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4,583 Commits over 731 Days - 0.26cph!

7 Months Ago
Cleanup
7 Months Ago
- Compile Errors - Codegen
7 Months Ago
Attempted fix for bee analytics not working clientside
7 Months Ago
range_visuals_reconnect_fix -> main
7 Months Ago
Fix range visuals not working after a disconnect and reconnect
7 Months Ago
boomerang -> jungle_update
7 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
7 Months Ago
Extra comments
7 Months Ago
Setup crossbow with new blend tree event script
7 Months Ago
New blend tree event submission script
7 Months Ago
Animation events will now replay states if the show ammo states are used
7 Months Ago
Handle all of the bow arrow updates inside the animator instead
7 Months Ago
Revert BowWeapon changes
7 Months Ago
Subtract 116998
7 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
7 Months Ago
Retain item ownership after throwing and picking up the boomerang
7 Months Ago
rug_deployment_fix -> main
7 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
7 Months Ago
main -> rug_deployment_fix
7 Months Ago
main -> Boomerang
7 Months Ago
main -> jungle_update
7 Months Ago
Vending Machine consumes the same amount of power as fridge
7 Months Ago
Fixing some changed/broken settings on the new IO stuff
7 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
7 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
7 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
7 Months Ago
main -> holstered_arrow_fix
7 Months Ago
Cleaned up arrow renderer system
7 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
7 Months Ago
boomerang -> jungle_update
7 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
7 Months Ago
Expose settings to change return arc and time until start return arc
7 Months Ago
Remove time log
7 Months Ago
and more
7 Months Ago
Remove unneeded debug logs
7 Months Ago
- List rewrite - Added license
7 Months Ago
- Setup more IK settings in code - Add missing IK error
7 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
7 Months Ago
Implement list pooling into FastIK
7 Months Ago
Fast IK code cleanup + namespace change
7 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
7 Months Ago
main -> vines
7 Months Ago
range_volumes -> main
7 Months Ago
Readjusted HBHF sensor visual size
7 Months Ago
Fix deploy guide renderer NREs
7 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
7 Months Ago
Fixed tesla coil visualisation
7 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
7 Months Ago
main -> range_volumes
7 Months Ago
boomerang -> jungle_update