userIan Hendersoncancel

5,218 Commits over 823 Days - 0.26cph!

3 Months Ago
heavy_helmet_overlay_fix -> main
3 Months Ago
Fix binoculars + the heavy helmet from rendering weird
3 Months Ago
menu_bootstrap_change -> main
3 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
3 Months Ago
building_planner_viewmodel -> main
3 Months Ago
Remove planner viewmodel
3 Months Ago
wrong branch! Merge to building_planner_viewmodel
3 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
3 Months Ago
main -> building_planner_viewmodel
3 Months Ago
main -> building_planner_viewmodel
3 Months Ago
vehicle_ui_sidecar -> main
3 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
3 Months Ago
vendor_drone_accessibility -> main
3 Months Ago
clean up the ui icon
3 Months Ago
main -> drone_accessibility
3 Months Ago
3 Months Ago
compile fixes
3 Months Ago
turret_viewmodel -> naval_update
3 Months Ago
Turn off viewmodel for now
3 Months Ago
comments
3 Months Ago
vendor_ui_drone_accesibility -> main
3 Months Ago
more stomped map fixes
3 Months Ago
Fixed broken drone phrase
3 Months Ago
Rverted a bunch of the stomped drone changes
3 Months Ago
Fix merge conflicts
3 Months Ago
main -> vendor_ui_drone_accessibility
3 Months Ago
Fix prediction NRE for NPCVendingMachines
3 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
3 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
3 Months Ago
naval_update -> turret_viewmodel
3 Months Ago
vendor_ui_drone_accessibility -> main
3 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
3 Months Ago
Compile error fix
3 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
3 Months Ago
Store drone accessible state on the map marker
3 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
3 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
3 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
3 Months Ago
3 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
3 Months Ago
Rear turret Viewmodel test WIP
3 Months Ago
More cleanup, dont use the packing queue for reloading
3 Months Ago
Run ai loop faster
3 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
3 Months Ago
Fix some broken flex stuff in the boat building hud prefab
3 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
3 Months Ago
Missed files
3 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
3 Months Ago
Add more playables null checks
3 Months Ago
Fixed protobuf