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6,563 Commits over 1,066 Days - 0.26cph!

12 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
12 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
12 Days Ago
main -> character_customisation
12 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
12 Days Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
12 Days Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
12 Days Ago
Missing files
13 Days Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
13 Days Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
13 Days Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
13 Days Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
13 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
13 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
13 Days Ago
- Lazily resolve grenades predicted visual - Add convar
13 Days Ago
main -> grenade_client_prediction
13 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
13 Days Ago
arrowhead_load_fix_2 -> main
14 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
14 Days Ago
radwater_buff_2 -> main
14 Days Ago
Buff sprinkler rads by another 1.5x
14 Days Ago
Double radiation output of sprinklers with radwater
14 Days Ago
main -> radwater_buff_2
15 Days Ago
main -> character_customisation
18 Days Ago
pool_ball_moving_fix -> main
18 Days Ago
Fix pool ball velocity creeping into the next shot
18 Days Ago
New preview positions - way better
18 Days Ago
Fix dof being too shallow all the time
18 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
18 Days Ago
Missed files
18 Days Ago
Fix head icons being behind the player
18 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
18 Days Ago
Better preview angles
18 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
18 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
18 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
19 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
19 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
19 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
19 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
19 Days Ago
main -> character_customisation
20 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
20 Days Ago
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