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3,588 Commits over 1,007 Days - 0.15cph!

7 Days Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
7 Days Ago
merge from max_hp -> hackweek_modding_improvements
7 Days Ago
Ensure it works on players as well (since it overrides max health differently)
7 Days Ago
Allow max health to be networked from the server -> client
8 Days Ago
merge from player_speed -> hackweek_modding_improvements
8 Days Ago
8 Days Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
8 Days Ago
Add ability to modify gravity & swimming gravity per player
8 Days Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
8 Days Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
8 Days Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
8 Days Ago
merge from delivery_fee -> hackweek_modding_improvements
8 Days Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
8 Days Ago
merge from item_icon -> hackweek_modding_improvements
8 Days Ago
Add commands to test that feature works
8 Days Ago
merge from item_icon -> hackweek_modding_improvements
8 Days Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
8 Days Ago
Fix double null check
8 Days Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
10 Days Ago
merge from entity_scale -> hackweek_modding_improvements
10 Days Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
11 Days Ago
Reserialized tech trees to fix "total cost" not working
12 Days Ago
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12 Days Ago
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13 Days Ago
Fix capitalization
13 Days Ago
Fixed "removed" section of changelog using bold font
13 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
13 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
13 Days Ago
Add colors in inventory prefab
13 Days Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
14 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
14 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
14 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
14 Days Ago
merge from main -> item_ownership
14 Days Ago
merge from primitive -> aux2
14 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
14 Days Ago
Fix NRE when enforcing eras for loot tables
14 Days Ago
Remove debug spam of server tags in F1 menu
14 Days Ago
merge from main -> primitive
14 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
14 Days Ago
merge from primitive -> aux2
14 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
14 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
14 Days Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
14 Days Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
15 Days Ago
merge from primitive -> aux2
15 Days Ago
merge from primitive/era_loot_tables -> primitive
15 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
15 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
15 Days Ago
Also add support to filter loot tables from the entity directly based on the era