userJake_Richcancel
reporust_rebootcancel

4,802 Commits over 1,400 Days - 0.14cph!

1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
merge from softcore_update -> respawn_changes (before the merge from main)
1 Year Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
1 Year Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
1 Year Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
1 Year Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
Fixed CLIENT compile error
1 Year Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
1 Year Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
1 Year Ago
Fixed missing pooling for List<Item> (missed from stash)
1 Year Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
1 Year Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
1 Year Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
1 Year Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
1 Year Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
1 Year Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
1 Year Ago
Remove reclaim toast prompted when you respawn
1 Year Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
1 Year Ago
merge from cinematic_export_pipes -> main
1 Year Ago
Add editor tool to export selected industrial pipes as a prefab
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
merge from fix_premium_modal_typo -> main
1 Year Ago
Fix typo in the premium modal
1 Year Ago
Update phrases
1 Year Ago
merge from fix_item_ownership_halloween -> main
1 Year Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
1 Year Ago
merge from fix_premium_lock_favorite -> main
1 Year Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
1 Year Ago
merge from fix_show_premium_label -> main
1 Year Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
1 Year Ago
merge from fix_item_ownership_filtering -> main
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
merge from fix_typecache_generic_name -> main
1 Year Ago
merge from persist_teas -> softcore_update
1 Year Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
1 Year Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Set TC corpse protection to immune
1 Year Ago
Set decay of TC corpse to 48 hours
1 Year Ago
CLIENT compile fix
1 Year Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
1 Year Ago
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1 Year Ago
Update bounds & cost to repair the TC corpse prefab
1 Year Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
1 Year Ago
Update TC corpse prefab