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2,218 Commits over 701 Days - 0.13cph!

48 Days Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
48 Days Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
48 Days Ago
Fix slider range being 0-1 instead of 0-100
48 Days Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
48 Days Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
48 Days Ago
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48 Days Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
49 Days Ago
Missed unsaved .cs file
49 Days Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
49 Days Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
49 Days Ago
Also include changeset & hostname for debugging
49 Days Ago
Include network protocol in demo header
49 Days Ago
Merge from main -> full_server_demos
49 Days Ago
Fix not using FreeList() when adding proper pooling
49 Days Ago
merge main -> analytics_pooling_refactor
51 Days Ago
Fix holstering not updating when picking up backpack
51 Days Ago
Fix holstered weapon not updating when dropping backpack
51 Days Ago
For some reason it didn't subtract the PlayerInventory.cs change
51 Days Ago
Start by subtracting CS 92478
51 Days Ago
merge from analytics_pooling_refactor -> main
51 Days Ago
Cleanup performance calculation code since we have threadsafe pooling now
51 Days Ago
Merge from main -> test_2022_3_20f1
51 Days Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
51 Days Ago
Merge from main -> full_server_demos
51 Days Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
51 Days Ago
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51 Days Ago
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51 Days Ago
merge fix_demos_full_server_demos -> main
51 Days Ago
Fix full server demo packet ordering breaking demos
51 Days Ago
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52 Days Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
52 Days Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
52 Days Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
52 Days Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
52 Days Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
52 Days Ago
Fix compile error in GNB with ClientRPCStart()
52 Days Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
52 Days Ago
Remove constructors from RPCTarget & move to static methods
52 Days Ago
Make constructors of RpcTarget private until we finalize the static methods
52 Days Ago
Convert ClientRPC() -> RpcTarget overload
52 Days Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
52 Days Ago
Add static methods to RpcTarget to help with code clarity
52 Days Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
52 Days Ago
Regex every single ClientRPC & ServerRPC
52 Days Ago
Missed .meta files
52 Days Ago
Regex RpcPlayer first
52 Days Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
52 Days Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
52 Days Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
52 Days Ago
Regex every single RPC method to remove `null` from it