userJake_Richcancel
reporust_rebootcancel

4,802 Commits over 1,400 Days - 0.14cph!

1 Year Ago
Add corpse prefab to normal TC prefab
1 Year Ago
Update manifest
1 Year Ago
Update manifest (radtown_1)
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from main -> softcore_update
1 Year Ago
Update manifest
1 Year Ago
Add TC corpse entity
1 Year Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
1 Year Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
1 Year Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
1 Year Ago
Add using statement when client recieves paste from server to dispose protobuf
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Indicate which `hello` api call is the first one
1 Year Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
1 Year Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
1 Year Ago
Allow dashes and underscores in paste filename
1 Year Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Final fix for premium status not deserializing properly
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
1 Year Ago
Print out content as warning if HTTP request fails and slight cleanup
1 Year Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
1 Year Ago
merge from manual_refresh -> premium_servers (before the merge from main)
1 Year Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
1 Year Ago
Ensure premium status is always saved to registry when it's changed
1 Year Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
1 Year Ago
Compile fixes for SERVER
1 Year Ago
Update premium modal prefab Add blue refresh button style
1 Year Ago
Add manual refresh button code to premium modal
1 Year Ago
Implement route to manually refresh premium status
1 Year Ago
merge from fix_spawnitem_ownership -> main
1 Year Ago
Fix item ownership not applying when using `spawnitem` command
1 Year Ago
merge from ownership_barrel_fix -> main
1 Year Ago
Fix item ownership not applying to items from barrels
1 Year Ago
merge from ranking_change -> premium_servers
1 Year Ago
Update server browser menu prefab
1 Year Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
1 Year Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
1 Year Ago
Add `loadclipboard` and `saveclipboard` commands
1 Year Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
1 Year Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
1 Year Ago
▍ ▄█▆ █▌▇▅▋ ▋▋█▋▌█▊ ▍▉▋██▋ ▍▌▉▆ ▆▊▇▉▉█▇ ▌█▇▌▅▄▌▆ ▉▉▉▊▇█▍ ▋▅▆█▄▌▆ ▆▅ ▊▊▅▉▋▋▆ ▅▆▄ ▍█▅▌▌█ ▍▆▍ ▅▇▅ ▆▋▇▌▆▆
1 Year Ago
merge from fix_item_ownership_nre -> main
1 Year Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)