userJake_Richcancel
reporust_rebootcancel

5,920 Commits over 1,584 Days - 0.16cph!

8 Months Ago
Add TriggerParent
8 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
8 Months Ago
Add sockets for doors and a window to the trailer
8 Months Ago
Codegen
8 Months Ago
Scale trailer hackweek entity by 2.5x
8 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
8 Months Ago
Craggy with hackweek junk on it
8 Months Ago
Manifest stuff
8 Months Ago
Codegen
8 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
8 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
8 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
8 Months Ago
Codegen / manifest
8 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
8 Months Ago
Add shipping container building block trailer prototype thingy
8 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
8 Months Ago
Enable streaming on recent updates new content textures
8 Months Ago
Enable streaming on more DLC textures
8 Months Ago
Enable streaming on a bunch of naval textures
8 Months Ago
Enable streaming on a bunch of recent DLCs
8 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
8 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
8 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
8 Months Ago
merge from main -> print_speed
8 Months Ago
merge from print_speed -> main
8 Months Ago
Added `printspeed` command to help measuring boat speed
8 Months Ago
merge from revert_roof_stability_fix -> main
8 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
8 Months Ago
merge from fix_manifest_errors -> main
8 Months Ago
Update manifest
8 Months Ago
Update manifest (prefabs)
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
8 Months Ago
Update manifest (manifest)
8 Months Ago
Update manifest (prefabs)
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
8 Months Ago
merge from main -> fix_manifest_errors
8 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
8 Months Ago
Update manifest
8 Months Ago
merge from main to fix_manifest_errors
8 Months Ago
Update manifest again - RHIBDriver had import error locally?
8 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
8 Months Ago
Start by updating the manifest
8 Months Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
8 Months Ago
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8 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
8 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
8 Months Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
8 Months Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step