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3,668 Commits over 639 Days - 0.24cph!

4 Days Ago
main -> new_menu
4 Days Ago
Revert level manager - ready for merge
4 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
4 Days Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
4 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
4 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
4 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
5 Days Ago
Revert 125318, try it again later
5 Days Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
5 Days Ago
Reimplemented server favouriting
5 Days Ago
Fix some search bugs
5 Days Ago
Fix NRE
5 Days Ago
Do correct reset filter - used the wrong method
5 Days Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
6 Days Ago
Check drop data in hero update
6 Days Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
6 Days Ago
Resetup player profile and premium icon
6 Days Ago
Use culture to translate shorthand values before we display them
6 Days Ago
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6 Days Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
6 Days Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
6 Days Ago
Server Browser Odd + Even rows
6 Days Ago
cs2012_editor_fix -> main
9 Days Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
9 Days Ago
compile fix
9 Days Ago
Dont bother trying to update category buttons - have to redo it anyway
9 Days Ago
Fix play menu constantly turning itself off
10 Days Ago
Set home page as on by default
10 Days Ago
Fixed squished store and inventory views
10 Days Ago
Rewire shockbyte Fix session page not working after design changes Fix shockbyte buy button after design changes
10 Days Ago
Brought back videos to the home screen Setup backing images that turn on and off with blur etc when you move from home to play and vice versa
10 Days Ago
Setup dropdowns on each tab group Animations on dropdown Prevent server browser soft mask fade from hiding a part of the regular scroll box view Fixed scrollview content pushing filter to the middle of the screen when drop downs are closed Prevent soft mask fade from hiding a part of the regular scroll box view Recreate server browser tab groups as prefabs
10 Days Ago
Server browser filter section now starts at the top of the filters
10 Days Ago
Fix search bar close button being offset to the right when clicking
10 Days Ago
Fixed the refresh buttons pixot being offset
10 Days Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
10 Days Ago
Subtract 124976
10 Days Ago
Subtract 124978
10 Days Ago
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10 Days Ago
revert_metabolism -> main
10 Days Ago
compile error
10 Days Ago
Properly revert
10 Days Ago
revert_metabolism -> main
10 Days Ago
Revert 123078
11 Days Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
11 Days Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
12 Days Ago
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12 Days Ago
heli_yoyo -> main
12 Days Ago
Fix heli yoyo
12 Days Ago
snapping_fix -> main