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5,365 Commits over 854 Days - 0.26cph!

15 Days Ago
Compile fix
15 Days Ago
scientist_boats_gameplay_pass_4 -> main
15 Days Ago
main -> scientist_boats_gameplay_pass_4
15 Days Ago
Use setup the correct starting rotation when mounting a turret
15 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
15 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
16 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
16 Days Ago
Compile fixes
16 Days Ago
scientist_boats_gameplay_pass_4 -> main
16 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
16 Days Ago
fix left 'ammoLeft' parameter not having the right string name
16 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
16 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
16 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
16 Days Ago
naval_update -> naval_update/boat_steering_creaks
16 Days Ago
naval_update -> naval_update/boat_steering_creaks
16 Days Ago
scientist_boats_gameplay_pass_4 -> main
16 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
16 Days Ago
Swap PTBoat loot door to a regular dry box
16 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
16 Days Ago
hideifaiming_nre_fix -> main
16 Days Ago
head_animation_debug_command -> main
16 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
16 Days Ago
Add a command to debug cannon/ptboat head animations not working
17 Days Ago
pt_boat_turret_improvements_3 -> main
17 Days Ago
Compile fix
17 Days Ago
Make front turret 4x less accurate (by AI) than the rear
17 Days Ago
Properly cancel reload animation if you get off a turret
17 Days Ago
Fix clamping issues
17 Days Ago
Remove turret from Invoke Handler
17 Days Ago
Set rear turret pitch clamp 30 -> 10
17 Days Ago
Ensure front turret min walk distance is set to -2
17 Days Ago
mountable_bypass_extended -> main
17 Days Ago
Rollout position per frame bypass to cannons and tugboats
17 Days Ago
Support autosave/autoload in objects with inherited syncvars
17 Days Ago
easel_canvas_syncvar_autoload_fix -> main
18 Days Ago
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18 Days Ago
18 Days Ago
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18 Days Ago
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18 Days Ago
proprenderer_print_log_fix -> main
18 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
18 Days Ago
pt_boat_turret_seat_angle_fix -> main
18 Days Ago
Compile fix
21 Days Ago
pt_boat_turret_seat_angle_fix -> main
21 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
21 Days Ago
Stop another prop renderer log
21 Days Ago
main -> pt_boat_turret_seat_angle_fix
21 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor