userIan Hendersoncancel
reporust_rebootcancel

5,992 Commits over 974 Days - 0.26cph!

2 Years Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Years Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Years Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Years Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Years Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Years Ago
Ensure some space is allocated for collisions prior to the death spinout
2 Years Ago
Added convar to disable monument crashing
2 Years Ago
Ensured monuments that have default tier don't slip through the cracks
2 Years Ago
Additional check for monument type
2 Years Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
2 Years Ago
Sorted phrases after main merge
2 Years Ago
S2P again
2 Years Ago
Merge main
2 Years Ago
Removed unneeded print outs
2 Years Ago
Ensured is localised setup for shopkeepers
2 Years Ago
Added fishing village, bandit town and outpost shopkeeper tokens
2 Years Ago
Ramdon lighting files
2 Years Ago
S2P - got all vending machines translations working apart from shopkeepers
2 Years Ago
Vending machine translation token now routed through protobuf
2 Years Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
2 Years Ago
Set phrases for all npc vendors
2 Years Ago
Added backend support to allow localisation to npc vending machines
2 Years Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
2 Years Ago
Additional open root check
2 Years Ago
Modified our version of LeanTween to add some additional NRE checks
2 Years Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
2 Years Ago
Removed debugging
2 Years Ago
Compile fixes
2 Years Ago
Merged death clipping fix
2 Years Ago
Small fixes. Ready to merge.
2 Years Ago
Target returning dummy data if no player outside of zone detected
2 Years Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Years Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
2 Years Ago
Additional debugging Further optimisation to zone score updating
2 Years Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
2 Years Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
2 Years Ago
Patched issue where heli could go and orbit a random zone far away for no reason
2 Years Ago
Way less liberal with the no go zone nearest edge calculation
2 Years Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
2 Years Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
2 Years Ago
Swapped heli death detection to an overlap sphere centered on its transform
2 Years Ago
Merge monument crash
2 Years Ago
Merge main
2 Years Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
2 Years Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
2 Years Ago
Use a point destination as a target instead of just going forward
2 Years Ago
Missed pathing files
2 Years Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
2 Years Ago
Added Ackermann steering to target
2 Years Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes