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4,843 Commits over 762 Days - 0.26cph!

3 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
3 Days Ago
Rewrote the reload system
3 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
3 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
3 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
4 Days Ago
Don't reconcile with present states
4 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
4 Days Ago
Send right first server snapshot time
4 Days Ago
Only show crosshair when not using sights (front turret)
4 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
4 Days Ago
Extra protection to on cl_attack and on cl_reload
4 Days Ago
naval_update -> pt_boat_turrets
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Ensure front turret is playing the front turret animation
4 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
4 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
4 Days Ago
Only try and ram occasionally
4 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
4 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
4 Days Ago
Only fill fuel to 50
4 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
spawn setting change again
4 Days Ago
Better scientist boat spawn settings
4 Days Ago
scientist_boat_ai -> naval_update
4 Days Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
4 Days Ago
Dont allow ai turrets to move if ai.move is false
4 Days Ago
Dont move scientist boats if Ai.Move is false
4 Days Ago
Change scientist boat spawn edge margin from 300 -> 900
4 Days Ago
Early exit out our update loop if there are no connections inside a large radius
4 Days Ago
naval_update -> scientist_boat_ai
5 Days Ago
pt_boat_turrets -> naval_update
5 Days Ago
Covered another case ^
5 Days Ago
Can't try to fire whilst reloading
5 Days Ago
Masked out the rear 50 cal turret body animation
5 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
5 Days Ago
More pivot cleanup
5 Days Ago
Fix another screwed up pivot on the front turret
5 Days Ago
Fix slightly off player pivot on front turret
5 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
5 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
5 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
5 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
5 Days Ago
scientist_boat_ai -> naval_update
5 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
6 Days Ago
scientist_boat_ai -> naval_update
6 Days Ago
Compile fixes