4,450 Commits over 731 Days - 0.25cph!
Prevent fire extinguisher from dismounting the current player on the pt boat
Add debug.debugclippingchecks:
- Prints out what colliders are causing cllipping to fail
- Still keep the performant route for regular gameplay
More work arounds for dodgy clipping checks on the pt boat
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat)
Delay spawn scientist invoke by 100 ms
Better eye setup (expose in weapon transform)
Allow AI a wider angle before firing (15 degrees)
Spawn turret with 1 hp and set immortal protection instead
Scientist front turret now points the right way
pt_boat_gameplay_pass -> naval_update
AI aim direction translation fixes
Aim pivot fixes
AI will only fire if its aim is within 5 degrees of the target
AI can now point the boat turrets at players (their current target)
Remove items from PT boat turret operators
AI support setup for PT turrets
pt_boat_gameplay_pass -> naval_update
naval_update -> pt_boat_gameplay_pass
Spawn PT boat in the deepsea alongside a couple of the smaller boats
Remove debugs and extra print statements
pt_boat_gameplay_pass -> naval_update
PT Boat Deepsea now driven properly by AI
pt_boat_gameplay_pass -> naval_update
Fix 50 call turret attachment points after the model changes
naval_update -> pt_boat_gameplay_pass
Take a bit longer to place scientists
This ensures they are mounted on the boat correctly
pt_boat_gameplay_pass -> naval_update
Fixed PT Boat prefab
Cleanup
Scientists now spawning on PTBoat
Initial work to allow the ai to work on the PT Boat
Move the random storage box into the doorway.
You now have to interact with the door to open the pt boat storage
Manifest (again)
gun_turret -> naval_update
naval_update -> gun_turret
Working rear turret. Aiming is still ugly
Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes)
Manifest
Add correct components to rear turret
Standing mounted turret seat setup
Mounted Turret Seat now supports multiple turrets on the same vehicle
Initial rear turret setup
Setup right entities
Setup prefab variants
naval_update -> gun_turret (missed files)
naval_update -> gun_turret
server_refresh_budgeting_adjustments -> main
Increase server processing budgeting up to 200 per frame
Remove stop watch limitation
BaseMountable compile fixes
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar
Codegen
scientist_rhib_gameplay_pass_2 -> naval_update
Make the PT boat turret immortal for good measure
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
boat_ai_optimisations_2 -> naval_update
Increase interest intensity
Fix boken avoidance logic after our move to jobs
boat_ai_optimisations -> naval_update
boat_ai_optimisations_2 -> naval_update
Light sleeping:
- wake boats up occasionally to wander around
- wake, wander a bait then go back to sleep
Added sleepy system to boats
Boats will sleep when the lose all targets and have lost them for x seconds
boat_ai_optimisations -> naval_update