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5,366 Commits over 1,522 Days - 0.15cph!

11 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
11 Days Ago
merge from fix_ent_kill_position -> main
11 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
11 Days Ago
merge from fix_apartment_bag_limit -> main
11 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
11 Days Ago
Add support for certain sleeping bags to not count towards bag limit
11 Days Ago
merge from delete_timed_lock -> main
11 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
11 Days Ago
merge from fix_apartment_bathroom_door -> main
11 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
11 Days Ago
merge from fix_apartment_fridge_transfer -> main
11 Days Ago
Fix compile error
11 Days Ago
merge fix for fridges to the correct branch
11 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
12 Days Ago
merge from apartment_s2p_spawner -> main
12 Days Ago
S2P apartments
12 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
25 Days Ago
Add `printapartmentculling` to confirm what apartment rooms are culling Fix apartments not being force culled when outside of the apartment complex building Switch ApartmentRoom.Building to a SyncVar so its on the client
25 Days Ago
merge from apartment_complex_monument -> main
25 Days Ago
Fix static elevator lift "raise single floor" menu being stomped in CS 154047
25 Days Ago
merge from apartment_complex_monument -> main
25 Days Ago
merge from prototype -> apartment_complex_monument
25 Days Ago
Fix eject position not assigned on the small apartment Move a few things under furniture root
25 Days Ago
Slightly shrink size of combat zone triggers in apartments to avoid triggering teleport when player is walking into the invisible barrier
25 Days Ago
Fix apartment entities missing from manifest entity list too
25 Days Ago
Update apartment prefabs (labels updated from manifest)
25 Days Ago
Update manifest (apartment entities got lost?)
25 Days Ago
Lower slots of bathroom sink & medicine cabinet from large box -> small box
25 Days Ago
Implement RemoveAllPlayers() to teleport all the players out of the room when the lease expires / apartment is checked out
25 Days Ago
Rename DailyScrapUpkeep -> CachedDailyUpkeep to make it more clear
25 Days Ago
Fix initial scrap not being added to upkeep terminal because the upkeep terminal isn't a part of the list of furniture
25 Days Ago
Fix apartment oven in the penthouse being called "large furnace" in the loot panel instead of "Oven"
25 Days Ago
Fix furnace in medium apartment not being under "furniture" root
25 Days Ago
merge from prototype -> apartment_complex_monument
25 Days Ago
update apartment_complex_monument/prototype
25 Days Ago
Fix compile errors
25 Days Ago
Make combat zone trigger only on server to prevent client colliders being caught in it - we use flag for combat zone now so don't need it on the client
25 Days Ago
Fix compile error
25 Days Ago
Modify ApartmentRoom.IsAuthed() to accept different authorization enums (split ability to loot vs enter the room)
25 Days Ago
Fix clientside triggers not being toggled by the invisible barriers convar
25 Days Ago
Prevent cheaters pushing themselves through the clientside barrier and being able to shoot players inside before they are teleported out - block damage on the server if the attacker doesn't have the permission to pass through the barrier if invisible barriers are enabled
25 Days Ago
Fix invisible collider being disabled when leaving trigger instead of enabled (it's still being enabled when you come back into range but safer)
25 Days Ago
Don't teleport players out of non-rented rooms (annoying when noclipping through monument) - safe because apartment door is closed when not rented
25 Days Ago
Add teleport position failsafe for players that bypass the invisible client barrier
25 Days Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
25 Days Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
25 Days Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
25 Days Ago
Another change for combat triggers
25 Days Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
25 Days Ago
Add invisible blocker to apartments