userIan Hendersoncancel

6,218 Commits over 1,004 Days - 0.26cph!

11 Months Ago
Manifest
11 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
11 Months Ago
Deep sea specific RHIB prefab
11 Months Ago
Stop the boat driving if the driver gets doinked
11 Months Ago
Driver no longer has a gun out
11 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
11 Months Ago
Fifth attempt at avoidance logic
11 Months Ago
Fix broken bounds on the rhib storage drybox
11 Months Ago
Remove mounting debug code
11 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
11 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
11 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
11 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
11 Months Ago
Actually fill the RHIB with scientists when you attach
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
browser_scrollview_fix_2 -> main
11 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
11 Months Ago
neck_stuck_debug -> main
11 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
11 Months Ago
powered_water_purifier_pickup_fix -> main
11 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
11 Months Ago
browser_scroll_bug_fix -> main
11 Months Ago
Some more changes to try and get browser scrollview to work properly
11 Months Ago
hurt_overlay_nvg_fix -> main
11 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
11 Months Ago
test_generator_more_snapping_fixes -> main
11 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
11 Months Ago
more_video_optims -> main
11 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
11 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
11 Months Ago
pt_boat_gameplay -> naval_update
11 Months Ago
We are moving! Fuel storage Item storage
11 Months Ago
Adjust water plane points for PID
11 Months Ago
Fix engine access Place mount points properly
11 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
11 Months Ago
Add AI support to the new PT Boat
11 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
11 Months Ago
Engine speed adjustments Setup dual propellers
11 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
More Waterworld map obstacles
11 Months Ago
Remove resolution field - not used Standard RHIB cleanup
11 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
11 Months Ago
Cleanup, compile errors
11 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
11 Months Ago
Codegen
11 Months Ago
Add ai data to all rhibs
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
11 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target