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4,916 Commits over 1,431 Days - 0.14cph!

26 Days Ago
Add to manifest
27 Days Ago
Fix prefab id
27 Days Ago
Update manifest
27 Days Ago
Create new version of the mortar prefab based on ballista
27 Days Ago
Rename mortar.entity -> mortar2.entity
27 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
27 Days Ago
Fix HasFlags()
27 Days Ago
Codegen
27 Days Ago
Fix GetActiveItem() after merge
27 Days Ago
merge from mortar -> mortar_prototype
27 Days Ago
merge from main -> mortar_prototype
27 Days Ago
merge from main -> fix_server_browser_compression/http_client
27 Days Ago
merge from fix_server_browser_compression -> main
27 Days Ago
Codegen
28 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
28 Days Ago
merge from main -> fix_server_browser_compression
28 Days Ago
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28 Days Ago
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28 Days Ago
merge from qol_bug_report_config -> main
28 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
28 Days Ago
merge from fix_network_profiling_broadcast -> main
28 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
28 Days Ago
merge from deep_sea_sleeping_bag -> main
28 Days Ago
Codegen
28 Days Ago
merge from main -> deep_sea_sleeping_bag
28 Days Ago
Fix spacing of sleeping bag separator
28 Days Ago
Codegen
29 Days Ago
merge from main -> deep_sea_sleeping_bag
29 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
48 Days Ago
merge from main -> deep_sea_sleeping_bag
49 Days Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
49 Days Ago
Point the serverlist to the new HttpClient
49 Days Ago
Create single shared HttpClient inside WebUtil
49 Days Ago
Compile fix
49 Days Ago
Add command to refresh server list manually (for testing download)
49 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
50 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
50 Days Ago
Show icon if the bag is inside the deep sea
50 Days Ago
Make separator slightly smaller
50 Days Ago
Add separator prefab to the death screen prefab
50 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
50 Days Ago
Separator prefab
50 Days Ago
Codegen
50 Days Ago
Allow server to indicate which bags are currently inside the deep sea
57 Days Ago
merge from main -> apartment_complex_monument
57 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
2 Months Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
2 Months Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
2 Months Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
2 Months Ago
merge from optimize_sleeping_bag -> main