userIan Hendersoncancel

3,679 Commits over 639 Days - 0.24cph!

6 Months Ago
Fixed incorrect entity extents
6 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
6 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
6 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
6 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
6 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
6 Months Ago
Minor entity value changes
6 Months Ago
Worldmodel changes
6 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
6 Months Ago
Ensure idle animation is set to loop time
6 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
6 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
6 Months Ago
Can build siege weapons on roads
6 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
6 Months Ago
primitive -> Aux2
6 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
6 Months Ago
Can open top siege tower door even if you are close to it
6 Months Ago
Increased top ladder trigger volume on Siege Tower
6 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
6 Months Ago
6 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
primitive -> Aux2
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
compile error again
6 Months Ago
Balance changes
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Added different animation curve for reload rotation
6 Months Ago
- manifest - smoothed out the barrel rotation code
6 Months Ago
Set to primitive era
6 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
6 Months Ago
remove deploy animation loop time
6 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
6 Months Ago
Prevented shoot sound from firing twice
6 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
6 Months Ago
primitive -> Aux2
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Fixed arrowheads appearing on the wrong slots
6 Months Ago
4ShotCrossbow -> primitive
6 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
6 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm