userIan Hendersoncancel

6,218 Commits over 1,004 Days - 0.26cph!

10 Months Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Compile fixes
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
10 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
10 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
10 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
10 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
10 Months Ago
More work arounds for dodgy clipping checks on the pt boat
10 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
10 Months Ago
Remove spam logs
10 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
10 Months Ago
Scientist front turret now points the right way
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
10 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
10 Months Ago
Remove debugs and extra print statements
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
PT Boat Deepsea now driven properly by AI
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Fix 50 call turret attachment points after the model changes
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
10 Months Ago
Initial work to allow the ai to work on the PT Boat
10 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
10 Months Ago
gun_turret -> naval_update
10 Months Ago
Manifest
10 Months Ago
naval_update -> gun_turret
10 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
10 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
10 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
10 Months Ago
Setup right entities Setup prefab variants
10 Months Ago
naval_update -> gun_turret (missed files)
10 Months Ago
naval_update -> gun_turret
10 Months Ago
server_refresh_budgeting_adjustments -> main
10 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
10 Months Ago
BaseMountable compile fixes
10 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
10 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
10 Months Ago
Make the PT boat turret immortal for good measure
10 Months Ago
More loot changes
10 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
10 Months Ago
boat_ai_optimisations_2 -> naval_update
10 Months Ago
Increase interest intensity