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5,074 Commits over 1,492 Days - 0.14cph!

9 Days Ago
Fix "Double invocation of a deferred action"
9 Days Ago
Fix null check using .Equals() instead of == null
9 Days Ago
Fix CLIENT compile errors
9 Days Ago
merge from main -> optimize_train_track_meshes
9 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
9 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
9 Days Ago
merge apartment_complex_monument/prototype/mailbox
9 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
9 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
9 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
9 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
9 Days Ago
Add mailbox slide entities to manifest
9 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
10 Days Ago
Increase mailbox texture size from 1k -> 2k
10 Days Ago
update apartment_complex_monument/prototype/mailbox
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Cherrypick CS 153556 (compile simulator fix)
10 Days Ago
Update manifest
10 Days Ago
Codegen
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from main -> apartment_complex_monument
14 Days Ago
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
Fix errors with server restoring save after restart
15 Days Ago
Remove MenuOption thing I was testing
15 Days Ago
Enable position on mailbox slide entity
15 Days Ago
Modify EntityItem_RotateWhenOn to also support moving position
15 Days Ago
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
15 Days Ago
15 Days Ago
Make entity version of apartment mailbox + relevant code
15 Days Ago
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16 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
merge from main -> PlayerMaintainedMonuments
20 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
21 Days Ago
merge from main -> optimize_train_track_meshes
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
merge from main -> apartment_complex_monument
21 Days Ago
merge from fix_additional_projects_slnx -> main
21 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
21 Days Ago
Fix compile errors (explicit namespace) after fixing additional projects
21 Days Ago
update apartment_complex_monument/prototype
21 Days Ago
Move work on apartment network groups
21 Days Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
22 Days Ago
Define floor network groups as bounds in the apartment building prefab
22 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
22 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in