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5,247 Commits over 1,492 Days - 0.15cph!

3 Days Ago
3 Days Ago
Fix hostile zone trigger not being a trigger
3 Days Ago
Show "Combat Zone" vital instead of "Safe Zone" when inside your room so it's clear you can take damage
3 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
3 Days Ago
3 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
3 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
3 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
3 Days Ago
Fix "rent due" vitals after merge
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
Update phrases
4 Days Ago
Add `checkoutallrooms` to allow you to undo the `rentallrooms` command
4 Days Ago
Autoclose apartment doors when owners open & close them too
4 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
6 Days Ago
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
6 Days Ago
Add the extra enums to support this
6 Days Ago
Add icons for floor 0 & floor -1
6 Days Ago
merge from prototype -> apartment_complex_monument
6 Days Ago
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
6 Days Ago
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
6 Days Ago
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
6 Days Ago
Fix compile error
6 Days Ago
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
6 Days Ago
merge from prototype -> apartment_complex_monument
6 Days Ago
Tweak apartment vendor conversation - update phrases - fix fail to purchase apartment dialogs not hooked up
6 Days Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
6 Days Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
6 Days Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
6 Days Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
6 Days Ago
Fix mounting range of sofa being too small
6 Days Ago
Turn L shaped sofa into a mountable entity
6 Days Ago
Set sofa to large apartment
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Codegen + phrases + test gen
6 Days Ago
merge from prototype -> apartment_complex_monument
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
Cherrypick CS 155224 (elevator deploy NRE)
6 Days Ago
Fix NRE when placing elevator
6 Days Ago
Enable radial menu on apartment elevators only
6 Days Ago
Make radial menu for elevators opt-in
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
Fix bucket placement finally, so finicky
7 Days Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
7 Days Ago
Also fix for CheckSphere( Realm )
7 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities