userJake_Richcancel
reporust_rebootcancel

5,880 Commits over 1,584 Days - 0.15cph!

24 Days Ago
Add prefab variant for composter loot panel (so we can remove / change the background icons for the composter inputs)
24 Days Ago
Change the composter prefab
24 Days Ago
Rewrite the hackweek composter UI to merge all of the composter code into normal cooking code - move ItemModCookable -> CookableItemInfo so we can create a "cooking compost" component at runtime - turn ItemModCompostable into an ItemMod - convert Composter class from StorageContainre -> BaseOven
24 Days Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
24 Days Ago
merge from main -> Hackweek_CompostUI
24 Days Ago
merge from fix_hotbar_swap_overstack -> main
25 Days Ago
merge from main -> fix_hotbar_swap_overstack
26 Days Ago
merge from main -> Hackweek_CompostUI
26 Days Ago
merge from main -> fix_hotbar_swap_overstack
26 Days Ago
Fix hotbar swapping not working with overstacks - move the RPC completely serverside so it can swap overstacks (thinking was we didn't need a network++ originally if we kept it clientside but forgot swapping overstacks is awkward) - keep existing admin checks
26 Days Ago
merge from main -> base_occlusion
26 Days Ago
Refactor and cleanup of code
27 Days Ago
Make sure we only send entiites when a door opens immediately based on a convar, so we can do normal slower snapshot queue when doors are opened and we send entiites and let the "closer than 30m send everything" prevent pop-in
30 Days Ago
Fix deployables that are inside multiple rooms not working - assign them to their own network groups similar to walls that share multiple rooms and subscribe appropriately
30 Days Ago
Always show rooms that are within ~30m of the player - prevents us from having to blast the client with a ton of entities right when they open the door, allows us to stream them at a sane rate
30 Days Ago
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30 Days Ago
Simple list of doors with transparency for testing
30 Days Ago
Add ddraw for network groups for rooms
30 Days Ago
Reduce amount of network groups for rooms
31 Days Ago
Send network updates of room behind the door before the door's network update is sent
31 Days Ago
Fix lingering occlusion (wait 5s before hiding on client) not always working
32 Days Ago
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32 Days Ago
update base_occlusion/optimize_building_blocks
32 Days Ago
Update testlist
32 Days Ago
merge from main -> base_occlusion
32 Days Ago
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32 Days Ago
merge from fix_threaded_logs -> main
32 Days Ago
Update test list
32 Days Ago
merge from main -> fix_threaded_logs
32 Days Ago
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33 Days Ago
Tests to confirm it's fixed
33 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
33 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
33 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
33 Days Ago
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
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33 Days Ago
Don't hide rooms until they have been invisible for 5s+ (prevents room going invisible as the door is in it's closing animation + reduces churn from rooms being deleted and networked over and over
33 Days Ago
Move code around, don't unload filestorage since domain reload should handle it
33 Days Ago
merge from main -> base_occlusion
33 Days Ago
Codegen
33 Days Ago
Tests to confirm the interior walls are fixed
33 Days Ago
Fixes to make edge case of interior walls not be hidden
33 Days Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
33 Days Ago
Add more tests
33 Days Ago
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34 Days Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
34 Days Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode