userIan Hendersoncancel

6,036 Commits over 974 Days - 0.26cph!

10 Months Ago
Check for storage adaptor too
10 Months Ago
Fixed incorrect pickup message
10 Months Ago
Fix wall cabinet being able to be picked up when locked
10 Months Ago
Fix label TC auth not working properly when the player has no building priv
10 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
10 Months Ago
main -> full_drone_marketplace_fix
10 Months Ago
Fix bag labels not recognising sleeping players
10 Months Ago
Ensure bag label updates if you quickly swap between different bags
10 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
10 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
10 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
10 Months Ago
Can no longer loot the input side of dropboxes from the other side
10 Months Ago
Patrol helicopter gibs
10 Months Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
10 Months Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
10 Months Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
10 Months Ago
label_fix_2 -> main
10 Months Ago
Compile fix
10 Months Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
10 Months Ago
Ensure for connection is valid before trying to save
10 Months Ago
Fix any extra issues with auth (should've been using CanBuild)
10 Months Ago
try/catch our save method
10 Months Ago
label_fix_2 -> main
10 Months Ago
label_fix_2 -> main
10 Months Ago
remove redudant isclient
10 Months Ago
label_fix_2 -> main
10 Months Ago
Ensure labels work for offline members as well (of course they should)
10 Months Ago
label_fix_2 -> main
10 Months Ago
Ensure team member name is valid before trying to load it
10 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
10 Months Ago
team_bag_label_fixes -> main
10 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Ensure the AK variants have the same sound range as the base ak
10 Months Ago
logs
10 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
10 Months Ago
head_lookdown_debug -> main
10 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
10 Months Ago
decor_lighting_dlc -> main
10 Months Ago
Deployable snapping for the table lamp
10 Months Ago
Deployable snapping for the Mannequin
10 Months Ago
Added snapping to the spotlight
10 Months Ago
Added snapping support to the two types of beanbag
10 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
10 Months Ago
LR and AK can be heard from 500 meters away
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Restored bolt and l9 to be 700 meters
10 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
10 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
10 Months Ago
main -> gunshot_network_range_Improvements