userIan Hendersoncancel

5,036 Commits over 792 Days - 0.26cph!

11 Months Ago
Fixed two broken colliders
11 Months Ago
- Added siege tower prefab info - Removed colliders in model
11 Months Ago
Ensured siege tower constuctable has new sounds
11 Months Ago
Reduced siege tower guide scale again
11 Months Ago
Minicrossbow compile fix
11 Months Ago
Prevent siege tower middle door from being open on spawn
11 Months Ago
Cull siege towers door way later
11 Months Ago
Increased siege tower constructable prevent building
11 Months Ago
Fixed incorrect entity extents
11 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
11 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
11 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
11 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
11 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
11 Months Ago
Minor entity value changes
11 Months Ago
Worldmodel changes
11 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
11 Months Ago
Ensure idle animation is set to loop time
11 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
11 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
11 Months Ago
Can build siege weapons on roads
11 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
11 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
11 Months Ago
Can open top siege tower door even if you are close to it
11 Months Ago
Increased top ladder trigger volume on Siege Tower
11 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
11 Months Ago
11 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
compile error again
11 Months Ago
Balance changes
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Added different animation curve for reload rotation
11 Months Ago
- manifest - smoothed out the barrel rotation code
11 Months Ago
Set to primitive era
11 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
11 Months Ago
remove deploy animation loop time
11 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
11 Months Ago
Prevented shoot sound from firing twice
11 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
11 Months Ago
4ShotMiniCrossbow -> primitive
11 Months Ago
Fixed arrowheads appearing on the wrong slots