userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

12 Months Ago
- Fixed door controller - Broke lock
12 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
12 Months Ago
Ensure open/close door takes priority
12 Months Ago
Fixed bug preventing open/close option being replaced by pickup
12 Months Ago
Added sounds
12 Months Ago
Added pickup/repair
12 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
12 Months Ago
Missing files
12 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
12 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
12 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
12 Months Ago
Standard 300 open/close now working
12 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
12 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
12 Months Ago
Apply root motion
12 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Months Ago
Reduced cook time to 1 second
12 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
12 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Months Ago
Trees call combat entity die on tree destruction rather than kill
12 Months Ago
hackweek_swarms -> bees
12 Months Ago
Splashable water items actually increase the wetness value of the attacked player
12 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
12 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
12 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
12 Months Ago
Added implicit conversion operators
12 Months Ago
Add correct list of allowed types
12 Months Ago
Proper client receive method
12 Months Ago
main -> syncvars
12 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
12 Months Ago
Enable bee particles on the beehive if it has bees in it
12 Months Ago
Missing files
12 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
12 Months Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
12 Months Ago
- Make the swarm damage you - Setup realmed removed
12 Months Ago
Added super crappy swarm particle effects (testing)
12 Months Ago
Improved stop distance check
12 Months Ago
Swarm goes for eye height rather than body
12 Months Ago
- Fixed swarm base not animating correctly - Removed excess logs
12 Months Ago
Got basic steering behaviour compiling
12 Months Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
12 Months Ago
Home hive and target setup
12 Months Ago
Missing files
12 Months Ago
Laid out basic swarm behaviour setup
12 Months Ago
Code cleanup
12 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
12 Months Ago
Wow, it works -Fixed orientation issues
12 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
12 Months Ago
vending_stats_fixes_3 -> main