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5,249 Commits over 1,492 Days - 0.15cph!

2 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fix compile error
2 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
2 Days Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
2 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Update vendor conversation
3 Days Ago
Fix remaining rooms not updating when using rentallrooms
3 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
3 Days Ago
Fix remaining rooms left not being loaded on the client after network update
3 Days Ago
Update vendor conversation
3 Days Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
3 Days Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
3 Days Ago
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
3 Days Ago
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
3 Days Ago
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)
3 Days Ago
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep
3 Days Ago
Update apartment building manager to reference apartment room prefabs
3 Days Ago
Store the purchase cost inside the apartment prefab instead of in the building manager because it's confusing to configure the rent in the apartments but the purchase cost elsewhere
3 Days Ago
Fix upgrading apartments not taking scrap from the player - automatically calculate the difference in cost based on the apartment chosen (rather than hardcoding upgrade costs)
3 Days Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
3 Days Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
3 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
merge from prototype -> apartment_complex_monument
4 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
4 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
4 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
4 Days Ago
Fix TriggerSafeZoneOverride not being partial
4 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
4 Days Ago
Allow players to hold their weapon inside their apartment room
4 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
4 Days Ago
Don't show "you must put away your weapon" when inside your room
4 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
4 Days Ago
Also allow looting the bodybag corpses too inside the rooms
4 Days Ago
Allow looting player corpses inside apartment rooms too
4 Days Ago
Rename helper method
4 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
4 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
4 Days Ago
Allow players to be looted inside the apartment rooms too
4 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
4 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
4 Days Ago
merge from prototype -> apartment_complex_monument