userIan Hendersoncancel

6,160 Commits over 1,004 Days - 0.26cph!

10 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
10 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
10 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
10 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
10 Months Ago
Actually fill the RHIB with scientists when you attach
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
browser_scrollview_fix_2 -> main
10 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
10 Months Ago
neck_stuck_debug -> main
10 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
10 Months Ago
powered_water_purifier_pickup_fix -> main
10 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
10 Months Ago
browser_scroll_bug_fix -> main
10 Months Ago
Some more changes to try and get browser scrollview to work properly
10 Months Ago
hurt_overlay_nvg_fix -> main
10 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
10 Months Ago
test_generator_more_snapping_fixes -> main
10 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
10 Months Ago
more_video_optims -> main
10 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
10 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
10 Months Ago
pt_boat_gameplay -> naval_update
10 Months Ago
We are moving! Fuel storage Item storage
10 Months Ago
Adjust water plane points for PID
10 Months Ago
Fix engine access Place mount points properly
10 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
10 Months Ago
Add AI support to the new PT Boat
10 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
10 Months Ago
Engine speed adjustments Setup dual propellers
10 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
More Waterworld map obstacles
10 Months Ago
Remove resolution field - not used Standard RHIB cleanup
10 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
10 Months Ago
Cleanup, compile errors
10 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
10 Months Ago
Codegen
10 Months Ago
Add ai data to all rhibs
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
10 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
10 Months Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
10 Months Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
10 Months Ago
PT_Boat -> naval_update
10 Months Ago
Another fresh attempt at new avoidance logic
10 Months Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
10 Months Ago
Manifest
10 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
10 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
10 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us