userJake_Richcancel
reporust_rebootcancel

5,422 Commits over 1,553 Days - 0.15cph!

19 Days Ago
Add support for the "Upkeep" component to tick a bool if it's a high wall - will then use the convar for it's multiplier instead of the base's upkeep multiplier (based on size)
19 Days Ago
Add `high_wall_upkeep` convar to control what the upkeep of high walls will be - set to static value because high wall upkeep would be too low near single TCs and too high near big bases
19 Days Ago
Refactor BuildCost() so it returns a struct that contains the cost & how many items are produced each craft - allows us to divide the upkeep for high walls by 3x because we craft 3x per craft
19 Days Ago
merge from waterwell_stock_decrease -> main
19 Days Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
19 Days Ago
merge from turret_hqm_increase -> main
19 Days Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
19 Days Ago
merge from fix_boat_vendor_heli -> main
19 Days Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
19 Days Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
21 Days Ago
merge from fix_alt_loot_clothing -> main
21 Days Ago
Remove unused field + comments
21 Days Ago
Update test list
21 Days Ago
merge from main -> fix_alt_loot_clothing
21 Days Ago
Fix compile error + rename field
21 Days Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
21 Days Ago
Update testlist
21 Days Ago
Update test list
21 Days Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
21 Days Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
21 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
21 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
21 Days Ago
Add more items to ItemManager.Items to make tests easier
21 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
21 Days Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
21 Days Ago
merge from fix_baseentity_query_nre -> main
21 Days Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
21 Days Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
21 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
21 Days Ago
merge from main -> fix_baseentity_query_nre
21 Days Ago
merge from fix_breakin_sound_loop -> main
21 Days Ago
Fix the master key unlock not set to loop
21 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
21 Days Ago
merge from fix_deep_sea_ladder -> main
21 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
24 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
24 Days Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
24 Days Ago
merge from main -> fix_apartment_hostile_warning_flicker
24 Days Ago
merge from apartment_break_in_sound -> main
24 Days Ago
Fix compile error
24 Days Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
24 Days Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
24 Days Ago
Assign the sound effect to the apartment door prefabs
24 Days Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
24 Days Ago
merge from fix_softcore_outpost_bag_name -> main
24 Days Ago
merge from fix_item_ownership_bugs -> main
24 Days Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
24 Days Ago
Fix item ownership not applying to items looted from containers if a player partially loots it then the loot refreshes afterwards - avoids guns and armor very rarely appearing on servers with no ownership
24 Days Ago
Print errors in the rust editor when RealmedRemove detects an object in "doNotRemoveFromClient" that isn't parented to the same object and therefore won't be protected from removal - show in editor instead of automated tests so these are noticed during development instead of needing to wait for it to be merged to staging
24 Days Ago
merge from fix_realmed_remove_warning -> main