userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

10 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
10 Months Ago
Moed ladders to be compatable with new siege tower model
10 Months Ago
main -> vines
10 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
10 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
10 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
10 Months Ago
Fix viewmodel errors Rebuild manifest
10 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
10 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
10 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
10 Months Ago
Setup crossbow world model - Setup colliders and alignment
10 Months Ago
Used prefab instead
10 Months Ago
Changed world model to be blockout
10 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
10 Months Ago
Initial item setup, just a duplicated crossbow for now
10 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
10 Months Ago
Impose use distance on request raise
10 Months Ago
Codegen (was getting errors)
10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
10 Months Ago
Ensured main door isnt able to be picked up
10 Months Ago
Fixed battering ram wheel axis after model change
10 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
10 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
10 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
10 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
10 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
10 Months Ago
Fixed siege tower raising
10 Months Ago
Compile errors
10 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
10 Months Ago
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10 Months Ago
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10 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
10 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
10 Months Ago
IsTipping wont be called if tipped
10 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
10 Months Ago
If tipping over turn on a trigger to hurt players inside
10 Months Ago
Siege tower now sets flag should it be tipped over
10 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
10 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
10 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
10 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
10 Months Ago
- Adjusted wind amplitude - Adjusted connection points