userIan Hendersoncancel

5,955 Commits over 974 Days - 0.25cph!

12 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
12 Months Ago
snap_deployables -> main
12 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
12 Months Ago
Setup new menu option for deployable snapping modes
12 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
12 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
12 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
12 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
12 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
1 Year Ago
More comments and minor code changes
1 Year Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
1 Year Ago
snap_deployables -> main
1 Year Ago
More minor adjustments with placement code
1 Year Ago
Fix items like planters and furnaces from not snapping
1 Year Ago
Don't bother with any padding, the calculations seem to be perfect
1 Year Ago
Can't static the directions array, use a pooled list instead
1 Year Ago
Nicer fade ramp on store items
1 Year Ago
Change overlay base to use new sliced downwards gradient
1 Year Ago
snap_deployables -> main
1 Year Ago
Compile fix
1 Year Ago
Allow rotating with R when wall snapping
1 Year Ago
Cleanup
1 Year Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
1 Year Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
1 Year Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
1 Year Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
1 Year Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
1 Year Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
1 Year Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
1 Year Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Fix siege weapon vehicle audio compile error
1 Year Ago
WIP
1 Year Ago
main -> snap_deployables
1 Year Ago
ian_serializable_field_cleanup -> main
1 Year Ago
Serializable field fix - BatteringRamVisuals
1 Year Ago
Serializable field fix - SiegeWeaponVehicleAudio
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
populate_heli_path_nre_fix -> main
1 Year Ago
Additional check in map view
1 Year Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
1 Year Ago
syncvar_none_compile_fix -> main
1 Year Ago
Fix compile mode None throwing errors in syncvar generated classes
1 Year Ago
WIP
1 Year Ago
Very rubbish first attempt at wall snapping when placing deployables
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
1 Year Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location