userIan Hendersoncancel

2,803 Commits over 548 Days - 0.21cph!

10 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
10 Months Ago
Missed codegen!
10 Months Ago
Codegen woops!
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Changed icon to green one Increased icon size
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Moved turrets closer to the vendor centre
10 Months Ago
Added random engine backfires
10 Months Ago
Added side turrets to the vendor
10 Months Ago
Vendor attacker is not marked as hostile
10 Months Ago
Wired headlights and spotlights to TOD
10 Months Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
10 Months Ago
Merge main -> travelling_vendor
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Return out of death
10 Months Ago
Check if we have someone around before dying Swapped to pattern matching
10 Months Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
10 Months Ago
Pick further away points to align to
10 Months Ago
Remove smoothing pass for alignment
10 Months Ago
Increased radius check
10 Months Ago
Fixed order of NRE checks
10 Months Ago
Added more checks to try and kerb this NRE
10 Months Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
10 Months Ago
Merge Travelling Vendor -> Main (yet again!)
10 Months Ago
Added client check for editor script
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Fixing compile error
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Fixed override steering bug Increased time between pullovers
10 Months Ago
Greatly improved the performance of vendor position pull over collider check
10 Months Ago
Drive for a bit before switching off indicators Removed another sphere
10 Months Ago
Fixed unset indicators on pull off
10 Months Ago
Fixed another bug with hazards Commented out debug spheres
10 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
10 Months Ago
Increase indicator speed
10 Months Ago
Flipped indicators
10 Months Ago
Removed doublers
10 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
10 Months Ago
Travelling Vendor -> Main
10 Months Ago
Removed unused RendererLOD
10 Months Ago
Added null check on IsPositionClear - should prevent NRE's
10 Months Ago
Merged Travelling Vendor -> Main
10 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
10 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
10 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
10 Months Ago
Fixed brake lights again
10 Months Ago
Enable waiting again - oops!
10 Months Ago
Clear material properties block before setting colour