userIan Hendersoncancel

2,141 Commits over 489 Days - 0.18cph!

1 Year Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Added basic placeable shelter.
1 Year Ago
Basic item and icon setup.
1 Year Ago
Added icon render scene to scene loader.
1 Year Ago
Merge in main
1 Year Ago
Fixed more type errors
1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
1 Year Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
1 Year Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
1 Year Ago
Fixed in game console not pushing stack messages correctly.
1 Year Ago
Setup stack system for messages and errors.
1 Year Ago
Added console and basic instructions to in game code editor.
1 Year Ago
Added editor in game.
1 Year Ago
Added scripting menu item
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
1 Year Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
1 Year Ago
Added assignment expression.
1 Year Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
1 Year Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
1 Year Ago
Fixed a bunch of lexing errors.
1 Year Ago
Fixed issue with number lexing.
1 Year Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
1 Year Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
1 Year Ago
Added block expression support
1 Year Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
1 Year Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
1 Year Ago
Added lexing support for keywords.
1 Year Ago
Added lexing support for literals and single character tokens
1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
Fixed NRE when using Eoka in rocking chair.
1 Year Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
1 Year Ago
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1 Year Ago
Fixed wanted poster description.
1 Year Ago
Readded draw frustums to
1 Year Ago
Set rocking chair view model collider meshes
1 Year Ago
Prevented mirrors from being placed over one another
1 Year Ago
Chair now responds to rocket launchers
1 Year Ago
Swapped rocking chairs to convex colliders
1 Year Ago
Ensured player pose stays at default in rocking chair