userIan Hendersoncancel

5,708 Commits over 913 Days - 0.26cph!

11 Months Ago
Cant untoggle currently toggled button in rust button group
11 Months Ago
Cull first argument in buffer when navigating to a page
11 Months Ago
instant_camera_flash -> main
11 Months Ago
main -> new_menu
11 Months Ago
Remove top level domain being injected as an argument
11 Months Ago
SyncVars -> main
11 Months Ago
Remove testing sync
11 Months Ago
Issue a warning if sync vars are an unsupported type
11 Months Ago
syncvars -> main
11 Months Ago
Remove unused train sync stuff
11 Months Ago
main -> syncvars
11 Months Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
11 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
11 Months Ago
Return old Protobuf SyncVar instances to the pool
11 Months Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
11 Months Ago
bee_catapult_bomb_clipping_fix -> main
11 Months Ago
Fixed some edge cases
11 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
11 Months Ago
Let player logic go after our ground setup
11 Months Ago
Fix LOS check using the wrong vector
11 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
11 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
11 Months Ago
patrol_heli_Infinity_number_fix -> main
11 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
11 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
11 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
11 Months Ago
Minor code cleanup
11 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
11 Months Ago
Update SourceGenerator DLL - better error messages
11 Months Ago
boomerang_anim_tweaks -> main
11 Months Ago
Finally displaying server listings. Tags working correctly.
11 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
11 Months Ago
main -> syncvars
11 Months Ago
main -> new_menu
11 Months Ago
Optimised SyncAttribute searching on patching step
11 Months Ago
Fix train engine packing options
11 Months Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
11 Months Ago
Remove excess protos on train engine
11 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
11 Months Ago
Fix some logic errors in train sync vars
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
11 Months Ago
watergun_achievements_fix -> main
11 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
11 Months Ago
simple_snow_usage -> main
11 Months Ago
Remove some debug stuff
11 Months Ago
Fix incorrect beehive boolean trigger
11 Months Ago
main -> simple_snow_usage
11 Months Ago
main -> syncvars
11 Months Ago
main -> new_menu