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3,671 Commits over 639 Days - 0.24cph!

11 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
11 Months Ago
Styles setup
11 Months Ago
Base UI Toolkit setup
11 Months Ago
Initial commits - just some commenting
11 Months Ago
Advance Path NRE Fix -> Main
12 Months Ago
Added convar 'global.disable_clouds' to disable clouds
12 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
12 Months Ago
Reset stock back to 10 Removed excess logs
12 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
12 Months Ago
Vendor Restock Changes -> Main
12 Months Ago
Upped starting stock to 20
12 Months Ago
Elevator Vehicle Parent -> Main
12 Months Ago
Stop the bouncy floor again
12 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
12 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
12 Months Ago
Vendor Audio Fix -> Main
12 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
12 Months Ago
Increased sound radius Parking changes for now
12 Months Ago
▆▆▌▊▋ ▆▄▌▌▌▍ ▌▇▆ -> ▋█▋▄
12 Months Ago
12 Months Ago
Added missing audio source
12 Months Ago
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
12 Months Ago
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
12 Months Ago
Replicated Bush Fx -> Main
12 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
12 Months Ago
Merge main
12 Months Ago
Elevator vehicle merge -> main
12 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
12 Months Ago
Entity Leak Fix -> Main
12 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
12 Months Ago
Ensure static office lift and player lift have same whitelist
12 Months Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
12 Months Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
12 Months Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
12 Months Ago
Bike Cargoship Parent -> Main
12 Months Ago
Cleanup logs
12 Months Ago
Visualise clip positions
1 Year Ago
Seperated parenting volumes for above and below
1 Year Ago
Merge main
1 Year Ago
Lowered vehicle parenting volume
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Only bother getting the trigger parent component should the bike have a driver
1 Year Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
1 Year Ago
Merge Cargoship Log Spam Fix -> Main
1 Year Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
1 Year Ago
Merge main
1 Year Ago
Bike Cargoship Parent -> Main
1 Year Ago
Clipping check doesn't apply to parent objects
1 Year Ago
Prevent bike parented objects from killing the player should the bike be stationary
1 Year Ago
Elevator Max Height Increase -> Main