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4,981 Commits over 1,431 Days - 0.15cph!

15 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
15 Days Ago
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15 Days Ago
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18 Days Ago
update apartment_complex_monument/prototype
18 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
18 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
18 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
18 Days Ago
Flesh out apartment conversations a bit more
18 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
18 Days Ago
Fix spawning of furniture inside apartment room
18 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
18 Days Ago
Add apartment lock to manifest
18 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
18 Days Ago
Codegen command name
18 Days Ago
Convert some of the apartments furniture into entities
18 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
18 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
19 Days Ago
Print in chat when they get a room until we sort out conversation fully
19 Days Ago
Remove more junk from prototype room number prefab
19 Days Ago
Implement protobuf data for room numbers
19 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
19 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
19 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
19 Days Ago
Somehow apartment vendor loadout got deleted
19 Days Ago
update apartment_complex_monument/prototype
19 Days Ago
Fix .meta files that were trying to create random folders
19 Days Ago
Update manifest.asset
19 Days Ago
Codegen
19 Days Ago
Codegen
19 Days Ago
merge from main -> apartment_complex_monument
19 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
19 Days Ago
Add apartment vendor to monument
19 Days Ago
19 Days Ago
Fix apartment room prefabs
19 Days Ago
Configure apartment vendor
19 Days Ago
Conversation
19 Days Ago
More functionality and fixes
19 Days Ago
19 Days Ago
Apartment vendor conversation
19 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
19 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
20 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
20 Days Ago
Start making conversation for apartment vendor NPC
20 Days Ago
update apartment_complex_monument/prototype
20 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
21 Days Ago
Make apartment entity class partial for codegen
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
21 Days Ago