userIan Hendersoncancel

5,074 Commits over 792 Days - 0.27cph!

59 Days Ago
seat changes
59 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
59 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
59 Days Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
59 Days Ago
Codegen
59 Days Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
59 Days Ago
Fix hips staying locked when moving the turrets up and down
59 Days Ago
naval_update -> pt_boat_2
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Dont kill rest of the scientists when the driver dies (not intentional)
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
2 Months Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_2 -> naval_update
2 Months Ago
Compile errors
2 Months Ago
Codegen Manifest
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
Lerp when not using sights based on a fixed sensitivity value
2 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
2 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
2 Months Ago
Dont compare raw positions for state dirty
2 Months Ago
Fix rear turret being on the wrong camera mode
2 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
2 Months Ago
Play attack animations on the player when attacking (from a turret)
2 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
2 Months Ago
Fixed yaw issues on ptboat front turret
2 Months Ago
Setup 3rd person reload effects on turrets
2 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
2 Months Ago
Fix muzzle fire appearing at the wrong place
2 Months Ago
Swap to the rigged versions of the 50 cals
2 Months Ago
Fixed front turret only reloading the left 50 cal
2 Months Ago
Fix SV_ReloadStart error on rear turret
2 Months Ago
Another manifest Finally working with some clean prefabs
2 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
2 Months Ago
Realign rear turret again
2 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
2 Months Ago
Missed file
2 Months Ago
Ensure players are properly killed
2 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
2 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
turn off debug draw
2 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
2 Months Ago
Better lights on the RHIB
2 Months Ago
Remove logs
2 Months Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable