1,876 Commits over 458 Days - 0.17cph!
Layout now supports multiple entries
Added avaliable and cost icons, amounts and divider
Prevented animals from doorcamping shelter
Reverted serverside implementation (didn't work)
Added to clientside instead (still server only with replicated var)
Added server convar to skip death screen warmup
Fixed bug causing doubled markers to appear
Map now shows shelters owned by player
This functionality automatically disables if max_shelters convar is set higher than default
Shelters now inform local player if owner
Shelters map marker is now instantiated by owned shelters
Added shelter limit to toolbar - in the same way as bag limits are displayed
Adjusted description to reflect a limit on shelters.
Limit now responds to shelters being destroyed
Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
Ensured limit supports empty shelter list from the beginning,
Ensured new placed shelters are added to the limit
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Added groundwork to limit how many shelters a person can have
Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
Attempted to fix incorrect screen resolution when in editor
Ensured objects are enabled by default with optional disable
Optimised cache lookup
Added danger checks to objects in cache
Added ability to foldout main sections
Adding pass will foldout passes section automatically
RenderPass errors are now parsed and a popup dialog is presented
Stopping preview cannot be done unless a pass preview is ongoing
Processing parses is now handled by button
Setup warning system
Display warnings for basic unset values
Prevent rendering if there are no passes created
Invoke hiresscreenshot per pass
Possible fix for shelter error on build.
Implemented decay onto the shelter
Changed M4 shotgun to have same despawn time as Spas-12
M4 despawn set to match Spas-12 despawn time.
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Made the shelter easier to place.
Cleaned some priv code.
Ensured shelter gives privilege to the owner.
Fixed building priv not showing on vitals.
Ensured lock can't be taken off door
Swapped prevent building collider at door
Added editor utility to allow the removal or commenting of debug logs.
Fixed NRE on load from a pre-existing save file
Shelter door and shelter take same damage from all entities.
Re-enabled placement within shelter
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.