1,712 Commits over 427 Days - 0.17cph!
Fixed a bunch of lexing errors.
Fixed issue with number lexing.
Added null and iif support to parser.
Renamed lexer keywords.
Added statement support
Fixed binary epression bug
Wrote basic interpreter
Added system to run code wrote in game with editor
Added null expression support
Added global symbol table.
Implemented support for variables and their identifiers into parser.
Added block expression support
Wrote basic recusrive descent parser.
Added support for Unary Expressions,
Added definitions for grouping, binary and literal expressions.
Removed redundant token types.
Forced all lower case input to lexer.
Added lexing support for keywords.
Added lexing support for literals and single character tokens
Fixed caret. Added blinking and ensured it respects text editor width/height
Basic blockout in game code editor added. Not useable yet.
Fixed NRE when using Eoka in rocking chair.
Render Tool ~
Added check to ensure sky instance exists before applying scene preview
Removed labels to give more space to GameObject list
Prevent game objects from being selected without a main camera
Added option to pull in disabled objects to cache
▄▇▇▋▇▉ ▅▇▆▄ ▌▊▌▄ ▄▌▇▅▉█ ▌▊▍▅
Fixed wanted poster description.
Set rocking chair view model collider meshes
Prevented mirrors from being placed over one another
Chair now responds to rocket launchers
Swapped rocking chairs to convex colliders
Ensured player pose stays at default in rocking chair
Fixed rocking chair gibs using wrong materials.
Render Tool:
- Now saves scene status before preview
- Previews can now be reverted back to their original settings
- Disabled preview and apply buttons should there not be a camera selected
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Added preprocessor directive to render tool
Let cache have an option to auto update.
Render tool changes:
- Added resolution matching
- GameObject searching
- Cache
- Layout changes
- More processing setup
▆▍▋▇▌▅ ▌▌▅█▅▋ ▉▊▋▌▊▍▆ ▄▍▌▍▌▅▇.
Set hasBeenDrawn to be declared on editor only.
Added sanity checks to processing.
Setup initial pipeline for error handling.
Added new UI to tool.
Further encapsulation of methods.
Added processing class with preview ability.
Added scroll views to passes.
TOD now only affects the pass you are interacting with.
TOD & scroll view amount are now saved to each pass object.
Added TOD and Weather settings to render tool.
Added gameobject enable/disable to render tool.
Added basic alpha pass settings with chooseable background settings.
Added basic pass and resolution settings to render tool.
Save chair starting y in protobuf
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
▉▅▊▍▌▅▉▉▊▆▌▅ █▆▉▅▍▄▋ ▋▌▅▍▌ ▌ ▉▅█▉▊▋▉▅▌▄.
▍▍▍▋█▆▄▄▉▌▄█ ▋▋▌▉██▋ ▇▋▌▋▉ ▋▍▇▌▆▌▇ ▆▋ ▌▊▋▍▌ ▋▌▆ █▋▉▅▍▄
Rocking chair increases adjusts position as rock angle increases to prevent clipping.
Moved rocking chair sign check and zero check math functions to mathx.
Removed redundant print statements
Reverted back to using line renderers for camera frustum.
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
Swapped PlayerMetabolism override to only be on the server.
Swapped to using DDraw for frustum rendering.
Added camera frustum outline rendering at runtime.
Added console command to set player health, food and hydration.
Added hide sash convar. Will work on alive players and corpses.