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6,073 Commits over 1,004 Days - 0.25cph!

4 Months Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
4 Months Ago
Wire up Global.consoleScale to the new console font scale
4 Months Ago
main -> new_console-ui
4 Months Ago
preserve_unitask -> main
4 Months Ago
Preserve unitask from IL2CPP stripping
4 Months Ago
generate_commands_2 -> main
4 Months Ago
Codegen
4 Months Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
4 Months Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
4 Months Ago
All ConsoleCommands/ convars now have generated descriptions
4 Months Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
4 Months Ago
new_console-ui -> main
4 Months Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
4 Months Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
4 Months Ago
new_console-ui -> main
4 Months Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
4 Months Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
4 Months Ago
main -> new_console-ui
4 Months Ago
- Fix more console compile errors - Fix WakeAIZ compile error
4 Months Ago
main -> new_console-ui
4 Months Ago
new_console-ui -> main
4 Months Ago
Compile fixes
4 Months Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
4 Months Ago
new_console-ui -> main
4 Months Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
4 Months Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
4 Months Ago
Dont print every log twice
4 Months Ago
Make errors more see-through
4 Months Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
4 Months Ago
Ensure new error panels alpha is auto set to 1
4 Months Ago
Attempt to scroll auto complete when navigating
4 Months Ago
Prevent new error ui from autowiping its errors depending on alpha state
4 Months Ago
Autocomplete now shows in a scroll
4 Months Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
4 Months Ago
Pressing enter on autocomplete entries submits them to the console input field
4 Months Ago
Add light/dark rows to the command list
4 Months Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
4 Months Ago
Reduce console input size, reduce size of auto complete entries
4 Months Ago
Applied old console prefab
4 Months Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
4 Months Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
4 Months Ago
main -> new_console-ui
4 Months Ago
skybox_slider_fix -> main
4 Months Ago
Fix skybox slider not working in workshop editor
4 Months Ago
loading_screen_fixes -> main
4 Months Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
4 Months Ago
revert prefab
4 Months Ago
- Dont allow disabling images - Rename methods and minor cleanup
4 Months Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
4 Months Ago
Add DXT compression support to HttpImage