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5,953 Commits over 974 Days - 0.25cph!

7 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
7 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
7 Months Ago
Extra MoutedWeapon profiling
7 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
7 Months Ago
naval_update -> mountedturrets_fixes (broken everything)
7 Months Ago
naval_update -> mountedturret_fixes
7 Months Ago
Cherrypick 50cal fixes
7 Months Ago
Fix unset storage container in RHIB.DeepSea
7 Months Ago
turret_fixes -> naval_update
7 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
7 Months Ago
Lerp smoothly to 0 - dont hard set
7 Months Ago
demo_fixes -> naval_update
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
7 Months Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
7 Months Ago
Remove icons that generated in the main folder
7 Months Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
7 Months Ago
naval_update -> mountedturrets_fixes
7 Months Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
7 Months Ago
Search range changes: Pt boat -> 300 RHIB -> 200
7 Months Ago
Wrap is invisible check in a server block
7 Months Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
7 Months Ago
ai_boats_fixes -> naval_update
7 Months Ago
Compile fixes (2)
7 Months Ago
Compile fixes
7 Months Ago
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
7 Months Ago
Missing proto file
7 Months Ago
Fix ClientOnPlayerDismount NRE
7 Months Ago
Compile fix
7 Months Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
7 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
7 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
7 Months Ago
- Re-setup, will need wes to fix the rest
7 Months Ago
naval_update -> Cannon_Animation
7 Months Ago
Add reset trigger support
7 Months Ago
pt_boat_polish_pass_2 -> naval_update
7 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from deepsea_generation_tweaks
7 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
7 Months Ago
Tweaked deep sea generation, entities are more clustered
7 Months Ago
merge from naval_update
7 Months Ago
naval_update -> pt_boat_polish_pass_2
7 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
50cal -> naval
7 Months Ago
50cal_Animations -> naval_update
7 Months Ago
50cal_animation -> naval_update
7 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
7 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen