userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

11 Months Ago
Dont share the same tokens as the tooltips
11 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
11 Months Ago
Fix bee hives spawning at in correct locations on oak_b
11 Months Ago
Wire in new bee particle force field system
11 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
11 Months Ago
bees -> crafting_update
11 Months Ago
Fix poolable error on natural beehive
11 Months Ago
main -> boomerang
11 Months Ago
bees -> crafting_update
11 Months Ago
Greatly extended natural beehive hitbox
11 Months Ago
TreeEntity addition now properly supports poolable entities
11 Months Ago
Increased bee network tick. Will look at bringing this back down before release
11 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
11 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
11 Months Ago
Changed some grading values
11 Months Ago
bees -> crafting_update
11 Months Ago
Buff bandit scrap exchange
11 Months Ago
Fixed NRE on beeswarm validate target
11 Months Ago
Setup honey consumable values
11 Months Ago
cookingv2 -> crafting_update
11 Months Ago
Send Network Update on gene change
11 Months Ago
Added gene modifier to chicken pie
11 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
11 Months Ago
bees -> crafting_update
11 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
12 Months Ago
Added a bee swarm ai specific convar to disable them
12 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
12 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
12 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
12 Months Ago
Setup Beeswarm death screen info
12 Months Ago
Ensure beehive natural colliders are synced up across client + server
12 Months Ago
Fixed weird natural hive placement on oak_e
12 Months Ago
main -> vines
12 Months Ago
main -> Boomerang
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
12 Months Ago
bees -> crafting_update
12 Months Ago
Fixed some collision issues with the natural beehive
12 Months Ago
Natural Beehives should spawn on oak_e
12 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
12 Months Ago
Reduce update rate when looking in a box
12 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Put on the other catapult World Colliders
12 Months Ago
bees -> crafting_update
12 Months Ago
- Beehive trigger fix - More material changes
12 Months Ago
bees -> crafting_update
12 Months Ago
More circular test bee particles
12 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
12 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them