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6,576 Commits over 1,066 Days - 0.26cph!

11 Months Ago
Disable leg animator to stop hand IKs going crazy
11 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
11 Months Ago
Enable arms on both turret seats
11 Months Ago
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11 Months Ago
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11 Months Ago
heavy_helmet_overlay_fix -> main
11 Months Ago
Fix binoculars + the heavy helmet from rendering weird
11 Months Ago
menu_bootstrap_change -> main
11 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
11 Months Ago
building_planner_viewmodel -> main
11 Months Ago
Remove planner viewmodel
11 Months Ago
wrong branch! Merge to building_planner_viewmodel
11 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
11 Months Ago
main -> building_planner_viewmodel
11 Months Ago
main -> building_planner_viewmodel
11 Months Ago
vehicle_ui_sidecar -> main
11 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
11 Months Ago
vendor_drone_accessibility -> main
11 Months Ago
clean up the ui icon
11 Months Ago
main -> drone_accessibility
11 Months Ago
11 Months Ago
compile fixes
11 Months Ago
turret_viewmodel -> naval_update
11 Months Ago
Turn off viewmodel for now
11 Months Ago
comments
11 Months Ago
vendor_ui_drone_accesibility -> main
11 Months Ago
more stomped map fixes
11 Months Ago
Fixed broken drone phrase
11 Months Ago
Rverted a bunch of the stomped drone changes
11 Months Ago
Fix merge conflicts
11 Months Ago
main -> vendor_ui_drone_accessibility
11 Months Ago
Fix prediction NRE for NPCVendingMachines
11 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
11 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
11 Months Ago
naval_update -> turret_viewmodel
11 Months Ago
vendor_ui_drone_accessibility -> main
11 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
11 Months Ago
Compile error fix
11 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
11 Months Ago
Store drone accessible state on the map marker
11 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
11 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
11 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
11 Months Ago
11 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
11 Months Ago
Rear turret Viewmodel test WIP
11 Months Ago
More cleanup, dont use the packing queue for reloading