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6,320 Commits over 1,035 Days - 0.25cph!

26 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
26 Days Ago
main -> game_room_dlc
28 Days Ago
game_room_dlc -> main
28 Days Ago
Add correct pool racking for Shadowfrax
28 Days Ago
game_room_dlc -> main
28 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
28 Days Ago
Add deploy animation when first getting on the pooltable
28 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
28 Days Ago
Fix pool cue placement again
28 Days Ago
Ensure cue follows hand prop position + rotation given in animations
28 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
28 Days Ago
Fixed laggy left/right movement in the pool mountable
28 Days Ago
Fix having to re-rack a pool table to make the balls reappear
29 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
29 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
29 Days Ago
game_room_dlc -> main
29 Days Ago
new_pool_ui -> game_room_dlc
29 Days Ago
codegen
29 Days Ago
add a show tooltips convar and set it to default
29 Days Ago
Fix striped balls having weird shades
29 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
29 Days Ago
rename_test_warning -> main
29 Days Ago
Show an minor inspector warning if an item has been renamed recently
29 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
29 Days Ago
demo_compat_fix_2 -> main
29 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
29 Days Ago
game_room_dlc -> new_pool_ui
29 Days Ago
main -> game_room_dlc
29 Days Ago
Add some better tooltips depending on what you pot
29 Days Ago
Minor colour changes
29 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
29 Days Ago
Poolball Shadows, highlights, stripes etc
30 Days Ago
More WIP
30 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
30 Days Ago
arrow_late_loading_fix -> main
30 Days Ago
main -> game_room_dlc
30 Days Ago
game_room_dlc -> new_pool_ui
30 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
30 Days Ago
syncvar_ornateframe_initialiser_fix -> main
30 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
31 Days Ago
game_room_dlc -> main
31 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
31 Days Ago
game_room_dlc -> main
31 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
31 Days Ago
In a gamer over state allow anyone to reset the pool game
31 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
31 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
31 Days Ago
WIP: new avatar masks new top bar
31 Days Ago
game_room_dlc -> new_pool_ui
31 Days Ago
Dismount the player from the pooltable if theres no ground beneath them