4,106 Commits over 1,127 Days - 0.15cph!
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
merge from fix_window_max_condition -> main
Fix windows & embrasures losing max condition when repaired inside a repair bench
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merge from iconrender_improvements -> iconrender_improvements/batch
merge from main -> iconrender_improvements
merge from fix_ammo_count_not_updating -> main
merge from fix_ammo_count_not_updating -> main
Also show flamethrower fuel count when inside a chest / main inventory
merge from fix_official_gamemode_tags -> main
Remove `vanilla` tag if a gamemode is set
- fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser
- lets you see release servers when on higher network version in the editor
merge from fix_ammo_count_not_updating -> main
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
merge from fix_ammo_count_not_updating -> main
Fix ammo count not updating when gun is fired
- bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
merge from fix_backpack_corpse_remains -> main
Fix backpack not being inserted into corpse remains if the backpack has items in it
merge from qol_train_inaccurate_turrets -> main
merge from qol_train_inaccurate_turrets -> main
Turrets are less accurate when shooting players on moving trains
- 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity)
- works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
merge from fix_corpse_limited_slots -> main
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground
- switch loot panel from generic -> generic_large to show >36 slots
merge from fix_outbreak_death_icon -> main
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
merge from fix_oil_rig_invisible_collider -> main
Fix invisible collider on top level of large oil rig
merge from qol_chainsaw_ammo_count -> main
Refactor Item.ammoCount -> Item.clientAmmoCount
- was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable
- this worked for client but caused the server's item ammoCount to not always be correct
- remove server assigning ammoCount to the item since it's redundant
- switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
Fix chainsaws not showing their fuel count when inside a chest
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
merge from qol_attack_heli_ammo_select -> main
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter
- default to only using HV rockets
- hold 'R' to open radial menu to switch ammo (similar to guns)
- switching ammo doesn't trigger reload, it only chooses what rockets are prioritized
Press 'R' to trigger manual reload of attack helicopter rockets
- same as reload when you use full volley of rockets
- won't reload if you have 6/6 rockets available to shoot
Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu
- at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate
- clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
merge from main -> building_los_fix
merge from fix_outbreak_scientist_underground -> main
merge from main -> fix_outbreak_scientist_underground
Don't spawn outbreak scientists under ground (aka inside train tunnels)
merge from qol_explosive_protection_max -> main
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get
- default 75% protection
- only applies to real players, not NPCs
- show [MAX] 75% when at limit, similar to radiation
merge from outbreak_outfit -> jungle_update
NVG outfit stomped it's death icon again?