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5,937 Commits over 943 Days - 0.26cph!

8 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
8 Days Ago
Added ball rolling
8 Days Ago
missed file
8 Days Ago
Add drag to the pool ball velocity
8 Days Ago
Only run physics updates if any of the balls have velocity
8 Days Ago
Hide ball when pocketed
9 Days Ago
- Add walls to the pool physics simulation
9 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
9 Days Ago
Fix busted deploy volume
9 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
9 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
9 Days Ago
train_cinematic_improvements -> main
9 Days Ago
Bunch of commands to control locomotives with console commands
9 Days Ago
Add train control to the timeline
9 Days Ago
main -> game_room_dlc
9 Days Ago
Pool table deployable
10 Days Ago
network_profiler_improvements_3 -> main
13 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
13 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
13 Days Ago
Revert previous changes
13 Days Ago
main -> twitchdropsrenderer
13 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
14 Days Ago
up and down fixes
14 Days Ago
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14 Days Ago
Add pocket support (which deletes the ball on contact)
14 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
14 Days Ago
main -> game_room_dlc
14 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
15 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
15 Days Ago
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15 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
15 Days Ago
Final fixes
15 Days Ago
More WIP changes
15 Days Ago
Another attempt at a fix
15 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
16 Days Ago
Ensure mask update group is provided
16 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
16 Days Ago
Fix typo
16 Days Ago
Fix hidden items showing up in the vending machine search
16 Days Ago
empty_country_fix -> main
16 Days Ago
Fix countries not being shown in the drop down country selection window
16 Days Ago
Fix shop name input being at a weird position when opening the dialog window
16 Days Ago
Ensure 'remove all' popup closes if you disconenct
16 Days Ago
Support UI popup with empty string titles
16 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
16 Days Ago
Fix broken open transition
16 Days Ago
empty_country_list_fix -> main
16 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
16 Days Ago
increase max player sprinkle
16 Days Ago
Final volume checks