userJake_Richcancel
reporust_rebootcancel

4,023 Commits over 1,096 Days - 0.15cph!

2 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
2 Months Ago
Handle all default items, not just rocks and torches
2 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
2 Months Ago
2 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
2 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
2 Months Ago
Rename entity -> lockEntity
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
2 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
2 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
2 Months Ago
Fix compile errors
2 Months Ago
Reassign all the corpse references since the field name was changed
2 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
2 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
2 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
2 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
2 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
2 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
2 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
Fixed CLIENT compile error
2 Months Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
2 Months Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
2 Months Ago
Fixed missing pooling for List<Item> (missed from stash)
2 Months Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
2 Months Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
2 Months Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
2 Months Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
2 Months Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
2 Months Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
2 Months Ago
Remove reclaim toast prompted when you respawn
2 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
3 Months Ago
merge from cinematic_export_pipes -> main
3 Months Ago
Add editor tool to export selected industrial pipes as a prefab
3 Months Ago
merge from copy_paste_clientside_fixes -> main
3 Months Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
3 Months Ago
merge from main -> copy_paste_clientside_fixes