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4,580 Commits over 731 Days - 0.26cph!

11 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
11 Months Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
11 Months Ago
Stop NRE on clearing feed
11 Months Ago
Get admin panel stats instance properly
11 Months Ago
Initial RPC send and receive framework for stats using protobuf
11 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
11 Months Ago
Feed entry script with basic setting
11 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
11 Months Ago
Admin stats entry layout
11 Months Ago
Basic UI Setup
11 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
11 Months Ago
workcart_box_fix_2
11 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
11 Months Ago
- Add purchased items to purchase history - Changes to protobufs
11 Months Ago
- Some initial protobufs - RPC setup
11 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
11 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
11 Months Ago
Fixed doubled up siege tower doors
11 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
11 Months Ago
Re-enabled front door colliders on siege tower
11 Months Ago
workcart_box_fix -> main
11 Months Ago
Prevented work cart box model from going invisible due to the LOD
11 Months Ago
Moved box into the other corner (looks better on the above ground carts)
11 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
11 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
11 Months Ago
workcart_box -> main
11 Months Ago
Fixed other locos
11 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
11 Months Ago
Reverted sockets
11 Months Ago
Another work around to priv checks with Vehicle_Large collliders
11 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
11 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
11 Months Ago
Prevent invalid hash error
11 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
11 Months Ago
Better trigger parent volumes
11 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
11 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
11 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
11 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
11 Months Ago
Added small ramp so its easier to get in and out of the tower
11 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
11 Months Ago
legacy_shelter_revoke -> main
11 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
11 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
11 Months Ago
workcart_box -> main
11 Months Ago
Fixed compile errors
11 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
11 Months Ago
workcart_box -> main
11 Months Ago
- Force workcart to drop storage container loot
11 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping