userIan Hendersoncancel

6,576 Commits over 1,066 Days - 0.26cph!

1 Year Ago
Added snapping to the spotlight
1 Year Ago
Added snapping support to the two types of beanbag
1 Year Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
1 Year Ago
LR and AK can be heard from 500 meters away
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Restored bolt and l9 to be 700 meters
1 Year Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
1 Year Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
1 Year Ago
main -> gunshot_network_range_Improvements
1 Year Ago
syncvar_load_fix_2 -> main
1 Year Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
1 Year Ago
syncvar_loading_fix -> main
1 Year Ago
Stop syncvar autoload only running on the client
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Remove logs
1 Year Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
syncvar_load_fix -> decor_lighting_dlc
1 Year Ago
Fix some syncvars not loading in properly
1 Year Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
1 Year Ago
zoomitem_nre -> main
1 Year Ago
Prevent zoomitem NRE - check if the sky is null first
1 Year Ago
main -> gunshot_network_range_improvements
1 Year Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
1 Year Ago
Set MP5 high for the same reason
1 Year Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
1 Year Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
1 Year Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
1 Year Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
1 Year Ago
more_ui_fixes_3 -> main
1 Year Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
1 Year Ago
Remove left over log in loading screen
1 Year Ago
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1 Year Ago
more_ui_fixes_3 -> main
1 Year Ago
Test scene changes
1 Year Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
1 Year Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
1 Year Ago
Very simple, half working obstacle avoidance
1 Year Ago
Add classic boat wandering state
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
main -> naval_update
1 Year Ago
workshop_loading_screen_fix -> main
1 Year Ago
Fixed bug allowing the info header to still stick around
1 Year Ago
Fix loading into workshop scene showing incorrect server information
1 Year Ago
tugboat_shelf_fix -> main
1 Year Ago
Fix shelfs not working on tugboats
1 Year Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
1 Year Ago
more_menu_fixes -> main
1 Year Ago
If premium is active dont show the default 5/15
1 Year Ago
more_menu_fixes -> main