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4,646 Commits over 762 Days - 0.25cph!

7 Months Ago
Missed files
7 Months Ago
main -> conditional_armor_meshes
7 Months Ago
Add some lerping
7 Months Ago
Rough direction pointing code
7 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
7 Months Ago
Find furthest away destination point and set the length via that
7 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
7 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
7 Months Ago
Add some extra length to loosen the rope
7 Months Ago
Swap vine over to using fake physics rope instead
7 Months Ago
add line renderer caps
7 Months Ago
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7 Months Ago
bee_analytics_fix -> main
7 Months Ago
Cleanup
7 Months Ago
- Compile Errors - Codegen
7 Months Ago
Attempted fix for bee analytics not working clientside
7 Months Ago
range_visuals_reconnect_fix -> main
7 Months Ago
Fix range visuals not working after a disconnect and reconnect
7 Months Ago
boomerang -> jungle_update
7 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
7 Months Ago
Extra comments
7 Months Ago
Setup crossbow with new blend tree event script
7 Months Ago
New blend tree event submission script
7 Months Ago
Animation events will now replay states if the show ammo states are used
7 Months Ago
Handle all of the bow arrow updates inside the animator instead
7 Months Ago
Revert BowWeapon changes
7 Months Ago
Subtract 116998
7 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
7 Months Ago
Retain item ownership after throwing and picking up the boomerang
7 Months Ago
rug_deployment_fix -> main
7 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
7 Months Ago
main -> rug_deployment_fix
7 Months Ago
main -> Boomerang
7 Months Ago
main -> jungle_update
7 Months Ago
Vending Machine consumes the same amount of power as fridge
7 Months Ago
Fixing some changed/broken settings on the new IO stuff
7 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
7 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
7 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
7 Months Ago
main -> holstered_arrow_fix
7 Months Ago
Cleaned up arrow renderer system
7 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
7 Months Ago
boomerang -> jungle_update
7 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
7 Months Ago
Expose settings to change return arc and time until start return arc
7 Months Ago
Remove time log
7 Months Ago
and more
7 Months Ago
Remove unneeded debug logs
7 Months Ago
- List rewrite - Added license
7 Months Ago
- Setup more IK settings in code - Add missing IK error