4,096 Commits over 701 Days - 0.24cph!
Swapped crappy taped together vendor front menu system with something more reliable
Travelling Vendor -> Main
Vendor will destroy train cars in its path
Reduce pull over check time
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary.
Reverted some code that removed Shop Icon
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
Added upper bound to obstacle blocking
Code cleanup
Better error messages
Travelling Vendor -> Main
Greatly reduced target detection range
Minor code cleanup
Added convar to have the vendor destroy buildings. Disabled by default.
Increased push box size
Merge Travelling Vendor -> Main
Changed icon to green one
Increased icon size
Merge Travelling Vendor -> Main
Moved turrets closer to the vendor centre
Added random engine backfires
Added side turrets to the vendor
Vendor attacker is not marked as hostile
Wired headlights and spotlights to TOD
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
Merge main -> travelling_vendor
Merge Travelling Vendor -> Main
Check if we have someone around before dying
Swapped to pattern matching
Reduced pull over distance again
Get component if null on serverside menu
Target code semi-cleanup
Pick further away points to align to
Remove smoothing pass for alignment
Fixed order of NRE checks
Added more checks to try and kerb this NRE
Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
Merge Travelling Vendor -> Main (yet again!)
Added client check for editor script
Travelling Vendor -> Main
Fixed override steering bug
Increased time between pullovers
Merge Travelling Vendor -> Main
Greatly improved the performance of vendor position pull over collider check
Drive for a bit before switching off indicators
Removed another sphere
Fixed unset indicators on pull off
Fixed another bug with hazards
Commented out debug spheres
Reduced serverside max steer angle to a more realistic maximum
Swapped right indicator use flags that are actually free
Setup hazard lights on pull over
Prevent explosives from being able to be placed on the vendor
Fixed issues with right indicator
Added buttons to Vehicle Light to allow them to be toggled in editor
Travelling Vendor -> Main