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6,631 Commits over 1,066 Days - 0.26cph!

5 Days Ago
Add in a stir status panel showing if we are currently stirred or not
5 Days Ago
main -> biofuel_generator
5 Days Ago
country_selection_refresh -> main
5 Days Ago
Better ui again (v3.5?)
5 Days Ago
- v3 country selection screen - Better handling for automatic country finding
6 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
6 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
6 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
6 Days Ago
c4_client_prediction -> main
6 Days Ago
Missing files
6 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
6 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
6 Days Ago
- Add the ability for predicted grenades/c4 to follow bone rotation on deploy - Add hide/show to our legacy c4 animations - Clean up throw prediction settings - Custom Show if attribute to eaisly hide fields in inspector unless another field on the same object has a value
6 Days Ago
Add support for c4/satchels - WIP (throwing animations still look bad) - Generate C4 predicted prefab
7 Days Ago
grenade_client_prediction -> main
7 Days Ago
- Fix complex on throw result - Compile fixes
7 Days Ago
main -> grenade_client_prediction
7 Days Ago
report_player_bots_fix -> main
7 Days Ago
Stop bots showing up in the report player window
7 Days Ago
server_browser_filter_fix -> main
7 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
8 Days Ago
Fix server browser gamemode filters showing inaccurate numbers and possibly mixing in other gamemodes that arent specified on your search
8 Days Ago
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8 Days Ago
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8 Days Ago
+ profiling
8 Days Ago
Dont call TryGetComponent 16 times a second
8 Days Ago
- Minor code cleanup - Codegen
8 Days Ago
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8 Days Ago
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
8 Days Ago
main -> grenade_client_prediction
11 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
11 Days Ago
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11 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
12 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
12 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
12 Days Ago
- Basic script setup - Initial IO power input
12 Days Ago
main -> grenade_client_prediction
12 Days Ago
main -> biofuel_generator
12 Days Ago
Hide the panels a little bit if you are orbiting around the character
12 Days Ago
Move the expand button over to the right
12 Days Ago
Client caches rendered icons before joining
12 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
12 Days Ago
- Setup sever character selector - Can pick your caharacter before joining a server
12 Days Ago
Better spotlight setup
12 Days Ago
-Reduce portrait background opacity - New cancel colour
13 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
13 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
13 Days Ago
- Desaturate unselected slots - Fix dust not showing
13 Days Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
13 Days Ago
- UI tweaks