userIan Hendersoncancel

5,052 Commits over 792 Days - 0.27cph!

60 Days Ago
Fix rear turret being on the wrong camera mode
60 Days Ago
Force front turret to go into a neutral position when reloading (ugly right now)
2 Months Ago
Play attack animations on the player when attacking (from a turret)
2 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
2 Months Ago
Fixed yaw issues on ptboat front turret
2 Months Ago
Setup 3rd person reload effects on turrets
2 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
2 Months Ago
Fix muzzle fire appearing at the wrong place
2 Months Ago
Swap to the rigged versions of the 50 cals
2 Months Ago
Fixed front turret only reloading the left 50 cal
2 Months Ago
Fix SV_ReloadStart error on rear turret
2 Months Ago
Another manifest Finally working with some clean prefabs
2 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
2 Months Ago
Realign rear turret again
2 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
2 Months Ago
Missed file
2 Months Ago
Ensure players are properly killed
2 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
2 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
turn off debug draw
2 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
2 Months Ago
Better lights on the RHIB
2 Months Ago
Remove logs
2 Months Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
2 Months Ago
When boat dies kill all remaining scientist on board
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Pass mount point for spawning, dont rely on position
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Stop info box breaking with 'null action'
2 Months Ago
Dont ram a player if they are way higher up on an island
2 Months Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
2 Months Ago
Better scientist mount position spawning code Compile fixes
2 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
2 Months Ago
Spawn rhibs facing towards the deep sea centre
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
Manifest Codegen
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Prefab fixes
2 Months Ago
main -> naval_update (BREAKING)
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Fixed more rotational weirdness
2 Months Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
2 Months Ago
main -> unskinned_windmill
2 Months Ago
syncvar_Improvements_2 -> main
2 Months Ago
dont show performance
2 Months Ago
syncvar_improvements_2 -> main