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6,182 Commits over 1,004 Days - 0.26cph!

7 Months Ago
rhib_passenger_light_fix -> main
7 Months Ago
NRE fix
7 Months Ago
Ensure only drivers can toggle RHIB lights
7 Months Ago
boat_planner_new_icons -> main
7 Months Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
7 Months Ago
main -> naval_update
7 Months Ago
deepsea_disable_drone -> main
7 Months Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
7 Months Ago
boatai_cleartarget_fix -> main
7 Months Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
7 Months Ago
boatai_clartarget_fix -> main
7 Months Ago
Only let the claimant boat give up the target. Behaviour isn't as good but prevents the recursive nature of forwarding claims.
7 Months Ago
boatai_targeting_bugs -> main
7 Months Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
7 Months Ago
Fix NRE
7 Months Ago
autoturret_improvements -> main
7 Months Ago
autoturret_improvements -> main
7 Months Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
7 Months Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
7 Months Ago
main -> autoturret_improvements
7 Months Ago
turret_ai_dotproduct_fix -> main
7 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
7 Months Ago
boatai_singlegroup_attacks -> main
7 Months Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
7 Months Ago
ptboat_mountedturret_improvements
7 Months Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
7 Months Ago
Reimplement 138920 and 138922
7 Months Ago
7 Months Ago
Reimplement 138911 (turret dryfire)
7 Months Ago
boatai_leftover_logs_2 -> main
7 Months Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
7 Months Ago
ballista_mounting_fix -> main
7 Months Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
7 Months Ago
autoturret_improvements -> main (passed unit tests)
7 Months Ago
Since we are no longer forcing aim direction packets constantly we need to save/load the aim direction as you would expect.
7 Months Ago
Setup new overloads to BaseNetworkable GetConnections methods - this allows us to pass in the existing group of an object and avoid doing an expensive GetGroup() calculation. AutoTurret's will now only run idle tick provided they have a connections nearby. This means auto turrets with no one around wont do their rotations left and right
7 Months Ago
Move auto turret idle calculations back to the server: This was required since target acquisition uses the current angle of the turet and this will need to be synced between the client + server. Having the client do it would result in mismatches.
7 Months Ago
travelling_vendor_spawn_prechecks -> main
7 Months Ago
Don't try to spawn a Travelling Vendor if the map isn't big enough to start with
7 Months Ago
sign_painting_ui_escape -> main
7 Months Ago
Pressing escape will now save and close the sign painting dialogue (it only saved before)
7 Months Ago
autoturret_improvements -> main
7 Months Ago
Fixed offline tick (turret pointing up) being overriden on the client by the idle tick Ensure loaded turrets respect their client orientation properly
7 Months Ago
main -> autoturret_improvements
7 Months Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
7 Months Ago
Ensure a turned off turret won't try to predict movement on the clientside
7 Months Ago
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
7 Months Ago
main -> autoturret_improvements
7 Months Ago
Revert 140177 - needs more investigation
7 Months Ago
boat_ai_boxing_fix -> main