userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

1 Year Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
1 Year Ago
Vendor Sleeper Kill -> Main
1 Year Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
1 Year Ago
BP Stock Fix -> Main
1 Year Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
1 Year Ago
Water barrel accepts radioactive water
1 Year Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
1 Year Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
1 Year Ago
Fillwater command now supports radioactive water
1 Year Ago
Radioactive water will kill all plants in a planter when splashed
1 Year Ago
planter splash check
1 Year Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
1 Year Ago
Phrases build without the DLL
1 Year Ago
Fixed source generator broken reference
1 Year Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
1 Year Ago
Swapped radioactive water check from physics checks to a texture map instead
1 Year Ago
Rebuild phrases
1 Year Ago
Missed files
1 Year Ago
Main -> Frontier Hazmat
1 Year Ago
Added drinkable radioactive water to new radtown S2P
1 Year Ago
Revert procedural map
1 Year Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
1 Year Ago
Code cleanup
1 Year Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
1 Year Ago
Simple monuments now registered with tools rather than just groups
1 Year Ago
Added monument blacklist to world config as well as map tools
1 Year Ago
Set monument settings to the world setup defaults if they dont exist in the config
1 Year Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
1 Year Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
1 Year Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
1 Year Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
1 Year Ago
Print cliff defintitions
1 Year Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
1 Year Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
1 Year Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
1 Year Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
1 Year Ago
Editor can now override world configs
1 Year Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
1 Year Ago
Ring road enabling/disabling + min world size customisation
1 Year Ago
Save current scene before gen takes place
1 Year Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
1 Year Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
1 Year Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
1 Year Ago
Styles setup
1 Year Ago
Base UI Toolkit setup
1 Year Ago
Initial commits - just some commenting
1 Year Ago
Advance Path NRE Fix -> Main
1 Year Ago
Added convar 'global.disable_clouds' to disable clouds
1 Year Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
1 Year Ago
Reset stock back to 10 Removed excess logs