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6,596 Commits over 1,066 Days - 0.26cph!

11 Months Ago
Fixed broken drone phrase
11 Months Ago
Rverted a bunch of the stomped drone changes
11 Months Ago
Fix merge conflicts
11 Months Ago
main -> vendor_ui_drone_accessibility
11 Months Ago
Fix prediction NRE for NPCVendingMachines
11 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
11 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
11 Months Ago
naval_update -> turret_viewmodel
11 Months Ago
vendor_ui_drone_accessibility -> main
11 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
11 Months Ago
Compile error fix
11 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
11 Months Ago
Store drone accessible state on the map marker
11 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
11 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
11 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
11 Months Ago
11 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
11 Months Ago
Rear turret Viewmodel test WIP
11 Months Ago
More cleanup, dont use the packing queue for reloading
11 Months Ago
Run ai loop faster
11 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
11 Months Ago
Fix some broken flex stuff in the boat building hud prefab
11 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
11 Months Ago
Missed files
11 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
11 Months Ago
Add more playables null checks
11 Months Ago
Fixed protobuf
11 Months Ago
main -> naval_update
11 Months Ago
wallpaper_viewmodel_fix -> main
11 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
11 Months Ago
console_vehicle_ui -> main
11 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
11 Months Ago
Fix search not working properly for the vehicles console tab
11 Months Ago
console_vehicle_ui -> main
11 Months Ago
Remove Amazon import??? IDE's fault.
11 Months Ago
console_vehicle_ui -> main
11 Months Ago
console_vehicle_ui -> main
11 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
11 Months Ago
Forgot trains - Sorry Bill!
11 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
11 Months Ago
Can detect spawn names via ItemModEntityReference
11 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
11 Months Ago
building_planner_viewmodel -> main
11 Months Ago
Remove the animation on build
11 Months Ago
Eye following view (if you want it)
11 Months Ago
Test branch for alex
11 Months Ago
playables_fixes_2 -> naval_update
11 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
11 Months Ago
Add null protection to all exposed methods referencing the playable controller