userIan Hendersoncancel
reporust_rebootcancel

5,992 Commits over 974 Days - 0.26cph!

2 Years Ago
Initial test scene and client and server script setup
2 Years Ago
Override throttle for crash
2 Years Ago
Stopped heli death until spinout starts
2 Years Ago
Fixed some bugs preventing spin out state after reaching monument position
2 Years Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
2 Years Ago
Spinout no longer tied to death state
2 Years Ago
Swapped weakspot pools over to using GetList
2 Years Ago
Merge main
2 Years Ago
Checked in main
2 Years Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
2 Years Ago
junkpile layering issue
2 Years Ago
Merged main
2 Years Ago
Reinstate changes
2 Years Ago
Overwrite my changes
2 Years Ago
Merge main
2 Years Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
2 Years Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
2 Years Ago
Zones positions now properly follow parent
2 Years Ago
Increase performance when updating zone scores
2 Years Ago
Fixed problem causing zones to spawned when they shouldn't be
2 Years Ago
Danger zone backend now supports a parent and handles local positions
2 Years Ago
Proposed fix for heli clipping through the map when the server has low fps
2 Years Ago
Egressing cargo ship on save will continue to leave the map after load
2 Years Ago
Merged topology/build zone fixes
2 Years Ago
Swapped legacy sink over to serverside. It's sync position anyway
2 Years Ago
Fixed error in junkpile during sink and destory method when in editor
2 Years Ago
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
2 Years Ago
Same treatment to harbor 2
2 Years Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
2 Years Ago
Fixed another, more rare NRE that can happen with Binoculars
2 Years Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
2 Years Ago
Setup for smooth scoring system
2 Years Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
2 Years Ago
Check in helicopter revision
2 Years Ago
Remove extra logs
2 Years Ago
Prevent patrol from forcing a target inside a no go zone
2 Years Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
2 Years Ago
Increased at rotation bounds
2 Years Ago
Halved orbitstrafe rotation speed when first moving into position
2 Years Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
2 Years Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
2 Years Ago
Bunch of viewing vector zero checks before running through lookrotation
2 Years Ago
Ensured thwop and engine lerp and clamped between 0 and 1
2 Years Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
2 Years Ago
merge main
2 Years Ago
Fix editor gizmos null error
2 Years Ago
Fix editor gizmos error for cargoship
2 Years Ago
Merge main
2 Years Ago
Merge container_delays
2 Years Ago
harbor 2 path topology