userIan Hendersoncancel

3,679 Commits over 639 Days - 0.24cph!

11 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
11 Months Ago
world_update_2 -> aux2 (again)
11 Months Ago
Streamlined legacy woodpile material setup
11 Months Ago
world_update_2 -> Aux2
11 Months Ago
Added shark spawner to all divesites
11 Months Ago
Prevent building on legacy wood pile
11 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
11 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
11 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
11 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
11 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
11 Months Ago
Further tightening of divesite terrain anchors
11 Months Ago
Increased divesite anchor count. Anchor radius and height
11 Months Ago
world_update_2 -> legacy_woodpile_improvements
11 Months Ago
world_update_2 -> world_update_2/radioactive_water
11 Months Ago
Re-enabled foliage displacement on divesites
11 Months Ago
Force fur to bypass render queue check the same as Hair is
11 Months Ago
Fixed hatchet fur not working with viewmodel renderer
11 Months Ago
Improved Legacy Wood Piles -> World Update 2
11 Months Ago
World Update 2 -> Aux 2
11 Months Ago
Fixed floating divesites
11 Months Ago
Made underwater checks more stringent on divesites
11 Months Ago
Vendor Mismatched Fields -> Main
11 Months Ago
Fixed travelling vendor mismatched fields
11 Months Ago
Set ore bonus wood to use bonus_hit_wood
11 Months Ago
Removed particles from sound effect
11 Months Ago
11 Months Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
11 Months Ago
World Update 2 -> Legacy Woodpile Improvements
11 Months Ago
Swapped to correct impact effect
11 Months Ago
Rebalanced HP to make it as close to nodes as possible
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
11 Months Ago
World Update 2 -> Aux2
11 Months Ago
Radioative Water -> World Update 2
11 Months Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
11 Months Ago
Merge World Update 2 -> Radioactive Water
11 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
11 Months Ago
Enable read/write on legacy wood pile importer
11 Months Ago
World Update 2 -> Legacy Woodpile
11 Months Ago
World Update 2 -> Aux2
11 Months Ago
Added prevent build volumes to buoys and divesites
11 Months Ago
Divesite underwater check
11 Months Ago
Radioactive Water (missing manifest) -> World Update 2
11 Months Ago
Radioactive water reduces thirst rather than increasing it
11 Months Ago
Radioactive Water -> World Update 2
11 Months Ago
Ensured radtown has correct lake setup
11 Months Ago
Merge world_update_2
11 Months Ago
Patrol heli fixes -> Main
11 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter