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4,087 Commits over 701 Days - 0.24cph!

13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
main -> naval_update
13 Days Ago
workshop_loading_screen_fix -> main
13 Days Ago
Fixed bug allowing the info header to still stick around
13 Days Ago
Fix loading into workshop scene showing incorrect server information
13 Days Ago
tugboat_shelf_fix -> main
13 Days Ago
Fix shelfs not working on tugboats
13 Days Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
14 Days Ago
more_menu_fixes -> main
14 Days Ago
If premium is active dont show the default 5/15
14 Days Ago
more_menu_fixes -> main
14 Days Ago
Typos
14 Days Ago
more_menu_fixes -> main
14 Days Ago
Generate phrases
14 Days Ago
Ensure null disconnect reasons arent parsed
14 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
14 Days Ago
Interaction modal buttons will scale to fill whatever room is left
14 Days Ago
Removed excess logs Better loading screen preloading
14 Days Ago
more_menu_fixes -> main
14 Days Ago
Ensure default background is always shown
14 Days Ago
Stop the loading screen from messing up logos over and over again
14 Days Ago
Fix rejoin button not working properly on server disconnects
14 Days Ago
connect_modal_get_rules_fix_2 -> main
14 Days Ago
Prevent world size parsing from throwing an NRE
14 Days Ago
naval_update -> scientist_boat_ai
14 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
14 Days Ago
bow and stern points
15 Days Ago
AI always ensures boat has enough fuel
15 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
15 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
15 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
15 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
15 Days Ago
rhib_scientist -> naval_update
15 Days Ago
Turn off RHIB map if in Hardcore
15 Days Ago
scientist_rhib -> naval_update
15 Days Ago
Small map screen changes Ensure RHIB population still works
15 Days Ago
naval_update -> scientist_rhib
15 Days Ago
team_bag_label_improvements -> main
15 Days Ago
Reduced popup scale a wee bit
15 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
15 Days Ago
main -> naval_update
15 Days Ago
integrated_protobufs -> main
15 Days Ago
Minor colour changes
15 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
15 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
15 Days Ago
🎉 Successfully generating accepted protobufs in editor
15 Days Ago
Generate into the data plugin folder as normal
15 Days Ago
Add into codegen Seperate generation code into its old assembly
16 Days Ago
team_bag_labels -> main
16 Days Ago
Another NRE that could've snuck in