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4,734 Commits over 762 Days - 0.26cph!

6 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
6 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
6 Months Ago
Minor code cleanup
6 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
6 Months Ago
Update SourceGenerator DLL - better error messages
6 Months Ago
boomerang_anim_tweaks -> main
6 Months Ago
Finally displaying server listings. Tags working correctly.
6 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
6 Months Ago
main -> syncvars
6 Months Ago
main -> new_menu
6 Months Ago
Optimised SyncAttribute searching on patching step
6 Months Ago
Fix train engine packing options
6 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
6 Months Ago
Remove excess protos on train engine
6 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
6 Months Ago
Fix some logic errors in train sync vars
6 Months Ago
watergun_achievements_fix -> main
6 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
6 Months Ago
watergun_achievements_fix -> main
6 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
6 Months Ago
simple_snow_usage -> main
6 Months Ago
Remove some debug stuff
6 Months Ago
Fix incorrect beehive boolean trigger
6 Months Ago
main -> simple_snow_usage
6 Months Ago
main -> syncvars
6 Months Ago
main -> new_menu
6 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
6 Months Ago
compile_simulator_window -> main
6 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
6 Months Ago
pooling_test_command -> main
6 Months Ago
pooling_test_command -> main
6 Months Ago
Wrap whole thing in client block instead
6 Months Ago
Compile error
6 Months Ago
pooling_test_command -> main
6 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
6 Months Ago
vine_pooling_nre -> main
6 Months Ago
Ensure vine renderer is not null
6 Months Ago
vine_swing_dismount_fix -> main
6 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
6 Months Ago
sticky_vines_fix -> main
6 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
6 Months Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
6 Months Ago
simple_snow_usage -> main
6 Months Ago
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
6 Months Ago
beeswarm_rename -> main
6 Months Ago
Rename Beeswarm to Bee Swarm Localisation
6 Months Ago
jungle_floor_cube_fix -> main
6 Months Ago
Ensure shadow is using the right model
6 Months Ago
simple_snow_usage -> main
6 Months Ago
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable