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6,595 Commits over 1,066 Days - 0.26cph!

1 Year Ago
Minor colour changes
1 Year Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
1 Year Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
1 Year Ago
🎉 Successfully generating accepted protobufs in editor
1 Year Ago
Generate into the data plugin folder as normal
1 Year Ago
Add into codegen Seperate generation code into its old assembly
1 Year Ago
team_bag_labels -> main
1 Year Ago
Another NRE that could've snuck in
1 Year Ago
Extra NRE safety check
1 Year Ago
main -> team_bag_labels
1 Year Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
1 Year Ago
chicken_coop_indoor_sunlight -> main
1 Year Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
1 Year Ago
screen_rocket_distortion_fix -> main
1 Year Ago
Fix NRE
1 Year Ago
Stop explosion effects staying on your screen after death in some cases
1 Year Ago
naval_update -> scientist_rhib
1 Year Ago
main -> naval_update
1 Year Ago
team_bag_labels -> main
1 Year Ago
Compile fix
1 Year Ago
team_bag_labels -> main
1 Year Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
1 Year Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
1 Year Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
1 Year Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
1 Year Ago
Missed file
1 Year Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
1 Year Ago
Optimise ItemManager::Initialize Linq Queries
1 Year Ago
Add Zlinq to the project
1 Year Ago
convar to help test prepare for missions
1 Year Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
1 Year Ago
more_browser_fixes -> main
1 Year Ago
Fix bug showing 'prioritise premium' as being off even though it was on
1 Year Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
1 Year Ago
fix_server_browser_missing_servers -> main
1 Year Ago
tutorial_mission_reset_nre_fix -> main
1 Year Ago
Ensure logic still works if the skipped mission was the active mission
1 Year Ago
tutorial_mission_reset_nre_fix -> main
1 Year Ago
Dont serialize null missions Dont serialize default state missions
1 Year Ago
mission_isstarted_nre -> main
1 Year Ago
Try/catch mission think system
1 Year Ago
mission_isstarted_nre -> main
1 Year Ago
Fix mission 'is started' NRE
1 Year Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
1 Year Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
1 Year Ago
restore_old_sorting -> main
1 Year Ago
Baked defaults into play prefab
1 Year Ago
Changed default orderBy string to match new intended behaviour
1 Year Ago
Restore default sorting to be ping then pop (like the old menu)
1 Year Ago
Fixed notify LOD notifing the wrong object