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6,935 Commits over 1,127 Days - 0.26cph!

9 Months Ago
Set rear turret pitch clamp 30 -> 10
9 Months Ago
Ensure front turret min walk distance is set to -2
9 Months Ago
mountable_bypass_extended -> main
9 Months Ago
Rollout position per frame bypass to cannons and tugboats
9 Months Ago
Support autosave/autoload in objects with inherited syncvars
9 Months Ago
easel_canvas_syncvar_autoload_fix -> main
9 Months Ago
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9 Months Ago
proprenderer_print_log_fix -> main
9 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
Compile fix
10 Months Ago
pt_boat_turret_seat_angle_fix -> main
10 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
10 Months Ago
Stop another prop renderer log
10 Months Ago
main -> pt_boat_turret_seat_angle_fix
10 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
10 Months Ago
main -> pt_boat_turret_seat_angle_fix
10 Months Ago
proprenderer_error_spam_fix -> main
10 Months Ago
Dont update prop renderer in playmode
10 Months Ago
pt_boat_turret_prefabinfo -> main
10 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
10 Months Ago
Generated the double pt boat turret icon
10 Months Ago
- Revert M249 icon - Add single turret icon
10 Months Ago
icon_generator_animation_support
10 Months Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
10 Months Ago
force_update_trigger_bypass -> main
10 Months Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
10 Months Ago
force_update_trigger_bypass -> main
10 Months Ago
Dont need extra force update check
10 Months Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
10 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
10 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
10 Months Ago
pt_boat_turret_fixes -> main
10 Months Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
10 Months Ago
main -> pt_boat_turret_fixes
10 Months Ago
mountplayersync_ai_bypass
10 Months Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
10 Months Ago
Fixed incorrect set parent check on the right branch this time
10 Months Ago
Fixed incorrect set parent check
10 Months Ago
pt_boat_fixes -> main
10 Months Ago
main -> mountplayersync_ai_bypass
10 Months Ago
pt_boat_turret_fixes -> main
10 Months Ago
- Fix rear turret being able to move outside its clamping bounds
10 Months Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
10 Months Ago
pt_boat_turret_full_reload -> main
10 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first