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6,576 Commits over 1,066 Days - 0.26cph!

1 Year Ago
Typos
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Generate phrases
1 Year Ago
Ensure null disconnect reasons arent parsed
1 Year Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
1 Year Ago
Interaction modal buttons will scale to fill whatever room is left
1 Year Ago
Removed excess logs Better loading screen preloading
1 Year Ago
more_menu_fixes -> main
1 Year Ago
Ensure default background is always shown
1 Year Ago
Stop the loading screen from messing up logos over and over again
1 Year Ago
Fix rejoin button not working properly on server disconnects
1 Year Ago
connect_modal_get_rules_fix_2 -> main
1 Year Ago
Prevent world size parsing from throwing an NRE
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
1 Year Ago
bow and stern points
1 Year Ago
AI always ensures boat has enough fuel
1 Year Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
1 Year Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
1 Year Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
1 Year Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
1 Year Ago
rhib_scientist -> naval_update
1 Year Ago
Turn off RHIB map if in Hardcore
1 Year Ago
scientist_rhib -> naval_update
1 Year Ago
Small map screen changes Ensure RHIB population still works
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
team_bag_label_improvements -> main
1 Year Ago
Reduced popup scale a wee bit
1 Year Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
1 Year Ago
main -> naval_update
1 Year Ago
integrated_protobufs -> main
1 Year Ago
Minor colour changes
1 Year Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
1 Year Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
1 Year Ago
🎉 Successfully generating accepted protobufs in editor
1 Year Ago
Generate into the data plugin folder as normal
1 Year Ago
Add into codegen Seperate generation code into its old assembly
1 Year Ago
team_bag_labels -> main
1 Year Ago
Another NRE that could've snuck in
1 Year Ago
Extra NRE safety check
1 Year Ago
main -> team_bag_labels
1 Year Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
1 Year Ago
chicken_coop_indoor_sunlight -> main
1 Year Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
1 Year Ago
screen_rocket_distortion_fix -> main
1 Year Ago
Fix NRE
1 Year Ago
Stop explosion effects staying on your screen after death in some cases
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
main -> naval_update
1 Year Ago
team_bag_labels -> main