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4,820 Commits over 1,400 Days - 0.14cph!

4 Months Ago
merge from fix_batching_ghosting -> naval_update
4 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
4 Months Ago
merge from fix_boat_teleport_checks -> naval_update
4 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
4 Months Ago
Re-enable dynamic occlusion pausing by default again
4 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
4 Months Ago
merge from icon_renderer_path -> main
4 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
4 Months Ago
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Fix compile error
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4 Months Ago
merge from fix_cui_update_texture -> main
4 Months Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
4 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
4 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
4 Months Ago
merge from deep_sea -> deep_sea/island_scenes
4 Months Ago
merge from force_scene_deep_sea -> naval_update
4 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
4 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
4 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
4 Months Ago
.asset files
4 Months Ago
Update manifest
4 Months Ago
.meta files after generating manifest
4 Months Ago
Prefabs after generating manifest
4 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
4 Months Ago
Cherrypick CS 136987 (stop generating lighting)
4 Months Ago
Material & SceneTemplateSettings.json keep getting generated
4 Months Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
4 Months Ago
Fix async pool refill not tracking refilled count
4 Months Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
5 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor