userJake_Richcancel
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3,464 Commits over 1,007 Days - 0.14cph!

9 Months Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
9 Months Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
10 Months Ago
Merge bulk_uploader -> analytics_server_profiling
10 Months Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
10 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
10 Months Ago
Fix NREs
10 Months Ago
More basic stats More profiler markers that are exposed in release builds
10 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
10 Months Ago
Cleanup
10 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
10 Months Ago
Serialize invoke stats in data points
10 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
10 Months Ago
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
10 Months Ago
Fix `server.tags` convar not working with `pve` tag
10 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
10 Months Ago
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10 Months Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
10 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
10 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
10 Months Ago
Fix more client errors
10 Months Ago
Fix client compile errors
10 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
10 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
10 Months Ago
Fix hover looting clothing inside full backpack not doing anything
10 Months Ago
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10 Months Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
10 Months Ago
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10 Months Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
10 Months Ago
Support old uncompressed tags alongside newer compressed tags
10 Months Ago
Fix storage adapters not able to be picked up when holding hammer
10 Months Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
10 Months Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
10 Months Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
10 Months Ago
Allow xmas ice high walls to be demolished too
10 Months Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
10 Months Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
10 Months Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
10 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
10 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
10 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
10 Months Ago
Change the actual code that uses `isHoldingShift`
10 Months Ago
Pass `isHoldingShift` to Construction.Placement
10 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
10 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
10 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
10 Months Ago
Analytics for asset warmup & prefab warmup
10 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
10 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory