userIan Hendersoncancel

6,883 Commits over 1,096 Days - 0.26cph!

1 Year Ago
Fixed bugs with moving the claim from one boat to the other
1 Year Ago
If a claimant boat to a target is removed then inform the other boats that a new claimant position has opened up This means if you kill the main boat attacking you, the other boats waiting in the attack 'queue' can have a stab at killing you instead
1 Year Ago
Much better near and far distances when dealing with the boat coordinator Debugging
1 Year Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
1 Year Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
1 Year Ago
Compile errors
1 Year Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
1 Year Ago
Add more profiling
1 Year Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
1 Year Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
1 Year Ago
1 Year Ago
Prevent boats from jiggling once they reach their target position Codegen
1 Year Ago
metabolism_fast_fix -> main
1 Year Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Apply shelf 11387 for Flavien
1 Year Ago
Remove logs Add back avoidance
1 Year Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
1 Year Ago
Ensure a full 360 degrees of directions are generated
1 Year Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
1 Year Ago
Clamp danger values Local to world (not the other way around)
1 Year Ago
Increase context resolution Harder steering over lower values
1 Year Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
1 Year Ago
Messing with deepsea values
1 Year Ago
Manifest
1 Year Ago
Added AI RHIBs to the deep sea Codegen General cleanup
1 Year Ago
Deep sea specific RHIB prefab
1 Year Ago
Stop the boat driving if the driver gets doinked
1 Year Ago
Driver no longer has a gun out
1 Year Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
1 Year Ago
Fifth attempt at avoidance logic
1 Year Ago
Fix broken bounds on the rhib storage drybox
1 Year Ago
Remove mounting debug code
1 Year Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
1 Year Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
1 Year Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
1 Year Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
1 Year Ago
Actually fill the RHIB with scientists when you attach
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
browser_scrollview_fix_2 -> main
1 Year Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
1 Year Ago
neck_stuck_debug -> main
1 Year Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
1 Year Ago
powered_water_purifier_pickup_fix -> main
1 Year Ago
Fixed not being able to pickup the powered water purifier even when its empty
1 Year Ago
browser_scroll_bug_fix -> main
1 Year Ago
Some more changes to try and get browser scrollview to work properly
1 Year Ago
hurt_overlay_nvg_fix -> main