5,269 Commits over 823 Days - 0.27cph!
- Fixed vines using excess length even in motion
- Base length of mountable state instead of estimated distance calculations
vine_integration -> jungle_update
Setup a small line of max length vine swings in the test scene
Better client replication of start and end points.
Ensures client is better at esimating progress - think we will just use protobufs instead though
Finish, keep and disable the vine viewmodel connection point stuff for now
Initial implementation of vine viewmodel connection points
Optim: Dont continue to run update client line function if we shouldnt show the vine
vine_integration -> jungle_update
Hanging vine point now points towards end desintation again
vine_integration -> jungle_update
New vine idle hang down position
- Vine hang point support
- Exposed more protected methods from fake physics rope
- Rename and organisation of vine scripts
Remove some unused variables
Actually make the debug text visible
Lerp the slack instead: way nicer result
Nuke the length calculation from the Protobuf as well
- Don't take progress via RPC try and calculate it instead
- Adjust length parameters to adjust as the player swings
- Can throw boomerang sooner after catching it (quicker caught animation transition)
- Reduce catch animation duration frames
Can no longer use a boomerang to gather wood or harvest bodies
Double boomerang throwing range
Remove HideUntilMobile logs
jungle_update -> boomerang
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
vending_machine_fridge -> main
vending_machine_fridge -> main
conditional_armour_meshes -> main
Performance improvments:
- Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers
- Cache hasClothingUnderNotifier on each wearable item piece
Added null checks on min/max armour peices when toggling their state
main -> conditional_armour_meshes
hooper_range_visuals -> main
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up)
- Added extra tooltips
Setup Hopper visual range
Convar to disable vine drawing
Route vine length through protobufs instead (much better results)
More distance calculation bugs
Fix bug causing vines to be incorrect lengths acording to distance