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6,356 Commits over 1,066 Days - 0.25cph!

10 Months Ago
Fix slightly off player pivot on front turret
10 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
10 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
10 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
10 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Compile fixes
10 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
10 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
10 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
10 Months Ago
Update to version 1.13.11
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
naval_update -> turret_head_animations
10 Months Ago
naval_update -> blueprint_viewmodel
10 Months Ago
Final profiler window tweaks: supports larger packet rundowns
10 Months Ago
Capture all missed outgoing packets in client and server
10 Months Ago
Ensure 'server' is set right on our inbound packets
10 Months Ago
missed files (again)
10 Months Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
10 Months Ago
Better effect outgoing packets
10 Months Ago
missing file
10 Months Ago
main -> network_profiler
10 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
10 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
10 Months Ago
hero_title_change -> main
10 Months Ago
Swapped 'view in store' to 'view'
10 Months Ago
Suggest required data types in auto complete
10 Months Ago
Swap over to roboto mono
10 Months Ago
Better autocomplete styling
10 Months Ago
New autocomplete system - still needs some work
10 Months Ago
Entered commands always generate a new timestamp
10 Months Ago
Put console command input box at the very bottom of the window
10 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
10 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
10 Months Ago
Developer tools tab init fix Console UI NRE fix
10 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
10 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
10 Months Ago
Added HasConsoleInput()
10 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
10 Months Ago
Ensure input is displayed brighter than logs
10 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
10 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
10 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
10 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
10 Months Ago
Fix console not working on first open (eg youd open it to a blank screen)
10 Months Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket