userIan Hendersoncancel

6,110 Commits over 1,004 Days - 0.25cph!

1 Year Ago
Ensure quit button quits
1 Year Ago
Capture a local copy of the browser list before checking on query complete
1 Year Ago
Fix session modal turning itself off
1 Year Ago
Session will fix trying to auto sort its prefab state
1 Year Ago
Fix 'no servers found message' being unreliable at best
1 Year Ago
Ensure hit entity isnt null first
1 Year Ago
Subtract 125654 breaks the whole game
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
1 Year Ago
tugboat_rug_fix -> main
1 Year Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
1 Year Ago
1 Year Ago
toolbar_compile_simulator -> main
1 Year Ago
Strip from build
1 Year Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
1 Year Ago
Added a toolbar button for the compile simulator (shows most recent state)
1 Year Ago
Added toolbar extender
1 Year Ago
snapping_improvements_3 -> main
1 Year Ago
General snapping changes to computer station and rivals desk
1 Year Ago
Remove new snapping from large planter
1 Year Ago
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
1 Year Ago
patrol_heli_crash_fix -> main
1 Year Ago
main -> patrol_heli_crash_fixes
1 Year Ago
main -> snapping_improvments_3
1 Year Ago
Missing tag on pressed calls
1 Year Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
1 Year Ago
Add back the premium modal Hook it into the premium tags as usual
1 Year Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
1 Year Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
1 Year Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
1 Year Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
1 Year Ago
Prewarm the server browser, so when you access it it's already filled with servers
1 Year Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
1 Year Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
1 Year Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
1 Year Ago
UI windows will try and repair themselves if left in a broken state
1 Year Ago
Fixed connect button screwed up button icon size
1 Year Ago
More changes to premium icon foil shader
1 Year Ago
Foil shader now works across the screen if you want it to
1 Year Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
1 Year Ago
Fix research table snapping issues
1 Year Ago
Add padding when trying to snap to twig walls
1 Year Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
1 Year Ago
crash at monument distance 800 -> 1200
1 Year Ago
main -> new_menu
1 Year Ago
Revert level manager - ready for merge
1 Year Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
1 Year Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
1 Year Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
1 Year Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images