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6,019 Commits over 974 Days - 0.26cph!

6 Months Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
6 Months Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
6 Months Ago
- Re-setup, will need wes to fix the rest
6 Months Ago
naval_update -> Cannon_Animation
6 Months Ago
Add reset trigger support
6 Months Ago
pt_boat_polish_pass_2 -> naval_update
6 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from deepsea_generation_tweaks
6 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
6 Months Ago
Tweaked deep sea generation, entities are more clustered
6 Months Ago
merge from naval_update
6 Months Ago
naval_update -> pt_boat_polish_pass_2
7 Months Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
50cal -> naval
7 Months Ago
50cal_Animations -> naval_update
7 Months Ago
50cal_animation -> naval_update
7 Months Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
7 Months Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
7 Months Ago
Try authority with higher yield state acceptance
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
Up the updaterate since we are using serverside movement
7 Months Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
7 Months Ago
50cal_animations -> naval_update
7 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
7 Months Ago
naval_update -> 50cal_animations (2)
7 Months Ago
naval_update -> 50cal_animations (merge issues)
7 Months Ago
turret_fixes -> naval_update
7 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
7 Months Ago
Resort 50 cal left after the merge
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
- More seat adjustments
7 Months Ago
Try out seat relative position re-sync update
7 Months Ago
Bring down reload to like 14.7
7 Months Ago
Reorient seat in the turret Better eye pos
7 Months Ago
7 Months Ago
Reorient seat in gun space
7 Months Ago
- Only update server seat if no client auth
7 Months Ago
Compile fix
7 Months Ago
- Remove debug logs - Remove ddraw
7 Months Ago
- Missing
7 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
7 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
7 Months Ago
Compile fixes
7 Months Ago
- Fix client trying to override the reoncilliation when reloading
7 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
7 Months Ago
- Lerp properly - Dirty system - CLeanup fire system
7 Months Ago
Compile fix