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5,603 Commits over 882 Days - 0.26cph!

12 Months Ago
Add convars to control camera clip buffer time and if enabled
12 Months Ago
Missing file
12 Months Ago
Reduce buffer time
12 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
12 Months Ago
Fixed errors with handling has clothing under checks
12 Months Ago
- Rename scripts - Setup wood armor pants
12 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
12 Months Ago
Missed files
12 Months Ago
main -> conditional_armor_meshes
12 Months Ago
Add some lerping
12 Months Ago
Rough direction pointing code
12 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
12 Months Ago
Find furthest away destination point and set the length via that
12 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
12 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
12 Months Ago
Add some extra length to loosen the rope
12 Months Ago
Swap vine over to using fake physics rope instead
12 Months Ago
add line renderer caps
12 Months Ago
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12 Months Ago
bee_analytics_fix -> main
12 Months Ago
Cleanup
12 Months Ago
- Compile Errors - Codegen
12 Months Ago
Attempted fix for bee analytics not working clientside
12 Months Ago
range_visuals_reconnect_fix -> main
12 Months Ago
Fix range visuals not working after a disconnect and reconnect
12 Months Ago
boomerang -> jungle_update
12 Months Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
12 Months Ago
Extra comments
12 Months Ago
Setup crossbow with new blend tree event script
12 Months Ago
New blend tree event submission script
12 Months Ago
Animation events will now replay states if the show ammo states are used
12 Months Ago
Handle all of the bow arrow updates inside the animator instead
12 Months Ago
Revert BowWeapon changes
12 Months Ago
Subtract 116998
12 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
12 Months Ago
Retain item ownership after throwing and picking up the boomerang
12 Months Ago
rug_deployment_fix -> main
12 Months Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
12 Months Ago
main -> rug_deployment_fix
12 Months Ago
main -> Boomerang
12 Months Ago
main -> jungle_update
12 Months Ago
Vending Machine consumes the same amount of power as fridge
12 Months Ago
Fixing some changed/broken settings on the new IO stuff
12 Months Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
12 Months Ago
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
12 Months Ago
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
12 Months Ago
main -> holstered_arrow_fix
12 Months Ago
Cleaned up arrow renderer system
12 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
12 Months Ago
boomerang -> jungle_update