userIan Hendersoncancel
reporust_rebootcancel

6,527 Commits over 1,066 Days - 0.26cph!

12 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
12 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
12 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
12 Days Ago
main -> character_customisation
13 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
13 Days Ago
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14 Days Ago
Codegen
14 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
14 Days Ago
radwater_buff_2 -> main
14 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
14 Days Ago
session_modal_overflow_fix -> main
14 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
14 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
14 Days Ago
Merge conflicts
14 Days Ago
main -> character_customisation
18 Days Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
18 Days Ago
Add new animations to the character creator
18 Days Ago
- Missing files
18 Days Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
18 Days Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
19 Days Ago
Fix categories not working properly
19 Days Ago
Look for COl when skipping meshes in building block highlights/upgrade
19 Days Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
19 Days Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
19 Days Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
20 Days Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
20 Days Ago
Fix character creator page setup
20 Days Ago
Add support to select race
20 Days Ago
UI - More layout - More styles
20 Days Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
20 Days Ago
Tiles setup
20 Days Ago
More UI WIP
20 Days Ago
main -> character_customisation
20 Days Ago
boat_fuel_interaction_fix -> main
20 Days Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
21 Days Ago
binocular_glare_fix -> main
21 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
21 Days Ago
network_range_audit -> main
21 Days Ago
bring labs crate normal down to 128m