userIan Hendersoncancel
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1,554 Commits over 397 Days - 0.16cph!

8 Months Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
8 Months Ago
Prevent orbit strafe from breaking until rockets are emptied
8 Months Ago
Slowed down rockets shot during orbit strafe
8 Months Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
8 Months Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
8 Months Ago
Refill rockets when starting orbit strafe
8 Months Ago
Refactored strafe rocket code
8 Months Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
8 Months Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
8 Months Ago
Merge harbor tweaks 4
8 Months Ago
Small changes
8 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
8 Months Ago
Initial orbit strafe state
8 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
8 Months Ago
Merge main
8 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
8 Months Ago
Merge harbor tweaks 4
8 Months Ago
Revert Procedural Map - Sorry Aux2!
8 Months Ago
Made the docking test map smaller again
8 Months Ago
Merge harbor tweaks 4
8 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
8 Months Ago
Fixed harbor 1 to work with new path
8 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
8 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
8 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
8 Months Ago
Push prefab
8 Months Ago
Added a more accessible harbor 2 cargo path
8 Months Ago
Re-add text null check
8 Months Ago
Subtract broken prefab
8 Months Ago
Re-enable tooltip text for single vendor names
8 Months Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
8 Months Ago
Vendor UI now closes automatically when map is closed.
8 Months Ago
Merged harbor_tweaks_4
8 Months Ago
Fixed issue preventing harbor 2 from being considered as a docking point
8 Months Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
8 Months Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
8 Months Ago
Merged in harbor_tweaks_4_cargoship
8 Months Ago
Merged in harbor_tweaks_4_cargoship
8 Months Ago
Slowed down ship turning
8 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
8 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
8 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
8 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
8 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
8 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
8 Months Ago
Tried to fix broken swing bridge animation
8 Months Ago
Fixed weird cargo movement bug
8 Months Ago
Added cargoship save support Ran protobuf
8 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
8 Months Ago
Harbor 1 ladder and parent triggers