userIan Hendersoncancel

1,530 Commits over 397 Days - 0.16cph!

10 Months Ago
Realigned scroll view Fixed scrollbar not aligning with mask
10 Months Ago
Swapped ladder over to using treatAsComponentForRepairs
10 Months Ago
Ladder hatches no longer require ladders to repair
10 Months Ago
Repairs can now ignore a specific item - removing it from required resources
10 Months Ago
Proposed clientside fix to skip being ignored
10 Months Ago
Capped burst module size to match other weapon mods
10 Months Ago
Merged main - resolved conflicts
10 Months Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
10 Months Ago
Fixed scrollview with flexbox
10 Months Ago
Condensed check down to just checking if there are any markers - not bothering about active state
10 Months Ago
Prevented shelter markers persisting between servers
10 Months Ago
Layout changes Broke scroll view
10 Months Ago
Single vendor now has new internal layout Single vendor scales properly
10 Months Ago
Fixed the layout - now works with flexbox
10 Months Ago
Broke layout Fixed spacing
10 Months Ago
Merge main
10 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
10 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
10 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
10 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
10 Months Ago
Fixed issues with double adding to limited list.
10 Months Ago
Fixed removal from list
10 Months Ago
Redone limited shelter list setup for removal/addition
10 Months Ago
Removed reliance on owner id
10 Months Ago
Added protobuf messages
10 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
10 Months Ago
Redone and broke shelter map markers again
10 Months Ago
Fixed client build issue - still to fix marker loading
10 Months Ago
Further adjustments to overall vendor list
10 Months Ago
Aspect ratio fitted scrollview
11 Months Ago
Dynamically pick correct heading
11 Months Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
11 Months Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
11 Months Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
11 Months Ago
Added tweening to vendor list
11 Months Ago
Slimmed down icons and text. Thinned divider.
11 Months Ago
Redone colouring and layout on single vendor
11 Months Ago
Player shown toast if machine has no sell orders.
11 Months Ago
Prevented vendors list from being null
11 Months Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
11 Months Ago
Fixed emission on lantern materials
11 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
11 Months Ago
Merge main again
11 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
11 Months Ago
Ensured all neon signs stack to 5
11 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
11 Months Ago
Merge main
11 Months Ago
Fixed issue with re-using previously created listings
11 Months Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
11 Months Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers