userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

10 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Cherrypick 119021
10 Months Ago
Setup a small line of max length vine swings in the test scene
10 Months Ago
Broken: WIP
10 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
10 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
10 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
Hanging vine point now points towards end desintation again
10 Months Ago
vine_integration -> jungle_update
10 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Months Ago
Remove some unused variables
10 Months Ago
Actually make the debug text visible
10 Months Ago
Lerp the slack instead: way nicer result
10 Months Ago
Nuke the length calculation from the Protobuf as well
10 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Months Ago
10 Months Ago
Remove FastIK
10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
10 Months Ago
Double boomerang throwing range
10 Months Ago
log_fixes -> main
10 Months Ago
Remove HideUntilMobile logs
10 Months Ago
jungle_update -> boomerang
10 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
10 Months Ago
vending_machine_fridge -> main
10 Months Ago
More compile errors
10 Months Ago
Compile error
10 Months Ago
vending_machine_fridge -> main
10 Months Ago
Rename fridge input
10 Months Ago
conditional_armour_meshes -> main
10 Months Ago
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10 Months Ago
10 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
10 Months Ago
Added null checks on min/max armour peices when toggling their state
10 Months Ago
main -> conditional_armour_meshes
10 Months Ago
hooper_range_visuals -> main
10 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
10 Months Ago
Setup Hopper visual range
10 Months Ago
Tree compile error
10 Months Ago
Compile errors
10 Months Ago
Convar to disable vine drawing
10 Months Ago
Route vine length through protobufs instead (much better results)
10 Months Ago
More distance calculation bugs
10 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
10 Months Ago
Vine ddraw debug stuff