userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

12 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
12 Months Ago
Expose settings to change return arc and time until start return arc
12 Months Ago
Remove time log
12 Months Ago
and more
12 Months Ago
Remove unneeded debug logs
12 Months Ago
- List rewrite - Added license
12 Months Ago
- Setup more IK settings in code - Add missing IK error
12 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
12 Months Ago
Implement list pooling into FastIK
12 Months Ago
Fast IK code cleanup + namespace change
12 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
12 Months Ago
main -> vines
12 Months Ago
range_volumes -> main
12 Months Ago
Readjusted HBHF sensor visual size
12 Months Ago
Fix deploy guide renderer NREs
12 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
12 Months Ago
Fixed tesla coil visualisation
12 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
12 Months Ago
main -> range_volumes
12 Months Ago
boomerang -> jungle_update
12 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
12 Months Ago
Fix issue detecting if boomerang has finished its curve
12 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
12 Months Ago
bow_fixes_2 -> main
12 Months Ago
Fixed bows showing every arrow head on init
12 Months Ago
range_volumes -> main
12 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
12 Months Ago
reduce the alpha on the zone material
12 Months Ago
Fixed issues with HBHF sensor visualisation
12 Months Ago
Added support for tesla coil
12 Months Ago
Added support for igniter
12 Months Ago
Added HBHF sensor range visualisation
12 Months Ago
Add a menu option to turn on/off drawing range volumes
12 Months Ago
Boomerang -> jungle_update
12 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
12 Months Ago
Detect water hits - handle it like the other projectiles
12 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
12 Months Ago
Boomerang prefab information
12 Months Ago
Boomerang -> jungle_update
12 Months Ago
main -> Boomerang
12 Months Ago
Adjusted icon again
1 Year Ago
More compile errors
1 Year Ago
- Compile errors - Recalculate bounds
1 Year Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
1 Year Ago
Minor code cleanup
1 Year Ago
Fix on back orientation
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)