userIan Hendersoncancel

4,687 Commits over 762 Days - 0.26cph!

9 Months Ago
main -> vines
9 Months Ago
main -> Boomerang
9 Months Ago
siegeweapons_terrain_proxy_fix -> main
9 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
9 Months Ago
bees -> crafting_update
9 Months Ago
Fixed some collision issues with the natural beehive
9 Months Ago
Natural Beehives should spawn on oak_e
9 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
9 Months Ago
Reduce update rate when looking in a box
9 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
9 Months Ago
siegeweapons_terrain_proxy_fix -> main
9 Months Ago
Put on the other catapult World Colliders
9 Months Ago
bees -> crafting_update
9 Months Ago
- Beehive trigger fix - More material changes
9 Months Ago
bees -> crafting_update
9 Months Ago
More circular test bee particles
9 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
9 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
9 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
9 Months Ago
flameexplosive_effect_alignment_fixes -> main
9 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
9 Months Ago
revert_sprinkler_amount -> main
9 Months Ago
Revert changes
9 Months Ago
ghost_sprinklers_fix -> main
9 Months Ago
Tie sprinkler on/off state to consumption amount
9 Months Ago
siegeweapons_terrain_proxy_fix -> main
9 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
9 Months Ago
bees -> crafting_update
9 Months Ago
Fixed natural beehive not being hittable
9 Months Ago
Fix pooling error on Natural Hives
9 Months Ago
bees -> crafting_update
9 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
9 Months Ago
Fixed wrong XP settings
9 Months Ago
Fix broken nucleus grades
9 Months Ago
Compile fixes
9 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
9 Months Ago
Fixed Beehive inside/outside check
9 Months Ago
Pickup NRE
9 Months Ago
Placeholder beehive crafting costs
9 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
9 Months Ago
bee_grenade -> bees
9 Months Ago
Ensure Bee Grenades prefabs reference the correct things
9 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
9 Months Ago
Missing Files
9 Months Ago
Better natural beehive collider
9 Months Ago
Missing files: New Damage type
9 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
9 Months Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
9 Months Ago
Fixed beehive not generating honeycomb
9 Months Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up