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4,103 Commits over 701 Days - 0.24cph!

7 Months Ago
Compile fixes
7 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
7 Months Ago
Fixed Beehive inside/outside check
7 Months Ago
Pickup NRE
7 Months Ago
Placeholder beehive crafting costs
7 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
7 Months Ago
bee_grenade -> bees
7 Months Ago
Ensure Bee Grenades prefabs reference the correct things
7 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
7 Months Ago
Missing Files
7 Months Ago
Better natural beehive collider
7 Months Ago
Missing files: New Damage type
7 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
7 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
7 Months Ago
Fixed beehive not generating honeycomb
7 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
7 Months Ago
Missed files
7 Months Ago
Fixed info and loot panel issues
7 Months Ago
Fixed weird colour issue on panel
7 Months Ago
Added some tooltips to hive info
7 Months Ago
Added tooltips
7 Months Ago
Further panel adjustments
7 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
7 Months Ago
- Missed file settings - Lootpanel changes
7 Months Ago
Some minor optimisation to Tree addition spawning
7 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
7 Months Ago
- Setup proper despawn rarities - Remove from loot tables
7 Months Ago
cookingv2 -> bees
7 Months Ago
main -> cookingv2
7 Months Ago
editor_losdraw_convars -> main
7 Months Ago
Codegen
7 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
7 Months Ago
cookingv2 -> bees
7 Months Ago
Added IO line support
7 Months Ago
- Fixed door controller - Broke lock
7 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
7 Months Ago
Ensure open/close door takes priority
7 Months Ago
Fixed bug preventing open/close option being replaced by pickup
7 Months Ago
Added sounds
7 Months Ago
Added pickup/repair
7 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
7 Months Ago
Missing files
7 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
7 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
7 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
7 Months Ago
Standard 300 open/close now working
7 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
7 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
7 Months Ago
Apply root motion
7 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup