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4,749 Commits over 762 Days - 0.26cph!

9 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
9 Months Ago
Restored 1p_spectating_grenade_fix
9 Months Ago
Restored BeeSwarm changes
9 Months Ago
bees -> bee_grenade2 (again)
9 Months Ago
bee_grenade2 -> bees
9 Months Ago
crafting_update -> bees
9 Months Ago
vendor_listing_changes -> crafting_update
9 Months Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
9 Months Ago
bees -> crafting_update
9 Months Ago
Show nucleus grades on hover
9 Months Ago
Radwater now destroys the nucleus inside beehives
9 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
9 Months Ago
Updated honeycomb description
9 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
9 Months Ago
- Water no longer kills swarms, but instead works as a deterent - Dont target people that are too wet
9 Months Ago
crafting_update -> bees
9 Months Ago
bees -> crafting_update
9 Months Ago
Refined Egress Behaviour
9 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
9 Months Ago
Rebalanced temperature on hives
9 Months Ago
bees -> crafting_update
9 Months Ago
Changed loot panel title again
9 Months Ago
Beeswarm culling changes
9 Months Ago
deployed Beehive new collider and prevent building volume
9 Months Ago
- Protobufs - Codegen
9 Months Ago
bees -> crafting_update (needs codegen)
9 Months Ago
Swapped protobufer index to try and avoid conflicts
9 Months Ago
Fixed overly large not in sphere check on deployable hive
9 Months Ago
Cull natural beehive particles at distance
9 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
9 Months Ago
Dont share the same tokens as the tooltips
9 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
9 Months Ago
Fix bee hives spawning at in correct locations on oak_b
9 Months Ago
Wire in new bee particle force field system
9 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
9 Months Ago
bees -> crafting_update
9 Months Ago
Fix poolable error on natural beehive
9 Months Ago
main -> boomerang
9 Months Ago
bees -> crafting_update
9 Months Ago
Greatly extended natural beehive hitbox
9 Months Ago
TreeEntity addition now properly supports poolable entities
9 Months Ago
Increased bee network tick. Will look at bringing this back down before release
9 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
9 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
9 Months Ago
Changed some grading values
9 Months Ago
bees -> crafting_update
9 Months Ago
Buff bandit scrap exchange
9 Months Ago
Fixed NRE on beeswarm validate target
9 Months Ago
Setup honey consumable values
9 Months Ago
cookingv2 -> crafting_update