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5,093 Commits over 1,461 Days - 0.15cph!

19 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
20 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
20 Days Ago
merge from fix_assetscene_deepsea -> main
20 Days Ago
Fix deep sea manager being put into the bootstrap scene - prevents all deep sea content needing to load before the menu is able to load
21 Days Ago
Exclude the floating city prefab versions from asset scenes (we don't need an extra copy of the prefab since they are already packed into entities) - confirmed no longer packed into the AssetScene-props scene - removes 250k components for all 4 floating cities
21 Days Ago
Add support for asset scenes to exclude certain assets from being packed into asset scenes via the asset label "ExcludeAssetScene"
22 Days Ago
merge from main -> apartment_complex_monument
22 Days Ago
Fix compile error from non-existant namespace
22 Days Ago
merge from optimize_plant_lod_wind
22 Days Ago
merge from main -> optimize_plant_lod_wind
22 Days Ago
Fix berry bush seedling being missed by previous optimizations
22 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
22 Days Ago
Potatos - disable motion vectors on all LODs
22 Days Ago
Corn - disable motion vectors on all corn prefabs
22 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
22 Days Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid
23 Days Ago
Sunflowers - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
23 Days Ago
Same idea for wheat - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
23 Days Ago
Disable motion vector on the orchid billboard renderers (it was still doing motion vector pass despite the billboard material having wind disabled) and swap in the wind disabled lower LOD material
23 Days Ago
Add orchid wind disabled materials
23 Days Ago
Apply lower LOD materials to hemp prefabs
23 Days Ago
Make wind disabled versions of hemp materials
23 Days Ago
Assign wind disabled version of material to lower LODs and disable motion vectors on them
23 Days Ago
Make lower LOD material variants of the berry plants with wind disabled
23 Days Ago
Fix RendererLOD not saving motion vectors for different LODs (so the lower LODs of plants can turn off motion vectors)
23 Days Ago
merge from cpu_batching_submesh -> main
23 Days Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
23 Days Ago
merge from cpu_batching_submesh -> main
23 Days Ago
Fix compile error after merge
23 Days Ago
merge from main -> cpu_batching_submesh
23 Days Ago
Codegen
24 Days Ago
merge from main -> cpu_batching_submesh
24 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
25 Days Ago
Fix submesh bypass per prefab being inverted
25 Days Ago
Enable submesh batching on shipping container
25 Days Ago
Only enable submesh batching on certain assets instead of every single one
25 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
25 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
25 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
25 Days Ago
Delete unused Combine() overload from MeshRendererData
25 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
25 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
26 Days Ago
Fix all the compile errors
27 Days Ago
Fixes for assigning guests
27 Days Ago
Add PickAFriend dialog to the apartment rent terminal
27 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
27 Days Ago
Add minimum rent to apartment prefabs
27 Days Ago
Fix "Rent Due" not showing
27 Days Ago
Fix "Rent Due" vital not being assigned the correct type
28 Days Ago
Fix penthouse apartment hull being hidden when not rented