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6,883 Commits over 1,096 Days - 0.26cph!

7 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
7 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
7 Days Ago
country_ui_empty_list_fix -> main
7 Days Ago
- Increase interpolation delay the further away the object is instead of trying to predict lod based delay via changes in packet timings - Let clients drop the extra delay if the setting is off on the server
7 Days Ago
Attempt at an experimental network LOD system - updates entities more or less often depending on how close they are to the player. Uses cell coordinates Doesnt affect players. Needs more work to stop affecting gameplay with animals etc. Initial experiments show a 75% decrease in entity position network traffic at high distances 50% reduction in entity position updates at medium distances
7 Days Ago
Experiment with moving the cargo plane movement to the clientside Circumvents 380 B/s per player when cargo plane is out
8 Days Ago
full_parented_mounting -> main
8 Days Ago
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8 Days Ago
Profiling
8 Days Ago
Fix bugs with group change polling
8 Days Ago
Delete old tests
8 Days Ago
Remove PlayerSyncCycle - not needed anymore Remove MountedSyncSystem for vehicle seats - not needed anymore
8 Days Ago
Compile fix
8 Days Ago
Better comment for the suitable parent hack when dismounting (ensure the correct triggers fire when dismounting from a parent mountable)
8 Days Ago
Swap over to fully using the parented mountable system rather than only using it for a few specific types of vehicles This should reduce network overhead when driving any vehicle/sitting in a seat
8 Days Ago
pt_boat_turret_rewrite -> main
11 Days Ago
menu_alloc_fix -> main
11 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
11 Days Ago
development_server_fix -> main
11 Days Ago
Cleanup cache query return
11 Days Ago
Fix servers saying 'Development Server' in the pause menu when you're connected to a normal server
12 Days Ago
Budget group-change entity snapshots to fix client stutters when loading grids with large bases. The server sent up to 512 snapshots per player tick, which flooded the clients receive tick instantly anyway New server.snapshotsendrate (default 800/s per player) sets a budget from seconds (rather than ticks)
12 Days Ago
biofuel_generator_anim_fixes -> main
12 Days Ago
network_optims -> main
12 Days Ago
Fix merge conflicts
12 Days Ago
client_controls -> pt_boat_rewrite (broken)
12 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
12 Days Ago
biofuel_generator_poolingfix_2 -> main
12 Days Ago
Dont cut off the stir sound
12 Days Ago
Fix more pooling errors with biofuel generator
12 Days Ago
Dont allow player to use pt boat whilst restrained
12 Days Ago
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12 Days Ago
pt_boat_rewrite -> client_controls
12 Days Ago
main -> pt_boat_turret_rewrite
12 Days Ago
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13 Days Ago
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13 Days Ago
Remove FOV animations on reload
13 Days Ago
turret_viewmodel -> pt_boat_turret_rewrite
13 Days Ago
- Fix aim inconsistencies - Fix viewmodel not playing the right anims
13 Days Ago
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13 Days Ago
Fix some weird/stuck crosshairs on the rear turret
14 Days Ago
pt_boat_rewrite -> turret_viewmodels
14 Days Ago
main -> pt_boat_turret_rewrite