userIan Hendersoncancel

5,036 Commits over 792 Days - 0.26cph!

10 Months Ago
customeffects -> primitive
10 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
10 Months Ago
Increase Siege Tower NPC Carver size
10 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
10 Months Ago
Disable gizmo on piercer projectile in time for the playtest
11 Months Ago
main -> primitive
11 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
11 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
11 Months Ago
Missing files
11 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
11 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
11 Months Ago
New honey jar icon
11 Months Ago
Missing files
11 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
11 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
11 Months Ago
primitive -> main
11 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
11 Months Ago
primitive -> main
11 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
11 Months Ago
Added nuclei prefab Moved beehive natural path
11 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
11 Months Ago
cookingv2 -> bees
11 Months Ago
- Merge Conflicts - Manifest - Codegen
11 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
11 Months Ago
Allow custom impact effects through base player
11 Months Ago
Effect: revert hit normal transformation
11 Months Ago
Another attempt at fixing crossbow NRE
11 Months Ago
Convert hit normal to world position
11 Months Ago
Effects: Way more normal orientation settings and some tooltips!
11 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
11 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
11 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
11 Months Ago
Fixed some annoying bugs still left in the new effects code
11 Months Ago
Missing files
11 Months Ago
Fixed scale issues on siege tower
11 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
11 Months Ago
Mini Crossbow second attempt at NRE fix
11 Months Ago
cookingv2 -> bees
11 Months Ago
Setup mini crossbow root object
11 Months Ago
Bypass stationary system (particles only) on small fireballs
11 Months Ago
Effects: Correctly inverse transform point should we hit an entity
11 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
11 Months Ago
Stop effect offsets going crazy when hitting an entity
11 Months Ago
Fix mini crossbow pushing some NREs
11 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
11 Months Ago
Incorrect effects path fix
11 Months Ago
Use 'UseCustomEffect' instead of is valid check
11 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
11 Months Ago
cookingv2 -> bees
11 Months Ago
Reduce some random clockwise rotations on mini crossbow