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2,774 Commits over 548 Days - 0.21cph!

5 Months Ago
- Got recent transactions displaying - Fixed index
5 Months Ago
main -> vendingmachine_transaction_history
5 Months Ago
radiation_cube_support -> main
5 Months Ago
Removed logs
5 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
5 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
5 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
5 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
5 Months Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
5 Months Ago
Stop NRE on clearing feed
5 Months Ago
Get admin panel stats instance properly
5 Months Ago
Initial RPC send and receive framework for stats using protobuf
5 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
5 Months Ago
Feed entry script with basic setting
5 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
5 Months Ago
Admin stats entry layout
5 Months Ago
Basic UI Setup
5 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
5 Months Ago
workcart_box_fix_2
5 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
5 Months Ago
- Add purchased items to purchase history - Changes to protobufs
5 Months Ago
- Some initial protobufs - RPC setup
5 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
5 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
5 Months Ago
Fixed doubled up siege tower doors
5 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
5 Months Ago
Re-enabled front door colliders on siege tower
5 Months Ago
workcart_box_fix -> main
5 Months Ago
Prevented work cart box model from going invisible due to the LOD
5 Months Ago
Moved box into the other corner (looks better on the above ground carts)
5 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
5 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
5 Months Ago
workcart_box -> main
5 Months Ago
Fixed other locos
5 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
5 Months Ago
siege_weapons -> Aux2
5 Months Ago
Reverted sockets
5 Months Ago
Another work around to priv checks with Vehicle_Large collliders
5 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
5 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
5 Months Ago
Prevent invalid hash error
5 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
5 Months Ago
Better trigger parent volumes
5 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
5 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
5 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
5 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
5 Months Ago
Added small ramp so its easier to get in and out of the tower
5 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
5 Months Ago
legacy_shelter_revoke -> main