userIan Hendersoncancel

1,542 Commits over 397 Days - 0.16cph!

4 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
4 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
4 Months Ago
Travelling Vendor Revisions -> Main
4 Months Ago
Fix bug causing vendor to just sell one item
5 Months Ago
Travelling Vendor Revisions -> Main
5 Months Ago
Phrases rebuild Adjusted default steering smoothing
5 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
5 Months Ago
Fixed compile errors
5 Months Ago
Moved vending machine back to shared
5 Months Ago
Travelling Vendor Revisions -> Main
5 Months Ago
Cleanup comments
5 Months Ago
Faster night check
5 Months Ago
Fixed broken night check
5 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
5 Months Ago
Rewrote spawn event to use thresholds instead
5 Months Ago
Reduced agro radius
5 Months Ago
Added angry horn
5 Months Ago
Backfires now happen at a random point in the future
5 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
5 Months Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
5 Months Ago
Cleanup visuals class Reformat targetting class
5 Months Ago
Road categories now available on networked worlds
5 Months Ago
Better placed server/client variable locations
5 Months Ago
Adjusted name text of travelling vendor icon
5 Months Ago
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5 Months Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
5 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
5 Months Ago
Increase frequency of building check
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Fixed layering issue stopping vendor from detecting trains
5 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
5 Months Ago
Merge main
5 Months Ago
Travelling Vendor -> Main
5 Months Ago
Vendor will destroy train cars in its path
5 Months Ago
Reduce pull over check time
5 Months Ago
Removed unneeded art
5 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
5 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
5 Months Ago
Regen
5 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
5 Months Ago
Missed codegen!
5 Months Ago
Codegen woops!
5 Months Ago
Travelling Vendor -> Main
5 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Changed icon to green one Increased icon size
5 Months Ago
Merge Travelling Vendor -> Main
5 Months Ago
Moved turrets closer to the vendor centre
5 Months Ago
Added random engine backfires
5 Months Ago
Added side turrets to the vendor