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5,977 Commits over 974 Days - 0.26cph!

1 Year Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
1 Year Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
1 Year Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
1 Year Ago
bear_rug_deploy -> main
1 Year Ago
Apply the same recent rug deployment improvements to the bear rug
1 Year Ago
main -> bear_rug_deploy
1 Year Ago
client_projectile_improvements_eyeclipping -> main
1 Year Ago
projectile_improvements_orientation -> main
1 Year Ago
Allow setting a custom initial orientation for projectiles
1 Year Ago
Adjusted base clip distance
1 Year Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
1 Year Ago
Add convars to control camera clip buffer time and if enabled
1 Year Ago
Missing file
1 Year Ago
Reduce buffer time
1 Year Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
1 Year Ago
Fixed errors with handling has clothing under checks
1 Year Ago
- Rename scripts - Setup wood armor pants
1 Year Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
1 Year Ago
Missed files
1 Year Ago
main -> conditional_armor_meshes
1 Year Ago
Add some lerping
1 Year Ago
Rough direction pointing code
1 Year Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
1 Year Ago
Find furthest away destination point and set the length via that
1 Year Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
1 Year Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
1 Year Ago
Add some extra length to loosen the rope
1 Year Ago
Swap vine over to using fake physics rope instead
1 Year Ago
add line renderer caps
1 Year Ago
bee_analytics_fix -> main
1 Year Ago
Cleanup
1 Year Ago
- Compile Errors - Codegen
1 Year Ago
Attempted fix for bee analytics not working clientside
1 Year Ago
range_visuals_reconnect_fix -> main
1 Year Ago
Fix range visuals not working after a disconnect and reconnect
1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
1 Year Ago
Extra comments
1 Year Ago
Setup crossbow with new blend tree event script
1 Year Ago
New blend tree event submission script
1 Year Ago
Animation events will now replay states if the show ammo states are used
1 Year Ago
Handle all of the bow arrow updates inside the animator instead
1 Year Ago
Revert BowWeapon changes
1 Year Ago
Subtract 116998
1 Year Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
Retain item ownership after throwing and picking up the boomerang
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
1 Year Ago
main -> rug_deployment_fix