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5,958 Commits over 974 Days - 0.25cph!

1 Year Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
1 Year Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
1 Year Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
1 Year Ago
Turn down bootstrap image opacity
1 Year Ago
Remove flex transition from page animations
1 Year Ago
Headers
1 Year Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
1 Year Ago
Custom unpress siblings setup Works with options settings
1 Year Ago
Hook settings menu into new main menu
1 Year Ago
Try to ensure editor weaving process isn't running on build
1 Year Ago
patrol_helicopter_rotation_fixes -> main
1 Year Ago
Sanitise patrol helicopter spotlight rotations
1 Year Ago
bee_catapult_bomb -> main
1 Year Ago
Changed pick up and drop sounds Fixed error in Tech Tree 0
1 Year Ago
Added Bee Catapult Bomb On impact it spawn groups of Bee Swarms. Setup icons, catapult setup and entities. Manifest
1 Year Ago
Try and skip setter injection on the client by checking the subtarget
1 Year Ago
main -> syncvars
1 Year Ago
main -> bee_catapult_bomb
1 Year Ago
Ensure build looks in the correct path
1 Year Ago
Call patch assembly anytime scripts reload
1 Year Ago
main -> new_menu
1 Year Ago
Re-enable bootstrap check
1 Year Ago
main -> syncvars
1 Year Ago
Add inventory page
1 Year Ago
Setup options styling on main menu
1 Year Ago
Missed files
1 Year Ago
Tab system Wired up home and play Animation transitions
1 Year Ago
Fixed navigation architecture Setup Page system
1 Year Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
1 Year Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
1 Year Ago
Ensure SyncVars run first in the build process. Don't create a lock on Rust.Global.dll
1 Year Ago
Ensure injector errors when it cant find sync method (dont bother throwing)
1 Year Ago
Safeguards for client weaving process (dont try to hook setter at at all)
1 Year Ago
Fixed autosave/autoload not using preprocessor directives
1 Year Ago
Fixed Changed event being ran on autoload
1 Year Ago
Convert train line up to unload and train num connected cars to syncvars
1 Year Ago
Set GenerateEvent default to true
1 Year Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
1 Year Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
1 Year Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
1 Year Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
1 Year Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
1 Year Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
1 Year Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
1 Year Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
1 Year Ago
main -> syncvars
1 Year Ago
vending_machine_modify_listings -> main
1 Year Ago
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
1 Year Ago
bee_spawnrate_reduction -> main
1 Year Ago
Missed oak_e... Lives in a different folder