3,588 Commits over 1,007 Days - 0.15cph!
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
merge from max_hp -> hackweek_modding_improvements
Ensure it works on players as well (since it overrides max health differently)
Allow max health to be networked from the server -> client
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
merge from delivery_fee -> hackweek_modding_improvements
Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
merge from item_icon -> hackweek_modding_improvements
Add commands to test that feature works
merge from item_icon -> hackweek_modding_improvements
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
Add ability for items to specify an `imageId` for their item icon
- uses same Image system as community UI & Signs (FileStorage)
- allows you to change an item's icon without uploading a custom item to the workshop
- will fallback to vanilla icon as it's requesting the image from the server
merge from entity_scale -> hackweek_modding_improvements
Add support for the server to tell the client what scale to set an entity
- pooling already reset scale when entities return to the pool
Reserialized tech trees to fix "total cost" not working
▅▆▍ █▌▍▋ ▇▉▌▌▆ ▉▋▄▍▌ ▆▇▍▋▊ ▋▇▍▌▉▆▍▍ ▉▊ ▌▇ ▋▅ ▄█▌▊ ▊▅▌▊▍▍▆ ▅▊ ▍█ ▋▋ ▇▅ ██▊█
▌▋▉ ▍▇█▇▆ ▄█▄▌▆▉ ▊█▋ ▋▄▇▅▊.▋▅▋ ▅▅▌▊▆▅█▄ ▄▉▊▅ ▆▋ ▌█▋▍▇ ▉▇▆ ▍█▇▄▇▍
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
Change GameUI.Inventory prefab with support for stackable ownership
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default
- can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership`
- transfers ownership between item stacks when merging stacks instead of averaging it
- ownership is stored in whole number shares based on the amount of the item rather than percentage per stack
- ownership will try to merge with existing ownership names + reasons before creating new ones
- ownership panels above item description can show multiple panels if there are multiple owners
merge from main -> item_ownership
merge from primitive -> aux2
merge from primitive/fix_loot_table_nre -> primitive
Fix NRE when enforcing eras for loot tables
Remove debug spam of server tags in F1 menu
merge from main -> primitive
Generate manifest to prevent build server from failing when generating manifest remotely
merge from primitive -> aux2
Cherrypick CS
112520 (fix_catfish_primitive_items)
Cherrypick
112514 "fix_metal_detector_no_loot"
Fix catfish giving out pistol bullets (which are restricted in primitive)
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
merge from primitive -> aux2
merge from primitive/era_loot_tables -> primitive
Fix so it also blocks primitive only loot tables when in vanilla
Rename default era from "unknown" -> "none"
- doesn't change anything convar wise, only changes the code's enum
Also add support to filter loot tables from the entity directly based on the era