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6,126 Commits over 1,004 Days - 0.25cph!

7 Days Ago
Codegen
7 Days Ago
Fix raid window convars not persisting after restart
7 Days Ago
Try doing it in post load
8 Days Ago
correct comment
8 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
8 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
8 Days Ago
keep a dropped key around for an hour rather than 5 minutes
8 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
8 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
9 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
9 Days Ago
game_room_dlc -> game_room_dlc/pool
9 Days Ago
Broken codegen fix 2
9 Days Ago
Fixed broken codegen
9 Days Ago
Fixed console system
9 Days Ago
pool -> game_room_dlc
9 Days Ago
game_room_dlc/pool -> game_room_dlc
10 Days Ago
Missed files
10 Days Ago
Debug commands to change pool table state
10 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
10 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
10 Days Ago
Better blue team colour
10 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
10 Days Ago
Remove old icon
10 Days Ago
Fix busted 3p cue position/rotation
10 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
10 Days Ago
Change ... to say PROCESSING TURN in pool table status
10 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
10 Days Ago
game_room_dlc -> game_room_dlc/pool
10 Days Ago
Check socket base instead
10 Days Ago
Only send snapping mode information provided we have a snappable object
10 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
10 Days Ago
3p pool cue sticks to hand bone
10 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
10 Days Ago
Additional checks
10 Days Ago
Show pool power bar on the ui
10 Days Ago
New, decently cleaned up test pool ui
11 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
11 Days Ago
Missed files
11 Days Ago
- Codegen
11 Days Ago
pool -> game_room_dlc
11 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
11 Days Ago
Use player id 0 to as an error fallback
11 Days Ago
Add substeps to the pool physics system for better performance at low fps
11 Days Ago
More compile fixes
11 Days Ago
Serializer fix
11 Days Ago
Compile errors
11 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
11 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
11 Days Ago
Fix raid window widget showing the wrong time
11 Days Ago
Add gather rate and raid window details to the softcore changelog section