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5,122 Commits over 1,461 Days - 0.15cph!

17 Days Ago
Update bounds on apartment entities
17 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
17 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
17 Days Ago
Switch out the entities in the large apartment
17 Days Ago
Manifest for new entities
17 Days Ago
Create entity versions of the storage inside large apartments
17 Days Ago
Add the apartment furnace to the large apartment
17 Days Ago
Turn the wood stove in the large apartment into a furnace
17 Days Ago
Add queen bed entity to large apartment
17 Days Ago
Create queen sized apartment bed
17 Days Ago
Add single bed to medium apartment
18 Days Ago
Add apartment bed entity to medium apartment
18 Days Ago
Create apartment bed entity
18 Days Ago
Add single locker entity to small apartment
18 Days Ago
Make variant of locker loot panel for the single locker
18 Days Ago
Add single width locker entity for the small apartment
18 Days Ago
update apartment_complex_monument/prototype
18 Days Ago
merge from main -> apartment_complex_monument
19 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
19 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
19 Days Ago
Readd god rock & anvil rock to craggy
19 Days Ago
Codegen
19 Days Ago
Reapply Antihack.cs #if SERVER changes
19 Days Ago
merge from main -> fix_foundation_clipping_rocks
19 Days Ago
merge from fix_storage_adapter_invisible -> main
19 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
19 Days Ago
Fix NONE compile error in Workbench.Updates.cs
20 Days Ago
merge from fix_submesh_batching_shipping
20 Days Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
22 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
23 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
23 Days Ago
merge from fix_assetscene_deepsea -> main
24 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
24 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
24 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
25 Days Ago
merge from main -> apartment_complex_monument
25 Days Ago
Fix compile error from non-existant namespace
25 Days Ago
merge from optimize_plant_lod_wind
25 Days Ago
merge from main -> optimize_plant_lod_wind
25 Days Ago
Fix berry bush seedling being missed by previous optimizations
25 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
25 Days Ago
Potatos - disable motion vectors on all LODs
25 Days Ago
Corn - disable motion vectors on all corn prefabs
25 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
25 Days Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
26 Days Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
26 Days Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
26 Days Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
26 Days Ago
Add orchid wind disabled materials
26 Days Ago
Apply lower LOD materials to hemp prefabs