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5,984 Commits over 943 Days - 0.26cph!

9 Months Ago
chicken_coop_indoor_sunlight -> main
9 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
9 Months Ago
screen_rocket_distortion_fix -> main
9 Months Ago
Fix NRE
9 Months Ago
Stop explosion effects staying on your screen after death in some cases
9 Months Ago
naval_update -> scientist_rhib
9 Months Ago
main -> naval_update
9 Months Ago
team_bag_labels -> main
9 Months Ago
Compile fix
9 Months Ago
team_bag_labels -> main
9 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
9 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
10 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
10 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
10 Months Ago
Missed file
10 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
10 Months Ago
Optimise ItemManager::Initialize Linq Queries
10 Months Ago
Add Zlinq to the project
10 Months Ago
convar to help test prepare for missions
10 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
10 Months Ago
more_browser_fixes -> main
10 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on
10 Months Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
10 Months Ago
fix_server_browser_missing_servers -> main
10 Months Ago
tutorial_mission_reset_nre_fix -> main
10 Months Ago
Ensure logic still works if the skipped mission was the active mission
10 Months Ago
tutorial_mission_reset_nre_fix -> main
10 Months Ago
Dont serialize null missions Dont serialize default state missions
10 Months Ago
mission_isstarted_nre -> main
10 Months Ago
Try/catch mission think system
10 Months Ago
mission_isstarted_nre -> main
10 Months Ago
Fix mission 'is started' NRE
10 Months Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
10 Months Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
10 Months Ago
restore_old_sorting -> main
10 Months Ago
Baked defaults into play prefab
10 Months Ago
Changed default orderBy string to match new intended behaviour
10 Months Ago
Restore default sorting to be ping then pop (like the old menu)
10 Months Ago
Fixed notify LOD notifing the wrong object
10 Months Ago
Added toggleable working lighting, needs some work to make it prettier
10 Months Ago
Missed files
10 Months Ago
Better script split off (keep relevant scripts under client objects where required)
10 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
10 Months Ago
RHIB maps move to follow RHIB position
10 Months Ago
tugboat_rug_fix -> main
10 Months Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
10 Months Ago
hide it when hiding cancel as well (not needed)
10 Months Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
10 Months Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
10 Months Ago
Ensure 'prioritise premium' works on community servers