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4,849 Commits over 762 Days - 0.27cph!

60 Days Ago
Turret placement setup
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
Codegen after merging naval update
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fix compile error with our new changes
2 Months Ago
Remove a dumb 200 byte allocation on our blur step
2 Months Ago
Codegen
2 Months Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
2 Months Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets
2 Months Ago
simple boid behaviour in groups groups will attempt to stick together as much as possible
2 Months Ago
Add 'grouping' system: Boats can be spawned in groups If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
2 Months Ago
AI boats will now attempt to ram players
2 Months Ago
AI Boats will sometimes drive by the targets then pull in front or behind them
2 Months Ago
Reverse steering if we are going backwards
2 Months Ago
Bring back incremental steering
2 Months Ago
Fixed bugs with moving the claim from one boat to the other
2 Months Ago
If a claimant boat to a target is removed then inform the other boats that a new claimant position has opened up This means if you kill the main boat attacking you, the other boats waiting in the attack 'queue' can have a stab at killing you instead
2 Months Ago
Much better near and far distances when dealing with the boat coordinator Debugging
2 Months Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
2 Months Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
2 Months Ago
Compile errors
2 Months Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
2 Months Ago
Add more profiling
2 Months Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
2 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
2 Months Ago
2 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
2 Months Ago
metabolism_fast_fix -> main
2 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Apply shelf 11387 for Flavien
2 Months Ago
Remove logs Add back avoidance
2 Months Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
2 Months Ago
Ensure a full 360 degrees of directions are generated
2 Months Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
2 Months Ago
Clamp danger values Local to world (not the other way around)
2 Months Ago
Increase context resolution Harder steering over lower values
2 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
2 Months Ago
Messing with deepsea values
2 Months Ago
Manifest
2 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
2 Months Ago
Deep sea specific RHIB prefab
2 Months Ago
Stop the boat driving if the driver gets doinked
2 Months Ago
Driver no longer has a gun out
2 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Months Ago
Fifth attempt at avoidance logic
2 Months Ago
Fix broken bounds on the rhib storage drybox