over 882 Days - 0.27cph!

8 Days Ago
new_console-ui -> main
8 Days Ago
Compile fixes
8 Days Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
8 Days Ago
new_console-ui -> main
8 Days Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
8 Days Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
8 Days Ago
Dont print every log twice
9 Days Ago
Make errors more see-through
9 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
9 Days Ago
Ensure new error panels alpha is auto set to 1
9 Days Ago
Attempt to scroll auto complete when navigating
9 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
9 Days Ago
Autocomplete now shows in a scroll
9 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
9 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
9 Days Ago
Add light/dark rows to the command list
9 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
9 Days Ago
Reduce console input size, reduce size of auto complete entries
9 Days Ago
Applied old console prefab
9 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
9 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
9 Days Ago
main -> new_console-ui
9 Days Ago
skybox_slider_fix -> main
9 Days Ago
Fix skybox slider not working in workshop editor
9 Days Ago
loading_screen_fixes -> main
9 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
9 Days Ago
revert prefab
9 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
9 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
9 Days Ago
Add DXT compression support to HttpImage
10 Days Ago
Add a few more preloaded error objects
10 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
10 Days Ago
Re-enable engine ui2
10 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
10 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
10 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
10 Days Ago
snake 256m -> 128m
10 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
10 Days Ago
grenade_molotov 256m -> 128m
10 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
10 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
10 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
10 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
10 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
10 Days Ago
Various final fixes with console input and autocomplete fuckery
10 Days Ago
Fix top level padding
10 Days Ago
Fix a bunch of borked server compiles
10 Days Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
10 Days Ago
Gracefully close the autocomplete window if we click off the search input field
10 Days Ago
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc