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5,603 Commits over 882 Days - 0.26cph!

11 Months Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
11 Months Ago
11 Months Ago
Remove FastIK
11 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
11 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
11 Months Ago
Double boomerang throwing range
11 Months Ago
log_fixes -> main
11 Months Ago
Remove HideUntilMobile logs
11 Months Ago
jungle_update -> boomerang
11 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
More compile errors
11 Months Ago
Compile error
11 Months Ago
vending_machine_fridge -> main
11 Months Ago
Rename fridge input
12 Months Ago
conditional_armour_meshes -> main
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
12 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
12 Months Ago
Added null checks on min/max armour peices when toggling their state
12 Months Ago
main -> conditional_armour_meshes
12 Months Ago
hooper_range_visuals -> main
12 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
12 Months Ago
Setup Hopper visual range
12 Months Ago
Tree compile error
12 Months Ago
Compile errors
12 Months Ago
Convar to disable vine drawing
12 Months Ago
Route vine length through protobufs instead (much better results)
12 Months Ago
More distance calculation bugs
12 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
12 Months Ago
Vine ddraw debug stuff
12 Months Ago
Setup LOD on vine line renderer
12 Months Ago
Clamp max vine length
12 Months Ago
Fixed vine renderers not spawning on proc gen
12 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
12 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
12 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
12 Months Ago
bear_rug_deploy -> main
12 Months Ago
Apply the same recent rug deployment improvements to the bear rug
12 Months Ago
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12 Months Ago
main -> bear_rug_deploy
12 Months Ago
client_projectile_improvements_eyeclipping -> main
12 Months Ago
projectile_improvements_orientation -> main
12 Months Ago
Allow setting a custom initial orientation for projectiles
12 Months Ago
Adjusted base clip distance
12 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis