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5,269 Commits over 823 Days - 0.27cph!

11 Months Ago
crafting_update -> main
11 Months Ago
bees -> crafting_update
11 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
11 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
11 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
11 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
11 Months Ago
Add more tooltips to loot panels
11 Months Ago
crafting_update -> main
11 Months Ago
toolcupboard_www -> crafting_update
11 Months Ago
Fixed toolcupboard items showing a bunch of w's
11 Months Ago
bees -> crafting_update
11 Months Ago
Fixed natural beehives spawning on fire
11 Months Ago
Reduce trigger size
11 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
11 Months Ago
Greatly improved swarm behaviour around fires
11 Months Ago
crafting_update -> main
11 Months Ago
bees -> crafting_update
11 Months Ago
Compile error
11 Months Ago
crafting_update -> main
11 Months Ago
bees -> crafting_update
11 Months Ago
Apply overrides to all bee particles
11 Months Ago
bees -> crafting_update
11 Months Ago
Ensured prevent building isnt a trigger
11 Months Ago
bees -> crafting_update
11 Months Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
11 Months Ago
Can no longer stick the bee grenade
11 Months Ago
Change bee grenade item sfx
11 Months Ago
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11 Months Ago
Translate 'XP' on nucleus info panel
11 Months Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
11 Months Ago
Made master bee swarm a bit easier to set on fire
11 Months Ago
Ensure new particles support sub emitters again
11 Months Ago
Ensure menu spawned nucleus have instance data set
11 Months Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
11 Months Ago
crafting_update -> bees
11 Months Ago
Improved reliability of temperature score on beehive
11 Months Ago
Ensure eat is the primary behaviour
11 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
11 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
11 Months Ago
bees -> bee_grenade2
11 Months Ago
Implemented new Honeycomb Worldmodel
11 Months Ago
honeycomb -> bees
11 Months Ago
bees -> crafting_update
11 Months Ago
compile error
11 Months Ago
bees -> crafting_update
11 Months Ago
bees -> bee_grenade2
11 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
11 Months Ago
optimise_fogoverlay -> crafting_update
11 Months Ago
Added profiling to the fog overlay
11 Months Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.