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5,859 Commits over 943 Days - 0.26cph!

8 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
8 Months Ago
Messing with deepsea values
8 Months Ago
Manifest
8 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
8 Months Ago
Deep sea specific RHIB prefab
8 Months Ago
Stop the boat driving if the driver gets doinked
8 Months Ago
Driver no longer has a gun out
8 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
8 Months Ago
Fifth attempt at avoidance logic
8 Months Ago
Fix broken bounds on the rhib storage drybox
8 Months Ago
Remove mounting debug code
8 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
8 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
8 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
8 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
8 Months Ago
Actually fill the RHIB with scientists when you attach
8 Months Ago
naval_update -> scientist_boat_ai
8 Months Ago
browser_scrollview_fix_2 -> main
8 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
8 Months Ago
neck_stuck_debug -> main
8 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
8 Months Ago
powered_water_purifier_pickup_fix -> main
8 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
8 Months Ago
browser_scroll_bug_fix -> main
8 Months Ago
Some more changes to try and get browser scrollview to work properly
8 Months Ago
hurt_overlay_nvg_fix -> main
8 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
8 Months Ago
test_generator_more_snapping_fixes -> main
8 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
8 Months Ago
more_video_optims -> main
8 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
8 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
8 Months Ago
pt_boat_gameplay -> naval_update
8 Months Ago
We are moving! Fuel storage Item storage
8 Months Ago
Adjust water plane points for PID
8 Months Ago
Fix engine access Place mount points properly
8 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
8 Months Ago
Add AI support to the new PT Boat
8 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
8 Months Ago
Engine speed adjustments Setup dual propellers
8 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
8 Months Ago
scientist_boat_ai -> naval_update
8 Months Ago
More Waterworld map obstacles
8 Months Ago
Remove resolution field - not used Standard RHIB cleanup
8 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
8 Months Ago
Cleanup, compile errors
8 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
8 Months Ago
Codegen
8 Months Ago
Add ai data to all rhibs
8 Months Ago
naval_update -> scientist_boat_ai