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4,917 Commits over 762 Days - 0.27cph!

8 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
8 Days Ago
naval_update -> scientist_boat_ai
9 Days Ago
Fix fuel check not working
9 Days Ago
scientist_boat_ai -> naval_update
9 Days Ago
scientist_boat_ai -> naval_update
9 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
9 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
9 Days Ago
Recursion fix (woops)
9 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
9 Days Ago
scientist_boat_ai -> naval_update
9 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
9 Days Ago
naval_update -> scientist_boat_ai
9 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
9 Days Ago
turretsv2 -> naval_update 🎉
9 Days Ago
Compile fixes for shared aiming method
9 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
9 Days Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
9 Days Ago
Smoooooooth(er)
9 Days Ago
Cleaned up the front turret aiming system
9 Days Ago
Replicate seat changes of naval_update branch
9 Days Ago
naval_update -> pt_boat_turrets
9 Days Ago
turret_animation_alignment_fix -> naval_update
9 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
10 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
10 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
10 Days Ago
Rewrote the reload system
10 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
10 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
10 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
10 Days Ago
Don't reconcile with present states
10 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
10 Days Ago
Send right first server snapshot time
10 Days Ago
Only show crosshair when not using sights (front turret)
10 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
10 Days Ago
Extra protection to on cl_attack and on cl_reload
10 Days Ago
naval_update -> pt_boat_turrets
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Ensure front turret is playing the front turret animation
10 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
10 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
10 Days Ago
Only try and ram occasionally
10 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
10 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
10 Days Ago
Only fill fuel to 50
10 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
10 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
spawn setting change again