userIan Hendersoncancel

6,012 Commits over 974 Days - 0.26cph!

10 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
10 Months Ago
bow and stern points
10 Months Ago
AI always ensures boat has enough fuel
10 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
10 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
10 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
10 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
10 Months Ago
rhib_scientist -> naval_update
10 Months Ago
Turn off RHIB map if in Hardcore
10 Months Ago
scientist_rhib -> naval_update
10 Months Ago
Small map screen changes Ensure RHIB population still works
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
team_bag_label_improvements -> main
10 Months Ago
Reduced popup scale a wee bit
10 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
10 Months Ago
main -> naval_update
10 Months Ago
integrated_protobufs -> main
10 Months Ago
Minor colour changes
10 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
10 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
10 Months Ago
🎉 Successfully generating accepted protobufs in editor
10 Months Ago
Generate into the data plugin folder as normal
10 Months Ago
Add into codegen Seperate generation code into its old assembly
10 Months Ago
team_bag_labels -> main
10 Months Ago
Another NRE that could've snuck in
10 Months Ago
Extra NRE safety check
10 Months Ago
main -> team_bag_labels
10 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
10 Months Ago
chicken_coop_indoor_sunlight -> main
10 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
10 Months Ago
screen_rocket_distortion_fix -> main
10 Months Ago
Fix NRE
10 Months Ago
Stop explosion effects staying on your screen after death in some cases
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
team_bag_labels -> main
10 Months Ago
Compile fix
10 Months Ago
team_bag_labels -> main
10 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
10 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
10 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
10 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
10 Months Ago
Missed file
10 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
10 Months Ago
Optimise ItemManager::Initialize Linq Queries
10 Months Ago
Add Zlinq to the project
10 Months Ago
convar to help test prepare for missions
10 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
10 Months Ago
more_browser_fixes -> main
10 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on