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3,668 Commits over 639 Days - 0.24cph!

5 Months Ago
Fixed incorrect Lootpanel phrases
5 Months Ago
Bee swarm scale effects with springs
5 Months Ago
Integrate my item mod swap changes with jakes
5 Months Ago
cookingv2 -> bees (merge conflicts)
5 Months Ago
main -> cookingv2
5 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
5 Months Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
5 Months Ago
main -> bees
5 Months Ago
Improved Siege Tower Colliders
5 Months Ago
primitive -> Aux2
5 Months Ago
▅▌▇▄▆_▇▉▊▄▇_▅▍▉▊▄▅▊▆▉_▅▊▉▅ -> ▉▋▉▊██▌▍▆
5 Months Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
5 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
5 Months Ago
primitive -> main
5 Months Ago
▍▋▊█▆▆_▊▄▆▍▇▋_▆▉▇▋▊▍▋▄▉▌_▍▋▋ -> ▊▍▆▍▌█▅▉▉
5 Months Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
5 Months Ago
primitive -> Aux2
5 Months Ago
Compile errors
5 Months Ago
primitive -> Aux2
5 Months Ago
customeffects -> primitive
5 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
5 Months Ago
Increase Siege Tower NPC Carver size
5 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
5 Months Ago
Disable gizmo on piercer projectile in time for the playtest
5 Months Ago
main -> primitive
5 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
5 Months Ago
Missing files
5 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
5 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
5 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
5 Months Ago
New honey jar icon
5 Months Ago
Missing files
5 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
5 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
5 Months Ago
primitive -> main
5 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
5 Months Ago
primitive -> main
5 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
5 Months Ago
Added nuclei prefab Moved beehive natural path
5 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
5 Months Ago
cookingv2 -> bees
5 Months Ago
- Merge Conflicts - Manifest - Codegen
5 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
6 Months Ago
Allow custom impact effects through base player
6 Months Ago
Effect: revert hit normal transformation
6 Months Ago
primitive -> Aux2
6 Months Ago
Another attempt at fixing crossbow NRE
6 Months Ago
Convert hit normal to world position
6 Months Ago
Effects: Way more normal orientation settings and some tooltips!
6 Months Ago
primitive -> Aux2