userIan Hendersoncancel

4,581 Commits over 731 Days - 0.26cph!

12 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
12 Months Ago
Impose use distance on request raise
12 Months Ago
Codegen (was getting errors)
12 Months Ago
Restored catapult files
12 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
12 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
12 Months Ago
Fixed pulling and pushing siege tower
12 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
12 Months Ago
Horse will send detach packets on death if towing an entity
12 Months Ago
Missing prefabs
12 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
12 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
12 Months Ago
Ensured main door isnt able to be picked up
12 Months Ago
Fixed battering ram wheel axis after model change
12 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
12 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
12 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
12 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
12 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
12 Months Ago
Fixed siege tower raising
12 Months Ago
Compile errors
12 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
12 Months Ago
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12 Months Ago
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1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled
1 Year Ago
Added end caps to ropes
1 Year Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
1 Year Ago
Cherrypicked siege harness
1 Year Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
1 Year Ago
Fixed catapult
1 Year Ago
siege_weapons -> siege_weapons/visual_towing
1 Year Ago
Reduce the padding distance
1 Year Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
1 Year Ago
Added lead point support to fake physics rope
1 Year Ago
Added a transform line renderer for the extra belt parts on the side of the horse
1 Year Ago
Connect further up the horse (like it would do in real life)