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4,450 Commits over 731 Days - 0.25cph!

9 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
9 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
9 Days Ago
More work arounds for dodgy clipping checks on the pt boat
10 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
10 Days Ago
Remove spam logs
10 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
12 Days Ago
Scientist front turret now points the right way
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
13 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
naval_update -> pt_boat_gameplay_pass
13 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
13 Days Ago
Remove debugs and extra print statements
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
PT Boat Deepsea now driven properly by AI
13 Days Ago
pt_boat_gameplay_pass -> naval_update
13 Days Ago
Fix 50 call turret attachment points after the model changes
14 Days Ago
naval_update -> pt_boat_gameplay_pass
14 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
14 Days Ago
pt_boat_gameplay_pass -> naval_update
14 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
14 Days Ago
Initial work to allow the ai to work on the PT Boat
14 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
14 Days Ago
gun_turret -> naval_update
14 Days Ago
Manifest
14 Days Ago
naval_update -> gun_turret
15 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
15 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
15 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
15 Days Ago
Setup right entities Setup prefab variants
15 Days Ago
naval_update -> gun_turret (missed files)
15 Days Ago
naval_update -> gun_turret
15 Days Ago
server_refresh_budgeting_adjustments -> main
15 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
16 Days Ago
BaseMountable compile fixes
16 Days Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
16 Days Ago
scientist_rhib_gameplay_pass_2 -> naval_update
16 Days Ago
Make the PT boat turret immortal for good measure
16 Days Ago
More loot changes
16 Days Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
16 Days Ago
boat_ai_optimisations_2 -> naval_update
16 Days Ago
Increase interest intensity
16 Days Ago
Fix boken avoidance logic after our move to jobs
16 Days Ago
boat_ai_optimisations -> naval_update
16 Days Ago
16 Days Ago
boat_ai_optimisations_2 -> naval_update
16 Days Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
16 Days Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
16 Days Ago
boat_ai_optimisations -> naval_update