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6,180 Commits over 1,004 Days - 0.26cph!

15 Days Ago
obfuscation_analyzer -> main
15 Days Ago
main -> game_room_dlc
15 Days Ago
main -> obfuscation_analyser
15 Days Ago
Missing DLL
15 Days Ago
Swap out Source Generator analyser for Code Analyzer version
18 Days Ago
game_room_dlc -> main
18 Days Ago
Fix dodgy prevent building area
18 Days Ago
Cant place pool table in terrain anymore, has to be on a construction
18 Days Ago
Add decay to the pooltable
18 Days Ago
Destroy pool table when ground is missing
18 Days Ago
Fix broken top collider
18 Days Ago
Remove old pooltable models (will prevent read/write nre)
18 Days Ago
Multiple fixes to ensure Pooltable will run at low FPS: - Allow table itself to run its own substeps on top of ian physics engine. This will allow the table to be able to catch up even when ran at very low FPS (MaxCatchUpTicks) - Just use the client determinisim rather than snapping mid shot - should prevent balls teleporting around - Use doubles rather than floats in some places
18 Days Ago
- Players currently registered to play can clean the existing pool table match - Players with building priv can clear the existing pool table match - Anyone can clear the match provided there has been no shots taken for 3 minutes (convar'd)
19 Days Ago
game_room_dlc -> main (missed files)
19 Days Ago
game_room_dlc -> main
19 Days Ago
Revert PlayerAnimation controller - merge issues
19 Days Ago
Codegen
19 Days Ago
main -> game_room_dlc
19 Days Ago
demo_compat_crc_fix -> main
19 Days Ago
Stop Demo CRC being ignored in Editor
20 Days Ago
Ensure pool ui closes in demos (when not in first person)
20 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
20 Days Ago
Stop pool dismounts making you fly
20 Days Ago
Stop players feet clipping into the ground whilst playing pool
20 Days Ago
Fix pooltable collider NRE
20 Days Ago
Added disclaimer text on the pooltable
20 Days Ago
Fix darts throwing towards the player and bricking the darts board
21 Days Ago
Obfuscation fix
21 Days Ago
main -> game_room_dlc
21 Days Ago
Compile fix
21 Days Ago
Increase movement speed
21 Days Ago
Revert rolling changes Reduce stop threshold
21 Days Ago
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
21 Days Ago
Missed files
21 Days Ago
Split pool table into client + server files to cut down on the bloat
21 Days Ago
Fix a ton of movement lag issues
21 Days Ago
Further lower the pooltable
21 Days Ago
- Add mouse instructions to the ui - Minor ui changes
21 Days Ago
Fix pool balls not rolling when they get slow enough
21 Days Ago
Stop dismounting from the pooltable ending up killing you
21 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
21 Days Ago
Fix darts game board breaking aux1 builds
21 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
21 Days Ago
Stop pooltable floating
21 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
22 Days Ago
- Manifest - Demo compat
22 Days Ago
main -> game_room_dlc
22 Days Ago
Codgen
22 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily