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3,668 Commits over 639 Days - 0.24cph!

2 Months Ago
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2 Months Ago
bee_lifetime_reduction -> main
2 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
2 Months Ago
bee_spawnrate_reduction -> main
2 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
2 Months Ago
More test code
2 Months Ago
main -> syncvars
2 Months Ago
Fix strings not parsing correctly in the receive code. Net read strings take an argument (needs to be supported on our end)
2 Months Ago
Properly handle error messages Display more information when something goes wrong Show postive/negative error logs as green and red
2 Months Ago
First set of code cleanup on the new weaving solution Split everything off into smaller areas Injection simplification Seperate build/editor dependency logic
2 Months Ago
SyncVars fully working with weaving. Fixed incorrect stack for WriteSyncVar.
2 Months Ago
Fix malformed WriteSyncVar Setter plumbed up to the correct entry logic for queueing/sending SyncVars
2 Months Ago
Find queue/send method properly (search parent class) Don't pass byte - cant append that OpCode unless its an int
2 Months Ago
Use Cecil for SyncVar weaving. Boostrap weaving on domain reload Properly map depdency paths Include unity modules Better timing to avoid race conditions
2 Months Ago
boomerang_distance_fix -> main
2 Months Ago
Fixed Boomerang combat log returning weird distance values
2 Months Ago
Attempts to better filter what files are pushed for weaving Better Diagnostics Cleanup GenerateResult (Just generate pe and pdb output streams in method before writing to them)
2 Months Ago
Scrap Source Generator - Try IL Weaving instead
2 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
2 Months Ago
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2 Months Ago
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2 Months Ago
storage_monitor_rotate_fix -> main
2 Months Ago
Change client rotate method to also check for storage monitor
2 Months Ago
Can't rotate the TC if a storage monitor is attached
2 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
2 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
2 Months Ago
storage_monitor_container_io_rewrite -> main
2 Months Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
2 Months Ago
boomerang_hand_up_fix -> main
2 Months Ago
main -> syncvars
2 Months Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
2 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
2 Months Ago
More code cleanup
2 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
2 Months Ago
Removed old SyncVar implementation
2 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
2 Months Ago
Missed Files - Code Analysis Dependencies
2 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
2 Months Ago
Setup syntax receiver
2 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
2 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
2 Months Ago
Give queue back to the pool if its empty (after sending)
2 Months Ago
Fixed bitmask read using too small a bit count
2 Months Ago
Code cleanup
2 Months Ago
Remove client -> server syncvars
2 Months Ago
main -> syncvars
2 Months Ago
better_isbroken_icon -> main
2 Months Ago
main -> hackweek_drawbridge
2 Months Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
2 Months Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)