userIan Hendersoncancel
reporust_rebootcancel

5,973 Commits over 974 Days - 0.26cph!

11 Months Ago
merge issue fix
11 Months Ago
wip logs
11 Months Ago
main -> new_menu2
11 Months Ago
Replace twitch rivals old header with new generic header
11 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
11 Months Ago
Prevent connect modal from ocassionally throwing an NRE
11 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
11 Months Ago
Use a single shared 200 x 200 texture to keep costs down
11 Months Ago
Show the real ingame map on a RHIB screen
11 Months Ago
Animate the throttle level on the new RHIB Support reverse
11 Months Ago
minor code cleanup
11 Months Ago
Added working compass to the new RHIB
11 Months Ago
Fixed the propellers not rotating with movement speed
11 Months Ago
Add Waterworld to the scene loader
11 Months Ago
backgroundvideo_fix -> main
11 Months Ago
Convar to force menu background videos to be webm only. Default = true
11 Months Ago
Change texture compression on the RHIB controls
11 Months Ago
Fix new drybox not spawning on the RHIB
11 Months Ago
Remove testing stuff
11 Months Ago
Persist SyncVar arguments from within components
11 Months Ago
SyncVars can now be used in EntityComponents
11 Months Ago
session_text_fix -> new_menu2
11 Months Ago
Prevent header image from stretching in the session page
11 Months Ago
Ensure server title and logo changes properly on the session page
11 Months Ago
server_image_size_fix -> new_menu2
11 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
11 Months Ago
main -> new_menu2
11 Months Ago
fix_shockbyte_button -> main (changes were stomped)
11 Months Ago
Remove extra logs
11 Months Ago
Fix shockbyte button again
11 Months Ago
WIP test stuff
11 Months Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
11 Months Ago
Create getter and setter methods we can give to the weaver
11 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
11 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
11 Months Ago
Stop interaction toast clipping Setup button max sizes
11 Months Ago
Remove top level token debug
11 Months Ago
Ensure map name is sanitised properly in streamermode
11 Months Ago
Ensure session background isn't fully transparent
11 Months Ago
Remove excess logs
11 Months Ago
Fix spacing issue with queue icon
11 Months Ago
Fix server queues not detecting single person queues
11 Months Ago
Dont adjust gamemode counts if you are on the wrong category
11 Months Ago
Try and fix promo site not working
11 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
11 Months Ago
Fix rust plus close button not working
11 Months Ago
Restore old streamer mode server description
11 Months Ago
Fix source generator not running on components Code cleanup
11 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
11 Months Ago
Initial clientside boring stuff