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5,834 Commits over 943 Days - 0.26cph!

11 Months Ago
Additional check in map view
11 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
11 Months Ago
syncvar_none_compile_fix -> main
11 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
11 Months Ago
WIP
11 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
11 Months Ago
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11 Months Ago
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11 Months Ago
patrol_heli_revision_2 -> main
11 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
11 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
11 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
11 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
11 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
11 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
11 Months Ago
Fix incorrect height calulation on new flee point Remove logs
11 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
11 Months Ago
main -> patrol_heli_revision_2
11 Months Ago
Fix errored netread logic
11 Months Ago
syncvar_vector_fix -> main
11 Months Ago
Cherrypick syncvar vector fix
11 Months Ago
syncvar_vector_fix -> main
11 Months Ago
Ensure the same references are generated throughout
11 Months Ago
WIP
11 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
11 Months Ago
Token changes
11 Months Ago
Create flee map markers
11 Months Ago
Compile fix
11 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
11 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
11 Months Ago
main -> new_menu
11 Months Ago
Better timings to update category buttons
11 Months Ago
Blockout the interaction modal
11 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
11 Months Ago
Ensure server browser applies filters on first search
11 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
11 Months Ago
Bring server browser search filters up to parity with the current main menu
11 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
11 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
11 Months Ago
Missed files
11 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
11 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
11 Months Ago
Soft mask setup for play menu
11 Months Ago
New blur to the quit modal
11 Months Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
11 Months Ago
demoparent_fix -> main
11 Months Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
11 Months Ago
Even dumber compile errors.
11 Months Ago
more wip
11 Months Ago
compile fixes