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5,962 Commits over 1,584 Days - 0.16cph!

13 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
13 Days Ago
Codegen
13 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
14 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
14 Days Ago
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
14 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
14 Days Ago
Cleaned up entity face registeration so only BaseEntity calls RoomOcclusionManager.OnFacesRefreshed(entity) - used to subscribe to both DecayEntity and BuildingBlock so it could work on doors & building blocks - get rid of needing to register all faces explicitly in SaveRestore & copy paste
14 Days Ago
Update doors to only call into base occlusion when their open/closed state is changed (via flags) instead of needing to remember 3x different places it called into base occlusion
14 Days Ago
Cleanup network subscription logic so it all happens in a single place
14 Days Ago
Codegen
14 Days Ago
merge from main -> base_occlusion
14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
merge from fix_automated_test_game_view -> main
14 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
15 Days Ago
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16 Days Ago
merge from fix_recursive_log -> main
16 Days Ago
- fix InvalidOperationException from iterating through connections while closing socket - prevent extra error messages from being logged after a connection is closed as the connection is kicked after any exception
16 Days Ago
Add tests to prove the threaded logging system is still working with the new fix
16 Days Ago
Add 10k queued log message cap & prevent exceptions thrown while sending messages to RCON from being logged to RCON itself - unity already protected against main thread log callback calling invoking the callback recursively but we need extra protection for RCON
16 Days Ago
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16 Days Ago
merge from fix_editor_logthread_nre -> main
16 Days Ago
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
16 Days Ago
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
17 Days Ago
merge from sentry_upload -> main
17 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
17 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
17 Days Ago
Cleanup
20 Days Ago
Fix HttpContent being double disposed
20 Days Ago
merge from main -> sentry_upload
20 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
21 Days Ago
Fix compile error
21 Days Ago
Tests for new way of reading logfile
21 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
21 Days Ago
merge from main -> sentry_upload
21 Days Ago
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21 Days Ago
Cleanup some of the code
21 Days Ago
Cherrypick CS 163721 (the command to test crash uploads) to the newer branch
22 Days Ago
merge from main -> sentry_upload
25 Days Ago
Don't kick for errors on background threads
25 Days Ago
Refactor Output.OnMessage() so it passes a single struct parameter instead of (message, stacktrace,logLevel) - if I'm gonna to refactor it to add a 4th parameter, may as well make it a single class/struct passed - allows a bool to be passed for "if it was sent on a background thread or not"
25 Days Ago
Update existing console tests to account for new behavior
25 Days Ago
Prevent the downgrade in the editor since it doesn't result in kick
25 Days Ago
Lower error level from exception -> warning on the client on background threads so clients don't get kicked from random exceptions - keep it on server since it's only used for logging
28 Days Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
28 Days Ago
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28 Days Ago
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32 Days Ago
Split MinidumpUploader into multiple .cs files as it got a little unwieldy