userIan Hendersoncancel

3,711 Commits over 639 Days - 0.24cph!

1 Year Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
1 Year Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
1 Year Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
1 Year Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
1 Year Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
1 Year Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
1 Year Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
1 Year Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
1 Year Ago
Prevent orbit strafe from breaking until rockets are emptied
1 Year Ago
Slowed down rockets shot during orbit strafe
1 Year Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
1 Year Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
1 Year Ago
Refill rockets when starting orbit strafe
1 Year Ago
Refactored strafe rocket code
1 Year Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
1 Year Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
1 Year Ago
Merge harbor tweaks 4
1 Year Ago
Small changes
1 Year Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
1 Year Ago
Initial orbit strafe state
1 Year Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
1 Year Ago
Merge main
1 Year Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
1 Year Ago
Merge harbor tweaks 4
1 Year Ago
Revert Procedural Map - Sorry Aux2!
1 Year Ago
Made the docking test map smaller again
1 Year Ago
Merge harbor tweaks 4
1 Year Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
1 Year Ago
Fixed harbor 1 to work with new path
1 Year Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
1 Year Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
1 Year Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
1 Year Ago
Push prefab
1 Year Ago
Added a more accessible harbor 2 cargo path
1 Year Ago
Re-add text null check
1 Year Ago
Subtract broken prefab
1 Year Ago
Re-enable tooltip text for single vendor names
1 Year Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
1 Year Ago
Vendor UI now closes automatically when map is closed.
1 Year Ago
Merged harbor_tweaks_4
1 Year Ago
Fixed issue preventing harbor 2 from being considered as a docking point
1 Year Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
1 Year Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
1 Year Ago
Merged in harbor_tweaks_4_cargoship
1 Year Ago
Merged in harbor_tweaks_4_cargoship
1 Year Ago
Slowed down ship turning
1 Year Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
1 Year Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
1 Year Ago
Completely remove throttle based movement on approach. On rails style movement instead
1 Year Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening