userIan Hendersoncancel

6,839 Commits over 1,096 Days - 0.26cph!

11 Months Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
11 Months Ago
Don't reconcile with present states
11 Months Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
11 Months Ago
Send right first server snapshot time
11 Months Ago
Only show crosshair when not using sights (front turret)
11 Months Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
11 Months Ago
Extra protection to on cl_attack and on cl_reload
11 Months Ago
naval_update -> pt_boat_turrets
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Ensure front turret is playing the front turret animation
11 Months Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
11 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
11 Months Ago
Only try and ram occasionally
11 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
11 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
11 Months Ago
Only fill fuel to 50
11 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
spawn setting change again
11 Months Ago
Better scientist boat spawn settings
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
11 Months Ago
Dont allow ai turrets to move if ai.move is false
11 Months Ago
Dont move scientist boats if Ai.Move is false
11 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
11 Months Ago
Early exit out our update loop if there are no connections inside a large radius
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Covered another case ^
11 Months Ago
Can't try to fire whilst reloading
11 Months Ago
Masked out the rear 50 cal turret body animation
11 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
11 Months Ago
More pivot cleanup
11 Months Ago
Fix another screwed up pivot on the front turret
11 Months Ago
Fix slightly off player pivot on front turret
11 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
11 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
11 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
11 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Compile fixes
11 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
11 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
11 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
11 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)