userIan Hendersoncancel

6,737 Commits over 1,096 Days - 0.26cph!

1 Year Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
1 Year Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
1 Year Ago
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1 Year Ago
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1 Year Ago
Change it to as attachment - to match the storage containers
1 Year Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
Apply new changed script to the wall fluorescent light
1 Year Ago
Walllight now refreshes growables
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
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1 Year Ago
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1 Year Ago
Phrases
1 Year Ago
Check for storage adaptor too
1 Year Ago
Fixed incorrect pickup message
1 Year Ago
Fix wall cabinet being able to be picked up when locked
1 Year Ago
Fix label TC auth not working properly when the player has no building priv
1 Year Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
1 Year Ago
main -> full_drone_marketplace_fix
1 Year Ago
Fix bag labels not recognising sleeping players
1 Year Ago
Ensure bag label updates if you quickly swap between different bags
1 Year Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
1 Year Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
1 Year Ago
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1 Year Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
1 Year Ago
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1 Year Ago
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1 Year Ago
Can no longer loot the input side of dropboxes from the other side
1 Year Ago
Patrol helicopter gibs
1 Year Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
1 Year Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
1 Year Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
1 Year Ago
label_fix_2 -> main
1 Year Ago
Compile fix
1 Year Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
1 Year Ago
Ensure for connection is valid before trying to save
1 Year Ago
Fix any extra issues with auth (should've been using CanBuild)
1 Year Ago
try/catch our save method
1 Year Ago
label_fix_2 -> main
1 Year Ago
label_fix_2 -> main
1 Year Ago
remove redudant isclient
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure labels work for offline members as well (of course they should)
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure team member name is valid before trying to load it
1 Year Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction