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4,987 Commits over 1,431 Days - 0.15cph!

15 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
15 Days Ago
merge from fix_cui_drabble_nre -> main
15 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
15 Days Ago
merge from fix_forceaddtoteam -> main
15 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
15 Days Ago
merge from fix_itemcontainer_take_leak -> main
16 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
16 Days Ago
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16 Days Ago
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19 Days Ago
update apartment_complex_monument/prototype
19 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
19 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
19 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
19 Days Ago
Flesh out apartment conversations a bit more
19 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
19 Days Ago
Fix spawning of furniture inside apartment room
19 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
19 Days Ago
Add apartment lock to manifest
19 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
19 Days Ago
Codegen command name
19 Days Ago
Convert some of the apartments furniture into entities
19 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
19 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
20 Days Ago
Print in chat when they get a room until we sort out conversation fully
20 Days Ago
Remove more junk from prototype room number prefab
20 Days Ago
Implement protobuf data for room numbers
20 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
20 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
20 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
20 Days Ago
Somehow apartment vendor loadout got deleted
20 Days Ago
update apartment_complex_monument/prototype
20 Days Ago
Fix .meta files that were trying to create random folders
20 Days Ago
Update manifest.asset
20 Days Ago
Codegen
20 Days Ago
Codegen
20 Days Ago
merge from main -> apartment_complex_monument
20 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
20 Days Ago
Add apartment vendor to monument
20 Days Ago
20 Days Ago
Fix apartment room prefabs
20 Days Ago
Configure apartment vendor
20 Days Ago
Conversation
20 Days Ago
More functionality and fixes
20 Days Ago
20 Days Ago
Apartment vendor conversation
20 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
20 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
21 Days Ago
Speculative fix for changes being lost in the graph view of conversations from copilot
21 Days Ago
Start making conversation for apartment vendor NPC
21 Days Ago
update apartment_complex_monument/prototype