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5,197 Commits over 1,492 Days - 0.15cph!

12 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
12 Days Ago
update apartment_complex_monument/prototype
12 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
12 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
13 Days Ago
merge from fix_editor_reflection_probe_delay -> main
13 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
13 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
13 Days Ago
merge from optimize_generate_textures_alloc -> main
13 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
13 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
13 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
13 Days Ago
Regenerate font with all characters
13 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
13 Days Ago
Add dripping font for the apartment door numbers
13 Days Ago
merge from main -> optimize_generate_textures_alloc
13 Days Ago
Add culling sphere component to the apartments
13 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
13 Days Ago
Reconnect apartment doors to apartment prefabs
13 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
13 Days Ago
Duplicated second elevator in reception area
13 Days Ago
Apartment elevator now functional
14 Days Ago
Start converting props into a functional apartment complex elevator
14 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
Update manifest (prefabs)
14 Days Ago
Update manifest
14 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
14 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
14 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
14 Days Ago
Convert stool_a to mountable entity
14 Days Ago
Update manifest
14 Days Ago
Shift some small apartment props around too
14 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
14 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
14 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
14 Days Ago
Update manifest
14 Days Ago
Convert more props from medium apartment into entities
14 Days Ago
Update manifest
14 Days Ago
Convert double vanity prop in bathroom
14 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
14 Days Ago
Fix double vanity entity prop positions
14 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
14 Days Ago
merge from main -> apartment_complex_monument
15 Days Ago
merge from optimize_deep_sea_texture -> main
15 Days Ago
Change deep sea height data from managed -> native array
15 Days Ago
merge from optimize_generate_textures_alloc -> main
15 Days Ago
Fix VS putting the wrong class name
15 Days Ago
Add profiler samples
15 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
15 Days Ago
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15 Days Ago
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