1,542 Commits over 397 Days - 0.16cph!
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
Travelling Vendor Revisions -> Main
Phrases rebuild
Adjusted default steering smoothing
Increased max speed of vendor
Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
Moved vending machine back to shared
Travelling Vendor Revisions -> Main
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
Rewrote spawn event to use thresholds instead
Backfires now happen at a random point in the future
Vendor ~
Rewrote ignore system to utilise a single struct
Improved ignore systems reliability
Reduced network load for steering angle - only need a single float
Vending Orders ~
Frees to FreeLists
Resize vending order to largest order entries count
Check before freeing attachment list
NPC Vending order and vending machine cleanup
Refuse used list when grabbing random entries
Cleanup visuals class
Reformat targetting class
Road categories now available on networked worlds
Better placed server/client variable locations
Adjusted name text of travelling vendor icon
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Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install
Increase frequency of building check
Merge Travelling Vendor -> Main
Fixed layering issue stopping vendor from detecting trains
Swapped crappy taped together vendor front menu system with something more reliable
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
Added upper bound to obstacle blocking
Code cleanup
Better error messages
Travelling Vendor -> Main
Greatly reduced target detection range
Minor code cleanup
Added convar to have the vendor destroy buildings. Disabled by default.
Increased push box size
Merge Travelling Vendor -> Main
Changed icon to green one
Increased icon size
Merge Travelling Vendor -> Main
Moved turrets closer to the vendor centre
Added random engine backfires
Added side turrets to the vendor