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4,096 Commits over 701 Days - 0.24cph!

6 Months Ago
cant save thrown boomerang
6 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
6 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
6 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
6 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
6 Months Ago
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6 Months Ago
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6 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
6 Months Ago
Way higher client rotation speed
6 Months Ago
Missed files
6 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
6 Months Ago
NRE check on boomerang rayhit get collider material
6 Months Ago
Fixed seismic senor and electric heater volumes
6 Months Ago
main -> io_consistency
6 Months Ago
Attempts to stop boomerang flipping mid way through its flight
6 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
6 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
6 Months Ago
More sensible scan range
6 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
6 Months Ago
fridge_additions -> main
6 Months Ago
Add whitelist system to fridge, add bota bag there instead
6 Months Ago
Revert bota bag back to item so the crafting UI doesnt break
6 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
6 Months Ago
Missed files
6 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
6 Months Ago
Added ability to bypass consume on throw
6 Months Ago
- Double max rotation speed - Remove unneeded logs
6 Months Ago
Fixed throw RPC error
6 Months Ago
rope_0ft_fix -> main
6 Months Ago
Stop vending machines from showing rope as '0 ft'
6 Months Ago
inventory_order_radprotection_fix -> main
6 Months Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
6 Months Ago
furnace_heat_icon_fix -> main
6 Months Ago
Proper fix. Calll same on item checks as base oven
6 Months Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
6 Months Ago
beehive_debug_log -> main
6 Months Ago
Remove 'opened' debug log
6 Months Ago
crossbow_arrow_fix -> main
6 Months Ago
Fix arrow effects not turning back on after network load
6 Months Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
6 Months Ago
Restore crossbow_arrow_fix
6 Months Ago
Subtract 116869
6 Months Ago
rug_deployment_fix -> main
6 Months Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
6 Months Ago
crossbow_arrow_fix -> main
6 Months Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
6 Months Ago
Correct arrowhead now turns on when Crossbow is placed into turret
6 Months Ago
Remove debug drawing
6 Months Ago
seismic_sensor_radiusvolume -> main
6 Months Ago
Visualise seismic sensor range when placing