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4,951 Commits over 792 Days - 0.26cph!

9 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
9 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
10 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
10 Days Ago
rhib_fixes -> naval_update
10 Days Ago
Swap drybox to use mailbox sounds
10 Days Ago
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10 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
10 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
- Flipped puinch (way nicer)
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
Much better fov punch system - ditch the spring
11 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
11 Days Ago
- More merge conflicts - Increased FOV punch
11 Days Ago
Deep sea portal partial (again)
11 Days Ago
50cal_Animations -> pt_boat_turrets
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
Compile fix
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
11 Days Ago
pt_boat_turrets -> naval_update
11 Days Ago
11 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
11 Days Ago
Compile fixes
11 Days Ago
- Add some smoothing to the rear turret
11 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
11 Days Ago
Don't play the client tick if no one is home
11 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
11 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
12 Days Ago
pt_boat_turrets -> naval_update
12 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
12 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
12 Days Ago
naval_update -> pt_boat_turrets
12 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
12 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
Fix fuel check not working
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
13 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
13 Days Ago
Recursion fix (woops)
13 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
13 Days Ago
scientist_boat_ai -> naval_update
13 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
13 Days Ago
turretsv2 -> naval_update 🎉
13 Days Ago
Compile fixes for shared aiming method
13 Days Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge