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6,347 Commits over 1,066 Days - 0.25cph!

10 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
10 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
10 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
10 Months Ago
Update to version 1.13.11
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
naval_update -> turret_head_animations
10 Months Ago
naval_update -> blueprint_viewmodel
10 Months Ago
Final profiler window tweaks: supports larger packet rundowns
10 Months Ago
Capture all missed outgoing packets in client and server
10 Months Ago
Ensure 'server' is set right on our inbound packets
10 Months Ago
missed files (again)
10 Months Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
10 Months Ago
Better effect outgoing packets
10 Months Ago
missing file
10 Months Ago
main -> network_profiler
10 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
10 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
10 Months Ago
hero_title_change -> main
10 Months Ago
Swapped 'view in store' to 'view'
10 Months Ago
Suggest required data types in auto complete
10 Months Ago
Swap over to roboto mono
10 Months Ago
Better autocomplete styling
10 Months Ago
New autocomplete system - still needs some work
10 Months Ago
Entered commands always generate a new timestamp
10 Months Ago
Put console command input box at the very bottom of the window
10 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
10 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
10 Months Ago
Developer tools tab init fix Console UI NRE fix
10 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
10 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
10 Months Ago
Added HasConsoleInput()
10 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
10 Months Ago
Ensure input is displayed brighter than logs
10 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
10 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
10 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
10 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
10 Months Ago
Fix console not working on first open (eg youd open it to a blank screen)
10 Months Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
10 Months Ago
Setup correct warning colour
10 Months Ago
- Setup virtual flex - Got something printing, buffer is working
10 Months Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
10 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
10 Months Ago
Add a network graph
10 Months Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
10 Months Ago
compile error
10 Months Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
10 Months Ago
Setup data structures to store more detailed packet information, this will be stored and handled locally rather than being sent off for analytics. Data will be stored in a big ass circular buffer that we can then sort through to do the analytics. These include: - Basic data we stored before (byte size, type, etc) - Associated entity with the packet - Optional full packet data - Timestamp