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3,684 Commits over 639 Days - 0.24cph!

5 Months Ago
Missing files
5 Months Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
5 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
5 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
5 Months Ago
cookingv2 -> bees
5 Months Ago
main -> cookingv2
5 Months Ago
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5 Months Ago
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5 Months Ago
- Properly clamp mapped entry - Couple more safety checks
5 Months Ago
Beehive now stings you if you take honeycomb
5 Months Ago
cookingv2 -> bees
5 Months Ago
Fixed incorrect purchase history calculation
5 Months Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
5 Months Ago
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5 Months Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
5 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
5 Months Ago
Fixed incorrect Lootpanel phrases
5 Months Ago
Bee swarm scale effects with springs
5 Months Ago
Integrate my item mod swap changes with jakes
5 Months Ago
cookingv2 -> bees (merge conflicts)
5 Months Ago
main -> cookingv2
5 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
5 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
5 Months Ago
main -> bees
5 Months Ago
Improved Siege Tower Colliders
5 Months Ago
primitive -> Aux2
5 Months Ago
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5 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
5 Months Ago
primitive -> main
5 Months Ago
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5 Months Ago
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5 Months Ago
primitive -> Aux2
5 Months Ago
Compile errors
5 Months Ago
primitive -> Aux2
5 Months Ago
customeffects -> primitive
5 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
5 Months Ago
Increase Siege Tower NPC Carver size
5 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
5 Months Ago
Disable gizmo on piercer projectile in time for the playtest
5 Months Ago
main -> primitive
5 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
6 Months Ago
Missing files
6 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
6 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
6 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
6 Months Ago
New honey jar icon
6 Months Ago
Missing files
6 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
6 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop