userIan Hendersoncancel

4,591 Commits over 731 Days - 0.26cph!

7 Months Ago
Dont fly to a player thats ran too far from the starting position
7 Months Ago
Aim slightly higher up than the feet
7 Months Ago
Client predicted returning to player
7 Months Ago
Quicker return speed (again)
7 Months Ago
3p throwing and waiting to catch boomerang animations
7 Months Ago
Try and return to the player rather than the starting spawn location
7 Months Ago
jungle_update -> boomerang
7 Months Ago
main -> vending_machine_fridge
7 Months Ago
Subtract vending_machine_fridge for now 118770
7 Months Ago
Subtract the correct one this time
7 Months Ago
7 Months Ago
7 Months Ago
main -> vendingmachine_stock_fix
7 Months Ago
jungle_update -> Boomerang
7 Months Ago
Change vending machine flags so they no longer conflict with io container
7 Months Ago
better_vine_movement -> jungle_update
7 Months Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
7 Months Ago
better_3p_vines -> jungle_update
7 Months Ago
compile fix
7 Months Ago
better_3p_vines -> jungle_update
7 Months Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
7 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
7 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
7 Months Ago
vine_integration -> jungle_update
7 Months Ago
Cherrypick 119021
7 Months Ago
Setup a small line of max length vine swings in the test scene
7 Months Ago
Broken: WIP
7 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
7 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
7 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
7 Months Ago
vine_integration -> jungle_update
7 Months Ago
Hanging vine point now points towards end desintation again
7 Months Ago
vine_integration -> jungle_update
7 Months Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
7 Months Ago
Remove some unused variables
7 Months Ago
Actually make the debug text visible
7 Months Ago
Lerp the slack instead: way nicer result
7 Months Ago
Nuke the length calculation from the Protobuf as well
7 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
7 Months Ago
Remove FastIK
7 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
7 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
7 Months Ago
Double boomerang throwing range
7 Months Ago
log_fixes -> main
7 Months Ago
Remove HideUntilMobile logs
7 Months Ago
jungle_update -> boomerang
7 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
7 Months Ago
vending_machine_fridge -> main