userIan Hendersoncancel

3,679 Commits over 639 Days - 0.24cph!

6 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
6 Months Ago
Removed old towing code left on modular cars
6 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
6 Months Ago
cargo_docking_fishingvillage_fix -> main
6 Months Ago
Increased min distance to a better level
6 Months Ago
Combat Entity compile fixes
6 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
6 Months Ago
vendor_event_printout -> main
6 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
6 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
6 Months Ago
base_combatentity_code_cleanup -> main
6 Months Ago
main -> base_combatentity_code_cleanup
6 Months Ago
cargo_npc_abduction_fix -> main
6 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
6 Months Ago
rocket_death_info -> main
6 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
7 Months Ago
- Comment updates - Fix animations having lower than normal playback speed
7 Months Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
7 Months Ago
Don't transition to idle after each fractional reload part
7 Months Ago
Reduce fractional animation time so the transition to the end state is more apparent
7 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
7 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
7 Months Ago
main -> 4ShotMiniCrossbow
7 Months Ago
primitive -> Aux2
7 Months Ago
Removed second realmed removed incase thats the issue as well
7 Months Ago
primitive -> Aux2
7 Months Ago
Hopefully prevent battering ram door from bricking Aux2
7 Months Ago
primitive -> Aux2
7 Months Ago
Added wheel FX to Ballista
7 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
7 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
7 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
7 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
7 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
7 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
7 Months Ago
primitive -> Aux2
7 Months Ago
Full manifest rebuild
7 Months Ago
main -> primitive
7 Months Ago
hash_conflict_planter -> main
7 Months Ago
Fixed respawning planter causing hash conflicts on sockets
7 Months Ago
manifesti_fix -> primitive
7 Months Ago
7 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
7 Months Ago
mutelist_expose_steamid -> main
7 Months Ago
Expose users steam ids on chat.mutelist
7 Months Ago
primitive -> Aux2
7 Months Ago
More building volume changes to try and allow door placement
7 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
7 Months Ago
Sanitise more flags
7 Months Ago
- Dont use Protected flag - Added up to Reserved19