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5,286 Commits over 854 Days - 0.26cph!

1 Year Ago
4ShotCrossbow -> primitive
1 Year Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
1 Year Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
Stopped log spam
1 Year Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
1 Year Ago
At the end of reloading, play back to idle animation (reload_end)
1 Year Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
1 Year Ago
- Move bolt joints forward - Setup more masks on idle animations
1 Year Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
1 Year Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
1 Year Ago
Removed extra renderer component
1 Year Ago
Setup LOD Renderers on Worldmodel
1 Year Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
1 Year Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
1 Year Ago
Ensured reload to reload step is smooth
1 Year Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
1 Year Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
1 Year Ago
Fix broken reload timings
1 Year Ago
Added Viewmodel Renderers to arm and arrow parts
1 Year Ago
Remove start and end duration on fractional reload
1 Year Ago
WIP reload rotation fixes
1 Year Ago
Sorted most other issues, just left with reload
1 Year Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
1 Year Ago
Same treatment for deploy mask
1 Year Ago
Ensured idle animation mask includes all hand movements
1 Year Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
1 Year Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
1 Year Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
1 Year Ago
Fix dodgy masks on idle state
1 Year Ago
- Setup mask on string layer states - Adjust some rotation angles
1 Year Ago
Manifest
1 Year Ago
90 degree rotation amount
1 Year Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
1 Year Ago
- Remove further conflicting bone names - Setup Model root bone
1 Year Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
1 Year Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
1 Year Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
1 Year Ago
main -> 4ShotMiniCrossbow