3,102 Commits over 915 Days - 0.14cph!
Fix foundations not being placeable when the middle is clipping into terrain or rocks
- as long as one corner or edge of a foundation is still above the terrain, it will place
- still block placement if the foundation is completely under the terrain
- add new SocketMod_Grouping to control multiple socket checks (which is how it checks multiple points on foundation)
- applied to both square foundation and triangle foundation
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merge from fix_reserved_slot_kick -> main
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
merge from enable_monument_scenes -> main
Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
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Merge from enable_monument_scenes -> main
Merge from enable_monument_scenes -> main
Enable monument scenes by default
- switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true
Merge from fix_debugqueue_cmd -> main
Merge from fix_io_budget_float -> main
Fix IO budgets not working well after 9hrs of uptime due to floating point errors
- 4ms resolution after 9 hours, 8ms after 18 hours, etc
- switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console
Make `debugqueue` print all queue sizes, not just electric low priority
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merge from fix_weapon_mod_avg -> main
Fixed some properties of weapon mods using average instead of multiplying scalars together
- example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
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Merge from fix_zstring_analytics_clear -> main
Fix analytics bulk uploader not clearing string buffer between each line serialized
merge from main -> full_server_demo_client_reader
Merge from optimize_f1_console_autocomplete -> main
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once
- was firing inputfield callback for every single character and running autocomplete 600+ times
Fix packets not having correct prefixes and postfixes when extracting player demos
Parse time from entity position packets to add server time to each demo packet
Test that the demo can be read after extraction
Merge from main -> full_server_demo_client_reader
merge from fix_analytics_dipose_streams -> main
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
merge from fix_service_point_throttling
Add `http_connection_limit` to configure max concurrent http requests per domain
- increase default from 2 -> 32
merge from analytics_disable_performance_server -> main
Stop performance data from being collected on the server when `performance_analytics` is disabled on the server
- it was disabling flushing, fix it not disabling collection too
merge from main -> full_server_demo_client_reader
merge from fix_analytics_uploader_nre
Fix bulk uploader NRE when no events are submitted
Write length of each packet in output demo data
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data
- surprised this didn't throw errors before
Implement writing Protobuf header of demos for the final merged player demo
Merge from main -> full_server_demo_client_reader
Merge from monument_scenes -> main
- enable with `monument_scenes` convar (default: false)
Remove all [MapGeneration] component since it's unused
- in future we are going to remove components from map gen scene in a different way
merge from main -> monument_scenes
merge from fix_cached_browser_query_parallel -> main
Switch cached browser queries to run in sequence instead of by parallel
- add `cached_browser_parallel` convar (default: false) to modify this behavior
- randomly scramble the order of the queries
merge from fix_steamworks_gcs -> main
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
Merge from analytics_event_record_overloads -> main