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1,876 Commits over 458 Days - 0.17cph!

1 Year Ago
Layout now supports multiple entries
1 Year Ago
Added avaliable and cost icons, amounts and divider
1 Year Ago
Layout for new vendor ui
1 Year Ago
Prevented animals from doorcamping shelter
1 Year Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
1 Year Ago
Added server convar to skip death screen warmup
1 Year Ago
Fixed bug causing doubled markers to appear
1 Year Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
1 Year Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Adjusted description to reflect a limit on shelters.
1 Year Ago
Limit now responds to shelters being destroyed
1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Ensured new placed shelters are added to the limit
1 Year Ago
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1 Year Ago
Seperating limiting code
1 Year Ago
Added groundwork to limit how many shelters a person can have
1 Year Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
1 Year Ago
Attempted to fix incorrect screen resolution when in editor
1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Merge main
1 Year Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
1 Year Ago
Merge main
1 Year Ago
Merge in legacy_shelter
1 Year Ago
Possible fix for shelter error on build.
1 Year Ago
Implemented decay onto the shelter
1 Year Ago
Merged in main
1 Year Ago
Changed M4 shotgun to have same despawn time as Spas-12
1 Year Ago
M4 despawn set to match Spas-12 despawn time.
1 Year Ago
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1 Year Ago
Adjusted base lock.
1 Year Ago
Made the shelter easier to place.
1 Year Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
1 Year Ago
Fixed building priv not showing on vitals.
1 Year Ago
Fixed built in priv
1 Year Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
1 Year Ago
Extended door collider
1 Year Ago
Fixed explosives NRE.
1 Year Ago
Merged in remove logs
1 Year Ago
Added editor utility to allow the removal or commenting of debug logs.
1 Year Ago
Fixed NRE on load from a pre-existing save file
1 Year Ago
Shelter door and shelter take same damage from all entities.
1 Year Ago
Merged from main.
1 Year Ago
Re-enabled placement within shelter
1 Year Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
1 Year Ago
Redid colliders