userIan Hendersoncancel

5,036 Commits over 792 Days - 0.26cph!

9 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
9 Months Ago
main -> range_volumes
9 Months Ago
boomerang -> jungle_update
9 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
9 Months Ago
Fix issue detecting if boomerang has finished its curve
9 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
9 Months Ago
bow_fixes_2 -> main
9 Months Ago
Fixed bows showing every arrow head on init
9 Months Ago
range_volumes -> main
9 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
9 Months Ago
reduce the alpha on the zone material
9 Months Ago
Fixed issues with HBHF sensor visualisation
9 Months Ago
Added support for tesla coil
9 Months Ago
Added support for igniter
9 Months Ago
Added HBHF sensor range visualisation
9 Months Ago
Add a menu option to turn on/off drawing range volumes
9 Months Ago
Boomerang -> jungle_update
9 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
9 Months Ago
Detect water hits - handle it like the other projectiles
9 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
9 Months Ago
Boomerang prefab information
9 Months Ago
Boomerang -> jungle_update
9 Months Ago
main -> Boomerang
9 Months Ago
Adjusted icon again
9 Months Ago
More compile errors
9 Months Ago
- Compile errors - Recalculate bounds
9 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
9 Months Ago
Minor code cleanup
9 Months Ago
Fix on back orientation
9 Months Ago
New icon and inventory effects
9 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
9 Months Ago
Remove unneeded logs
9 Months Ago
Fixed client catch prediction (works well!)
9 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
9 Months Ago
Disable client predicted catching for now
9 Months Ago
Way more accurate landing point logic
9 Months Ago
Client predict catch logic
9 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
9 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
9 Months Ago
Half boomerang outwards travel distance
9 Months Ago
cant save thrown boomerang
9 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
9 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
9 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
9 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
9 Months Ago
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9 Months Ago
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9 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
9 Months Ago
Way higher client rotation speed
9 Months Ago
Missed files