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5,036 Commits over 792 Days - 0.26cph!

11 Months Ago
Revert 'rock formation huge e' materials back to what they should be
11 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
11 Months Ago
Fixed bottom siege tower drawbridge not having sound
11 Months Ago
Minicrossbow ClientInit NRE fix
11 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
11 Months Ago
Translate constructable blocked by vehicle message
11 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
11 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
11 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
11 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
11 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
11 Months Ago
Angry bee swarm experiments
11 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
11 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
11 Months Ago
Swapped beehive prefab over to using new blockout
11 Months Ago
main -> bees
11 Months Ago
Expand siege tower constructable deploy volume
11 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
11 Months Ago
Travellling vendor will now break siege weapon constructables on the road
11 Months Ago
Fixed crossbow 3p arrows not updating
11 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
11 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
11 Months Ago
Fix mini crossbow backpack offset again
11 Months Ago
Manifest
11 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
11 Months Ago
Fixed a bug I introduced on doors
11 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
11 Months Ago
Compile fix
11 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
11 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Implemented new quicker animations
11 Months Ago
- Experiments with ballista - Missing prefabs
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
11 Months Ago
Rotated Crossbow worldmodel again
11 Months Ago
Added right click method to print out npc vending orders into a nice text format
11 Months Ago
Ensured the rest of the siege towers are in the correct bundle
11 Months Ago
Ensured siege tower is in the correct content bundle
11 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
11 Months Ago
compile fixes
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
11 Months Ago
- Fixed angle glitching backwards between each reload step
11 Months Ago
40% ~ increase on mini crossbow projectile velocity
11 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
11 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
11 Months Ago
Manifest
11 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard