userIan Hendersoncancel

6,332 Commits over 1,035 Days - 0.25cph!

11 Months Ago
11 Months Ago
naval_update -> mounted_turret_reloading
11 Months Ago
Fix some more dodgy angles on the front seat
11 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
11 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
11 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
11 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
11 Months Ago
prevent rear turret clipping checks from failing right at the corners
11 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
11 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
11 Months Ago
Fixes to ensure the server representation is updated properly
11 Months Ago
Rewrote cmounted turret client prediction
11 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
11 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
11 Months Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
Compile fixes
11 Months Ago
naval_update -> pt_boat_gameplay_pass
11 Months Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
11 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
11 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
11 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
11 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
11 Months Ago
More work arounds for dodgy clipping checks on the pt boat
11 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
11 Months Ago
Remove spam logs
11 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
11 Months Ago
Scientist front turret now points the right way
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
11 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
naval_update -> pt_boat_gameplay_pass
11 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
11 Months Ago
Remove debugs and extra print statements
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
PT Boat Deepsea now driven properly by AI
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
Fix 50 call turret attachment points after the model changes
11 Months Ago
naval_update -> pt_boat_gameplay_pass
11 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
11 Months Ago
Initial work to allow the ai to work on the PT Boat
11 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
11 Months Ago
gun_turret -> naval_update
11 Months Ago
Manifest
11 Months Ago
naval_update -> gun_turret
11 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
11 Months Ago
Add correct components to rear turret Standing mounted turret seat setup