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3,689 Commits over 639 Days - 0.24cph!

1 Year Ago
Vending machine translation token now routed through protobuf
1 Year Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
1 Year Ago
Set phrases for all npc vendors
1 Year Ago
Added backend support to allow localisation to npc vending machines
1 Year Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
1 Year Ago
Additional open root check
1 Year Ago
Modified our version of LeanTween to add some additional NRE checks
1 Year Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
1 Year Ago
Removed debugging
1 Year Ago
Compile fixes
1 Year Ago
Merged death clipping fix
1 Year Ago
Small fixes. Ready to merge.
1 Year Ago
Target returning dummy data if no player outside of zone detected
1 Year Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
1 Year Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
1 Year Ago
Additional debugging Further optimisation to zone score updating
1 Year Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
1 Year Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
1 Year Ago
Patched issue where heli could go and orbit a random zone far away for no reason
1 Year Ago
Way less liberal with the no go zone nearest edge calculation
1 Year Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
1 Year Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
1 Year Ago
Swapped heli death detection to an overlap sphere centered on its transform
1 Year Ago
Merge monument crash
1 Year Ago
Merge main
1 Year Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
1 Year Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
1 Year Ago
Use a point destination as a target instead of just going forward
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
1 Year Ago
Initial test scene and client and server script setup
1 Year Ago
Override throttle for crash
1 Year Ago
Stopped heli death until spinout starts
1 Year Ago
Fixed some bugs preventing spin out state after reaching monument position
1 Year Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
1 Year Ago
Spinout no longer tied to death state
1 Year Ago
Swapped weakspot pools over to using GetList
1 Year Ago
Merge main
1 Year Ago
Checked in main
1 Year Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
Merge main
1 Year Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
1 Year Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
1 Year Ago
Zones positions now properly follow parent