userIan Hendersoncancel

6,002 Commits over 974 Days - 0.26cph!

11 Months Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
11 Months Ago
Setup Rust Plus modal, show when you press learn more
11 Months Ago
Setup development server logo
11 Months Ago
Fixed weird extra image padding on the right
11 Months Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
11 Months Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
11 Months Ago
Hide interaction modal in bootstrap
11 Months Ago
Experiment with async menu loading when going back to main menu on disconnect.
12 Months Ago
Fixed issues opening menu
12 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
12 Months Ago
Missed files
12 Months Ago
More dumb fixes
12 Months Ago
Ensure they are both set to off
12 Months Ago
Fixes for the crafted item and new item blur backgrounds
12 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
12 Months Ago
Fixed NRE when connecting to a server
12 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
12 Months Ago
Hook up twitch drop data on the clientside
12 Months Ago
Wire up 'latest changeset' data on the clientside manifest
12 Months Ago
Remove UI window and fix escape captures
12 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
12 Months Ago
Allow UI_Window base implementations
12 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
12 Months Ago
Further session page and connection modal changes
12 Months Ago
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12 Months Ago
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12 Months Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
12 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
12 Months Ago
snap_deployables -> main
12 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
12 Months Ago
Setup new menu option for deployable snapping modes
12 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
12 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
12 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
12 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
12 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
12 Months Ago
More comments and minor code changes
12 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
12 Months Ago
snap_deployables -> main
12 Months Ago
More minor adjustments with placement code
12 Months Ago
Fix items like planters and furnaces from not snapping
12 Months Ago
Don't bother with any padding, the calculations seem to be perfect
12 Months Ago
Can't static the directions array, use a pooled list instead
12 Months Ago
Nicer fade ramp on store items
12 Months Ago
Change overlay base to use new sliced downwards gradient
12 Months Ago
snap_deployables -> main
12 Months Ago
Compile fix
12 Months Ago
Allow rotating with R when wall snapping
12 Months Ago
Cleanup
12 Months Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid