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5,955 Commits over 974 Days - 0.25cph!

10 Months Ago
workshop_loading_screen_fix -> main
10 Months Ago
Fixed bug allowing the info header to still stick around
10 Months Ago
Fix loading into workshop scene showing incorrect server information
10 Months Ago
tugboat_shelf_fix -> main
10 Months Ago
Fix shelfs not working on tugboats
10 Months Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
10 Months Ago
more_menu_fixes -> main
10 Months Ago
If premium is active dont show the default 5/15
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Typos
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Generate phrases
10 Months Ago
Ensure null disconnect reasons arent parsed
10 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
10 Months Ago
Interaction modal buttons will scale to fill whatever room is left
10 Months Ago
Removed excess logs Better loading screen preloading
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Ensure default background is always shown
10 Months Ago
Stop the loading screen from messing up logos over and over again
10 Months Ago
Fix rejoin button not working properly on server disconnects
10 Months Ago
connect_modal_get_rules_fix_2 -> main
10 Months Ago
Prevent world size parsing from throwing an NRE
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
10 Months Ago
bow and stern points
10 Months Ago
AI always ensures boat has enough fuel
10 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
10 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
10 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
10 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
10 Months Ago
rhib_scientist -> naval_update
10 Months Ago
Turn off RHIB map if in Hardcore
10 Months Ago
scientist_rhib -> naval_update
10 Months Ago
Small map screen changes Ensure RHIB population still works
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
team_bag_label_improvements -> main
10 Months Ago
Reduced popup scale a wee bit
10 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
10 Months Ago
main -> naval_update
10 Months Ago
integrated_protobufs -> main
10 Months Ago
Minor colour changes
10 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
10 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
10 Months Ago
🎉 Successfully generating accepted protobufs in editor
10 Months Ago
Generate into the data plugin folder as normal
10 Months Ago
Add into codegen Seperate generation code into its old assembly
10 Months Ago
team_bag_labels -> main
10 Months Ago
Another NRE that could've snuck in
10 Months Ago
Extra NRE safety check
10 Months Ago
main -> team_bag_labels