userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

1 Year Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
1 Year Ago
crossbow_arrow_fix -> main
1 Year Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
1 Year Ago
Correct arrowhead now turns on when Crossbow is placed into turret
1 Year Ago
Remove debug drawing
1 Year Ago
seismic_sensor_radiusvolume -> main
1 Year Ago
Visualise seismic sensor range when placing
1 Year Ago
nuclei_compost -> main
1 Year Ago
Beehive Nuceli can now be composted
1 Year Ago
fridge_additions -> main
1 Year Ago
Manifest
1 Year Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
1 Year Ago
shelter_icon_scale -> main
1 Year Ago
Make Legacy Shelter icon a more sensible size
1 Year Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
1 Year Ago
Gesture experimentation
1 Year Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
1 Year Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
lerp direction changes rather than straight setting
1 Year Ago
Tweaked boomerang return arc
1 Year Ago
Fixed look rotation zero error on server projectiles
1 Year Ago
main -> Boomerang
1 Year Ago
spacedetected_log_fix -> main
1 Year Ago
Stop item container logs
1 Year Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
1 Year Ago
Try bezier curves rather than fake physics and a dream
1 Year Ago
Compile errors
1 Year Ago
beehive_fixes -> main
1 Year Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
1 Year Ago
Missing status panel files
1 Year Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
1 Year Ago
bee_rebalance -> main
1 Year Ago
Rebalanced multiple and single bee swarm damage
1 Year Ago
Missed files
1 Year Ago
Prevent bee damage (no matter what damage type it is) from bleeding
1 Year Ago
Only bother increasing nucleus stats if its not grade 1
1 Year Ago
Max XP is now whatever grade 1 starts at
1 Year Ago
Align under over 25 degrees and over 16 degrees
1 Year Ago
Fixed incorrect perfect growth rate calculation
1 Year Ago
Some stop distance thresholding
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
Kill the boomerang properly on hit
1 Year Ago
Boomerang rotation now based on its speed
1 Year Ago
Get proper hit material from ray
1 Year Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
1 Year Ago
main -> boomerang