userIan Hendersoncancel

6,753 Commits over 1,096 Days - 0.26cph!

1 Year Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
1 Year Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
1 Year Ago
Integrate ZLinq instead
1 Year Ago
menu_vids -> main
1 Year Ago
More changes to ensure videos dont play on the home page
1 Year Ago
linq_optimisations -> main
1 Year Ago
main -> linq_optimisations
1 Year Ago
Simplify prioritize premium sorting - works way better than it did before
1 Year Ago
Cleanup
1 Year Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
1 Year Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
1 Year Ago
Fix the server browser duplicating listing results
1 Year Ago
Much better avoidance results - higher speed in general
1 Year Ago
manifest
1 Year Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
1 Year Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
1 Year Ago
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1 Year Ago
Change it to as attachment - to match the storage containers
1 Year Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
Apply new changed script to the wall fluorescent light
1 Year Ago
Walllight now refreshes growables
1 Year Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
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1 Year Ago
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1 Year Ago
Phrases
1 Year Ago
Check for storage adaptor too
1 Year Ago
Fixed incorrect pickup message
1 Year Ago
Fix wall cabinet being able to be picked up when locked
1 Year Ago
Fix label TC auth not working properly when the player has no building priv
1 Year Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
1 Year Ago
main -> full_drone_marketplace_fix
1 Year Ago
Fix bag labels not recognising sleeping players
1 Year Ago
Ensure bag label updates if you quickly swap between different bags
1 Year Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
1 Year Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
1 Year Ago
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1 Year Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
1 Year Ago
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1 Year Ago
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1 Year Ago
Can no longer loot the input side of dropboxes from the other side
1 Year Ago
Patrol helicopter gibs
1 Year Ago
Fix scrap hei gibs read/write after they were reverted by a previous change