4,702 Commits over 762 Days - 0.26cph!
turret_viewmodel -> naval_update
Turn off viewmodel for now
vendor_ui_drone_accesibility -> main
Fixed broken drone phrase
Rverted a bunch of the stomped drone changes
main -> vendor_ui_drone_accessibility
Fix prediction NRE for NPCVendingMachines
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
Remove Viewmodel ghosting
Fix dismount NRE
naval_update -> turret_viewmodel
vendor_ui_drone_accessibility -> main
- Show if a vending machine is accessible by a drone in the regular map
- Shows same result as in the admin ui
- When updating any building parts nearby a vending machine perform a check and see if we need to update the marker
- Add profiling
- Took a stab at fixing the worst flex UI known to man (my vendor ui)
- Reorganised the layout, cleaned it up a bit
- Fixed close button not aligning with the listings
Store drone accessible state on the map marker
- Save drone accessibility state to the vending machine flags
- Recalculate if any physics neighbours change
Jump improvements:
- Setup ladder triggers around junkpiles to make jump ups easier
- Add kinematic rigidbodies to junkpiles (better collision detection)
- Boyancy point improvements
More WIP:
- Mostly working apart from some ghosting (wrong update loop)
- Setup standard system for mounted weapon viewmodels
- Setup world model disable system with turrets
- Setup offsets
- MountedTurretViewmodel
Fix codegen
Fix broken ai mounted weapon controllers
Rear turret Viewmodel test WIP
More cleanup, dont use the packing queue for reloading
Wire up the tooltip text
Add some phrases for each of the states
Crappy wheel detection, will need changed in future
Fix some broken flex stuff in the boat building hud prefab
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
Rename ServersideMountedWeapon to MountedWeapon
Add more playables null checks
wallpaper_viewmodel_fix -> main
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
console_vehicle_ui -> main
Just search through shortnames. makes sense as its what we can see in the menu
Fix search not working properly for the vehicles console tab
console_vehicle_ui -> main
Remove Amazon import???
IDE's fault.
console_vehicle_ui -> main
console_vehicle_ui -> main
Generate a bunch of missing icons
More changes to item defs
Swap Train and Misc category enum positions - fix broken prefabs
Forgot trains - Sorry Bill!
Make sure every spawnable vehicle has an item
Tag all of the vehicles with the correct categories
Setup Entity references on all of the new items
Fix some naming / icon issues
Can detect spawn names via ItemModEntityReference
Initial setup. Can now spawn some vehicles via the F1 menu.
Vehicles split into categories:
Helicopters,
Cars,
Bikes,
Boats,
Animals,
Siege,
Misc
building_planner_viewmodel -> main