userIan Hendersoncancel

6,596 Commits over 1,066 Days - 0.26cph!

4 Months Ago
Add snapping to auto turret and flame turret through the new auto system
4 Months Ago
Simplified the "Deployable Snapping" dropdown to just two buttons
4 Months Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
4 Months Ago
Cleanup prefab path
4 Months Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
4 Months Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
4 Months Ago
Use HasGreatlyChanged() for wetness, calories and hydration
4 Months Ago
▉▍▆▇▅▉▊▍▉▉▄▅▍▄█▇▋▍█▇▉▋▊▍▋▉▅▍▇▅▆▄▉ ▉▆ ▇▌█▇ ▉▊▉▇▍█▊▋█ ▄█▆▋▄▅
4 Months Ago
▄ ▋▉▅▋▊▆█ █ ▅▆▇▆ ▉▋▋ ▇▇▇▍▇▉▉▉ ▊▍▆ ▇▅▇▌▌▅▉ ▍▇ ▄▋▆▍▌▆▋▌ ▍▋ ▇█▍ ▇▅ ▇▇▍▉▉▅▍ ▉ ▋▇ ▌▇▅▆ █▅▋▉ ▇▋▉ ▅█▅ ▅▋▊▊▌▉▋ ▇▋▆▉▉▆▄▇ ▅▅▆█▉ ▍▌▊▉█▉ ▊▌▉▊ ▉▆▌▌▇▋▉▆ ▊▆▉█▉▌▋▍▍▋ ▆▆▉▇▋▌▅▆▅▄▆▆▍▍▋▅▊▇▊▇▊▊▉ ▌▉▅▄ ▉▆▋ ▌▉▉▍▊▇▄ ▆█▄▋▄▊█ ▄█ ▇▊▊▇▆▇▇▊▄▉▊ ▋ ▋ ▉▌▉▄▇▆▋▊▄▆█ ▅▇▌▊▊ ▉▄▅▌▅▌▇▌ ▌▉█ ▆▍▌▅▊▆█▍ ▅▅▄▆ ▆▆▋▇ █▆▆▌▉▊▍ █▉▉▌▊▋█▋▅▌
4 Months Ago
Use HasGreatlyChanged() for temp and comfort
4 Months Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
4 Months Ago
Set parent history projectile validation default to true
4 Months Ago
Fixed pooltable NRE'ing on spawn
4 Months Ago
Codegen Manifest
4 Months Ago
Second set of cherrypicks
4 Months Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
4 Months Ago
50cal_animation_improvements -> main
4 Months Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
4 Months Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
4 Months Ago
main -> 50cal_animation_improvements
4 Months Ago
deployable_snapping_settings_fix -> main
4 Months Ago
Fix diffferent snap modes not properly registering on the server
4 Months Ago
industrial_conveyor_network_optimize -> main
4 Months Ago
Unbusy has to call the full update because we are .5s later
4 Months Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
4 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
4 Months Ago
network_analyser_rebuild -> main
4 Months Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
4 Months Ago
50cal_animation_improvements -> main
4 Months Ago
player_loot_mark_dirty_fix -> main
4 Months Ago
Remove repeated allocation in PlayerLoot::MarkDirty
4 Months Ago
Fix 'elbow-ness' a little on the front turret
4 Months Ago
New rear turret IK curves
4 Months Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
4 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
4 Months Ago
main -> 50cal_animation_improvements
4 Months Ago
mountable_rollback -> main
4 Months Ago
Refactor tick parent history into TickHistory
4 Months Ago
Set parenthistory to false as default
4 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
4 Months Ago
Fix rear turret having incorrect animator time setting
4 Months Ago
main -> mountable_rollback
4 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
4 Months Ago
steam_icons_upload_refactor_2 -> main
4 Months Ago
Update 145674 for the current codebase
4 Months Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
4 Months Ago
main -> mountable_rollback
4 Months Ago
demo_breaking_fix -> main
4 Months Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
4 Months Ago
- Add a serverside convar to be able to toggle it on/off - Parameter-less constructor to Deque so it can be pooled - Codegen