userIan Hendersoncancel

6,264 Commits over 1,035 Days - 0.25cph!

11 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
11 Months Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
11 Months Ago
boat_ai_optimisations -> naval_update
11 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
11 Months Ago
Fix twitch drop background NRE
11 Months Ago
fix_dumb_name -> naval_update
11 Months Ago
Rename 'Mouted' to 'Mounted'
11 Months Ago
Move useable by turret check to the serverside
11 Months Ago
Compile fixes
11 Months Ago
Lower wander strength to stop them running into walls
11 Months Ago
New avoidance update interval convar Codegen
11 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
11 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
11 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
11 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
11 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
11 Months Ago
naval_update/gun_turret -> naval_update
11 Months Ago
Manifest Codegen
11 Months Ago
naval_update -> gun_turret
11 Months Ago
Apply changes to default prefab
11 Months Ago
Make turret entity invinsible Position changes
11 Months Ago
Rename internall turret seat Move aim position Manifest
11 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
11 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
11 Months Ago
Fix more rotation issues, offset the parent correctly
11 Months Ago
Point guns in the correct direction
11 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
11 Months Ago
New 50 cal bounds
11 Months Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
11 Months Ago
Fix bone name collisions with my crappy year old tool
11 Months Ago
Further pivot point and spawn point refinements
11 Months Ago
Make an actual item for the 50cal turret rather than using an m249
11 Months Ago
naval_update -> naval_update/gun_turret
11 Months Ago
extend_menu_loadingscreen -> main
11 Months Ago
logs
11 Months Ago
extend_menu_loadingscreen -> main
11 Months Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
11 Months Ago
prioritise_premium_community_2 -> main
11 Months Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
11 Months Ago
twitch_modal_dash_support -> main
11 Months Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
11 Months Ago
server_browser_budgeting -> main
11 Months Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
11 Months Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
11 Months Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
11 Months Ago
Fix all of the weird rotation issues
11 Months Ago
Swap to quaternions - getting gimbal lock already
11 Months Ago
Stop the turret from flipping the equipped weapon
11 Months Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
11 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)