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3,711 Commits over 639 Days - 0.24cph!

1 Year Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
1 Year Ago
Removed a bunch of throttle lerps and rotation lerps when docking
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab
1 Year Ago
Merge harbor tweaks to Aux2
1 Year Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
1 Year Ago
merge from harbor_tweaks_4_cargoship
1 Year Ago
Fixed cargo NRE if theres no harbors in the world
1 Year Ago
Ensured cargo only docks once
1 Year Ago
Set default dock time to 8 minutes
1 Year Ago
Set better stopping location on harbor 1
1 Year Ago
Smooth cargo ship docking rotation
1 Year Ago
Codegen
1 Year Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
1 Year Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
1 Year Ago
Ensured approach nodes list is initialised Added second harbor to test scene
1 Year Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
1 Year Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
1 Year Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
1 Year Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
1 Year Ago
Sorted test map so boat outer patrol paths can be generated properly
1 Year Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
1 Year Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
1 Year Ago
Scene2Prefab Added docking path to harbor 1
1 Year Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
1 Year Ago
Merge main
1 Year Ago
Merged to main
1 Year Ago
Fixed remaining issues with condition display Now respects updated max condition properly
1 Year Ago
Merge vendor fixes 5
1 Year Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
1 Year Ago
Merge vendor ui fixes 5
1 Year Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
1 Year Ago
normalise condition fill amount
1 Year Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
1 Year Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
1 Year Ago
Added icon for broken items
1 Year Ago
Condition is now displayed if its less than max on the vendor UI
1 Year Ago
Set references to conditional objects
1 Year Ago
Ensured proper alignment Added foundational elements to support available condition
1 Year Ago
Merged vendor ui emoji support
1 Year Ago
Fixed issues with emoji placement
1 Year Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
1 Year Ago
Merge main