userIan Hendersoncancel

1,539 Commits over 397 Days - 0.16cph!

9 Months Ago
Removed redundant logs
9 Months Ago
Merged to main
9 Months Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
9 Months Ago
Merged main
9 Months Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
9 Months Ago
Optimised accordion setup Open action no longer animates by default
9 Months Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
9 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
9 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
9 Months Ago
Fixed compile error (my bad)
9 Months Ago
Cluster handlers are now removed on close of marketplace dialog
9 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
9 Months Ago
Fixed vendor clusters not opening in marketplace
9 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
9 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
9 Months Ago
Removed useless logs
9 Months Ago
Re-enabled pooling
9 Months Ago
Fixed NRE issues with boat vendor
9 Months Ago
Final fixes
9 Months Ago
Fixed commits being missing after merging
9 Months Ago
New merge attempt
9 Months Ago
Checked in main
9 Months Ago
Removed some useless logs
9 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
9 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
9 Months Ago
Prevented vendor network id keys from being duplicated
9 Months Ago
Added potential fix for NPC vendor shops
9 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
9 Months Ago
Ensured vendors window is closed on server change Refactored map view reset code into a single method
9 Months Ago
Can anger the heli by attacking it anywhere (provided it already isnt targetting someone and has been waiting a decent amount of time since it was last damaged)
9 Months Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
9 Months Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
9 Months Ago
Variable rocket aimcone now placed in a varied range
9 Months Ago
Added a chance that the heli will go to random map positions over cycling monuments
9 Months Ago
Fixed containers being changed on merge
9 Months Ago
Merged main
9 Months Ago
Fixed disableWearable check in client Cleaned and rebuild codegen
9 Months Ago
Fixed client compile error Added convar to disable overlay
9 Months Ago
Added support for showing multiple overlays at once Improved GC Cleaned up code
9 Months Ago
First overlay now works correctly
9 Months Ago
Stuff I forgot to push
10 Months Ago
Fixed bugs with inventory not being referenced correctly
10 Months Ago
Changed icon
10 Months Ago
Now able to unload magazines so long as they have a round in them
10 Months Ago
SAP can now load in external magazines
10 Months Ago
When reloading, guns checked with external mag will look for magazine items
10 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
10 Months Ago
Now takes ammo type from entity
10 Months Ago
Added a way to fully fill pistol magazine from hand
10 Months Ago
Fixed magazine displaying ammo count