userIan Hendersoncancel

2,141 Commits over 489 Days - 0.18cph!

1 Year Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
1 Year Ago
Fixed emission on lantern materials
1 Year Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
1 Year Ago
Merge main again
1 Year Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
1 Year Ago
Ensured all neon signs stack to 5
1 Year Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
1 Year Ago
Merge main
1 Year Ago
Fixed issue with re-using previously created listings
1 Year Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
1 Year Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
1 Year Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
1 Year Ago
Vendor markers now open UI
1 Year Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
1 Year Ago
Added in stock to standard vendor layout
1 Year Ago
Layout now supports multiple entries
1 Year Ago
Added avaliable and cost icons, amounts and divider
1 Year Ago
Layout for new vendor ui
1 Year Ago
Prevented animals from doorcamping shelter
1 Year Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
1 Year Ago
Added server convar to skip death screen warmup
1 Year Ago
Fixed bug causing doubled markers to appear
1 Year Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
1 Year Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Adjusted description to reflect a limit on shelters.
1 Year Ago
Limit now responds to shelters being destroyed
1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Ensured new placed shelters are added to the limit
1 Year Ago
▊▇▆▅▇ █▅▌▄▆ ▅▌▅▌▉ ▌▊▅█▊▄▋ ▆▊▆▍ ▉▅▄▊▅ ▋▋ ▋▆▌▇▉▍▋ ▉▌▊▉█ █ ▉▄▅▆▊█▅ ▊▉▍▄▉ ▌█▌▍ ▌ █▄█▄.
1 Year Ago
Seperating limiting code
1 Year Ago
Added groundwork to limit how many shelters a person can have
1 Year Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
1 Year Ago
Attempted to fix incorrect screen resolution when in editor
1 Year Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
1 Year Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
1 Year Ago
Setup warning system Display warnings for basic unset values
1 Year Ago
Merge main
1 Year Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
1 Year Ago
Merge main
1 Year Ago
Merge in legacy_shelter
1 Year Ago
Possible fix for shelter error on build.
1 Year Ago
Implemented decay onto the shelter
1 Year Ago
Merged in main
1 Year Ago
Changed M4 shotgun to have same despawn time as Spas-12
1 Year Ago
M4 despawn set to match Spas-12 despawn time.
1 Year Ago
▍▅▄▄▅▌▄▌▅ ▌▋█▄█▋█ ▉█ ▌▌█▅ █▅▅ ▄▊▋█ ▅▉▍▌▇▌▆ ▋▅▋▅▅ ▆▇ ▄▋▋▊█▅▅.
1 Year Ago
Adjusted base lock.