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5,286 Commits over 854 Days - 0.26cph!

1 Year Ago
Fixed two broken colliders
1 Year Ago
- Added siege tower prefab info - Removed colliders in model
1 Year Ago
Ensured siege tower constuctable has new sounds
1 Year Ago
Reduced siege tower guide scale again
1 Year Ago
Minicrossbow compile fix
1 Year Ago
Prevent siege tower middle door from being open on spawn
1 Year Ago
Cull siege towers door way later
1 Year Ago
Increased siege tower constructable prevent building
1 Year Ago
Fixed incorrect entity extents
1 Year Ago
Ensured crossbow sits correctly on players back with and without a backpack
1 Year Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Stop fire arrow flames spawning below the player in 3p animations
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
1 Year Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
1 Year Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
1 Year Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
1 Year Ago
Minor entity value changes
1 Year Ago
Worldmodel changes
1 Year Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
1 Year Ago
Ensure idle animation is set to loop time
1 Year Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
1 Year Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Cant build siege weapon constructables when intersecting with a vehicle
1 Year Ago
Can build siege weapons on roads
1 Year Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
1 Year Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
1 Year Ago
Can open top siege tower door even if you are close to it
1 Year Ago
Increased top ladder trigger volume on Siege Tower
1 Year Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
1 Year Ago
1 Year Ago
Make scopes less of a big deal FOV wise on the mini crossbow
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
compile error again
1 Year Ago
Balance changes
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Set to primitive era
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
remove deploy animation loop time
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Fixed arrowheads appearing on the wrong slots