userIan Hendersoncancel

3,689 Commits over 639 Days - 0.24cph!

1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed collider issues on sentrys again
1 Year Ago
Fiannly got turrets working on vendor
1 Year Ago
Merge main
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
1 Year Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
1 Year Ago
Added steering deadzone to avoid over corrections
1 Year Ago
We travelling!
1 Year Ago
Add debug print outs for steering
1 Year Ago
Fixed issues with rigidbodies. Increased target throttle
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
1 Year Ago
Add network time fix
1 Year Ago
Fixed is client checks
1 Year Ago
Fix dodgy rigidbody linls
1 Year Ago
Path invalid errors patched
1 Year Ago
Fixed vendor test scene
1 Year Ago
Merge main
1 Year Ago
Fixed off alignment
1 Year Ago
Ensure cargoships docking path for harbor 2 is properly centered
1 Year Ago
Prevent heli from trying to crash at underwater labs
1 Year Ago
Merged helicopter fixes
1 Year Ago
Removed debug stuff
1 Year Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
1 Year Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
1 Year Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
1 Year Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
1 Year Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
1 Year Ago
Ensure some space is allocated for collisions prior to the death spinout
1 Year Ago
Added convar to disable monument crashing
1 Year Ago
Ensured monuments that have default tier don't slip through the cracks
1 Year Ago
Additional check for monument type
1 Year Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
1 Year Ago
Sorted phrases after main merge
1 Year Ago
S2P again
1 Year Ago
Merge main
1 Year Ago
Removed unneeded print outs
1 Year Ago
Ensured is localised setup for shopkeepers
1 Year Ago
Added fishing village, bandit town and outpost shopkeeper tokens
1 Year Ago
Ramdon lighting files
1 Year Ago
S2P - got all vending machines translations working apart from shopkeepers