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5,992 Commits over 974 Days - 0.26cph!

2 Years Ago
Prevent heli from crashing at quarry
2 Years Ago
Patrol points now take the height of the ground into consideration
2 Years Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
2 Years Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
2 Years Ago
Restored files
2 Years Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
2 Years Ago
Hack to ensure damage effect comes up
2 Years Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
2 Years Ago
Merge main
2 Years Ago
Merge main - fix conflicts
2 Years Ago
Merge main - fixed conflicts
2 Years Ago
Overheating now causes food and hunger penalty instead of health loss
2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fiannly got turrets working on vendor
2 Years Ago
Merge main
2 Years Ago
Fixed broken machine
2 Years Ago
Update manifest
2 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
2 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
2 Years Ago
Vendor can now be stopped by a player gesture Used a state machine instead
2 Years Ago
Setup sell orders properly Add targetting system
2 Years Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
2 Years Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
2 Years Ago
Added steering deadzone to avoid over corrections
2 Years Ago
We travelling!
2 Years Ago
Add debug print outs for steering
2 Years Ago
Fixed issues with rigidbodies. Increased target throttle
2 Years Ago
Fixed Harry Potter car
2 Years Ago
Fixed vendor recreating itself
2 Years Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
2 Years Ago
Add network time fix
2 Years Ago
Fixed is client checks
2 Years Ago
Fix dodgy rigidbody linls
2 Years Ago
Path invalid errors patched
2 Years Ago
Fixed vendor test scene
2 Years Ago
Merge main
2 Years Ago
Fixed off alignment
2 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
2 Years Ago
Prevent heli from trying to crash at underwater labs
2 Years Ago
Merged helicopter fixes
2 Years Ago
Removed debug stuff