userIan Hendersoncancel

6,067 Commits over 974 Days - 0.26cph!

12 Months Ago
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12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Fixed storage barrel b corner snapping
12 Months Ago
Cleanup
12 Months Ago
Fixed snapping not working right on brutalist foundations
12 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
12 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
12 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
12 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
12 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
12 Months Ago
(subtract) to get the right value
12 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
12 Months Ago
patrol_heli_revision_fixes -> main
12 Months Ago
Fix strafe think NRE Remove logs
12 Months Ago
patrol_heli_revision_fixes -> main
12 Months Ago
Fixed weird recursive patrol -> orbit state issues Added monument based borders - the InsideMonumentCheck will better reflect the actual monument
12 Months Ago
Dont try and flee to a monument if you're already inside one (improved)
12 Months Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
12 Months Ago
Use plane height for random restricted patrol size destinations and flee positions
12 Months Ago
Subtract 124593 - dont need it
12 Months Ago
scrap_heli_gibs_fix -> main
12 Months Ago
Make the base mesh readable and try that
12 Months Ago
Increase visibility of flee marker and path (again)
12 Months Ago
patrol_heli_revision_2 -> main
12 Months Ago
Recently helicopter will restrict how far it goes on patrols
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
snap_deployables -> main
12 Months Ago
Storage barrel changes
12 Months Ago
Snapping for Abyss barrels Better barrel to barrel snapping
12 Months Ago
main -> snap_deployables
12 Months Ago
Turn on snapping for bamboo shelves (full size)
12 Months Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
12 Months Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
12 Months Ago
Menu compile errors
12 Months Ago
Fix twitch drops json model error
12 Months Ago
snap_deployables -> main
12 Months Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
12 Months Ago
main -> snap_deployables
12 Months Ago
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
12 Months Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
12 Months Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
12 Months Ago
Add ability to add general padding Fixed locker snapping
12 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
12 Months Ago
snap_deployables -> main
12 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
12 Months Ago
main -> snap_deployables
12 Months Ago
revert_ui_slider_merge_issues -> main
12 Months Ago
Dont stomp new ui volume slider
12 Months Ago
main -> patrol_heli_revision_2
12 Months Ago
main -> snap_deployables