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6,191 Commits over 1,004 Days - 0.26cph!

16 Days Ago
Fix cue not staying in our right hand
16 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
16 Days Ago
Better subsystem blending values
16 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
16 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
16 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
16 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
16 Days Ago
main -> game_room_dlc
17 Days Ago
syncvar_initialiser_support
17 Days Ago
Fix a few NREs called by the new initialiser support
17 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
17 Days Ago
obfuscation_analyzer -> main
17 Days Ago
main -> game_room_dlc
17 Days Ago
main -> obfuscation_analyser
17 Days Ago
Missing DLL
17 Days Ago
Swap out Source Generator analyser for Code Analyzer version
20 Days Ago
game_room_dlc -> main
20 Days Ago
Fix dodgy prevent building area
20 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
20 Days Ago
Add decay to the pooltable
20 Days Ago
Destroy pool table when ground is missing
20 Days Ago
Fix broken top collider
20 Days Ago
Remove old pooltable models (will prevent read/write nre)
20 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
20 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
21 Days Ago
game_room_dlc -> main (missed files)
21 Days Ago
game_room_dlc -> main
21 Days Ago
Revert PlayerAnimation controller - merge issues
21 Days Ago
Codegen
21 Days Ago
main -> game_room_dlc
21 Days Ago
demo_compat_crc_fix -> main
21 Days Ago
Stop Demo CRC being ignored in Editor
21 Days Ago
Ensure pool ui closes in demos (when not in first person)
22 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
22 Days Ago
Stop pool dismounts making you fly
22 Days Ago
Stop players feet clipping into the ground whilst playing pool
22 Days Ago
Fix pooltable collider NRE
22 Days Ago
Added disclaimer text on the pooltable
22 Days Ago
Fix darts throwing towards the player and bricking the darts board
22 Days Ago
Obfuscation fix
22 Days Ago
main -> game_room_dlc
22 Days Ago
Compile fix
22 Days Ago
Increase movement speed
22 Days Ago
Revert rolling changes Reduce stop threshold
22 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
22 Days Ago
Missed files
22 Days Ago
Split pool table into client + server files to cut down on the bloat
22 Days Ago
Fix a ton of movement lag issues
23 Days Ago
Further lower the pooltable
23 Days Ago
- Add mouse instructions to the ui - Minor ui changes