userIan Hendersoncancel
reporust_rebootcancel

3,668 Commits over 639 Days - 0.24cph!

4 Months Ago
Fix issue detecting if boomerang has finished its curve
4 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
4 Months Ago
bow_fixes_2 -> main
4 Months Ago
Fixed bows showing every arrow head on init
4 Months Ago
range_volumes -> main
4 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
4 Months Ago
reduce the alpha on the zone material
4 Months Ago
Fixed issues with HBHF sensor visualisation
4 Months Ago
Added support for tesla coil
4 Months Ago
Added support for igniter
4 Months Ago
Added HBHF sensor range visualisation
4 Months Ago
Add a menu option to turn on/off drawing range volumes
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Boomerang -> jungle_update
4 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
4 Months Ago
Detect water hits - handle it like the other projectiles
4 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
4 Months Ago
Boomerang prefab information
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Boomerang -> jungle_update
4 Months Ago
main -> Boomerang
4 Months Ago
Adjusted icon again
4 Months Ago
More compile errors
4 Months Ago
- Compile errors - Recalculate bounds
4 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
4 Months Ago
Minor code cleanup
4 Months Ago
Fix on back orientation
4 Months Ago
New icon and inventory effects
4 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
4 Months Ago
Remove unneeded logs
4 Months Ago
Fixed client catch prediction (works well!)
4 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
4 Months Ago
Disable client predicted catching for now
4 Months Ago
Way more accurate landing point logic
4 Months Ago
Client predict catch logic
4 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
4 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
4 Months Ago
Half boomerang outwards travel distance
4 Months Ago
cant save thrown boomerang
4 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
4 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
4 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
4 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
4 Months Ago
█▄▋█▍▉▋▊ ▅▋▆▅▅▋▋ ▊▌▅ ▌▋ ▋▄▄▊▊▍ ▊█▊▆█▆ ▉▋▍ ▅▅▅▍ ▇▍▅▄▄▄▄
4 Months Ago
▌▋▄▆█▊▆ ▅▍▇█▇█▆▄ ▄█ ▉▌▇ ▊▌▍▇▉▆▌▌ ██▅▍▅▋▉▄ ▇█▋▋▅ ▌█▌▉▅▄▇ ▄▌▌▌▅ ▋▍▄ ▌▋▋▅▌█▋▉▆ ▉▅▋ ▋▄▋▍▋▄▆▋ ▇▄▋▇ ▅█▋▉▉▆
4 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
4 Months Ago
Way higher client rotation speed
4 Months Ago
Missed files
4 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
4 Months Ago
NRE check on boomerang rayhit get collider material