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6,241 Commits over 1,035 Days - 0.25cph!

11 Months Ago
Compile fixes
11 Months Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
gifted_bag_tugboat_pickup -> main
11 Months Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
11 Months Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
main -> naval_update
11 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
11 Months Ago
Merge fixes
11 Months Ago
main -> facepunch_assert
11 Months Ago
Bug fixes, general cleanup
11 Months Ago
Assert throws exceptions Check wont print anything - just returns state
11 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
11 Months Ago
Compile fixes
11 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
11 Months Ago
main -> facepunch_assert
11 Months Ago
full_drone_marketplace_fix -> main
11 Months Ago
flex_layout_manager_spam -> main
11 Months Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
11 Months Ago
missed files
11 Months Ago
assembly definition if i end up convinced to pull this to main
11 Months Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
11 Months Ago
compile_simulator_unused_variables -> main
11 Months Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
11 Months Ago
syncvar_crosssave_fix -> main
11 Months Ago
Ensure Autosync sets the field value on the server as well as the client
11 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
11 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
11 Months Ago
Integrate ZLinq instead
11 Months Ago
menu_vids -> main
11 Months Ago
More changes to ensure videos dont play on the home page
11 Months Ago
linq_optimisations -> main
11 Months Ago
main -> linq_optimisations
11 Months Ago
Simplify prioritize premium sorting - works way better than it did before
11 Months Ago
Cleanup
11 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
11 Months Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
11 Months Ago
Fix the server browser duplicating listing results
11 Months Ago
Much better avoidance results - higher speed in general
11 Months Ago
manifest
11 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
11 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
11 Months Ago
Change it to as attachment - to match the storage containers
11 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
11 Months Ago
Minor cleanup Remove DDraws
11 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
11 Months Ago
Apply new changed script to the wall fluorescent light