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5,131 Commits over 823 Days - 0.26cph!

10 Months Ago
Attempted fix for bee analytics not working clientside
10 Months Ago
range_visuals_reconnect_fix -> main
10 Months Ago
Fix range visuals not working after a disconnect and reconnect
10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
10 Months Ago
Extra comments
10 Months Ago
Setup crossbow with new blend tree event script
10 Months Ago
New blend tree event submission script
10 Months Ago
Animation events will now replay states if the show ammo states are used
10 Months Ago
Handle all of the bow arrow updates inside the animator instead
10 Months Ago
Revert BowWeapon changes
10 Months Ago
Subtract 116998
10 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
10 Months Ago
Retain item ownership after throwing and picking up the boomerang
10 Months Ago
rug_deployment_fix -> main
10 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
10 Months Ago
main -> rug_deployment_fix
10 Months Ago
main -> Boomerang
10 Months Ago
main -> jungle_update
10 Months Ago
Vending Machine consumes the same amount of power as fridge
10 Months Ago
Fixing some changed/broken settings on the new IO stuff
10 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
10 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
10 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
10 Months Ago
main -> holstered_arrow_fix
10 Months Ago
Cleaned up arrow renderer system
10 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
10 Months Ago
boomerang -> jungle_update
10 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
10 Months Ago
Expose settings to change return arc and time until start return arc
10 Months Ago
Remove time log
10 Months Ago
and more
10 Months Ago
Remove unneeded debug logs
10 Months Ago
- List rewrite - Added license
10 Months Ago
- Setup more IK settings in code - Add missing IK error
10 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
10 Months Ago
Implement list pooling into FastIK
10 Months Ago
Fast IK code cleanup + namespace change
10 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
10 Months Ago
main -> vines
10 Months Ago
range_volumes -> main
10 Months Ago
Readjusted HBHF sensor visual size
10 Months Ago
Fix deploy guide renderer NREs
10 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
10 Months Ago
Fixed tesla coil visualisation
10 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
10 Months Ago
main -> range_volumes
10 Months Ago
boomerang -> jungle_update
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Fix issue detecting if boomerang has finished its curve