userIan Hendersoncancel

6,218 Commits over 1,004 Days - 0.26cph!

10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Lerp when not using sights based on a fixed sensitivity value
10 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
10 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
10 Months Ago
Dont compare raw positions for state dirty
10 Months Ago
Fix rear turret being on the wrong camera mode
10 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
10 Months Ago
Play attack animations on the player when attacking (from a turret)
10 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
10 Months Ago
Fixed yaw issues on ptboat front turret
10 Months Ago
Setup 3rd person reload effects on turrets
10 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
10 Months Ago
Fix muzzle fire appearing at the wrong place
10 Months Ago
Swap to the rigged versions of the 50 cals
10 Months Ago
Fixed front turret only reloading the left 50 cal
10 Months Ago
Fix SV_ReloadStart error on rear turret
10 Months Ago
Another manifest Finally working with some clean prefabs
10 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
10 Months Ago
Realign rear turret again
10 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
10 Months Ago
Missed file
10 Months Ago
Ensure players are properly killed
10 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
10 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
turn off debug draw
10 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
10 Months Ago
Better lights on the RHIB
10 Months Ago
Remove logs
10 Months Ago
Use raycasts for avoidance instead. Spherecasts are just too unstable
10 Months Ago
When boat dies kill all remaining scientist on board
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Pass mount point for spawning, dont rely on position
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Stop info box breaking with 'null action'
10 Months Ago
Dont ram a player if they are way higher up on an island
10 Months Ago
Stop group members including themselves in the pursuit notifications This prevents an infinite loop when pursuing a player
10 Months Ago
Better scientist mount position spawning code Compile fixes
10 Months Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
10 Months Ago
Spawn rhibs facing towards the deep sea centre
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Manifest Codegen
10 Months Ago
unskinned_windmill -> main
10 Months Ago
Prefab fixes
10 Months Ago
main -> naval_update (BREAKING)
10 Months Ago
unskinned_windmill -> main
10 Months Ago
Fixed more rotational weirdness