userIan Hendersoncancel

5,507 Commits over 882 Days - 0.26cph!

8 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
8 Months Ago
Subtract 124976
8 Months Ago
Subtract 124978
8 Months Ago
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8 Months Ago
revert_metabolism -> main
8 Months Ago
Properly revert
8 Months Ago
compile error
8 Months Ago
revert_metabolism -> main
8 Months Ago
Revert 123078
8 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
8 Months Ago
Fixed half height shelf and bathtub planter having weird placement issues sometimes Fixed computer station and twitch desk not being able to be corner snapped
8 Months Ago
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8 Months Ago
Fix heli yoyo
8 Months Ago
heli_yoyo -> main
8 Months Ago
snapping_fix -> main
8 Months Ago
Try only doing is server checks in a listen server
8 Months Ago
snapping_fix -> main
8 Months Ago
Fix snapping not working on split client and server
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Dont include the clientvar
8 Months Ago
CS0414 error fix
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Compile errors
8 Months Ago
Set corner rotation to use the closer hit to the player
8 Months Ago
snapping_improvements -> main
8 Months Ago
Profiling
8 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
8 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
8 Months Ago
Fixed broken material on rust plus popup
8 Months Ago
Fixed incorrect on toggle changed button being used
8 Months Ago
Setup Server Browser cache
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
8 Months Ago
snap_deployment_improvements -> main
8 Months Ago
Further refinements to snapping feel
8 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
8 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
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8 Months Ago
snap_deployable_improvements -> main
8 Months Ago
Fixed storage barrel b corner snapping
8 Months Ago
Cleanup
8 Months Ago
Fixed snapping not working right on brutalist foundations
8 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
8 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
8 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
8 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
8 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement