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5,315 Commits over 1,522 Days - 0.15cph!

20 Days Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
20 Days Ago
merge from satellite_loot_crate -> satellite_art
20 Days Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
20 Days Ago
merge from main -> satellite_art
20 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
20 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
20 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
merge from apartment_complex_monument -> main
21 Days Ago
merge from prototype -> apartment_complex_monument
21 Days Ago
More conversation work
21 Days Ago
Increase maximum conversation options from 4 -> 6 (even if they are filtered out) - surely this won't break anything right
21 Days Ago
Ensure apartment sizes are translated properly
21 Days Ago
merge from apartment_complex_monument/prototype -> main
21 Days Ago
Fix compile error from random using statement being added
21 Days Ago
Add more conversation options for "you are staying in room {0}" and "how do I pay rent?"
21 Days Ago
Update conversation options for apartment vendor
21 Days Ago
Add support to interpolate "{my_room_number}" to show what room you are in
21 Days Ago
merge from apartment_complex_monument -> main
21 Days Ago
merge from prototype -> apartment_complex_monument
21 Days Ago
Fix compile error
21 Days Ago
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
21 Days Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
21 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
21 Days Ago
merge from apartment_complex_monument -> main
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
merge from prototype -> apartment_complex_monument
21 Days Ago
Update vendor conversation
21 Days Ago
Fix remaining rooms not updating when using rentallrooms
21 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
21 Days Ago
Fix remaining rooms left not being loaded on the client after network update
21 Days Ago
Update vendor conversation
21 Days Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
21 Days Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
21 Days Ago
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
21 Days Ago
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
21 Days Ago
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)
21 Days Ago
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep
21 Days Ago
Update apartment building manager to reference apartment room prefabs
21 Days Ago
Store the purchase cost inside the apartment prefab instead of in the building manager because it's confusing to configure the rent in the apartments but the purchase cost elsewhere
21 Days Ago
Fix upgrading apartments not taking scrap from the player - automatically calculate the difference in cost based on the apartment chosen (rather than hardcoding upgrade costs)
22 Days Ago
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
22 Days Ago
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
22 Days Ago
update apartment_complex_monument/prototype
23 Days Ago
merge from prototype -> apartment_complex_monument
23 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
23 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)