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3,102 Commits over 915 Days - 0.14cph!

47 Days Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
47 Days Ago
Merge from fix_computer_station_enter -> main
47 Days Ago
Fix having to click on the input field after each camera you enter in computer station
52 Days Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
52 Days Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
52 Days Ago
Merge from main -> full_server_demo_client_reader
53 Days Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
53 Days Ago
merge from main -> fix_barricade_train_tunnels
53 Days Ago
Change the scene prefab remapping dictionary to be case insensitive
53 Days Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
53 Days Ago
merge from fix_monument_scenes_osx -> main
53 Days Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
58 Days Ago
S2P launch site so the barricade mound fix gets applied
58 Days Ago
Merge from fix_barricades_tunnel_entrance -> main
58 Days Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
58 Days Ago
Merge from fix_monument_scenes_map_gen -> main
58 Days Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
58 Days Ago
merge from fix_barricade_snapping -> world_update_2
58 Days Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
59 Days Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
60 Days Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
60 Days Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
60 Days Ago
merge from runtime_profling_pooling -> main
60 Days Ago
Codegen
60 Days Ago
Merge from main -> runtime_profiling_pooling
60 Days Ago
merge from runtime_profiling_raknet -> main
60 Days Ago
Run codegen after merge
60 Days Ago
Merge from main -> runtime_profiling_raknet
2 Months Ago
merge from fix_monument_scenes_client_entities -> main
2 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
2 Months Ago
Merge from fix_barricade_launch_mounds -> main
2 Months Ago
S2P launch site
2 Months Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
2 Months Ago
Merge from fix_barricade_new_cliffs -> main
2 Months Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
2 Months Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
2 Months Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
2 Months Ago
merge from fix_raknet_end_sample -> main
2 Months Ago
Fix missing EndSample() in Raknet.OnMessage
2 Months Ago
merge fix_train_tunnel_rain -> main
2 Months Ago
Fix using wrong GetHeight() overload
2 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
2 Months Ago
Merge from fix_minicopter_altitude_sinking -> main
2 Months Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
2 Months Ago
Merge from fix_reserved_slot_kick -> main
2 Months Ago
Fix missing parenthesis causing reserved slot flag to be ignored
2 Months Ago
Merge from main -> fix_reserved_slot_kick
2 Months Ago
merge from fix_ramp_wall_placement -> main
2 Months Ago
Fix wall placed beside ramp not able to be replaced after it's destroyed - applies to all walls: full size, half size, doorway, frame, window & low wall - https://files.facepunch.com/jakerich/iojYkzF7bnBKc9Sp/b0nGqYrAiPHtL3Zz.jpg
2 Months Ago
merge from fix_foundation_terrain_placement -> main