userIan Hendersoncancel

2,580 Commits over 548 Days - 0.20cph!

55 Days Ago
cookingv2 -> bees
55 Days Ago
main -> cookingv2
55 Days Ago
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55 Days Ago
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56 Days Ago
- Properly clamp mapped entry - Couple more safety checks
56 Days Ago
Beehive now stings you if you take honeycomb
56 Days Ago
cookingv2 -> bees
56 Days Ago
Fixed incorrect purchase history calculation
57 Days Ago
- Fixed weird scope scaling on Minicrossbow sights - Corrected super wide FOV issues with scopes
57 Days Ago
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57 Days Ago
- Nucleus amount type set to genetics - Natural Beehive changes - Honeycomb changes - Adjust deployed hive volumes
57 Days Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
57 Days Ago
Fixed incorrect Lootpanel phrases
57 Days Ago
Bee swarm scale effects with springs
57 Days Ago
Integrate my item mod swap changes with jakes
57 Days Ago
cookingv2 -> bees (merge conflicts)
57 Days Ago
main -> cookingv2
57 Days Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
58 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
58 Days Ago
main -> bees
58 Days Ago
Improved Siege Tower Colliders
58 Days Ago
primitive -> Aux2
58 Days Ago
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58 Days Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
58 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
58 Days Ago
primitive -> main
58 Days Ago
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58 Days Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
59 Days Ago
primitive -> Aux2
59 Days Ago
Compile errors
59 Days Ago
primitive -> Aux2
59 Days Ago
customeffects -> primitive
59 Days Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
59 Days Ago
Increase Siege Tower NPC Carver size
59 Days Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
59 Days Ago
Disable gizmo on piercer projectile in time for the playtest
2 Months Ago
main -> primitive
2 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
2 Months Ago
Missing files
2 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
2 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
2 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
2 Months Ago
New honey jar icon
2 Months Ago
Missing files
2 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
2 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
2 Months Ago
primitive -> main
2 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
2 Months Ago
primitive -> main
2 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)