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6,937 Commits over 1,127 Days - 0.26cph!

12 Months Ago
Deep sea portal partial (again)
12 Months Ago
50cal_Animations -> pt_boat_turrets
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
Compile fix
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
12 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
12 Months Ago
Compile fixes
12 Months Ago
- Add some smoothing to the rear turret
12 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
12 Months Ago
Don't play the client tick if no one is home
12 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
12 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
12 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
12 Months Ago
naval_update -> pt_boat_turrets
12 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Fix fuel check not working
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
12 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
12 Months Ago
Recursion fix (woops)
12 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
12 Months Ago
turretsv2 -> naval_update 🎉
12 Months Ago
Compile fixes for shared aiming method
12 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
12 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
12 Months Ago
Smoooooooth(er)
12 Months Ago
Cleaned up the front turret aiming system
12 Months Ago
Replicate seat changes of naval_update branch
12 Months Ago
naval_update -> pt_boat_turrets
12 Months Ago
turret_animation_alignment_fix -> naval_update
12 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
12 Months Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
12 Months Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
12 Months Ago
Rewrote the reload system
12 Months Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
12 Months Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
12 Months Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
12 Months Ago
Don't reconcile with present states