userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

1 Year Ago
bee_owners -> main
1 Year Ago
Restore stomped code changes
1 Year Ago
Merge issues
1 Year Ago
main -> bee_owners
1 Year Ago
more crappy volume changes
1 Year Ago
Remove sprinkler ddraw
1 Year Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
1 Year Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
1 Year Ago
Fix errors with deploy guides that dont have volume renderers
1 Year Ago
Support cone shapes
1 Year Ago
impact_details_variety -> main
1 Year Ago
compile fixes
1 Year Ago
Shader and colour refinements. Added hemisphere support
1 Year Ago
Setup a scrolling diagonal material
1 Year Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
1 Year Ago
Moved the code into deploy guide renderer instead
1 Year Ago
When placing a sprinkler, a sphere will now be visible indicating its range
1 Year Ago
some more minor dirt adjustments
1 Year Ago
Make slashes cause smaller decals than blunt, cause that makes sense
1 Year Ago
Blunt effects now support non uniform scaling (skew)
1 Year Ago
Added random rotation modifer to all bullet decals
1 Year Ago
Ensure all stab effects have rotation modifers on them
1 Year Ago
Further refinements to slash effects
1 Year Ago
Fixed metal ore scale issues
1 Year Ago
First set of refinements to the rest of the slash details
1 Year Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
1 Year Ago
Fix master swarms not killing themselves after a period of time without a target
1 Year Ago
Porabola utils Incase I want to use it
1 Year Ago
Initial crappy curving logic
1 Year Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
1 Year Ago
Adjusted bounding box again
1 Year Ago
- increased speed - debug command - codegen
1 Year Ago
Impact effects now working on hit. Just search for the nearest bone and use that
1 Year Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
1 Year Ago
- Reduce bounds - Add comments
1 Year Ago
Some attack hit 2 effects
1 Year Ago
Setup attack hit 2 properly
1 Year Ago
Can now melee things with the boomerang on left click
1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
1 Year Ago
bee_water_splash -> main
1 Year Ago
Slight balancing adjustments to make sprinklers more effective
1 Year Ago
Ensured master swarm has same trigger collider
1 Year Ago
bee_water_splash -> main
1 Year Ago
Let bee swarm and bee master swarm take splashable damage
1 Year Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
1 Year Ago
Re-apply grenade fix