5,074 Commits over 1,492 Days - 0.14cph!
Fix "Double invocation of a deferred action"
Fix null check using .Equals() instead of == null
Fix CLIENT compile errors
merge from main -> optimize_train_track_meshes
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from apartment_complex_monument -> apartment_complex_monument/prototype
merge apartment_complex_monument/prototype/mailbox
Ok finally fix slide 3 being positioned wrong
RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Adjust text position of the 3rd slide because the mesh is slightly offset
Add mailbox slide entities to manifest
Make each slide in the mailbox it's own entity with correct mesh
Increase mailbox texture size from 1k -> 2k
update apartment_complex_monument/prototype/mailbox
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Cherrypick CS
153556 (compile simulator fix)
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
update apartment_complex_monument/prototype
Fix errors with server restoring save after restart
Remove MenuOption thing I was testing
Enable position on mailbox slide entity
Modify EntityItem_RotateWhenOn to also support moving position
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
Make entity version of apartment mailbox + relevant code
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from fix_additional_projects_slnx -> main
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
Fix compile errors (explicit namespace) after fixing additional projects
update apartment_complex_monument/prototype
Move work on apartment network groups
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
Define floor network groups as bounds in the apartment building prefab
Start adding ability for custom network groups in apartment monument
- group ids 10 - 19 reserved for apartments
- once you enter inside the apartment you subscribe to the overall apartment building network group
- each floor has it's own network group
- only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in