4,117 Commits over 701 Days - 0.24cph!
Setup attack hit 2 properly
Can now melee things with the boomerang on left click
Fixed beehive nucleus grades not being registered properly on vendor listings
Boomerang now kills itself on damage
Proposed fix for the bees throwing random occasional fire from sub emitters
Slight balancing adjustments to make sprinklers more effective
Ensured master swarm has same trigger collider
Let bee swarm and bee master swarm take splashable damage
Boomerang now does damage to entities it hits
using vis entities for the meantime
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Increased deployed beehive prevent building volume
Clientside rotation (this is ok so long as we use a square/sphere collider lol
- Set up really crappy move forward script
- Use item mod instead
- Temporarily set LODS to all be LOD0
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
Setup throw, throw_ready and throw_cancel animation events
Fixed broken aim animation
Add support for viewmodel renderer
virtualitemicon_nre_fix -> crafting_update
Fix virtual item icon nre
- Setup item
- Temporary image
Missing preprocessor checks
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
Implement new death particles
Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification
Removed bee sounds from bee grenade entity (kept on the world and view model)
Added LOS check system to master swarms so they cant damage people through walls