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4,096 Commits over 701 Days - 0.24cph!

9 Months Ago
- Get best sold items now works correctly - Ordered recent transactions properly
9 Months Ago
Use the correct given amount
9 Months Ago
Swap seconds to minutes
9 Months Ago
Dispose old entries
9 Months Ago
Send client selected timescale to the server. Request timescale for the client selected one
9 Months Ago
Shop name now reflected in stats page
9 Months Ago
- Add empty feed entry if theres no data yet - Refresh colours
9 Months Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
10 Months Ago
Setup default text
10 Months Ago
- Got recent transactions displaying - Fixed index
10 Months Ago
main -> vendingmachine_transaction_history
10 Months Ago
radiation_cube_support -> main
10 Months Ago
Removed logs
10 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
10 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
10 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
10 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
10 Months Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
10 Months Ago
Stop NRE on clearing feed
10 Months Ago
Get admin panel stats instance properly
10 Months Ago
Initial RPC send and receive framework for stats using protobuf
10 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
10 Months Ago
Feed entry script with basic setting
10 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
10 Months Ago
Admin stats entry layout
10 Months Ago
Basic UI Setup
10 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
10 Months Ago
workcart_box_fix_2
10 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
10 Months Ago
- Add purchased items to purchase history - Changes to protobufs
10 Months Ago
- Some initial protobufs - RPC setup
10 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
10 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
10 Months Ago
Fixed doubled up siege tower doors
10 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
10 Months Ago
Re-enabled front door colliders on siege tower
10 Months Ago
workcart_box_fix -> main
10 Months Ago
Prevented work cart box model from going invisible due to the LOD
10 Months Ago
Moved box into the other corner (looks better on the above ground carts)
10 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
10 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
10 Months Ago
workcart_box -> main
10 Months Ago
Fixed other locos
10 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
10 Months Ago
Reverted sockets
10 Months Ago
Another work around to priv checks with Vehicle_Large collliders
10 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
10 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
10 Months Ago
Prevent invalid hash error
10 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes