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6,590 Commits over 1,066 Days - 0.26cph!

7 Months Ago
- Command list - Command button setup - Flex scroll setup
7 Months Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
7 Months Ago
Fix odd history inputs + odd history loading
7 Months Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
7 Months Ago
Missed files
7 Months Ago
Up/Down arrows now move the autocomplete up and down Tab/enter/return puts the selected autocomplete entry in the input box as you'd expect
7 Months Ago
Minor log changes
7 Months Ago
Add extra logs when coping/clearing
7 Months Ago
main -> new_console-ui
7 Months Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
7 Months Ago
manifest_size_optimizations -> server_browser_optimizations
7 Months Ago
fix_server_browser_compression -> server_browser_optimizations (2)
7 Months Ago
fix_server_browser_compression -> server_browser_optimizations
7 Months Ago
server_side_list_filters -> server_browser_optimizations
7 Months Ago
Swap logic check round for the cache isOn
7 Months Ago
Try/Catch instead of just rawdogging it
7 Months Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
7 Months Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
7 Months Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
7 Months Ago
server_browser_phrase_fix -> main
7 Months Ago
Remove unused phrases
7 Months Ago
Fix a bunch of missing tags on the map creator
7 Months Ago
boat_highspeed_parenting_fix -> main
7 Months Ago
Stop high speed dismounting throwing you from your player made boat
7 Months Ago
delay_browser_changes -> main
7 Months Ago
Revert region changes until next month - bring back ping for now
7 Months Ago
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7 Months Ago
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7 Months Ago
off_required_fix -> main
7 Months Ago
Fix off phrase being set to required
7 Months Ago
Remove kicked toast debug log
7 Months Ago
cargo_crate_layering_fix -> main
7 Months Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
7 Months Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
7 Months Ago
labs_crate_player_input -> main
7 Months Ago
boat_hand_animation_fix -> main
7 Months Ago
Fixed steering wheel and throttle issues on the PT Boat
7 Months Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
7 Months Ago
freshwater_fix
7 Months Ago
Revert to a better cs: #144447
7 Months Ago
freshwater_fix -> main
7 Months Ago
Revert proc map to #142609
7 Months Ago
server_browser_obfuscation_fix -> main
7 Months Ago
Dont obfuscate ping assmembly
7 Months Ago
Ordering changes
7 Months Ago
main -> sendmodelstate_optim
7 Months Ago
playerboat_deployable_snapping -> main
7 Months Ago
Dont use root - was grabbing the boats rotation