userIan Hendersoncancel

6,007 Commits over 974 Days - 0.26cph!

12 Months Ago
Profiling
12 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
12 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
12 Months Ago
Fixed broken material on rust plus popup
12 Months Ago
Fixed incorrect on toggle changed button being used
12 Months Ago
Setup Server Browser cache
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
12 Months Ago
snap_deployment_improvements -> main
12 Months Ago
Further refinements to snapping feel
12 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
12 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Fixed storage barrel b corner snapping
12 Months Ago
Cleanup
12 Months Ago
Fixed snapping not working right on brutalist foundations
12 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
12 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
12 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
12 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
12 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
12 Months Ago
(subtract) to get the right value
12 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
12 Months Ago
patrol_heli_revision_fixes -> main
12 Months Ago
Fix strafe think NRE Remove logs
12 Months Ago
patrol_heli_revision_fixes -> main
12 Months Ago
Fixed weird recursive patrol -> orbit state issues Added monument based borders - the InsideMonumentCheck will better reflect the actual monument
12 Months Ago
Dont try and flee to a monument if you're already inside one (improved)
12 Months Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
12 Months Ago
Use plane height for random restricted patrol size destinations and flee positions
1 Year Ago
Subtract 124593 - dont need it
1 Year Ago
scrap_heli_gibs_fix -> main
1 Year Ago
Make the base mesh readable and try that
1 Year Ago
Increase visibility of flee marker and path (again)
1 Year Ago
patrol_heli_revision_2 -> main
1 Year Ago
Recently helicopter will restrict how far it goes on patrols
1 Year Ago
main -> patrol_heli_revision_2
1 Year Ago
snap_deployables -> main
1 Year Ago
Storage barrel changes
1 Year Ago
Snapping for Abyss barrels Better barrel to barrel snapping
1 Year Ago
main -> snap_deployables
1 Year Ago
Turn on snapping for bamboo shelves (full size)
1 Year Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
1 Year Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
1 Year Ago
Menu compile errors
1 Year Ago
Fix twitch drops json model error
1 Year Ago
snap_deployables -> main
1 Year Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
1 Year Ago
main -> snap_deployables