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1,554 Commits over 397 Days - 0.16cph!

8 Months Ago
First attempt at spawn near for docking command
8 Months Ago
Cargo decides what harbor to dock at based on spawn distance
8 Months Ago
Cargoship now moves around the island anti-clockwise
8 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
8 Months Ago
Merge harbor tweaks to Aux2
8 Months Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
8 Months Ago
merge from harbor_tweaks_4_cargoship
8 Months Ago
Fixed cargo NRE if theres no harbors in the world
8 Months Ago
Ensured cargo only docks once
8 Months Ago
Set default dock time to 8 minutes
8 Months Ago
Set better stopping location on harbor 1
8 Months Ago
Smooth cargo ship docking rotation
8 Months Ago
Codegen
8 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
8 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
8 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
8 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
8 Months Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
8 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
8 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
8 Months Ago
Sorted test map so boat outer patrol paths can be generated properly
9 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
9 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
9 Months Ago
Scene2Prefab Added docking path to harbor 1
9 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
9 Months Ago
Merge main
9 Months Ago
Merged to main
9 Months Ago
Fixed remaining issues with condition display Now respects updated max condition properly
9 Months Ago
Merge vendor fixes 5
9 Months Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
9 Months Ago
Merge vendor ui fixes 5
9 Months Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
9 Months Ago
normalise condition fill amount
9 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
9 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
9 Months Ago
Added icon for broken items
9 Months Ago
Condition is now displayed if its less than max on the vendor UI
9 Months Ago
Set references to conditional objects
9 Months Ago
Ensured proper alignment Added foundational elements to support available condition
9 Months Ago
Merged vendor ui emoji support
9 Months Ago
Fixed issues with emoji placement
9 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
9 Months Ago
Merge main
9 Months Ago
Merged main
9 Months Ago
Scrollbar just hides rather than disables
9 Months Ago
Ensured accordions are closed by default
9 Months Ago
Increase size of vendor name box
9 Months Ago
Hide scrollbar for single vendors
9 Months Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
9 Months Ago
Merged main