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4,450 Commits over 731 Days - 0.25cph!

6 Months Ago
Remove FastIK
6 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
6 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
6 Months Ago
Double boomerang throwing range
6 Months Ago
log_fixes -> main
6 Months Ago
Remove HideUntilMobile logs
6 Months Ago
jungle_update -> boomerang
6 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
6 Months Ago
vending_machine_fridge -> main
6 Months Ago
More compile errors
6 Months Ago
Compile error
6 Months Ago
vending_machine_fridge -> main
6 Months Ago
Rename fridge input
6 Months Ago
conditional_armour_meshes -> main
6 Months Ago
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6 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
6 Months Ago
Added null checks on min/max armour peices when toggling their state
6 Months Ago
main -> conditional_armour_meshes
6 Months Ago
hooper_range_visuals -> main
6 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
6 Months Ago
Setup Hopper visual range
6 Months Ago
Tree compile error
6 Months Ago
Compile errors
6 Months Ago
Convar to disable vine drawing
6 Months Ago
Route vine length through protobufs instead (much better results)
6 Months Ago
More distance calculation bugs
6 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
6 Months Ago
Vine ddraw debug stuff
6 Months Ago
Setup LOD on vine line renderer
6 Months Ago
Clamp max vine length
6 Months Ago
Fixed vine renderers not spawning on proc gen
6 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
6 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
6 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
6 Months Ago
bear_rug_deploy -> main
6 Months Ago
Apply the same recent rug deployment improvements to the bear rug
6 Months Ago
▅▆▍_▆█▅▋▌▍▉█▅█▇▍▄_▅▌█ -> ▋▄▊▆
6 Months Ago
main -> bear_rug_deploy
6 Months Ago
client_projectile_improvements_eyeclipping -> main
6 Months Ago
projectile_improvements_orientation -> main
7 Months Ago
Allow setting a custom initial orientation for projectiles
7 Months Ago
Adjusted base clip distance
7 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
7 Months Ago
Add convars to control camera clip buffer time and if enabled
7 Months Ago
Missing file
7 Months Ago
Reduce buffer time