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4,149 Commits over 701 Days - 0.25cph!

17 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
17 Days Ago
Ensure for connection is valid before trying to save
18 Days Ago
Fix any extra issues with auth (should've been using CanBuild)
18 Days Ago
try/catch our save method
18 Days Ago
label_fix_2 -> main
18 Days Ago
label_fix_2 -> main
18 Days Ago
remove redudant isclient
18 Days Ago
label_fix_2 -> main
18 Days Ago
Ensure labels work for offline members as well (of course they should)
18 Days Ago
label_fix_2 -> main
18 Days Ago
Ensure team member name is valid before trying to load it
18 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
18 Days Ago
team_bag_label_fixes -> main
18 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
18 Days Ago
gunshot_network_range_improvements -> main
18 Days Ago
Ensure the AK variants have the same sound range as the base ak
18 Days Ago
logs
18 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
19 Days Ago
head_lookdown_debug -> main
19 Days Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
19 Days Ago
decor_lighting_dlc -> main
19 Days Ago
Deployable snapping for the table lamp
19 Days Ago
Deployable snapping for the Mannequin
19 Days Ago
Added snapping to the spotlight
19 Days Ago
Added snapping support to the two types of beanbag
20 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
20 Days Ago
LR and AK can be heard from 500 meters away
20 Days Ago
gunshot_network_range_improvements -> main
20 Days Ago
Restored bolt and l9 to be 700 meters
20 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
20 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
20 Days Ago
main -> gunshot_network_range_Improvements
20 Days Ago
syncvar_load_fix_2 -> main
20 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
20 Days Ago
syncvar_loading_fix -> main
20 Days Ago
Stop syncvar autoload only running on the client
21 Days Ago
gunshot_network_range_improvements -> main
21 Days Ago
Remove logs
21 Days Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
21 Days Ago
decor_lighting_dlc -> main
21 Days Ago
syncvar_load_fix -> decor_lighting_dlc
21 Days Ago
Fix some syncvars not loading in properly
21 Days Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
21 Days Ago
zoomitem_nre -> main
21 Days Ago
Prevent zoomitem NRE - check if the sky is null first
21 Days Ago
main -> gunshot_network_range_improvements
21 Days Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
22 Days Ago
Set MP5 high for the same reason
22 Days Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
22 Days Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range