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5,772 Commits over 913 Days - 0.26cph!

7 Days Ago
Clear hover over button fixes
7 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
7 Days Ago
- Final style changes - Added suggestions area in admin panel
7 Days Ago
main -> vendingmachine_ui_refresh
7 Days Ago
Fixed final vending entry pushing itself out the screen
7 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
7 Days Ago
Dynamic pricing support (nearly there!)
8 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
8 Days Ago
- Anim polish for the 10000 time - Missing phrases
8 Days Ago
Some more animations, some more polish
8 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
8 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
8 Days Ago
Various theming changes on the customer panel. Too many to list
9 Days Ago
Setup the button callbacks
10 Days Ago
Fix contents not showing up
10 Days Ago
Add a 'no orders' view for when a vending machine has no orders
10 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
10 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
10 Days Ago
Initial customer vending panel wireframe
10 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
Removed the loading thingy, few more adjustments
12 Days Ago
Better pressed colour!
12 Days Ago
Added hover over colour changes to the fake inventory slots
12 Days Ago
Fix draggins vs clicking detection on existing sell orders
12 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
12 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
12 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
12 Days Ago
Add styling when dragging sell orders
12 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
Fix compile error
12 Days Ago
Add spotilight and pulsing support
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
deployablesnapping_preview_fix -> main
12 Days Ago
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12 Days Ago
windmill_fixes -> main
13 Days Ago
Fix windturbine gib scale
13 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
13 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
13 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
13 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
13 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
13 Days Ago
Fix smoke grenade manager returns driving me crazy
13 Days Ago
transformchanged_cleanup -> main
13 Days Ago
Support food on corpses again
13 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
13 Days Ago
main -> vendingmachine_ui_refresh
13 Days Ago
transformchanged_cleanup -> main
13 Days Ago
Space
13 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades