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6,234 Commits over 1,035 Days - 0.25cph!

6 Days Ago
game_room_dlc -> new_pool_ui
6 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
6 Days Ago
syncvar_ornateframe_initialiser_fix -> main
6 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
7 Days Ago
game_room_dlc -> main
7 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
7 Days Ago
game_room_dlc -> main
7 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
7 Days Ago
In a gamer over state allow anyone to reset the pool game
7 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
7 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
7 Days Ago
WIP: new avatar masks new top bar
7 Days Ago
game_room_dlc -> new_pool_ui
7 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
7 Days Ago
pool: add more profiling everywhere
8 Days Ago
More minor work
8 Days Ago
Initial setup
8 Days Ago
main -> game_room_dlc
8 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
8 Days Ago
game_room_dlc -> main
8 Days Ago
Ensure cue ball starts on the line is should
8 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
8 Days Ago
Stop the racked balls clipping into each other
8 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
9 Days Ago
Remove WIP text on the pooltable
19 Days Ago
game_room_dlc -> main
19 Days Ago
Cleanup spline movement a bit
19 Days Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
19 Days Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
19 Days Ago
Fix pooltabel groundwatch not working
20 Days Ago
game_room_dlc -> main
20 Days Ago
Compile fixes
20 Days Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
20 Days Ago
pool: - sound effect on mounting
20 Days Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
20 Days Ago
pool: Ensure we cant move after hitting the ball
20 Days Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
20 Days Ago
- play confetti effect on win
20 Days Ago
game_room_dlc -> main
20 Days Ago
Fix hit animation not working
20 Days Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
21 Days Ago
game_room_dlc -> main
21 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
21 Days Ago
Fix cue not staying in our right hand
22 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
22 Days Ago
Better subsystem blending values
22 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
22 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
22 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
22 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc