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5,991 Commits over 974 Days - 0.26cph!

10 Months Ago
Generate into the data plugin folder as normal
10 Months Ago
Add into codegen Seperate generation code into its old assembly
10 Months Ago
team_bag_labels -> main
10 Months Ago
Another NRE that could've snuck in
10 Months Ago
Extra NRE safety check
10 Months Ago
main -> team_bag_labels
10 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
10 Months Ago
chicken_coop_indoor_sunlight -> main
10 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
10 Months Ago
screen_rocket_distortion_fix -> main
10 Months Ago
Fix NRE
10 Months Ago
Stop explosion effects staying on your screen after death in some cases
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
main -> naval_update
10 Months Ago
team_bag_labels -> main
10 Months Ago
Compile fix
10 Months Ago
team_bag_labels -> main
10 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
10 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
10 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
10 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
10 Months Ago
Missed file
10 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
10 Months Ago
Optimise ItemManager::Initialize Linq Queries
10 Months Ago
Add Zlinq to the project
10 Months Ago
convar to help test prepare for missions
10 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
10 Months Ago
more_browser_fixes -> main
10 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on
10 Months Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
10 Months Ago
fix_server_browser_missing_servers -> main
10 Months Ago
tutorial_mission_reset_nre_fix -> main
10 Months Ago
Ensure logic still works if the skipped mission was the active mission
10 Months Ago
tutorial_mission_reset_nre_fix -> main
10 Months Ago
Dont serialize null missions Dont serialize default state missions
10 Months Ago
mission_isstarted_nre -> main
10 Months Ago
Try/catch mission think system
10 Months Ago
mission_isstarted_nre -> main
10 Months Ago
Fix mission 'is started' NRE
10 Months Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
10 Months Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
10 Months Ago
restore_old_sorting -> main
10 Months Ago
Baked defaults into play prefab
10 Months Ago
Changed default orderBy string to match new intended behaviour
10 Months Ago
Restore default sorting to be ping then pop (like the old menu)
10 Months Ago
Fixed notify LOD notifing the wrong object
10 Months Ago
Added toggleable working lighting, needs some work to make it prettier
10 Months Ago
Missed files
10 Months Ago
Better script split off (keep relevant scripts under client objects where required)
10 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping