4,646 Commits over 762 Days - 0.25cph!
    
    
    
        
            
            
            
                
                Fix vine visual stopping moving when a player dismounts mid air.
Finished flag to ensure we have completed our swing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempted fix for vines sometimes staying around (rendering) when the tree is killed
Force leaving queue and disabling the renderer when entering/leaving the queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                New Behaviour:
If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature
Less effective in temperate and desert biomes (not that you'd really need it)
Slightly increased happy range
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rename Beeswarm to Bee Swarm
Localisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_floor_cube_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure shadow is using the right model
 
                
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show 'not producing honeycomb' if the beehive has a low enough temperature
Move status up to just under information so you dont have to look at the bottom of the panel
Cleanup beehive lootpanel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
 
                
                
                
                
                
             
         
        
            
            
            
                
                better_bike_fuel_interaction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop showing open fuel storage all the time when mounted on a bike.
You need to look down delibrately to get the popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_floor_cube_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix jungle floor spawning a random cube in the centre when highlighting it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hook up server browser page to our server browser list backend
Run same setup/methods as current main menu (this wont be changed anyway)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ServerBrowserList port to use the new UI entries
Ported the tag system over to the new setup
Tag prefab new style
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed more strange spacing on larger sets of server listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire up server entries UI
Tag system
Precache all tags 
Fixed some strange spacing on larger server listings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure scroll starts at 0
Ensure server tabs are set to toggle
Ensure gamemode tabs are set to toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                More improved scroll behaviour
Use absolute scrollbox setup
Use padding rather than hardcoding values
Fixed scrollbar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Managed to get scrollbar setup with flex categories (that was a nightmare!)
ScrollFadeGradient object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup server browser server types
Setup server browser gamemodes
Icons, and localisation linking
Setup tab groups on navbar
Setup tab groups on gamemodes and server selection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page.
Pages will be injected with query arguments based on the URL.
Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turn down bootstrap image opacity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove flex transition from page animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New standardised way to handle Rust Button tab groups.
Child class which can handle main menu or specific tab menu navigation.
Code cleanup
Added namespace to add pages/ui scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom unpress siblings setup
Works with options settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook settings menu into new main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to ensure editor weaving process isn't running on build
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_helicopter_rotation_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sanitise patrol helicopter spotlight rotations
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee_catapult_bomb -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed pick up and drop sounds
Fixed error in Tech Tree 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Bee Catapult Bomb
On impact it spawn groups of Bee Swarms.
Setup icons, catapult setup and entities.
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and skip setter injection on the client by checking the subtarget
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                main -> bee_catapult_bomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure build looks in the correct path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call patch assembly anytime scripts reload
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-enable bootstrap check