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5,976 Commits over 974 Days - 0.26cph!

1 Year Ago
Broken: WIP
1 Year Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
1 Year Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
1 Year Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Hanging vine point now points towards end desintation again
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
1 Year Ago
Remove some unused variables
1 Year Ago
Actually make the debug text visible
1 Year Ago
Lerp the slack instead: way nicer result
1 Year Ago
Nuke the length calculation from the Protobuf as well
1 Year Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
1 Year Ago
Remove FastIK
1 Year Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
1 Year Ago
Can no longer use a boomerang to gather wood or harvest bodies
1 Year Ago
Double boomerang throwing range
1 Year Ago
log_fixes -> main
1 Year Ago
Remove HideUntilMobile logs
1 Year Ago
jungle_update -> boomerang
1 Year Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
More compile errors
1 Year Ago
Compile error
1 Year Ago
vending_machine_fridge -> main
1 Year Ago
Rename fridge input
1 Year Ago
conditional_armour_meshes -> main
1 Year Ago
1 Year Ago
1 Year Ago
1 Year Ago
1 Year Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
1 Year Ago
Added null checks on min/max armour peices when toggling their state
1 Year Ago
main -> conditional_armour_meshes
1 Year Ago
hooper_range_visuals -> main
1 Year Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
1 Year Ago
Setup Hopper visual range
1 Year Ago
Tree compile error
1 Year Ago
Compile errors
1 Year Ago
Convar to disable vine drawing
1 Year Ago
Route vine length through protobufs instead (much better results)
1 Year Ago
More distance calculation bugs
1 Year Ago
Fix bug causing vines to be incorrect lengths acording to distance
1 Year Ago
Vine ddraw debug stuff
1 Year Ago
Setup LOD on vine line renderer
1 Year Ago
Clamp max vine length
1 Year Ago
Fixed vine renderers not spawning on proc gen
1 Year Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)