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5,074 Commits over 792 Days - 0.27cph!

11 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
11 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
11 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
11 Months Ago
Stopped log spam
11 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
11 Months Ago
At the end of reloading, play back to idle animation (reload_end)
11 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
11 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
11 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
11 Months Ago
- Fixed 4th reload animation not working (implemented Jarryd's fix) - Removed loop time on the all strings drawn strings drawn layered - Virtual method for reload fraction duration
11 Months Ago
Removed extra renderer component
11 Months Ago
Setup LOD Renderers on Worldmodel
11 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
11 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
11 Months Ago
Ensured reload to reload step is smooth
11 Months Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
11 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
11 Months Ago
Fix broken reload timings
11 Months Ago
Added Viewmodel Renderers to arm and arrow parts
11 Months Ago
Remove start and end duration on fractional reload
11 Months Ago
WIP reload rotation fixes
11 Months Ago
Sorted most other issues, just left with reload
11 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
11 Months Ago
Same treatment for deploy mask
11 Months Ago
Ensured idle animation mask includes all hand movements
11 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
11 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
11 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
11 Months Ago
Fix dodgy masks on idle state
11 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
11 Months Ago
Manifest
11 Months Ago
90 degree rotation amount
11 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
11 Months Ago
- Remove further conflicting bone names - Setup Model root bone
11 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
11 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
11 Months Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
11 Months Ago
main -> 4ShotMiniCrossbow
12 Months Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
12 Months Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
12 Months Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
12 Months Ago
Added message types
12 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
12 Months Ago
Removed old towing code left on modular cars
12 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
12 Months Ago
cargo_docking_fishingvillage_fix -> main
12 Months Ago
Increased min distance to a better level
12 Months Ago
Combat Entity compile fixes
12 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
12 Months Ago
vendor_event_printout -> main