userIan Hendersoncancel

5,168 Commits over 823 Days - 0.26cph!

3 Months Ago
main -> naval_update
3 Months Ago
wallpaper_viewmodel_fix -> main
3 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu
3 Months Ago
Fix search not working properly for the vehicles console tab
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Remove Amazon import??? IDE's fault.
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
console_vehicle_ui -> main
3 Months Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
3 Months Ago
Forgot trains - Sorry Bill!
3 Months Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
3 Months Ago
Can detect spawn names via ItemModEntityReference
3 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
3 Months Ago
building_planner_viewmodel -> main
3 Months Ago
Remove the animation on build
3 Months Ago
Eye following view (if you want it)
3 Months Ago
Test branch for alex
3 Months Ago
playables_fixes_2 -> naval_update
3 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
3 Months Ago
Add null protection to all exposed methods referencing the playable controller
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
Fix rear turret clipping on the ptboat
3 Months Ago
Compass reference is broken here too for some reason
3 Months Ago
Fix lost compass reference
3 Months Ago
pt_boat_2 -> naval_update
3 Months Ago
Ensuire AI is saved
3 Months Ago
naval_update -> pt_boat_2
3 Months Ago
Run anims on place/block change
3 Months Ago
Final gen
3 Months Ago
rpc_improvements -> main
3 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
3 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Retain group id between saves
3 Months Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Dont save the ghost ship hackable crate. Stops save nre
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Compile fix
3 Months Ago
scientist_boat_fixes_3 -> naval_update
3 Months Ago
Fix margin check in wander state
3 Months Ago
Support boat debug ddraw convars on server
3 Months Ago
Give a whole second before spawning scientists
3 Months Ago
Dont try and set navigator, we dont have one